Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 2 of 2
  1. - Top - End - #1
    Ettin in the Playground
    Crake's Avatar

    Join Date
    May 2011

    Default Help with whip of thorns-like item pricing

    So I'd like to make an item that somewhat emulates the whip of thorns spell. I had the following in mind: A whip handle that can, upon command sprout a thorny vine, useable as the spell. When discharged, the vine detaches from the handle, however, another vine cannot be grown until the target has escaped the entanglement, limiting the item from just being used to sequentially entangle all enemies on the battlefield.

    Now, by pricing guidelines, an at will item would cost 12k, however, with the 1 creatured entangled at a time limit, what sort of price reduction should I consider? I was thinking 50%, as it rather greatly reduces the effectiveness of the item, but I was wondering if that was perhaps too much of a cost reduction?
    World of Madius wiki - My personal campaign setting, including my homebrew Optional Gestalt/LA rules.
    The new Quick Vestige List

    Quote Originally Posted by Kazyan View Post
    Playing a wizard the way GitP says wizards should be played requires the equivalent time and effort investment of a university minor. Do you really want to go down this rabbit hole, or are you comfortable with just throwing a souped-up Orb of Fire at the thing?
    Quote Originally Posted by atemu1234 View Post
    Humans are rarely truly irrational, just wrong.

  2. - Top - End - #2
    Halfling in the Playground
    Join Date
    Oct 2011

    Default Re: Help with whip of thorns-like item pricing

    Why reduce the price? If you are following the logic of Challenge Ratings, your party (usually of 4) can take on an enemy of the average CR.

    i.e. Four level 1 players will be able to defeat a CR 1 enemy with a standard amount of time/difficulty.

    So if your party is outnumbered in combat (the only time "another vine cannot be grown until the target has escaped the entanglement" would factor) the enemies should be much more easy to defeat and the whip of thorns would play a minor role at best. If the party is outnumbered AND the enemies are much more powerful, then the party should be fleeing.

    In general, a party of four should be taking on 1 to 2 enemies of an appropriate CR per encounter; or 4 to 8 enemies of a lower CR (they could defeat more, but too many enemies makes the game lag).
    Last edited by Chaos_Laicosin; 2014-05-10 at 02:58 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts