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Thread: Backwards experience
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2014-05-18, 11:42 AM (ISO 8601)
- Join Date
- Jun 2010
Backwards experience
wondering if anyone has developed or can link to existing rules about losing experience rather than gaining it after obtaining XP. Like perhaps RP wise you have some power that is killing you and you are on a quest to remove it. So as the game progresses you lose levels and power making your journey harder as you progress. Templates would actually add levels and you would gain positive level instead of negative levels when applicable.
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2014-05-18, 12:23 PM (ISO 8601)
- Join Date
- Apr 2010
- Location
- London, EU
- Gender
Re: Backwards experience
Any particular game system ?
π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
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2014-05-18, 03:49 PM (ISO 8601)
- Join Date
- Jul 2011
- Gender
Re: Backwards experience
The easiest way I can think of is:
Just use the system's existing mechanic, but apply it negatively. For example in D&D 3.5 for each encounter: calculate the XP based on CR/EL and then subtract it from the character's total. When they reach below the amount of XP needed to rise to their current level, they loose a level and all powers/stats/spells/feats/skills/ect... with it.If you absolutely must read more of my thoughts on gaming: See my game blog
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2014-05-25, 02:56 PM (ISO 8601)
- Join Date
- Mar 2012
- Location
- Town
Re: Backwards experience
The new Mummy game from Onyx Path does something like this. Mummies resurrect with their powerstat at 10, and as time passes and they regain memories and whatnot it lowers until they slumber again, waiting to be resurrected again.
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