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Thread: D&D Adventurers League
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2014-05-22, 08:04 AM (ISO 8601)
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- Mar 2013
D&D Adventurers League
http://www.wizards.com/dnd/Article.a...enturersleague
Starting this August, the face of D&D public play changes with the launch of the fifth edition of Dungeons & Dragons. Today, we’d like to share some information about those changes and what you can expect from our future public play programs.
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2014-05-22, 08:16 AM (ISO 8601)
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- Jun 2007
Re: D&D Adventurers League
"For the first time, we’ll have our entire public play taking place in the same ongoing D&D campaign."
Wait, what? They've had Living Greyhawk back in the second edition days, for crying out loud.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2014-05-22, 12:50 PM (ISO 8601)
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- Mar 2013
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2014-05-22, 03:48 PM (ISO 8601)
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- Jul 2005
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Re: D&D Adventurers League
Personally, I'd rather have Dungeon back.
Disagreeing with people is not being rude. Its called 'discussion' you should look it up sometime. -- Lokiare
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2014-05-22, 03:58 PM (ISO 8601)
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- Nov 2009
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2014-05-22, 03:59 PM (ISO 8601)
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- Oct 2010
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2014-05-22, 04:38 PM (ISO 8601)
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- Jun 2007
Re: D&D Adventurers League
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2014-05-22, 05:46 PM (ISO 8601)
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- Apr 2011
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- Boldly Going Nowhere
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Re: D&D Adventurers League
Yes and no? You may forget that D&D has used surveys and social media to poll player outcomes of story events and bring the story to a unifying canonical end; Murder in Baldur's Gate, specifically, where the final boss of that season was determined by which "factions" you worked for(factions simply being particular NPCs). After the season ended, DMs were asked to submit a survey that told them what final boss we faced, and the most common one was the decided interpretation of the final boss. Done without making the exploits of the characters moot, but they could use this system to plan ahead for future seasons with the things the players do across the season.
No longer will you have to worry about what color shoes you have on during a full moon to get an additional +1 to your attack roll.
Riverenco | Human Arcane Archer 3 | Princes of the Apocalypse
Mud | Goblin Ancestral Guardian 3 | ???
CURRENTLY DMING:
None :(
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2014-05-23, 03:18 AM (ISO 8601)
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- Oct 2010
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Re: D&D Adventurers League
The quote also means they will be pushing all three of their public play programs into one world and one campaign. No longer will we see Dark Sun adventures or adventures set in a generic world. Everything will be housed in FR and everything will feed into generating new canon.
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2014-05-23, 09:26 AM (ISO 8601)
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- Mar 2013
Re: D&D Adventurers League
We have a community manager who’s talks with the public and gathers feedback, a content manager that develops and edits our adventures, and a resource manager that does a lot of the organization around schedules and provides support to our designers.
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2014-05-23, 09:35 AM (ISO 8601)
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- Nov 2009
Re: D&D Adventurers League
Perhaps you missed the line before it:
The D&D Adventurers League is maintained not only by Wizards of the Coast, but also by a group of representatives we’ve chosen as administrators to help out players, Dungeon Masters, and organizers.
I mean are you also assuming that since they talk about "a community manager" that there will only be one person at WotC who will ever deal with or hear customer feedback and act on that? When they talk about "a resource manager" are you assuming that there will only be one WotC employee in the entire company who will be somehow magically coordinating all organization, setup and running of all organized play everywhere around the world? Also, who are " our designers " that the resource manager will be supporting if there's only going to be one person writing all the adventures?Last edited by 1337 b4k4; 2014-05-23 at 09:38 AM.
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2014-05-23, 09:50 AM (ISO 8601)
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- Mar 2013
Re: D&D Adventurers League
Well there's your mistake then. Paizo is the world most successful TTRPG company (or if you're counting defunct companies it would be TSR), and Manager could mean managing adventures or products and doesn't necessarily mean people. They say "representatives we’ve chosen as administrators" right before the part where they talk about 3 different people with 3 completely different jobs.
I only view WotC in the worst light possible because they've proven over and over that the worst light possible is what they are.
Assuming can lead to trouble. In the case of WotC they pulled the testing phase out right when they needed it most, right when they were going to adjust the math which the underlying feel of the game is built on.
Not to mention how there are only a handful of people working on D&D at the moment, but they are going to suddenly hire an army writers and editors to produce adventures for a free event that costs them money when they aren't even willing to hire the same for the actual development of the game.
I think some people don't know the realities of business or how corporations work.
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2014-05-23, 10:08 AM (ISO 8601)
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- Nov 2009
Re: D&D Adventurers League
Assumption 1: The purpose of the public playtest was to test the math of the game
Assumption 2: The company that produced 3e, 4e, MtG and a host of other perfectly successful games can't do math
Assumption 3: You can do math better than WotC
Assumption 4: You know what WotC's customers want better than WotC
About those assumptions leading to trouble ... you might want to check yours.
Not to mention how there are only a handful of people working on D&D at the moment, but they are going to suddenly hire an army writers and editors to produce adventures for a free event that costs them money when they aren't even willing to hire the same for the actual development of the game.
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2014-05-23, 01:29 PM (ISO 8601)
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- Apr 2012
Re: D&D Adventurers League
Lokiare. They almost never edited the math for the play test as it would be a ton of work to change every monster and stuff by each playtest. The math was stated by them to be one of the things they would going to mainly work on.
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2014-05-24, 07:22 AM (ISO 8601)
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- Mar 2013
Re: D&D Adventurers League
Nope sorry. I don't assume any of that.
1. It wasn't, but that doesn't mean it shouldn't have been. Their intentions were to get a 'feel' for what people liked, unfortunately the underlying math plays a big part in that. So they basically did their play test for nothing. For instance try finding the best feeling temperature for warm water without every looking at a number or using any math and then try to replicate that at various sinks around your house. You'll see the problem WotC put themselves in pretty fast.
2. The company has different people working on those other projects, not to mention they use different math if they use math at all (from my understanding they don't crunch numbers for MTG, they do extensive play testing with thousands of testers testing every combination of card that comes up). Regardless the math is very different. I'm demonstrating where they don't understand the math by doing it for them and showing them where their own assumptions don't match the math of the game for instance they keep claiming that the default game is low or now magic but then include charts that will give 100+ magic items out on average. I'm giving them the benefit of the doubt. Either they don't understand the math or they are being intentionally malicious.
3. There is no assumption here. I've shown over and over that my math skills are superior to theirs. Every time I do a math algorithm and show a flaw in their game, I actually prove it.
4. WotC failed out to Pathfinder because of their failure to understand the market which values quality over quantity and keeping promises over failing to do so. We are talking about facts here. Not assumptions.
See there is a difference between facts and logic and faulty assumptions. Wotc doesn't seem to understand the difference.
Actually if everything was based on an algorithm they could do it with a few edits of a spreadsheet. Instead they basically admitted to pulling the monster numbers from where the sun doesn't shine.Last edited by Lokiare; 2014-05-24 at 07:26 AM.
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2014-05-24, 05:42 PM (ISO 8601)
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- Sep 2013
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2014-05-24, 06:03 PM (ISO 8601)
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- Jul 2008
Re: D&D Adventurers League
Well, this one is pretty obvious, given how 4e was released with the math for both the combat part and the non-combat part was totally screwed. Skill challenge math was redone twice before they got it right and combat math on the monster side took them until MM3 to fix and on the player side we got the awful patch-feats aka expertise.
Yeah, since 4e the trust in WotC to get the math right is very low on every forum I am aware of
And it's not as if these were some obscure problems that could not have been noticed until receiving feedback from thousands of gamers, the very problem were spotted within days of the leaked printer PDFs, thus the community called them out before 4e was officially releasedLast edited by SoC175; 2014-05-24 at 06:05 PM.
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2014-05-24, 06:05 PM (ISO 8601)
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- Sep 2013
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2014-05-29, 05:24 PM (ISO 8601)
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- Jun 2004
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Re: D&D Adventurers League
Design and Development are different jobs.
Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.- Benjamin Franklin
I disapprove of what you say, but I will defend to the death your right to say it. -Evelyn Beatrice Hall
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2014-06-06, 05:08 PM (ISO 8601)
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- Mar 2013
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2014-06-06, 06:30 PM (ISO 8601)
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- Apr 2012
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2014-06-07, 09:07 PM (ISO 8601)
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- Mar 2013
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2014-06-09, 08:27 AM (ISO 8601)
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- Jan 2012
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Re: D&D Adventurers League
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2014-06-26, 01:49 PM (ISO 8601)
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- Nov 2009
Re: D&D Adventurers League
Interesting bit of news today (at least to me, not sure if this worked the same way in previous organized play). If you start playing and decide you don't like your character, you can change anything (and everything) each time you level until 5th level, with no penalties..
Last edited by 1337 b4k4; 2014-06-26 at 01:49 PM.
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2014-06-26, 04:43 PM (ISO 8601)
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- Jul 2005
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2014-06-26, 04:50 PM (ISO 8601)
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- Apr 2012
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2014-06-26, 06:01 PM (ISO 8601)
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- Jun 2007
Re: D&D Adventurers League
Yes, that's exactly how it ended up working in Living Forgotten Realms, after the organization finally caved to years of people complaining on the forum that their character wasn't as powerful as it could be. I'm not a fan of this, I've seen it lead to some very ridiculous character building.
PFS allows one free remodeling as you level up to two, and nothing after that.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2014-06-26, 06:39 PM (ISO 8601)
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- Sep 2013
Re: D&D Adventurers League
you need to have this in a living campaign, otherwise you get people with stats in the wrong place, because they did not know better at the time, stuck with a character that sucks to the point of uselessness. or have characters take 180's because a feat or class feature was changed.
this is more true if you can't make a character past level 1 (a big reason I don't play PFS) you can be stuck with having to either play a worthless character who did not work out how you wanted, or not playing with your friends.
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2014-06-26, 07:08 PM (ISO 8601)
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- Jun 2007
Re: D&D Adventurers League
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2014-06-26, 07:17 PM (ISO 8601)
- Join Date
- Sep 2013