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  1. - Top - End - #1
    Bugbear in the Playground
     
    WhiteWizardGirl

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    Default Miracle Men - Phase Two IC

    Issue #1: From Dusk Till Dawn


    Several days ago...

    Spoiler: Second Shooter
    Show
    Remote Federal Containment Facility #3 - "The Pit", New Mexico

    A big man in an well-worn but unblemished United States Army general's jacket walks briskly down a wide hall lined with doors, each spaced ten feet from the next, for security. Behind each door was a single prisoner who had been deemed dangerous by the government because they presented a threat to American safety for one reason or another. About eighty feet down the hall the man stopped at a door, quickly punching in a nine digit keycode, which beeps three times before it begins the process of unlocking the door. The entire door rustles as it unlocks, the steel bars within slowly sliding out to open it up. After about a minute, the man opens the door. Inside is a single man sitting on a bed running out of the wall. He's older than most would expect, possibly even into his seventies. He looks up at the man as he enters.

    "We're back," the General says to the prisoner, reaching into his pocket and pulling out a black pistol. He tosses it to the prisoner, who catches it effortlessly, and says, "Get up and follow me. And don't even think about shooting me in the back of the head. That chip of yours is already online," the General says as he walks out, Second Shooter close behind.

    Spoiler: Scylla
    Show
    Blackstone Federal Penitentiary, Freedom City, Virginia

    A man, bigger than most, walks down the featureless and damp grey hallways beneath Blackstone, occasional drops of moisture dipping off the ceiling and down onto his dark green general’s jacket. He stops in the hall at a large tank of water put into the wall in place of a cell, and taps on the glass. A pair of piercing red eyes stare back at him from inside the tank as soon as he removes his hand. The General slaps a couple of papers against the tank for its inhabitant to see: custody release forms.

    ”You already got the surgery, so that must mean you’re willing to cooperate,” the General says, winding up the release forms and stuffing them inside his jacket. ”Ready to get to work?” he asks, pressing a button on the wall that starts draining the tank, releasing Scylla from her prison.

    Spoiler: Vanish
    Show
    Deep Six Prison Facility, Emerald City, Washington

    Three people walk through the underwater tunnels comprising Deep Six, stopping at one of the larger containment cells housing one of the more dangerous prisoners. A guard starts opening the door’s sealed bulkhead, a woman in a white lab coat unlocking the door with her keycard. The third man, big, clean, and wearing a weathered general’s jacket, simply waits for them to finish. Within a couple minutes the door is open, and all three step through to find a man suspended in the air in a metal harness, special drugs pumped into his veins to suppress his mutant ability but allow him to remain conscious.

    ”Are you sure the chip is implanted?” the General asks the woman, who nods in confirmation. ”Good. Now let’s get him out of there are ready to move in thirty minutes,” the guard and woman leap at the General’s order, cutting the sedation and unlocking his harness. The General steps up close to the prisoner, getting close to him to make sure he can hear. ”Time to wake up, you’ve got a job.” Vanish, in his sedated state, can only manage a sadistic smile in response.

    Spoiler: Cici
    Show
    Fortress Island State Penitentiary – “The Fortress”, Emerald City, Washington

    An older, broad-shouldered man in the dark green jacket of an Army general stands aboard the ferry bound for the Fortress, the sea water splashing up on the sides of the boat trying to spray the man. The ferry pulls into the docking station, where several armed guards stand at attention around the bench that sits on the dock for those waiting for the ferry. A single woman, with skin like a lizard, sits on the bench, all of her belongings in bags next to her. The guards all salute as the General steps off the ferry and looks at the woman.

    ”Glad to see at least one of you is ready to go,” the General remarks to the woman, who looks up at him. ”You got the chip in your head, right?” he asks the lizard woman, who nods in confirmation. ”Good. Now c’mon, grab your things, we’ve got a plane to catch,” he says as he places his hand on Cici’s shoulder, leading her to the ferry.

    Spoiler: Nia
    Show
    Buckner Ridge Penitentiary – “Lockdown”, Buckner Ridge, Tennessee

    Dozens of armed guards in heavy combat armor all patrol the area surrounding Buckner Ridge Penitentiary, and each salutes a ‘hello’ as a green jeep drives up the winding path to the prison. Once the final security checkpoint is passed and the jeep stops at the prison’s front gate, a big man, wearing the dark green jacket of an Army general, steps out, and surveys the surrounding area. Immediately, one of the guards runs over, presenting the man with a clipboard and a pen. The General fills out the paperwork presented to him, handing the clipboard back to the guard. The guard waves over to a control tower, and runs back into the guard post, two sliding doors into the prison opening up as four guards escort one of the prisoners back out into the open air. Between the four armed men stands a ten year old boy, locked in several runed shackles, who stops before the General.

    The General produces a photograph from his pocket, comparing it to the boy in front of him. ”Hmph,” the General grunts, stuffing the photo back in his jacket. ”Thought he’d be taller. He’s chipped?” he asks the guards, one of whom nods yes. ”Perfect. Get him out of these cuffs,” the General says, gesturing to the boy’s enchanted shackles. He kneels down lower to the boy’s height, and says, ”Hope you’re ready to get to work.” The guards remove the shackles, and the General leads Nia into the jeep.

    Spoiler: Jettatura
    Show
    Providence Asylum, Freedom City, Virginia

    ”Are you sure this is her?” asks an older man wearing a green Army general’s jacket to one of the nurses working at Providence Asylum. He points through a window at a woman sitting by herself in a fairly empty room, normal save for a strangeness of the eyes. The nurse nods, the look on the General’s face not changing. ”She just looks… so normal,” he says, stunned. ”She has a chip in her head?” he asks the nurse, who once again nods. ”Alright. Prepare for her release,” the General says, pushing open the door into her room.

    ”I’m aware you don’t see the world quite the same as me,” the General says to the young lady in a gruff voice. ”But I’m your new boss, miss. Are you ready to get to work?” he asks. The woman looks up from her backing, her eyes scanning the General. She smiles, as Jettatura goes with the General.

    Spoiler: Asura
    Show
    New Haven Prison Facility, Aeon City, Kentucky

    An armored car sped up to the front doors of New Haven, stopping in front of the building as an older, strong man quickly got out and jogged up the steps and into the front door. The city’s mayor had been kidnapped by some madman who was threatening the city itself, so rather than risk the mission, the last prisoner had to be extracted quickly. The General filled out the custody release forms with the speed of a man who had done this a dozen times by now, sliding it to the men working the front desk, and waiting for the prisoner to be released. In ten minutes time she was there, a young woman cursed into a wheel chair.

    ”Ready to go?” the General asks the woman. ”We’ve got all your stuff outside in the car.” he says as he wheels her out of the building and down it’s wheelchair ramp. They stop at the back of the armored car, the General popping open the back doors and revealing the insides. Sitting there, in pristine condition, is a suit of specially-made purple power armor, perfectly fitted for the girl in the wheelchair. Asura smiles at the armor as the General helps her into the vehicle.



    Over the skies of Mexico a decently sized private jet shudders from slight turbulence, its occupants either shaken or woken up by the suddenly rocky ride. The plane is a luxury vehicle, its white body lacking all but the most basic identifying marks. It’s been a surprisingly quiet ride down from their headquarters in an undisclosed part of the United States, especially given the plane’s passengers. Eight seats line the plane’s cabin, giving each individual more than enough room to feel comfortable. The first black leather seat lies unoccupied, its passenger having recently stepped into the cockpit to speak with the pilots. The next seat back on the opposite side of the cabin is occupied by an older man, likely in his seventies, with the hard edge of an experienced hitman. A black case sits on the floor next to him.

    The next seat is taken by a young lady not quite human, a reptile’s hide covering her from head to toe, marking her forever as a mutant. She’s followed by a young boy who looks like he belongs with the others here just as much as he should be taken away. Behind him, a relatively normal girl with eyes that appear to be just off enough to tell you something is wrong with her. Each of them has a black case sitting on the floor next to them, just like the first man. The first of the last three seats is taken by a younger man with a certain arrogance about him, although the killing edge of the first man is just as apparent. He’s followed by a girl clearly not in the best of health, a wheel chair sitting beside her along with a much larger case that partly obscures two windows, and is apparently built directly into the floor. The final chair is occupied by some sort of monstrous octopus woman, who is supplied a constant flow of water from an overhead apparatus that produces the nourishing liquid.

    As the plane shakes from turbulence, the strong, older man each had met before steps out of the cockpit. He runs his hand through his buzz cut silver hair, and reinserts a pair of dog tags into his shirt. ”Good morning!” he says cheerfully to the group assembled, particularly to those just stirring. ”Now I know none of you have bothered with any introductions, so I’ll do it for you. In case you didn’t pick up on it already, I’m General Marland, acting command of this little group. And I would like to officially welcome you to Task Force Epsilon, or the Miracle Men for short. You're all here because in one way or another you have been deemed hostile and dangerous to the general public, so someone decided you needed to be locked up, instead of making use of your abilities. We’re going to change that. Assembled here is a team of specialists from all walks of life who ended up in the same situation, brought together to earn your freedom and maybe do a little good in the world." General Marland walks into the aisle, stopping just before the second chair. "Thomas Grace, alias Second Shooter," he says, pointing to the man in the second chair. "One of the world's top marksmen, responsible for countless assassinations over the past fifty years, and previous member of the first Miracle Men squad." He steps forward, pointing at Cici. "Cici Lionell, no known alias. Superhuman powerhouse, daughter of a former supervillain and superhero, and responsible for a couple minor rampages in a dozen major cities."

    The General continues forward, pointing to the young boy sitting in the fourth seat. "Nniadobetae, otherwise known as Nia. Demonic shapeshifter who once sowed chaos throughout the entirety of Freedom City," Marland says as he steps forward to the next seat. ”Sidney Toro, alias Jettatura. Received powerful magical-psychic abilities froman unknown source as a child, and once leveled a portion of Ferroburg, Pennsylvania in a rampage.” The General is careful not to place his hand on any of the seats as he move back into the plane. ”Vazer DeLorin, alias Vanish. Skilled assassin with the inherent mutant ability of teleportation, and a bit of a temper if his file is correct. The General stops behind Vanish’s seat, and gestures to the final two. ”Summer Mitchell, alias Asura. Crippled in a lab accident, but one of the finest technicians in the villainous world. Built her own powerarmor that allows her to work freelance, when she isn’t busy in prison. And that back there is Scylla, real name unpronounceable. Atlantean terrorist responsible for the assassination of key Atlantean political figures, including the King’s cousin.”

    The General walks back up to the front of the cabin, tapping a few buttons on the wall, causing a screen to appear out of the wall, which begins displaying information regarding the mission. ”Alone, each of you is a skilled agent in your own right and if this were a simple assignment we would have sent one of you in alone. Unfortunately, it’s far from simple.” General Marland taps a few spots on the screen, which causes the data displayed to change to several photographs of an older Hispanic man, an extremely basic floorplan, and small map displaying a portion of a city. ”We’ll be arriving shortly in Guadalajara, Jalisco, one of the thriving Mexican cities in the southern portion of Mexico. Your mission, in simplest terms, is an act of breaking and entering. You are to enter the estate of one Count Karol Duval, a wealthy and influential investor in the local thriving technology scene, and find two items of interest. The first is the server room, where you are to copy all files over to this,” the General says, holding up a small flashdrive, ”and then delete all files and destroy the servers. We’re told that Duval and his men are working on a program that has the potential to threaten all Human life on the planet. You can see why this is a concern.”

    The General hits the screen a couple more times, an image of an amulet appearing onscreen. ”Your second target is the Amuleto del Murciélago, an ancient talisman in Duval’s possession that possesses interesting mystical properties. We’re unsure where on the premises the amulet is stored, so unfortunately you’re on your own for that part. So, sounds simple enough, correct?” He looks to the team, some of whom nod a yes to the General. ”Unfortunately, it’s not. There are three major obstacles to the completion of your mission. First and foremost, we have no idea where Count Duval’s estate is actually located. We’ve received reports of it in over a dozen locations, and given Duval’s known associates, we have reason to believe he possesses a means of physically relocating his estate. Second, Guadalajara has one major superhero active in the city, the self-named #Hashtag. Lethal action against #Hashtag is not permitted. He does good work in a city that desperately needs him. However, you are allowed to perform whatever action you must to get him out of your way should he confront you, as long as he’s alive and can return quickly to action.”

    The General pauses for a moment, almost as if he’s unsure about the final piece of information. ”Last but certainly not least, Count Duval is a century-old vampire who heads a local vampire clan, with numbers just under 7,000, including an additional 500 Human thralls. Traditional methods of engagement aren’t going to work here, which is why each of you has been given a machete and wooden stake in addition to your usual equipment. To kill these monsters, it’s either direct exposure to sunlight, decapitation, or a stake to the heart. Second Shooter, your normal rounds have been replaced with silver bullets. They won’t kill a vampire, but they will slow them down and certainly take them out of a fight. Also, everyone take a commlink,” the General says, tossing a small ear-piece to each member of the squad. They are small, circular disks, one side with holes for sound to come through, and the other a single larger hole that will pick up and transmit sound. ”They’ll allow you to communicate, and let us keep in communication with you. Questions before we arrive?”
    Quote Originally Posted by Arcran
    Sapient is very good at silly-serious.

  2. - Top - End - #2
    Ogre in the Playground
     
    DrowGirl

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    Default Re: Miracle Men - Phase Two IC

    -CiCi wraps her tail around her and pulls her scarf up taking a breath into it and sighs and holds it out to the general, she was only dressed in a sweater and jeans- Can you hold onto this? I don't want it to get hurt.

  3. - Top - End - #3
    Titan in the Playground
     
    Arcran's Avatar

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    Default Re: Miracle Men - Phase Two IC

    Shooter sits silently as the new mission is given. He'd been through this all before, except there was a mystical gem, not a clan of vampires. He'd been so close to escaping afterwards. He'd nearly disabled the chip when they found him. He'd lost the schematics, lost the plans. He'd have to start all of that over now. New schematics, new scanning for bugs. Still, he was getting a second chance.

    At the news about the silver bullets, Shooter gives a quick two fingered tap of his head in salute. He appreciated that much, of course. For a second he was worried that he had been given wooden bullets. Those would have been next to useless. Shooter briefly ponders Holy Water; did that stuff actually work? It could be useful. With Mexico having such a strong Catholic presence it couldn't be too hard to get his hands on some.

    Second Shooter gently clears his throat to get the General's attention, looking him in the eyes with his icy blue machine-gunner eyes before speaking.

    "Aside from #Hashtag, are casualties supposed to be kept to a minimum?"

    He quickly racks his mind about #Hashtag, Count Duval as well as his new "allies". Knowledge was half the battle, correct? The team was different this time. No kid, no midget alien. Now they had a lizard, a cripple, and something that looked like it belonged in a tank in China Town. Still, most were young. Too young, too green.

    He considers pulling out a cigar, but that would require disabling the smoke detector, and that was against federal regulations, right? Wouldn't want to break the law.

    Spoiler: Well-Informed
    Show
    I'll be spamming Well-Informed once again!

    Count Duval: (1d20+14)[22]
    #Hashtag: (1d20+14)[21]
    Vanish: (1d20+14)[34]
    Scylla: (1d20+14)[34]
    Cici: (1d20+14)[15]
    Jettatura: (1d20+14)[29]
    Asura:(1d20+14)[27]
    Nia: (1d20+14)[34]
    The General: (1d20+14)[25]

    Also, going to roll whatever applicable Expertise there is for telling if Holy Water affects Vampires. Eidectic Memory makes it Trained.
    (1d20+12)[24]
    Last edited by Arcran; 2014-05-22 at 08:25 PM.
    Props to Ceika for the new and improved avatar!

    Spoiler: Quotes
    Show

    Quote Originally Posted by IrnBruAddict
    Yeah, but Arcran is the GM. Can we be sure of anything?
    Quote Originally Posted by IrnBruAddict
    I always picture Arc as LE, with CE tendancies
    Quote Originally Posted by Espirit15
    Arc is a good GM. Evil, but a good GM

  4. - Top - End - #4
    Titan in the Playground
     
    Quellian-dyrae's Avatar

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    Default Re: Miracle Men - Phase Two IC

    Vazer had been looking about the plane with a bemused look, the slender smirk on his face clearly saying, 'how quaint'. "A few questions," he said when the general finished speaking. "First, and most importantly, does this Hashtag person possess any particular regeneration or self-healing abilities? This is actually critical, because it may otherwise be difficult to achieve all stated mission objectives while properly impressing on him just how I feel about the fact that he actually added the blasted symbol to his codename. Second, do you have any further data on the capabilities of these vampires? Normally for a mission like this I'd just head down to the science fiction section of my local bookstore and consider it decent research, but with vampires, well, let's just say that that technique succeeds a little too well. Finally, do we have any data on previous locations on Count-" he hesitated briefly, halting himself before speaking the first nickname that came to mind, deeming it far too middle-school. "Duval's estate?"

    Spoiler
    Show
    Also gonna try Well Informed on Count Duval: (1d20+10)[15].
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  5. - Top - End - #5
    Ettin in the Playground
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    Default Re: Miracle Men - Phase Two IC

    "Pictures of Count Whats-his-nuts' inner circle would be nice. Visual reference and all." Ironically enough, Nia's bored and uninterested tone sounds especially realistic coming out of a young child's mouth. But he obviously wasn't putting much effort into the rest of his disguise, what with him swinging a little forked tail around. But the real clincher were his eyes, which were clearly taking very careful measure of the people sharing the plane with him.

    Spoiler
    Show
    @Arcran - Nia's past isn't exactly top secret, and with a roll like that, I figure Second Shooter pretty much just knows everything in his backstory. Happy reading!

  6. - Top - End - #6
    Barbarian in the Playground
     
    OrcBarbarianGirl

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    Default Re: Miracle Men - Phase Two IC

    Fascinating!

    Scylla observes her new teammates with more excitement than suspicion. Surfacers, which made them interesting enough, but some were far more than that. Mutants, magicians, geniuses, assassins. Even a demon! A being from another plane of being! And all of them trained in the arts her people valued so highly. It seemed that she had chosen well, joining this team. She smiles when introduced by the general, an expression that looks an awful lot like a predator baring its teeth.

    Hanging her new commlink from a head tentacle, as she lacks external ears, she listens to the questions put forth by the others. They were all sensible, it seemed, even if some were trying not to appear so. Vampires! She had heard of them, but never seen one before, at least as far as she was aware. They didn't venture beneath the waves often. Odd, that. One would think being far from the sun would appeal to them. She adds her own question, piping up in her odd warbling voice. "You say that this Count Duval is head of a vampire clan that numbers in the thousands. Surely they do not all live on his estate? Do we have any idea of what security is in place on site?"

    Spoiler: OOC
    Show
    Shooter critted his roll about Scylla, so I guess he knows all there is to know from her backstory. How he knows about the villain who only operated at the bottom of the ocean is up to you, but yeah, consider her an open book.

  7. - Top - End - #7
    Troll in the Playground
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    Default Re: Miracle Men - Phase Two IC

    Sidney's pupils are perhaps a tiny bit too contracted, not blinking frequently enough, but the rest of the body they're a part of is very unremarkable considering the other passengers.
    From the descriptions, one'd have guessed they'd appear to her as eldritch horrors, given her gift of evil seeing. But one rarely works closely enough with the young woman to know that she's seen serial killers on TV with benign alterations such as glowing eyes, and mothers in the street as writhing masses of thorns and tentacles. (She'd never dared to peek at the baby in the carriage in those cases.)
    Doesn't make sense, but it doesn't need to, because the Eye is telling the truth. There really is a lot of evil lurking in everybody's heart.
    Only two look notably different from what she remembers to be the norm, and their features were not even that repulsive or evil-looking. For the most part. The others... meh, the usual snake eyes and twisted horns.
    "I fear visual reference won't be of any help to me", says Sidney, putting on the commlink, "so I'm going to ask instead, about the people we're not supposed to harm permanently, like that Hashtag man, can we at least drive them momentarily insane? That'd help. Momentarily how, can't tell in advance, it depends." The small smile she makes is a little twitchy, too, and she turns back to talk directly to the others. "By the way, when I do that, you might want to close your eyes, or something, I don't know what it looks like when I do it, so I can't say what are the visual hints, but I think you'll know. When I make people insane, I mean."
    Quote Originally Posted by on Dwarf Fortress succession games
    I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
    Quote Originally Posted by Dwarf Fortress 0.40.01 bugs
    - If an adventurer shouts and nobody is around to hear it, the game crashes
    - War Dogs appear to run from themselves in terror
    - New tree generation frequently causes birds to explode

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    Titan in the Playground
     
    Arcran's Avatar

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    Default Re: Miracle Men - Phase Two IC

    Should Jettatura look at Shooter she wouldn't see a demon with flaming eyes, a beast with acid dripping from its fangs or even simply a rotting corpse.

    No, Shooter is nothing so outright hideous. Instead, a skeleton sits in the chair, a skeleton with many shadows. The bones are bleached white, picked clean, nothing remaining but the tough, hard bone that lies beneath the flesh of every mortal man. The shadows are not his own or, if he has one, is lost in the plethora of shadows originating in every direction. Women, children, men, beasts; every conceivable shape is somewhere within his shadows. They thrash and flail, trying to reach the skeleton, never coming any nearer, for a shadow is always apart from the body.

    And, always, the skeleton is grinning, teeth contorted into a hideous imitation of a smile.
    Last edited by Arcran; 2014-05-23 at 12:34 PM.
    Props to Ceika for the new and improved avatar!

    Spoiler: Quotes
    Show

    Quote Originally Posted by IrnBruAddict
    Yeah, but Arcran is the GM. Can we be sure of anything?
    Quote Originally Posted by IrnBruAddict
    I always picture Arc as LE, with CE tendancies
    Quote Originally Posted by Espirit15
    Arc is a good GM. Evil, but a good GM

  9. - Top - End - #9
    Troll in the Playground
     
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    Default Re: Miracle Men - Phase Two IC

    Asura

    Summer kept waiting for the punchline, because this had to be a joke. Their mission was to find some Hispanic vampire lord, who's house changes addresses like its going out of style, and the commander hadn't offered them any more direction than 'he's probably in mexico'. "This is all well and good, very constructive conversation, but I've got a minor nitpick. News flash, Mexico covers over 750,000 square miles. It could take days or weeks to try and track this place down. If we can't find his house, the rest doesn't really matter does it?" More likely, she thought, this little team would end up wandering the badlands for months and never come close to the place. "Heck, this isn't even a proverbial needle in a haystack. At least the needle doesn't get up and go hide in a different haybale every so often."

    Summer sighed, leaning back in her chair, clearly a bit agitated. Honestly it was mostly just jetlag. That and she was still pretty worn down from the surgery. On an intellectual level, she knew full well that there were no nerve endings in her brain that could transmit any tactile sense. On the other hand, however, just knowing it was in there made her head itch. Closing her eyes for a moment, she let her thoughts clear and began building a solution. Her fingers started twitching, and a careful observer could see her eyes darting back and forth, like she was reading through a book in her minds eye, which was a fairly accurate assessment of what was going on in her noggin. Snatching up the pamphlet that had all the in-flight safety tips, she deftly tore out a page and started scribbling away feverishly. "So what else do we know about vampires?" She asked. "I mean, ways to I.D. them. Do they cast a shadow? Can they be seen in mirrors? What about body heat, they endothermic or ectothermic?"

    She paused a moment from her drawing, leaning over towards the window and breathing heavily on it to fog up the glass, before hastily doing out a few equations on the windows surface. Satisfied with the result, she went back to her drawing "I should be able to manufacture an interface to pinpoint these fang-jobs. Then all we need to do is look for the largest concentration of them available, and I'd put money on Duval being there. And if not, we'll certainly have no shortage of his goons to squeeze for information." After a moments pause, she added "On a side note, I'll need at least 4 Cell phones to use for scrap parts. Can we stop at a radio shack or something? Shouldn't take me much more than an hour to throw something together"



    Invention Design

    Vampire Detector: Senses 10 (1pp/rank) (Ranged Detect Undead (2), Extended (5), Accurate (2), Radius (1)): Flaws: Limited (Vampires Only)(-1), Concentration (-1), Distracting (-1), Standard Action (-2))(2pp)

    Taking -15 on my design check to speed up the time by -3 steps on the table. The design will take 16 minutes to finish.

    Design roll (DC12) Taking 10 on my roll, for a total of 12.

    Taking -15 again on the construction roll to reduce the time to 30 minutes per pp cost. It'll take an hour to build.
    Construction Roll (DC12): Taking 10 again for a total of 12.
    High Reverend of the Church of the Icosahedron

  10. - Top - End - #10
    Bugbear in the Playground
     
    WhiteWizardGirl

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    Default Re: Miracle Men - Phase Two IC

    "Of course," the General says to Cici, taking the scarf and placing it in overhead storage while the others ask their first questions. "Civilian casualties and all kinds of collateral damage are to be kept at a bare minimum. We don't want you attracting any unwanted attention. It's a city full of vampires, we don't need the Freedom League or any other superhero team showing up deciding you are a problem," the General states matter-of-factly to Second Shooter's question. "Regarding #Hashtag, from what we can tell he has no inherent healing abilities. His powers appear limited to light control, or at least that's what he says his powers are limited to. Most of our information comes from his personal blog, since it would seem he is undetectable by machines. We tried to do some digging to find out what we could about him, and aside from the blog we have nothing. We're not even sure what he looks like. Once again, any lasting damage against #Hashtag can't be taken, even mental damage. We want him up and running by tomorrow, not trapped in the hospital for any reason." General Marland says, answering some of the questions Vanish and Jettatura asked.

    "We've got over a dozen previous locations of his estate, although there doesn't appear to be any common thread between them. It appeared in the jungle around town for a few weeks, in place of a neighborhood park for a couple minutes, in place of a local supermarket for a few hours, it's all unreliable information. Thankfully it appears to limit itself to Guadalajara, but it could be literally anywhere in the city. However, there is one man in the city who we're told may have a way to find Duval's estate. Angel Ballesteros, a local Guadalajaran detective and former priest. Reports are he's been to Duval's estate on multiple occasions, and apparently specializes in 'supernatural' cases. We had an agent in the city a couple weeks ago who asked Ballesteros about Duval. They aren't on good terms. Ballesteros is also under the same protection as #Hashtag, since they appear to be the only two major forces fighting for good in the city. If all else fails, you could always find one of Duval's vampire lackeys in the city."

    "The estate itself," the General begins, tapping a couple of buttons on the monitor, "Is set up like most other Mexican haciendas. It is a two-story building with very open outdoor hallways, and an open garden area in the direct center of the estate. Vampire guards watch the roof while thralls patrol the outside, acting as guards for the hacienda. Actual rooms are largely unknown save for a dining room, as all others are kept off-limits during the parties Duval holds frequently at his home, and that was the only time one of our agents could even get close. Other defenses are unknown."

    "As to the vampire capabilities, they possess the usual abilities: flight, hypnosis, blood drinking, enhanced strength, and immortality save for the previous weaknesses. All indications are that they can't be seen by mirrors and are only as warm as the air around them, which for Mexico brings it to about body temperature usually. They do cast shadows, so if that device of yours could actually succeed at detecting them, go ahead and try building one when we land," the General says to Asura's plan. "The vampires don't all live at Duval's estate, instead he keeps a few dozen at his hacienda, and the rest are scattered as his agents throughout the city of Guadalajara. We don't have information on all of Duval's inner circle, and most are out of the city right now, but there is one in particular member of interest," Marland says, tapping the monitor's buttons again. The image of a young Hispanic man appears on screen, his hair slicked back with some kind of product. "Silvano Corazza, a once promising programmer who was turned by Duval and his men. Corazza is the one responsible for writing the program, and it's possible he could do something similar to it again. If encountered, he is to be eliminated at all costs."

    Spoiler: Second Shooter
    Show
    Count Duval:
    Unfortunately, even during the brief time you were free, you weren't able to pick up anything on Duval. Technology investors aren't the biggest people in the public eye, and is Duval is a vampire like you've been told, it would make sense that he tries to stay far from the public eye. After all, even with vampires recently taking an up-swing in popularity, they are still monsters that any number of monster hunters would chase.

    #Hashtag:
    Once again, a small local hero who you know pretty much nothing about save for what the General is telling you. Mexico doesn't see a big amount of superpowered action and you haven't ventured down into Mexico on too many occasions. On all the trips you did take South, you rarely came into contact with any superheros, and you've never been prepped on #Hashtag before, so he's likely a new face in the superhero community.

    General Marland:
    Good old General Marland. Last time the Miracle Men were put together, he was in charge of coordinating the squad. There were obvious issues with the previous squad, but his return means he's back on board with the project. His appearance in person rather than over a screen this time is interesting though, and his personal recruitment is something to note as well. Otherwise, the General's record is the same. Numerous military successes until he was promoted to special projects where he has struggled to put together a useful superhero military group.

    Leaving what you learn about their characters up to everyone else, although you do think that holy water will do some damage to a vampire.

    Spoiler: Vanish
    Show
    Count Duval:
    You come up with nothing about Duval, after all, not a lot of people are looking to take out technology investors. Even so, the fact that he's a vampire leads you to suspect he's remained purposefully off the radar, to keep himself safe from those who would hunt him for being what he is.
    Quote Originally Posted by Arcran
    Sapient is very good at silly-serious.

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    Default Re: Miracle Men - Phase Two IC

    Shooter leans back, trying to take in all the new information as his mind flies forward. Open hallways on the hacienda were a huge boon; shooting bullets around a corner was always difficult. Doable for him, but difficult.

    "If we're smart, we can maneuver around #Hashtag entirely," Shooter says simply. "Most of us can pass for somewhat ordinary citizenry. Cthulu, Wheels, you two focus on building that device," Shooter states, not mentioning he could probably put together the basic schematics a bit quicker. "The rest of you can hunt down Angel Ballesteros. If he's willing to share information, we're set and that device is redundant. If he's not willing, we still have the device in the works. While you do that, I'll search for leads on Silvano. We can have all targets located within a day if we do this correctly and work forward from there."

    "That is, as long as nobody objects to us splitting up. We have comlinks, so should one of us be attacked by a superior force, we can contact the others. Get reinforcements and all of that."


    Shooter leans back in the chair once again, a bit perturbed by his lack of information. The only one he knew anything about was The General and, frankly, of the three he was the least interesting.
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    Quote Originally Posted by IrnBruAddict
    Yeah, but Arcran is the GM. Can we be sure of anything?
    Quote Originally Posted by IrnBruAddict
    I always picture Arc as LE, with CE tendancies
    Quote Originally Posted by Espirit15
    Arc is a good GM. Evil, but a good GM

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    Default Re: Miracle Men - Phase Two IC

    Vazer listened intently, nodding slowly at the answers. He frowned just a moment when the general mentioned it taking the place of other houses. "I assume the locations it replaced were...put back when it had moved on?" he asked. So much for searching out large open spaces or trying to plot a pattern of craters or something.

    And then an idea came to him. A brilliant idea full of glorious possibility. "A fair plan, but I think there is another option. There is a superhero by the name of Warden who possesses a device capable of tracking teleportation effects. All we have to do is find him, kill him, and take the device. Then we can use it to track Duval's estate. No problem."
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

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    Default Re: Miracle Men - Phase Two IC

    Shooter looks at the man with no small degree of scorn.

    "The teleporter wants us to kill a man with access to a teleport tracker, does he know?" he says with a smirk. "Tell me, was he the one who captured you? Trying to use us for a bit of petty revenge?"

    "Anyways, how do you know the device would work on vampires? I heard nothing about 'teleporting' being a power of theirs,"
    Shooter says, staring Vanish in the eye.

    "Everybody here has enemies. The mission comes first."
    Last edited by Arcran; 2014-05-23 at 06:34 PM.
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    Quote Originally Posted by IrnBruAddict
    Yeah, but Arcran is the GM. Can we be sure of anything?
    Quote Originally Posted by IrnBruAddict
    I always picture Arc as LE, with CE tendancies
    Quote Originally Posted by Espirit15
    Arc is a good GM. Evil, but a good GM

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    Default Re: Miracle Men - Phase Two IC

    "I didn't say there weren't other, even better reasons to do it," Vazer replied, a bit nettled by the suggestion that he was ignoring the mission, though still his baseline interpretation of "cordial". "I just figured I'd cut out all the ones that none of you would be expected to care about and focus on those related to the task at hand. The hacien- nope, can't say it with a straight face - the lair is moving about the city in a manner that replaces whatever was in that location before. To me, that suggests highly advanced teleportation. I should like to think that if the place, say, dropped from the sky or burrowed up from the ground, that would have been included in the report, although to be fair, I suppose no harm was ever done by underestimating government intelligence assets."
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

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    Default Re: Miracle Men - Phase Two IC

    Nia stretched in his seat, more out of restlessness than anything else. "I could just disguise myself as Detective Ballsack and get taken prisoner. Then you guys follow me in. Worked on the Trojans last time I did it."

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    Default Re: Miracle Men - Phase Two IC

    "I'd presume a teleport done by a vampire in possession of a magical artifact would be mystical in nature, not at all similar to the trace of a mutant," Shooter says, a bit disappointed in Vanish. "Anyways, that would be too large of a detour. We need things we can access now."

    He looks at Nia, trying to determine if he was kidding. The demon wasn't possibly old enough; after all, he'd only begun to hear reports of him a few years back. "And when they ask questions? Questions you don't know the answers to? What do you do then?"
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    Quote Originally Posted by IrnBruAddict
    Yeah, but Arcran is the GM. Can we be sure of anything?
    Quote Originally Posted by IrnBruAddict
    I always picture Arc as LE, with CE tendancies
    Quote Originally Posted by Espirit15
    Arc is a good GM. Evil, but a good GM

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    Default Re: Miracle Men - Phase Two IC

    "Hmm...interesting theory. Do you really think his teleport tracer would only detect mutant teleportation? I might be able to use that..." Vazer mused, and actually, there was no sarcasm in his tone. He honestly didn't know exactly how the item worked, had just figured, it detected all forms of teleportation. But it might not, and that could be an exploitable weakness. Hmm...

    "Well, regardless, and despite the clear differences in our definitions of the term 'detour', fair enough," Vazer said, sounding snide once again. When he questioned what the demon would do if asked questions he couldn't answer, Vazer muttered under his breath with a cold grin, "Ooh, I bet I know this one..."
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

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    Default Re: Miracle Men - Phase Two IC

    Quote Originally Posted by Arcran View Post
    He looks at Nia, trying to determine if he was kidding. The demon wasn't possibly old enough; after all, he'd only begun to hear reports of him a few years back. "And when they ask questions? Questions you don't know the answers to? What do you do then?"
    Nia's expression betrayed no particular indication of whether he was kidding or not. Whatever was wrong with his attitude, you couldn't fault his poker face. "Crazy, billion year old vampire who wants to take over the world? And Ballestrous goes up against him, more than once? Mortal guy knows things. His little groupies ain't gonna ask me questions because then I might give 'em answers. And no one wants to be the guy who knows too much. They shut up and take me to the count, or at least one of his inner circle."
    Last edited by Green Bean; 2014-05-23 at 07:19 PM.

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    Default Re: Miracle Men - Phase Two IC

    -Cici Smiles and sits in her chair watching everyone talk, not speaking up herself since she didn't really have anything to contribute. She was there to hit things...and hit other things really hard, not come up with plans, she wraps her tail around her and bites the tip out of nervous habit-


    Spoiler: Musashi eyes only
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    Cici's true self was a normal 20 year old woman, dressed as her and looking completely and normally human. What was truly scary was the giant lizard beast behind her, chained up but rageing against the locks. It twists and thrashes violently constantly looking at all of them hungry. You see the chains are almost breaking, barely being contained.

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    Default Re: Miracle Men - Phase Two IC

    As Shooter suggested they work together, Scylla leans over toward Asura. "Honestly, I know very little about technology, and even less of it up here, your designs do not work like Atlantean tech. But if you do want help building your device, I'd be glad to. I am very good at taking things apart." She wiggles her tentacles and grins.

    Scylla shakes her head at Nia. "You don't have compartment in your belly for us to hide in. You get taken prisoner, the only thing you've accomplished is making yourself a prisoner. This seems simple enough. This detective can point us the right way, though finding him without alerting other police could be something of a rough current. If getting him alone is too difficult, we use this device of Asura's, we catch a little fish, we make the little fish scream a bit. There are things on this plane scarier than any vampire."

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    Default Re: Miracle Men - Phase Two IC

    Shooter frowns at Nia, obviously not satisfied with the answer. He quickly looks to Scylla.

    "I only ask because, unlike the rest of us, you wouldn't really blend. News would spread fairly quickly if people knew a giant octopus monster was walking around town. We need to be subtle, at least at first."

    He simply nods as Scylla explains why the imposter plan is bad, obviously agreeing.
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    Quote Originally Posted by IrnBruAddict
    Yeah, but Arcran is the GM. Can we be sure of anything?
    Quote Originally Posted by IrnBruAddict
    I always picture Arc as LE, with CE tendancies
    Quote Originally Posted by Espirit15
    Arc is a good GM. Evil, but a good GM

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    Default Re: Miracle Men - Phase Two IC

    "Pfff. You could probably ask the General here for my tracking info. And I'm pretty sure I can escape a prison madefor some mortal old man." Nia shrugged and blew some hair out of his eyes. "But hey, I'm flexible. Infiltrate, isolate, interrogate, I probably got something in my bag of tricks for ya."

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    Default Re: Miracle Men - Phase Two IC

    Giant octopus mon... oh, so that's Scylla's actual appearance.
    Or part of, at least.
    Explains the whole Atlantis thing.
    Sidney ponders out loud: "Let me think, what have I read about vampires...?"

    Spoiler: Expertise check
    Show
    I suppose Magic applies here. Routine check: 22. If you want a narrower question, they I'd like to know what these vampires's abilities and powers are likely to be.
    EDIT: forgot to ask, do I know anything more about that talisman Duval has?
    Last edited by Mono Vertigo; 2014-05-24 at 10:10 AM.
    Quote Originally Posted by on Dwarf Fortress succession games
    I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
    Quote Originally Posted by Dwarf Fortress 0.40.01 bugs
    - If an adventurer shouts and nobody is around to hear it, the game crashes
    - War Dogs appear to run from themselves in terror
    - New tree generation frequently causes birds to explode

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    Default Re: Miracle Men - Phase Two IC

    Spoiler: Jettatura
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    I'm assuming another routine check on the talisman?

    Vampires:
    The undead monsters known as vampires strangely enough are extremely similar to how they're depicted in fiction. Sunlight, decapitation, and a stake to the heart will kill them, Holy water burns them, and they all possess superior strength, speed, and do not tire. The older a vampire becomes, the more powerful he is, and at a certain point they manifest flight, hypnosis, and on occasion other powers such as shapeshifting.

    Amuleto del Murciélago:
    While you're unfamiliar with this exact amulet, you can guess at what it likely does. The so-called "Bat Amulet" is likely one of those mystical items specific to certain kinds of people that amplifies certain powers or grants new ones. Given that it has the word bat in its name, it likely applies to vampires.
    Quote Originally Posted by Arcran
    Sapient is very good at silly-serious.

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    Default Re: Miracle Men - Phase Two IC

    Sid finishes thinking out loud. "I think I remember, the most powerful vampires are the oldest ones, and the undead bloodsuckers don't like holy water, either. As for the talisman, it's just my opinion, but I'm willing to bet that the place where we'll find it is around Duval's neck. So that'd be good, because once we find the vampire boss, we also find the Amuleto Del Murciélago, without having to fiddle with even more safes or magical seals, buuuuut on the downside, that'd make Duval much more dangerous."
    Her fingers tap absentmindedly on the armrests. "Even more dangerous than your average elder vampire, of course."
    Quote Originally Posted by on Dwarf Fortress succession games
    I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
    Quote Originally Posted by Dwarf Fortress 0.40.01 bugs
    - If an adventurer shouts and nobody is around to hear it, the game crashes
    - War Dogs appear to run from themselves in terror
    - New tree generation frequently causes birds to explode

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    Default Re: Miracle Men - Phase Two IC

    "Whatever you plan to do, I suggest you decide quickly," the General says, moving to one of the plane's windows and peering out. "We'll be landing very soon. We don't know when Duval plans to unleash this program, so you need to act as quickly and decisively as possible." The sky takes on an orange tint as the sun starts creeping down towards the horizon, sealing Guadalajara in dusk.
    Quote Originally Posted by Arcran
    Sapient is very good at silly-serious.

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    Default Re: Miracle Men - Phase Two IC

    "Any objections to splitting up to accomplish our goals?" Shooter inquires, opening his suitcase and beginning to assemble his gear. "If not, prep for the mission."

    It was the best plan. If one got caught there's another six to come intervene. By splitting up they could most efficiently get all targets. Even better, each part of the plan was a backup for the others. While not fool-proof, it was certainly likely to succeed.
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    Quote Originally Posted by IrnBruAddict
    Yeah, but Arcran is the GM. Can we be sure of anything?
    Quote Originally Posted by IrnBruAddict
    I always picture Arc as LE, with CE tendancies
    Quote Originally Posted by Espirit15
    Arc is a good GM. Evil, but a good GM

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    Default Re: Miracle Men - Phase Two IC

    "I have no objections." Scylla takes a last extra-deep drag of the water and removes herself from the apparatus that had been providing the liquid. "Find the detective, phones to make a vampire locator. I'll stay in the shadows, I suppose? Shooter is right, alas. Citizens of the surface do tend to panic when they see me. Though it would make for a glorious distraction! I quite like playing monster!"

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    Default Re: Miracle Men - Phase Two IC

    "No objections. A question though, General. I assume that given the technology we've been furnished with for this mission," he holds up the commlink as his example, but there's little doubting what he's actually talking about, "that you are able to track our locations. Is there any reasonably quick and secure way for me to access that data? In the event of an emergency where we need to converge on a teammate's location quickly, being able to see everyone's current GPS coordinates would be quite helpful."
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

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    Default Re: Miracle Men - Phase Two IC

    "I'll go talk to the detective, then. Give me the address and I'll go charm some information out of him." Nia nonchalantly made sure the earpiece was attached, and leaned forward to pick up his briefcase. "Might be easier if I can hire him. You got any money? I can steal it on the way over, but it'll slow me down."

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