Results 1 to 8 of 8
Thread: StarCraft: Adventures
-
2007-02-17, 08:53 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Maryland
- Gender
StarCraft: Adventures
So a friend of mine found out that a friend of his has a copy of the StarCraft: Adventures sourcebook. I didn't know what that meant, but I got the gist of it. (StarCraft RPG = win + good)
I Wiki'ed it later, and read a bit about the system, and saw that it was based on something called Alternity. I have no idea what that means, and could find nothing online that explained anything about Alternity. If anyone here could kindly explain what the hell it is, I'd be very appreciative.
"True heroism is remarkably sober, very undramatic. It is not the urge to surpass all others at whatever cost, but the urge to serve others at whatever cost." -Arthur Ashe
Villainous Monsters, providing a list of worthy opponents for use in any OGL game: monsters with PC levels
-
2007-02-17, 08:55 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Oak Harbor, WA
- Gender
Re: StarCraft: Adventures
Alternity is a lot of fun, unfortunately it's no longer supported in any way. You can probably find the books fairly cheaply on Amazon, I got mine for between fifteen and twenty bucks each a few months back.
Key thing to remember is that most of the stuff is backwards, i.e. low rolls are good, and instead of adding solid numbers, you add 'dice'. A +1 might be worth a d4, for example."It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
- Thomas Jefferson
Avatar by Meynolds!
-
2007-02-17, 09:02 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Maryland
- Gender
Re: StarCraft: Adventures
Well, like I said, his friend has the sourcebook already. He's giving it to us because he doesn't play P&P RPGs and he bought it when he loved everything that Blizzard so much as crapped out just because it had the brand name.
But what do you mean the stuff is backwards and you add dice?Last edited by Kevka Palazzo; 2007-02-17 at 09:03 PM.
"True heroism is remarkably sober, very undramatic. It is not the urge to surpass all others at whatever cost, but the urge to serve others at whatever cost." -Arthur Ashe
Villainous Monsters, providing a list of worthy opponents for use in any OGL game: monsters with PC levels
-
2007-02-17, 09:11 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Goshen, IN
- Gender
Re: StarCraft: Adventures
There's a StarCraft RPG? I have two questions:
1) Why haven't I heard of this before? And
2) Where can I get a copy?"Thrice-cursed spell resistance! It's almost like the universe itself is trying to deliberately force some form of arbitrary equality between those of us who can reshape matter with our thoughts and those who cannot."
Nope, nothing to see here. Move along, citizen.
Avatar of Ba'el, the half-orc elemental savant, courtesy of Dire Penguin.
-
2007-02-17, 11:42 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Oak Harbor, WA
- Gender
Re: StarCraft: Adventures
1's are automatic successes, 20's are automatic failures. Positive or negative modifiers are addressed as 'steps'. A single beneficial step gives you -1d4 to the total roll, two gives you -1d6, and two negatives and a positive gives you a net penalty of +1d4. Confused yet?
Anyway, I haven't personally played the Starcraft RPG, but I've been a big fan of the alternity system and the Star*Drive and Dark matter settings since TSR came out with them. I'd like to start up a PBEM game or something, but the vast majority of gamers haven't even heard of alternity."It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
- Thomas Jefferson
Avatar by Meynolds!
-
2007-02-18, 01:05 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- I wish I knew...
- Gender
Re: StarCraft: Adventures
If you check out the Homebrew forums, we're working on making D20 rules for the various Starcraft units. Zerg, for example, have Hive Mind, and as such, you have to surprise all zerg units to surprise any of them. Furthermore, you have to penetrate a significant SR to use any mind-affecting stuff on 'em, because they're already under control whom you have to effectively fight over to get control of the unit. Terran units are fairly straightforward, we're working on the classes now.
It should end up being a lot clearer than the aforementioned system, anyways.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
-
2007-02-18, 02:28 AM (ISO 8601)
- Join Date
- May 2006
- Gender
Re: StarCraft: Adventures
I like Alternity, though it's largely dead.
The Starcraft sourcebook for it was terrible though. It's based on a bastardized version of Alternity that removes some of the most interesting parts of the system. It contains no process for character generation. Its canned adventures contradict Starcraft continuity to some extent, and it does a very bad job of providing content that can be used to expand from those canned adventures.
I'd rather take the basic Alternity rules and use them to create my own Starcraft campaign setting; I almost did so once.
-
2007-02-18, 05:26 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Maryland
- Gender
"True heroism is remarkably sober, very undramatic. It is not the urge to surpass all others at whatever cost, but the urge to serve others at whatever cost." -Arthur Ashe
Villainous Monsters, providing a list of worthy opponents for use in any OGL game: monsters with PC levels