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  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Jan 2007
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    Northern Ireland
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    Default A more flexible Stat rolling idea?

    To get six stats, One usually rolls six sets of four dice. In each set, they ignore the lowest score and add the other three together e.g.

    Strength - [roll0]
    Constitution - [roll1]
    Dexterity - [roll2]
    Intellect - [roll3]
    Wisdom - [roll4]
    Charisma - [roll5]

    I propose an alternate, more flexible system. We take all the die rolls and role them as one big set i.e. roll 24 dice and ignore the lowest six.

    [roll6]

    This gives us a bunch of stat points that we can divide as we choose, for a maximum of 18 and a mimimum of 3, before class/race/level modifiers. if the total is 54 or less, you can reroll.

    I felt this allows more flexibility in the creation of characters, and reduces the risk that you won't have the stat needed to give your character that feat you wanted. What do you think?
    "They couldn't know that the points from the mainline to the siding were frozen, and the signal should have been set at 'DANGER', but snow had forced it down."
    - The Flying Kipper

  2. - Top - End - #2
    Titan in the Playground
     
    Matthew's Avatar

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    Feb 2006
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    Kanagawa, Japan
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    Default Re: A more flexible Stat rolling idea?

    That's one option. There are many, many variations on generating Attribute Scores available. This seems as reasonable as any other.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

  3. - Top - End - #3
    Dwarf in the Playground
     
    Ashes's Avatar

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    Jul 2005
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    Denmark
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    Default Re: A more flexible Stat rolling idea?

    Well, if you're doing it that way, why not just use point buy and save the trouble of rolling?
    I think, therefore I am... I think...

  4. - Top - End - #4
    Bugbear in the Playground
     
    SamuraiGuy

    Join Date
    Jun 2004
    Location
    UK

    Default Re: A more flexible Stat rolling idea?

    4d6 is already considered pretty good, but this is point buy with a randomly large number of points and no extra cost for high scores. It would lead to, on average, powerful characters.

    Quote Originally Posted by Toxic_Avenger View Post
    Trust me, Ikkitosen knows what he's talking about.

  5. - Top - End - #5
    Titan in the Playground
     
    Matthew's Avatar

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    Feb 2006
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    Kanagawa, Japan
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    Default Re: A more flexible Stat rolling idea?

    I think that is the intention, though.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

  6. - Top - End - #6
    Bugbear in the Playground
     
    SamuraiGuy

    Join Date
    Jun 2004
    Location
    UK

    Default Re: A more flexible Stat rolling idea?

    Then that's fine :) It would encourage a high/low combo, as opposed to the more average distribution often seen when using standard point buy.

    EDIT: I made a cleric using a similar 1:1 system using 82 points (I think). I took 18/10/16/10/18/10 :)
    Last edited by Ikkitosen; 2007-02-18 at 09:52 AM.

    Quote Originally Posted by Toxic_Avenger View Post
    Trust me, Ikkitosen knows what he's talking about.

  7. - Top - End - #7
    Barbarian in the Playground
     
    Neek's Avatar

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    Dec 2006
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    Clarksville, TN
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    Default Re: A more flexible Stat rolling idea?

    A more flexible variant is roll 24d6, drop the lowest six and apply 3 dice per attribute. This could create a more reasonable set-up than otherwise.
    — Nicolaos of Aepternacos


  8. - Top - End - #8
    Bugbear in the Playground
     
    Viscount Einstrauss's Avatar

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    Dec 2006
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    Virginia
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    Default Re: A more flexible Stat rolling idea?

    I had a DM that had us do 6d6, drop lowest three once. I was the only one that opposed doing it that way, as I hate rolling because I truly do have the worst luck in the world. The DM said that was total nonsense and that even my "bad luck" couldn't screw this up.

    One of my stats ended up a 5 and I was at least a net gain of 15 under the next lowest player before the DM decided to let me point buy. He has never questioned my insane bad luck with dice ever again.
    Do not meddle in the affairs of adventurers, for you are expendable and full of EXP.


    Overblown fantasy action/adventure/comedy/drama/spoof. Updates M/W/F

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