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  1. - Top - End - #1
    Ettin in the Playground
     
    Dhavaer's Avatar

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    Default New feats for melee combatants

    Beat Them Back [Fighter]

    Prerequisites
    BAB +11, Power Attack, Improved Bull Rush

    Benefits
    Whenever you make a full attack in melee, your opponent takes a -2 penalty to attacks against you for every successful attack you make against that opponent. These penalties last for one round.

    Bound By Blood [Fighter]

    Prerequisites
    BAB +12, Dex 13, Dodge, Mobility, Spring Attack

    Benefit
    If an opponent you made a full attack against last round attempts to move away from you, you may attempt to stay with them. You can follow them for a distance up to your base land speed, minus any movement you made last round.
    If the opponent attempts to escape by flying, you may attempt to grab onto them. Make a melee touch attack and a grapple check. Your opponent reverses their size modifier for this check (so a large creature takes a -4 penalty). If successful, you can hold on long enough to make a full attack next round, after which you fall to the ground. You must have a hand free to do this.

    Cut Off From The Planes [Fighter]

    Prerequisites
    BAB +12, Penetrate Magic, Knowledge (the planes) 2 ranks

    Benefits
    If you make a successful attack with a Cold Iron weapon, the opponent struck cannot use teleportation spells or effects for the next round unless they succeed on an opposed caster level check, for which you use you BAB as your caster level. You gain a +5 bonus on this check. You oppoent takes a -5 penalty if they have damage reduction penetrated by Cold Iron, or are otherwise vulnerable to it.

    Eviscerate [Fighter]

    Prerequisites
    BAB +20, Combat Expertise, Improved Critical, Power Attack, Weapon Supremecy and Crushing Strike, Driving Attack or Slashing Flurry

    Benefits
    Whenever you score a critical hit with the weapon you chose for Weapon Supremecy, the opponent struck must make a Fortitude save (DC 10+1/2 BAB+Str mod). If they fail the save, they take 4 Constitution damage, are nauseated for 1 round and sickened for 1d4+1 round. If they pass the save they take 2 Constitution damage and are sickened for 1 round. If you have a feat or other ability to use an ability other than Strength for melee attack rolls, you may apply that ability to the DC of this ability.

    Penetrate Magic [Fighter]

    Prerequisite

    BAB +4, Knowledge (arcana) 2, Spellcraft 2

    Benefit
    You can penetrate a small amount of magical damage reduction when armed with a Cold Iron weapon. You may ignore an amount of DR/magic equal to half your BAB. You may ignore an amount of DR/alignment equal to 1/4 your BAB. This is a supernatural ability.

    Shatterspell [Fighter]


    Prerequisites
    BAB +12, Improved Sunder, Penetrate Magic

    Benefits
    When armed with a Cold Iron weapon, you can destroy part of an object made of Force. By making a melee attack with this weapon, you can destroy an amount of Force equal in size to your combat space if you succeed on an opposed caster level check against the caster of the spell. You use your BAB as your caster level for this check. This is a supernatural ability.
    Last edited by Dhavaer; 2007-02-21 at 06:21 PM.
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    5E Sorcerous Origin: Arcanist

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    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
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    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
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  2. - Top - End - #2
    Bugbear in the Playground
     
    Peregrine's Avatar

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    Default Re: New feats for melee combatants

    I like Beat Them Back, but how long do the penalties last?
    I support paladins and the alignment system.

    My Homebrew Gaming Stuff (not updated lately) - My Campaign (ended)
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    All my homebrew stuff is released under the Open Game License, except where based on non-OGC work or otherwise stated. For Section 15:

    <name of homebrew here> Copyright <year first posted>, T. Pederick

  3. - Top - End - #3
    Ettin in the Playground
     
    Dhavaer's Avatar

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    Default Re: New feats for melee combatants

    One round. I must have forgotten to put that in.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

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    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  4. - Top - End - #4
    Bugbear in the Playground
     
    Hannes's Avatar

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    Default Re: New feats for melee combatants

    Penetrate magic seems... Obsolete. You probably HAVE a magical weapon by then.
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  5. - Top - End - #5
    Titan in the Playground
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    Default Re: New feats for melee combatants

    Define "successful attack" for Beat Them Back.

  6. - Top - End - #6
    Ettin in the Playground
     
    Dhavaer's Avatar

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    Default Re: New feats for melee combatants

    Hits and effects. Generally this would be damage, but I'm pretty sure there's feats that negate damage in exchange for a different effect.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

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    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  7. - Top - End - #7
    Titan in the Playground
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    Default Re: New feats for melee combatants

    You should probably put that in text, because some munchkin could define "successful attack" as "successfully swinging the sword, regardless of connection or not."

  8. - Top - End - #8
    Library Lovers Contest Winner
     
    Duke of URL's Avatar

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    Default Re: New feats for melee combatants

    Quote Originally Posted by Fax_Celestis View Post
    You should probably put that in text, because some munchkin could define "successful attack" as "successfully swinging the sword, regardless of connection or not."
    It's always better to be specific, but in the example here, the Munchkin's DM should take him/her to the woodshed.


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  9. - Top - End - #9
    Ettin in the Playground
     
    Dhavaer's Avatar

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    Default Re: New feats for melee combatants

    Fixed. 'Successful' in D&D apparently means the attack roll was successful, it's used in a few other ability descriptions.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

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    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  10. - Top - End - #10
    Ettin in the Playground
     
    Dhavaer's Avatar

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    Default Re: New feats for melee combatants

    Combat Expertise [General], [Fighter]

    Prerequisite

    Int 13

    Benefit
    When you use the attack action or the full attack action in melee, you can take a penalty of as much as -5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class. This number may not exceed your base attack bonus. The changes to attack rolls and Armor Class last until your next action.

    Special
    If you are wielding a shield and one-handed or light weapon when you use this feat, the dodge bonus gained is doubled. You cannot add the bonus from this feat when wielding a two-handed weapon.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

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    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  11. - Top - End - #11
    Ogre in the Playground
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    Default Re: New feats for melee combatants

    "Whenever you make a full attack, your opponent takes a -2 penalty to attacks against you for every successful attack you make against that opponent."

    Does this apply to touch attacks as well? Pretty easy way for even casters to gain an effective +2 to AC.
    Settings: Weird West
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  12. - Top - End - #12
    Ettin in the Playground
     
    Dhavaer's Avatar

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    Default Re: New feats for melee combatants

    I just noticed I left the 'melee' out of that feat text. But if you can get a caster to make a full attack, I odn't see a problem.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

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    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  13. - Top - End - #13
    Ogre in the Playground
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    Default Re: New feats for melee combatants

    Quote Originally Posted by Dhavaer View Post
    I just noticed I left the 'melee' out of that feat text. But if you can get a caster to make a full attack, I odn't see a problem.
    Actually, never mind the caster remark, I just noticed the '[Fighter]' part. So casters, unless they're cross class, won't be taking this feat anyway.
    Don't fighter-specific feats usually have "fighter level X" rather than "BAB +X" as a prerequisite? Just a wording quibble.
    Settings: Weird West
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  14. - Top - End - #14
    Titan in the Playground
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    Default Re: New feats for melee combatants

    Quote Originally Posted by prufock View Post
    Actually, never mind the caster remark, I just noticed the '[Fighter]' part. So casters, unless they're cross class, won't be taking this feat anyway.
    Don't fighter-specific feats usually have "fighter level X" rather than "BAB +X" as a prerequisite? Just a wording quibble.
    "Fighter bonus feat" and "fighter specific feat" are not the same thing.

  15. - Top - End - #15
    Ettin in the Playground
     
    Dhavaer's Avatar

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    Default Re: New feats for melee combatants

    Yeah, the [Fighter] designation means that Fighters can take it as a bonus feat, not that you need Fighter levels.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

    Spoiler
    Show
    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  16. - Top - End - #16
    Dwarf in the Playground
     
    HalfOrcPirate

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    Default Re: New feats for melee combatants

    What about making the frenzied berzerkers surpreme cleave into a feat?

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