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Thread: A stupid but so AWESOME idea
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2014-06-04, 06:36 AM (ISO 8601)
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A stupid but so AWESOME idea
Some days ago, i stumbled upon this.
Seriously, the man is a danger for himself and people around him, but if you think to his idea and you take it in a Roleplaying concept, that would be awesome.
So, the questions:
1 - What game system would you use to replicate in an efficient way the "deadly rotating chainsaw"?
2 - Do you have other examples of this kind of stupid but potentially awesome ideas?Do I contradict myself?
Very well then I contradict myself. I am large, I contain multitudes. (W.Whitman)
Things that increase my self esteem:
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2014-06-04, 10:56 AM (ISO 8601)
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- Apr 2013
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Re: A stupid but so AWESOME idea
Efficient or accurate?
Efficient, any system where rule of cool trumps physics and sense.
Accurate - any where stupid moves don't work and get you killed.
Other stupid ideas - the ever popular sword-chucks, and it's retarded cousin the (light)saber-chuck.Last edited by BWR; 2014-06-04 at 10:57 AM.
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2014-06-04, 01:41 PM (ISO 8601)
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Re: A stupid but so AWESOME idea
You'd probably need a step-up-from-free-form game like AIE, and to make it actually useful you might give the wielder the ability to attack multiple enemies on his turn, or just make a chainsaw a weapon that does what you might expect it to and give the actual character a special ability that allows him to swing it around like that.
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2014-06-04, 01:49 PM (ISO 8601)
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Re: A stupid but so AWESOME idea
Honestly I don't think it would be a great weapon. It can't be aimed and your leverage is poor. (I'd also be that's some sort of hedge trimmer rather than a chainsaw, but that's besides the point.) It'd make a lot of superficial injuries that require some stitches, but little permanent damage.
I'd use something like this as a villain who either had no regard for his minions or had simply dominated random people into being his minions. That's a visually cool way to have a unique combat that builds up the character of a villain.If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.
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2014-06-05, 12:11 AM (ISO 8601)
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Re: A stupid but so AWESOME idea
1. TOON.
2. I can model it in Hero System quit easily. 1d6 Killing attack = 15 basic points. Area effect radius +1, Continuous +1, Hole in the Middle +1/4 = 49 Active Points. Concentrate -1/4, Extra Time 1 Turn -1, Obvious accessible Focus -1, Gestures Throughout -1/2, Independent -2, No Range -1/2, Does not work in water -1/4, Requires a Skill Roll -1/2. Real Cost = 7 points.
I don't do stupid ideas, but I had a character with a boomerang in Chivalry and Sorcery once. The GM ruled that it was a thrown weapon with the range of a missile weapon.
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2014-06-05, 01:10 AM (ISO 8601)
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- Jun 2011
Re: A stupid but so AWESOME idea
World of Darkness. Aggravated Chainsaw damage. Give it a chain to hold on to instead of a string. Give it to a Brujah or a Malk
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2014-06-05, 02:44 AM (ISO 8601)
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Re: A stupid but so AWESOME idea
On one hand I feel like using a generic system is cheating, on the other hand it's probably the only way without homebrewing.
Since Hero's already been done, here's how I'd model it in M&M 3E:
Strength-based Damage 4 (Multiattack, Distracting, Move action activation, Quirk: Must attack all targets within reach exactly once each, Quirk: User is hindered until beginning of next turn, Equipment), 0.2 points
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2014-06-05, 07:04 AM (ISO 8601)
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Re: A stupid but so AWESOME idea
...and now, I only have to wait 'til the moment when our group will play with one of the cited systems...
Do I contradict myself?
Very well then I contradict myself. I am large, I contain multitudes. (W.Whitman)
Things that increase my self esteem:
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2014-06-06, 03:08 PM (ISO 8601)
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Re: A stupid but so AWESOME idea
Ooooorrr...A Frenzied Beserker with Whirlwind attack.
My Homebrew:
WIP
The Fortunar Base Class: A Fortuneteller wielding a minor Deck of Many Things. Mid T3.
Completed Classes
The Grandmaster : A master of animated stattuettes and tactical magic. High tier 3.
The Hidden Word: An infiltrator with a wide range of abilities that works best in small teams. Tier 2-3
Web-Spinner: A martial class based around using webs. Mid T3.
The True Warrior: A swift mundane martial combat class that can dodge and slice their way to victory. Low Tier 3.
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2014-06-06, 05:40 PM (ISO 8601)
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Re: A stupid but so AWESOME idea
I would never do this in any game but TOON.
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2014-06-08, 09:30 PM (ISO 8601)
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- Jun 2008
Re: A stupid but so AWESOME idea
Isn't this basically the Spiked Chain from D&D3e, but with a motor?
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2014-06-09, 10:36 AM (ISO 8601)
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2014-06-09, 01:17 PM (ISO 8601)
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Re: A stupid but so AWESOME idea
Is there anyone that ever thought that the spiked chain was ever anything other then "rule of cool"?
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2014-06-09, 08:50 PM (ISO 8601)
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2014-06-09, 11:31 PM (ISO 8601)
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Re: A stupid but so AWESOME idea
I don't think it's "rule of cool" because it isn't particularly cool - just overpowered.
The "rule of cool" is invoked in two different circumstances.
1. to allow a cool, exciting maneuver at the extreme ends of the possible, for a single thrilling moment, or
2. to defend getting a cheesy and unrealistic advantage all the time.
I consider the spiked chain to be overpowered, awkward, and unrealistic. Maybe it could be used effectively against a single opponent on ground with no trees or other impediments, like in a gladiatorial arena. But it's just not workable in a melee. Maybe you could make it work as a weapon for a few moments until you recover your sword, but it is simply not a weapon more generally useful than a sword.
And the proof is that there is no historical record of hundreds of years of usage as a standard weapon by multiple cultures, like we have with the sword, axe, mace, pole arm, etc.
If you are cornered with nothing but a chain, and you say, "I want to try the once-in-a-lifetime attempt to use the chain as a weapon," that's rule of cool. In The Mask of Zorro, Antonio Banderas parries with a horse collar once. That was a cool move. If you want to turn an extremely unlikely, unrealistic attempt into your standard everyday fighting style, that's more like Zorro fighting with a horse collar instead of a sword all the time.
But the main point is this. It's not "rule of cool", because it isn't particularly cool - just weird and overpowered.
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2014-06-10, 12:34 AM (ISO 8601)
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- Aug 2008
Re: A stupid but so AWESOME idea
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2014-06-10, 11:59 AM (ISO 8601)
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2014-06-10, 12:45 PM (ISO 8601)
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Re: A stupid but so AWESOME idea
Deathwatch.
Chainswords are standard issue weaponry for assault marines. If you don't know already, chainsword is exactly like a chainsaw but it has a hilt like sword.
Get two of them and join them together like Darth Maul. You could just rule twobladed chainsword uses the rules for the standard rules for dual wielding (like they do in D&D 3.5). Except you can't split the weapon, of course.Signatures are so 90's.
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2014-06-12, 06:22 AM (ISO 8601)
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Re: A stupid but so AWESOME idea
Do I contradict myself?
Very well then I contradict myself. I am large, I contain multitudes. (W.Whitman)
Things that increase my self esteem:
-
2014-06-13, 02:57 AM (ISO 8601)
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Re: A stupid but so AWESOME idea
Reach for the stars, sir - Why not do the same thing with a a pair of Eviscerator (an 8ft long, two-handed, double-edged chainsaw sword used for improvising entrances into tanks)?
I'd imagine that a weapon like this could easily feature in Feng Shui, a game where I have previously assaulted people with cash registers, live lobsters, a lasso of cooked noodles and the flower taken out of the little vase on my table. A chainsaw on a rope is positively plausible compared to what can be achieved with sufficient Fu.~ CAUTION: May Contain Weasels ~
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2014-06-13, 09:11 AM (ISO 8601)
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- Aug 2008
Re: A stupid but so AWESOME idea
A chain and the D&D spiked chain are very much not the same beast. While a chain is really not an ideal weapon (there's a reason they didn't show up in any real frequency on battlefields), it doesn't have the capacity for inevitable self injury as the spiked chain. It also is a much more flexible design, and thus useful. Though, in keeping with the thread, tossing a chainsaw on the end of it pretty much kills all utility and brings back the self injury possibility.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2014-06-13, 07:06 PM (ISO 8601)
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Re: A stupid but so AWESOME idea
Despite all the contempt I have for the idea of the spiked chain, I must in fairness point out its one aspect that is superior to the chainsaw on a rope.
When you stop wielding the spiked chain, it stops being a danger to the wielder and his allies. The chainsaw still has to be turned off.
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2014-06-14, 03:58 AM (ISO 8601)
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- Oct 2012
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- In the Playground, duh.
Re: A stupid but so AWESOME idea
Also, the spiked chain at least looks a little bit like it might be a viable weapon - look at the kusarigama - hells, look at the damn morningstar. If you can't wield either of these weapons without whacking yourself, or an ally, with the chain, then frankly you shouldn't be wielding them. Yeah, it's a little bit different from either of those weapons, but I'm sure it's usable.
Or just refluff that your spiked chains are all, "In reality," kusarigamas.
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2014-06-18, 12:41 AM (ISO 8601)
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Re: A stupid but so AWESOME idea
My guess would be to take a Sugiin (Cold Outside) without proficiency and continually try to coup-de-grace yourself. Maybe you could use some rules about missing yourself bad enough to hit other people, but what we really want to go for is a huge, dumb, scary weapon being useless while looking very nearly impressive, not real power. Right?