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2014-06-20, 06:49 AM (ISO 8601)
- Join Date
- May 2007
- Location
- UK
- Gender
World of Darkness WW II - Asylum - PG Content Warning - Recruiting
World of Darkness II - Asylum
Narrator - Banjo
It’s got to be exactly right. Don’t want him to get angry. Please god, don’t let him be angry.
Carmen Rothen dabbed her brush into the crimson paint one last time, and added the finishing touches. She lifted the figure up to eye level and peered at it, uncertain. It’s weird, no matter how much red I use, it never looks like enough.
“It’s time to finish Carmen, almost visitor’s hours.”
Carmen considered the porcelain doll in her hands for a lingering moment, before lowering it to the tabletop. She dropped the brush into the plastic tumbler of water; transparent liquid turned the colour of blood. “Alright, it’s finished anyway.”
But is it really? Is it good enough? Good enough for him?
She could sense Dr Finch behind her, peering over her shoulder at the doll on the table. A tiny white figure with dead black eyes, a jagged red wound of a smile, and a painted blue gingham dress spattered with splotches of red.
A nightmare of a child, picked out in porcelain and paint.
Victoria loved that blue dress, she wore it to school every day. On that bad day too, you know the one. Down in the basement…
Carmen cut off the memory and spun away from the table, away from the doll and the memories it stirred in her head. Forgetting the doll ever existed was the key. Just finish it and leave it for him to deal with, like all the others. She didn’t know what he did with the dolls, didn’t need to know, according to him. On that one point they agreed; Carmen really didn’t want to know.
Still, it was hard. She desperately wanted to spin back around and grasp the ugly, fragile little thing and squeeze, squeeze, squeeze until it shattered into a thousand pieces and cut her hands to the bone. Bleed out all the memories, let the pain fill her mind and force everything else out, every pitter patter falling to the floor another agony cleansed from her soul. He said blood and memories were the key to everything, if you knew what to do with them.
Of course, he’d know, wouldn’t he?
Carmen shook her head and scrunched her eyes up tight, wishing the thought away. Visitor’s hours soon, and visitors hours meant the Dove Gardens, and Alex. Peace, if only for an hour or two. Her twin would hug her, they’d smile and laugh, and for a few wonderful fleeting moments things would be how they used to be. Before the basement. Before the Seven. Before the asylum.
They called Sunny Willows a psychiatric care unit, but the flowery language didn’t fool her. Priests went to church, criminals went to jail, and crazies went to the asylum. High walls and secure barred windows, psychiatrists in white lab coats and an army of bulky orderlies in pastel blue; Carmen knew an asylum when she saw one. When she heard one too, the muttering and the occasional screams, too many of them her own. She was here because she couldn’t handle the outside world, and it didn’t know how to handle her. Or it didn’t want to try.
I wasn’t always this way. I wasn’t always broken.
She opened her eyes and tried to think about Alex, her brother’s mischievous smile. Happy thoughts. Sure, no-one else came to see her anymore, only when the guilt of staying away became too much, but Alex hadn’t given up. No pitying glances or awkward silences from her brother. He still believed in her, that she could get better. He knew what she’d been through, had been through it with her, and he’d managed to stay sane.
But Alex doesn’t know about him, does he? You’ll never get better with him around to make you remember.
Then, as often happened, happy thoughts of her living brother turned red and focussed on the other. The reason she was here, or one of them at least.
“Please. The doll. Take it away. Please.”
The doctor moved past her to comply, and Carmen turned away. They were alone in the craft room as they often were, except for the ever present orderly messing with his cellphone in one corner. Few of her fellow patients felt the need to express themselves creatively, not even with collages or finger paints. Madness and creative flair were supposed to come hand in hand, or so she’d heard, but not at Sunny Willows. It was like something syphoned the untapped talent and creativity from everyone who resided within its walls.
“It’s okay Carmen, it’s gone.” Dr Finch spoke from behind her, genuine distress breaking through the soft professional tones of her voice. Maybe the other doctors didn’t care, but Carmen could tell that Finch did. The knowledge helped and hurt her in equal measure, made her try harder to keep down the shake and screams, made her feel guilty when she failed. “These dolls. They hurt you so much, take so much out of you, but you always ask for them. Why, Carmen? And why all the blood? Why remind yourself?”
Because he needs them for something, and he needs me to paint them. And the blood…
Carmen went to the door without looking back. She’d had enough of the craft room, of the doll, everything. She needed Dove Gardens. She needed Alex. But first she had a more scary errand to run.
“It’s always blood.” she said, and walked down the corridor.
*****
More narrations will follow during signups, to fully develop the story before the game starts, but that'll do for a taster.
Take a look at the previous game thread if you want to know the history of the Seven, or just want to know what a damage a confirmed baner on day 4 can cause a wolf team:
WoD I - The Seven Game Thread
Patients (Villagers)
SpoilerDr Elisa Finch (Seer) – Elisa always wanted to help people, ever since she could walk. Now she works with the broken and forgotten souls at Sunny Willows, genuinely trying to help each of them with their problems as the human beings they are. If only she could say the same for some of her fellow psychiatrists. Due to a mix of both professional and personal care, Finch knows the residents of Sunny Willows better than anyone.
Elisa can scry one player per night phase and identify their role. She will always scry Savant as the Fool, and vice versa. Scries as the Seer/Fool.
Bear (Baner) – So called because of Birlstone, the ragged button-eyed bear that he is never seen without, Bear is a gentle giant of a man with an acute affliction of the mind, in that it’s almost always on holiday. Most of the time he sits in a catatonic stupor, relying on orderlies to take him to the toilet and feed him his meals, but on the rare occasions he’s lucid, he’s sharp and insightful. Most importantly of all, it seems like he saw the Seven’s return coming.
Bear can protect one player per night phase from attack by The Seven or Dr Kline, but only once he is rid of Birlstone. Scries as the Baner.
Savant (Fool) – Savant hears voices. They tell him things, do these voices, things that may happen, will happen, or could happen if he doesn’t do something about it. Tried for murder of an old man, who had it coming according to the voices, Savant was certified insane and now resides in Sunny Willows, where the voices continue to torment him even whilst the doctors tell him they’re not real. Thing is, the doctors are wrong. The voices in Savant’s head are real things, weak spirits of lies and mistrust that are having far too much fun in his mind to leave. They tell him things about his fellow patients and their doctors, even their visitors, and Savant thanks them. After all, knowledge is power. Little does he know, everything the spirits tell him is a pack of lies.
Savant can scry one player per night phase and identify their role, but the result he receives will always be wrong. He will always scry Dr Finch as the Fool, and vice versa. Scries as the Seer/Fool.
Carmen and Alex Rothen (Disruptors) – Carmen and Alex are identical twins that have both seen too much death and madness in their short lives. One unbowed, the other broken, both are in Sunny Willows when Jack begins his Bloodwork. Divided, the twins must find each other and stand against the Seven before their dead sibling’s madness reaches its tipping point, and turns Sunny Willows into a Scar.
Carmen and Alex begin the game blind. Once per night phase they can each target a player to be disrupted. If this player has a night action, this action will be interfered with. The effect varies; scriers or baners may have their targets randomised, whilst one of the Seven may lose a combined action if networked with others, or if they’re on their own it may negate their kill vote for that phase.
If Carmen and Alex ever target the same player with their ability that player is killed, regardless of whether they are one of the Seven or not. Should they ever target one another, they will be put in contact. Scry as the Disruptors.
The Oak Ward Orderlies (Masons) – A mixture of psychology students and manual muscle, the orderlies of Oak Ward are happily gambling on poker game at the staff station when Jack puts his Bloodwork into action. That’s the last time they’ll ever volunteer for a night shift.
The Oak Ward Orderlies begin the game knowing each other. They must hunt down the Seven in Sunny Willows and deal with the violent spirits before everyone loses their minds for good. Scry as Masons.
Patients (Villagers) – The healing, the broken, and the irrecoverably crazed, each patient of Sunny Willows Psychiatric Care Centre has their own unique set of problems that keep them in care. The question is, can each patient put aside their issues to survive now the Seven have made Sunny Willows their bloody little playground?
Patients point during the day to try and put The Seven to rest before they are themselves slaughtered. Scry as Patients.
Neutrals
SpoilerDr Kline (Hunter Killer) – A colleague of Dr Finch at Sunny Willows, Dr Kline is the Head Psychiatrist who has grown hard and uncaring for his patients and fellow staff. When The Seven start playing their games Dr Kline shouldn’t even be there, but a malfunction on his medical pager means he’s just coming through the doors when the barrier between Sunny Willows and the outside world slams shut. Trapped with colleagues and patients that he’s grown to hate, and a troupe of malevolent spirits in the bodies of small children, Dr Kline just wants to get out, and he’ll do just about anything to do it.
Dr Kline can make a kill attempt once every four nights. On the nights he can’t kill, he can scry instead, learning the general alignment of the target (Patient, Neutral, or Seven). The good doctor has a grudge list of roles that he must kill to escape Sunny Willows, and the tools to see it through. Scries as Neutral.
Fracture (Spirit) – Every building, every place, almost everything, if it stays in one place long enough, generates its own personal spirit. Sunny Willows is built on the site of an old lunatic asylum, and has hundreds of years of madness and hurt to develop a very troubled spirit of its own. Fracture is the spirit of Sunny Willows, a slithering, broken individual that lurks in the least used areas of the facility, talking and chattering and often screaming to itself. Every time a new patient, doctor, or visitor arrives at Sunny Willows, Fracture absorbs a little of their soul, and their madness with it. Now Jack has begun his Bloodwork, Fracture has absorbed more madness than even it can cope with. On the edge of shattering into a thousand aspects of itself, Fracture needs to find and understand all the new or previously ignored souls in Sunny Willows before it’s too late.
Fracture can try to understand one target per night. If this target is Alex Rothen, Bear, Savant, Dr Kline, Shiver, Birlstone, Jack Rothen, Mikey or Molly it will generate a point of Corpus. If Fracture participates in the lynch of any of these roles, it will generate two points of Corpus. If Fracture reaches ten Corpus it can win by survival. If Fracture reaches twenty Corpus, it will grow powerful enough to destroy the minds of everything in the facility, and end the game with a personal win for the spirit only.
If Fracture is lynched or night killed, it will take down one person that was responsible for its death. Scries as Neutral.
Shiver (Night Terror) – Shiver haunts the nights in Sunny Willows, a weak terror spirit created by the amalgamated fears of all the patients, doctors, and visitors in the facility. Lingering in the darkest corners of Sunny Willows, Shiver terrifies anyone it comes across, morphing into their darkest fear before their very eyes before feeding on the waves of fright that seep out of its victim as they flee. Terrifying, but not actually dangerous, Shiver now finds itself playing second fiddle to the very real threat of the Seven. Do these demons in children’s skin have any terrors it can use against them? Only time will tell.
Each night Shiver can terrify a target, nullifying any night actions they have for that night. Shiver can then use that action the following night phase, once only. Due to its changing nature, Shiver cannot be scried, with any attempts to do so automatically resulting in Scry Interference.
Birlstone (Damper) – Bear’s little furry friend is not so innocent as it appears. Inhabited by a very weak madness spirit, Birlstone is in reality the cause of Bear’s often catatonic condition. Until Bear is rid of his constant companion, he won’t be protecting anyone.
Birlstone has no abilities, but serves to dampen the abilities of whoever holds him. He starts in Bear’s possession, but will latch onto a random player to vote for him during the day, staying with them until someone votes for him in the next day phase. When he is in a players possession, they cannot use any abilities they have.
The Seven (Wolves)
SpoilerThe Seven are restless pain and murder spirits created by the original tragedy perpetrated by Ullman the janitor at Baleford Elementary thirteen years ago, and the subsequent mourning of the families caught up in events. On the tenth anniversary of their deaths they returned to Baleford to slaughter their surviving classmates, only to eventually be sent back to the void with the help of the surviving Rothen twins, along with Baydon Prince, the local priest. But Carmen’s broken mind has given Jack Rothen, the murdered third twin, a way to come back to the mortal realm, and he’s grabbed it with both hands. Bending his sister to his will, Jack has begun his Bloodwork, a ritual steeped in memories and blood, with a little bit of madness thrown in. Now he finally has enough power to bring his friends back, and turn Sunny Willows into a bloody playground for their amusement.
Jack has blocked off Sunny Willows from the sane world outside, all the better to achieve his goals, but things didn’t quite go without a hitch. His fellow spirits have all coalesced in different areas of the facility, leaving them dispersed and uncoordinated. But if he can get them together and cut a bloody trail through the souls trapped within the centre, then everything will work out just as intended.
The Seven are spirits born of violence that feed on the pain and madness of others, even if they have to cause it...especially if they have to cause it. If they manage to cause enough pain, insanity, and death in the facility, Sunny Willows will become a Scar, a dead, haunted place where any spirits can flow into the real world and do whatever they please...not a nice place to be.
The Seven begin the game blind. Each night they all send in a kill target to the narrators, and the target with the most votes is killed. Jack’s vote will decide the kill in the case of a tie. When one of the Seven targets another with a kill vote, the two are put into contact and their kill votes are joined together from then on. If all of the Seven manage to join together before any of their number are banished, Jack Rothen’s Bloodwork will be complete.
As the Seven begin to discover each other, they manifest new powers to help them both find their fellow spirits and terrorise Sunny willows. As they find each other through kill votes and scries, the powers the Seven have access to become more numerous:
1 – Kill Vote
2 – 50% Scry
3 – 100% Scry
4 – Void
5 – Bane
6 – Second kill target
7 – The Seven win the game!
Each of the Seven will be given one of the following names, of which only Jack Rothen will matter, except for Fracture’s Corpus:
Jack Rothen, Molly Saunders, Mikey Tillon, Victoria Harper, Harry Zosimus, David and Denny Thatcher.
Jack Rothen scries as a Patient, the rest of the Seven scry as their true role.
Win Conditions
SpoilerThe Seven win by reducing the number of remaining patients to equal their own. Neutral roles do not count towards this calculation. They can also win immediately by forming a full network of seven.
Dr Kline wins and leaves the game if he manages to kill one of the Rothen’s (Alex, Carmen, or Jack), one of the Seven, and a Neutral with his own personal kill action.
Fracture wins by survival, as long as it has ten Corpus. Fracture gains a complete victory if it generates twenty Corpus.
Shiver wins and leaves the game if it manages to steal and use two actions from both the Patients and the Seven, and the action of a fellow Neutral.
Birlstone wins and leaves the game if he manages to dampen the abilities of five unique roles (out of Baner, Seer, Fool, Disruptor, Dr Kline, Fracture, Shiver, the Seven, and Jack Rothen)
The Patients win by eliminating all of the Seven from Sunny Willows.
Additional Rules
SpoilerDay Phases will last 48-72 hours, Nights 24-48. As power roles begin to be killed off I will try to bring Nights down to 24 hours, so it’s best to get your actions in early. Sometimes phases will inevitably run over, so I apologise in advance.
25% votes are needed for a lynch to occur. In the case of tie for the lynch vote, the player to reach the vote total first will be lynched.
When you are lynched, you should not communicate with living players, other than a good luck message, or boasting about your teams inevitable victory.
Autolynches will occur after two consecutive days of inactivity, not three like most current games. Posting but not voting, voting for yourself, no lynch, the narrators or anyone else who isn’t playing will count as inactivity. I can be lenient in some cases, but I don’t send out reminder PM’s after the first day. WW is a game, and games are for participating in!
If you’re going to be away for a while during the game, please put up a notification in the thread for all players to see, and I will ensure you don’t get autolynched.
Helgraf’s Scry Interference will be in play, resulting in a failed scry for all scriers of the same target. Multiple void and kill actions at the same target will also be resolved in this manner.
Sending night actions in advance is allowed, encouraged even, as is placing a standing action for me to follow unless you PM differently e.g. a standing self-bane if you’re the baner.
PMs and QT’s are allowed. All I ask is that I get sent links to any QT’s that are set up, because I’m a very nosy narrator.
Roleclaiming is fine, but using a role PM (real or fake) is not on, and will result in you being killed off in an unpleasant fashion.
Do not invoke the name of the narrator! All sorts of shenanigans are allowed in WW games, but if you claim a narrator mistake to cover your schemes it will be refuted in thread. By the same token, if I do genuinely make a mistake, which often happens, I will admit it.
Roleplaying is very much encouraged, it helps add flavour and gives me something to work with for narrations, but it’s not compulsory. Just use the setting and rules however you like to get the most out of the game!
I need around 35 players for this to work best, but could work with a few more or a few less if necessary. 40 would be excellent, but rather unlikely I feel. Tell your friends! Tell people who played the first game! Tell my wife I love her!
...
Just say 'in' to shut me up, okay?
The game will start as soon there are enough player to make it viable, and once I've posted enough narrative updates to get to where the game begins.
Sign-ups 22/35
Ramsus
Mordokai
Fleeing Coward
Murska
Duck999
Luizeu
Tasroth
Penguinator
Legato Endless
Tom the Mime
Zack
Bladescape
Nonayer
Zjoot
Thufir
Eonas
Askthepizzaguy
Count Dingdong
Dallas-Dakota
Rain Dragon
Alarra
Lex-katLast edited by banjo1985; 2014-07-11 at 03:11 AM.
Excellent Elan & Yoshi avatar by Mr Saturn
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2014-06-24, 12:47 AM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: World of Darkness WW II - Asylum - PG Content Warning - Recruiting
I shall be in.
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2014-06-24, 04:21 AM (ISO 8601)
- Join Date
- Apr 2007
Re: World of Darkness WW II - Asylum - PG Content Warning - Recruiting
I love WoD and a chance to play as a madman and not been incarcerated for it... how can I say anything but in?
I think I have a couple of questions, but I'll get back to those later.
Looking forward to this.Adrie, half elven bard. Drawing by Vulion, avatar by CheesePirate. Colored version by Callos_DeTerran. Thanks a lot, you guys.This place is not a place of honor…no highly esteemed deed is commemorated here… nothing valued is here."There will come a day so dark you will pray for death. On that day your prayers will be answered."Book of shadows, book of night, wake the beast and banish light.
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2014-06-24, 06:27 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Sydney, Australia
- Gender
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2014-06-24, 08:15 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Whose eye is that eye?
- Gender
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2014-06-24, 08:49 AM (ISO 8601)
- Join Date
- Mar 2013
- Location
- In Hammer Space
- Gender
Re: World of Darkness WW II - Asylum - PG Content Warning - Recruiting
Yay! More giant (and many) power role games! Must, play! In.
Avatar made by Bradakhan| Other avatars.
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2014-06-24, 09:14 AM (ISO 8601)
- Join Date
- May 2007
- Location
- UK
- Gender
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2014-06-24, 09:52 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Brazil
- Gender
Re: World of Darkness WW II - Asylum - PG Content Warning - Recruiting
I'm in Alright!
Darn it Whisper !
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2014-06-24, 10:11 AM (ISO 8601)
- Join Date
- Jul 2010
- Location
- The Fortress of Cereneld
- Gender
Re: World of Darkness WW II - Asylum - PG Content Warning - Recruiting
Looks like fun. In for this one.
What do you mean "Dungeon Master" isn't a proper job?
Thanks to Thufir for the avatar.
D&D Characters Past and Present:
Spoiler
The Honest Man (3.5 LG human fighter), Princess Kailee (4e Good elf cleric), Elric (4e Good human paladin)
Talia Dakashnit (3.5 CE human fighter), Gabriel Stryfe (d20 Modern fast hero), Tacin Willow (3.5 NG human fighter//bard)
GitP Blood Bowl Legacy League - Season 3 recruiting
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2014-06-24, 12:35 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- In the Pokeball
- Gender
Re: World of Darkness WW II - Asylum - PG Content Warning - Recruiting
In. PG stands for "Pretty Good," right?
Last edited by Penguinator; 2014-06-24 at 12:37 PM.
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2014-06-24, 08:01 PM (ISO 8601)
- Join Date
- Sep 2013
- Location
- Twin Cities, Minnesota
Re: World of Darkness WW II - Asylum - PG Content Warning - Recruiting
I'll join, assuming my absence the 3-6 is acceptable.
Last edited by Legato Endless; 2014-06-24 at 08:02 PM.
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2014-06-25, 01:34 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- In the Pokeball
- Gender
Re: World of Darkness WW II - Asylum - PG Content Warning - Recruiting
Now having read through the first game, I'm curious as to a couple of the fluff names for the Seven.
Spoiler: Potential Spoilers?Specifically Ben, who was important in the previous game, is unmentioned. Hyozo's character, Harry Zosimus, has become one of the seven, although Hyozo was not a wolf in the previous game. Billtodamax was given the moniker Bill previously, and is unmentioned. Fin was given the moniker Joe, and is also unmentioned. Mechafox was given no other name, and could fit as any of them.
Mikey, Molly, and Jack were all specific, and I can see why they would return, as they were arguably the main three.
But I am curious as to the swapped roster. Not that it really matters beyond fluff, but recurring names are something I've had to pay a lot of attention to in preparation for the next Medieval game.
Also, I can see why the Baner would start with a Damper.Last edited by Penguinator; 2014-06-25 at 01:37 AM.
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2014-06-25, 11:51 AM (ISO 8601)
- Join Date
- Feb 2012
- Location
- Australia
- Gender
Re: World of Darkness WW II - Asylum - PG Content Warning - Recruiting
Looks like a fun one. In
Being a mime means never having to say you're sorry.
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2014-06-25, 09:11 PM (ISO 8601)ZackGuest in the Playground
Re: World of Darkness WW II - Asylum - PG Content Warning - Recruiting
Seems fun and unique. I'm also currently playing (and enjoying) Vampire: The Masquerade: Bloodlines, which if I'm not mistaken takes place in the World of Darkness universe. So in.
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2014-06-26, 10:25 AM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Australia
- Gender
Re: World of Darkness WW II - Asylum - PG Content Warning - Recruiting
I'm on holidays. So of course I'm in.
"Trust bladescape, Shadow of Doubt,"
My almighty and all knowing extended Signature lies HERE! Now includes awesome quotes!
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2014-06-26, 03:19 PM (ISO 8601)
- Join Date
- Jan 2014
- Gender
Re: World of Darkness WW II - Asylum - PG Content Warning - Recruiting
Can I join even though I might be slightly inactive for a week or two due to vacations and the like? (I would still post, just not much and I might not have time to follow the thread well enough)
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2014-06-27, 01:12 AM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Yes.
- Gender
Re: World of Darkness WW II - Asylum - PG Content Warning - Recruiting
I wasn't gonna do any more of these, but I have been psyched for this game for a long time. In.
Awesome Lion Avatar by the wonderful Mr. Saturn. Thanks
I have a bloog now. Go check it out if you love strange poetry.
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2014-06-27, 04:39 AM (ISO 8601)
- Join Date
- May 2007
- Location
- UK
- Gender
Re: World of Darkness WW II - Asylum - PG Content Warning - Recruiting
I'm aiming for 'passably generic' or 'potentially gripping'.
Yup, no problem at all. If it's only four days you'll miss a day/night cycle, tops.
Yeah, seemed logical to start with a damper, as the Seven start with no devil. I'd say both have a roughly equal chance of getting the desired action as quickly as each other, but we'll see how it pans out.
As for names...never give the narrator too much credit. Mikey, Molly and Jack were my favourites for obvious reasons, but I took liberties with the new names. After all, in the first game Dave Ullman was one of the Seven role-wise, because it fit the developing narrative as the game progressed, and I had only really fleshed out three or four of the Seven anyway.
Of course, now that you've mentioned it, I may well be able to come up with a way to explain the new names narratively.
Fine as well, glad to have you along.
Yay! I promise not to turn you into a magnificent hat this time!
Excellent Elan & Yoshi avatar by Mr Saturn
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2014-06-27, 07:17 PM (ISO 8601)
- Join Date
- Mar 2008
- Gender
Re: World of Darkness WW II - Asylum - PG Content Warning - Recruiting
I'll play.
"'But there's still such a lot to be done...'
YES. THERE ALWAYS IS."
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2014-06-30, 01:18 PM (ISO 8601)
- Join Date
- May 2012
- Location
- Underneath your bed
Re: World of Darkness WW II - Asylum - PG Content Warning - Recruiting
Ooh! Ooh! World of Darkness! I love WoD!
In! So in! I've been waiting for a game like this! Especially if we get to roleplay!
!!!!!This is the end. Unless, possibly, it isn't.
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2014-06-30, 05:26 PM (ISO 8601)
- Join Date
- Aug 2013
- Location
- Norway
- Gender
Re: World of Darkness WW II - Asylum - PG Content Warning - Recruiting
I have no idea what this is, and I'm joining purely because Fleeing Coward is in the game.
That is all. Expect me to suck. My eyes glazed over trying to comprehend this game AND I have no idea what the reference material is.
I wouldn't even begin to understand what strategy I should use on any side until the game was at least half over, so I could be an early mercy kill and it would not bother me one bit, team that uses a murder.
- - - Updated - - -
Like, this is my goal for this game:
1) Make several jokes about being guilty
2) Tell everyone not to lynch Fleeing Coward even though he's always mafia
3) Fake claim something
4) Be lynched Day One anyway, or die N1.
If I accomplish half this list, I win.Last edited by Askthepizzaguy; 2014-06-30 at 05:28 PM.
Fleeing Coward: "We're both agreed that Banjo and I should be the next 2 to die, why are you so desperate to lynch me over Banjo today?"
Pizzaguy: "Because there is a void, an emptiness in my soul, from having killed poor Eldritch Knight. And I can fill that void with your corpse, and put my danged pizza back on my avatar."
Pizzaguy: "I'm gonna try and bane the folks you try to murder. It will be a fun game of cat and mouse."
Pizzaguy: "Mason, Baner, Seer, is not a coincidence."
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2014-06-30, 11:11 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Yes.
- Gender
Re: World of Darkness WW II - Asylum - PG Content Warning - Recruiting
Last edited by Zjoot; 2014-06-30 at 11:56 PM.
Awesome Lion Avatar by the wonderful Mr. Saturn. Thanks
I have a bloog now. Go check it out if you love strange poetry.
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2014-07-01, 05:44 AM (ISO 8601)
- Join Date
- May 2007
- Location
- UK
- Gender
Re: World of Darkness WW II - Asylum - PG Content Warning - Recruiting
Okay, 17 players - about halfway to what I could do with.
Sign-ups will stay open until its clear that I'm not getting anybody else, and I'll look to post the next part of the pregame narrations tomorrow. Maybe I'll chuck out a few SOS PM's as well.
Excellent Elan & Yoshi avatar by Mr Saturn
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2014-07-01, 09:41 AM (ISO 8601)Count DingdongGuest in the Playground
Re: World of Darkness WW II - Asylum - PG Content Warning - Recruiting
Why not? I've had thoughts (firsts, seconds, and thirds), but I suppose I can join. I know next to nothing about World of Darkness, but I'll see what I can do about reading the last game and thinking up a character.
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2014-07-01, 09:59 AM (ISO 8601)
- Join Date
- Apr 2007
Re: World of Darkness WW II - Asylum - PG Content Warning - Recruiting
This should give you some ideas.
Basically, it's our world, where the monsters are real, you are not just imagining it and somebody is out to get you.
It's not a nice place to be, especially not as a mortalAdrie, half elven bard. Drawing by Vulion, avatar by CheesePirate. Colored version by Callos_DeTerran. Thanks a lot, you guys.This place is not a place of honor…no highly esteemed deed is commemorated here… nothing valued is here."There will come a day so dark you will pray for death. On that day your prayers will be answered."Book of shadows, book of night, wake the beast and banish light.
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2014-07-01, 10:15 AM (ISO 8601)Count DingdongGuest in the Playground
Re: World of Darkness WW II - Asylum - PG Content Warning - Recruiting
Ah, wait... ah... that. Right. I have played that, the Werewolf one. A few years back with a rookie DM. I... hadn't quite connected the two. >.> For some reason, I was thinking it was a video game, and I'm not sure what game I was thinking of...
Anyway, I suppose I do know something about World of Darkness, then. Just not the human side of things. I'll still read the previous game to get some ideas, though.
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2014-07-01, 01:08 PM (ISO 8601)ZackGuest in the Playground
Re: World of Darkness WW II - Asylum - PG Content Warning - Recruiting
There are a couple video games, I believe.
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2014-07-02, 02:48 AM (ISO 8601)
- Join Date
- May 2007
- Location
- UK
- Gender
Re: World of Darkness WW II - Asylum - PG Content Warning - Recruiting
To be fair, any knowledge of World of Darkness is unnecessary - use of the name is mainly to make it clear this will be a horror style narrative based in a darker version of our own world. There were a couple of games, I think, though I've never played them.
Added a brief note in the general rules about not communicating with players after you are lynched or night killed, and another narrative should follow today. Even if I don't get enough players to play, I'll at least write a few things.
Excellent Elan & Yoshi avatar by Mr Saturn
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2014-07-02, 11:54 AM (ISO 8601)
- Join Date
- May 2007
Re: World of Darkness WW II - Asylum - PG Content Warning - Recruiting
Sounds, sounds and even more sounds!
How delectable.
Drab routine was always so silent ...but these sounds told him that chaos might have a play coming up.
Finally some excitement for him. The last fun he had was when he broke the silence of the normal routine. Oh what a glorious month it was.
But then they came and stopped his orchestra of beauty.
It was good and his end would come as it should with a tense ending, death.
Instead it was ruined by a drab man, his lawyer, the lawyer disregarded his wishes and brought in doctors...Plead insanity they said...Then his lawyer pleaded it for him, told the judge he was too insane to defend himself when he screamed for the death penalty. Bah, a man stuck in a suit of doing the same thing every day. He did not know how to live and never would. He could not see the play or hear the song of life. It was supposed to have a beginning and a end and he still hated the lawyer to this very day for adding in a very, very long pause to his play.
Now though, it sounded like his song might start up again. It sounded like it was time to play another song. A song to complete his album.
He was eager.
(In.)
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2014-07-02, 11:57 AM (ISO 8601)
- Join Date
- Mar 2012
- Location
- In Orbit
- Gender
Re: World of Darkness WW II - Asylum - PG Content Warning - Recruiting
I cannot resist, if I may play.
I go by they/them/their or he/him/his pronouns