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  1. - Top - End - #1
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Junkyard Wars in the Playground IV: BoED + Undead Type - Completes

    Welcome to Junkyard Stadium! It is in this hallowed pile of miscellaneous parts that we will hold a competition of Practical Optimization with three components. The catch? Competitors may not use the third item in their builds!

    Contestants: You will need to present a write-up of your build at at least one of the following points: 5th level, 10th level, 15th, 20th, and a "sweet spot" that you feel is the high point of the build, as well as presenting a fully-fleshed out 20-level build in the table below. Feel free to present as many of these as you like, and please give a rundown of the build's abilities and playability at all of the levels you didn't show. The rules are as follows:

    Goal: For most challenges, the "special components" will be drawn from Core plus Completes. There will, from time to time, be special challenges that showcase secret components from other books--for example, the XPH.

    32 point-buy is the presumed creation method, but we have generally allowed other levels of point-buy.
    If you do use a different point-buy, please make your case for its necessity in your entry. Keep in mind that for using exceptionally large or small point-buys may warrant deductions in Build Stability and/or Power.

    Workshop: Competitors will be free to use any official 3.5 rulebook in constructing their builds. Dragon Magazine is disallowed, and Unearthed Arcana is allowed; but see Build Stability below. Web-exclusive 3.0 or 3.5 materials by WotC are expressly allowed, but take care to verify that an updated version did not appear in print elsewhere as this may cause a Build Stability deduction at the judges' discretion. If you use web material, link it. Dragon Magazine Compendium is allowed.. Alternate rule systems from UA such as gestalt and fractional saves are not allowed, as they create a different playing field. Also item familiars are forbidden because I hate 'em. Please refrain from using Taint unless it's necessary for one or more of the Components.

    Completion Time: Contestants will have until [11:59 PM GMT on June 20th, 2014] to create their builds and PM them to the chairman, Kazudo. Builds will then be posted simultaneously to avoid copying. Judges will have until [11:59 PM GMT on July 4th, 2014] to judge the builds and submit their scores. If no judges have scored by that point, only the scores of the first judge to submit will be counted. As the precedence has been set from Episode 2, should all prospective judges have posted their rulings in a neat, timely fashion and all disputes have been settled satisfactorily (to either judges, contestants, or the Chairperson), the judging period may end prematurely to give way to a new episode. No reason to keep working on a finished building and avoid moving onto the next one.

    Presentation: Builds will be posted anonymously, in order to avoid the potential of bias towards a particular competitor. For this reason, please don't put your name in the build as I'm likely to miss it when reviewing the entries. Also for this reason, PLEASE do not include any material that may or may not offend any potential viewers/judges/competitors OR break forum rules: It'll be me who gets in trouble for it, and you don't want that! Any builds which utterly and grossly violate forum rules WILL be withheld.

    Due to concerns about standardizing entry format, I'd like everyone to try to use the following table for their entry.
    Spoiler
    Show
    NAME OF ENTRY
    Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
    1st New Class Level +x +x +x +x Skills New Feats New Class Abilities
    2nd New Class Level +x +x +x +x Skills New Feats New Class Abilities
    3rd New Class Level +x +x +x +x Skills New Feats New Class Abilities
    4th New Class Level +x +x +x +x Skills New Feats New Class Abilities
    5th New Class Level +x +x +x +x Skills New Feats New Class Abilities
    6th New Class Level +x +x +x +x Skills New Feats New Class Abilities
    7th New Class Level +x +x +x +x Skills New Feats New Class Abilities
    8th New Class Level +x +x +x +x Skills New Feats New Class Abilities
    9th New Class Level +x +x +x +x Skills New Feats New Class Abilities
    10th New Class Level +x +x +x +x Skills New Feats New Class Abilities
    11th New Class Level +x +x +x +x Skills New Feats New Class Abilities
    12th New Class Level +x +x +x +x Skills New Feats New Class Abilities
    13th New Class Level +x +x +x +x Skills New Feats New Class Abilities
    14th New Class Level +x +x +x +x Skills New Feats New Class Abilities
    15th New Class Level +x +x +x +x Skills New Feats New Class Abilities
    16th New Class Level +x +x +x +x Skills New Feats New Class Abilities
    17th New Class Level +x +x +x +x Skills New Feats New Class Abilities
    18th New Class Level +x +x +x +x Skills New Feats New Class Abilities
    19th New Class Level +x +x +x +x Skills New Feats New Class Abilities
    20th New Class Level +x +x +x +x Skills New Feats New Class Abilities


    Table Code:
    Spoiler
    Show
    [code]
    NAME OF ENTRY
    [table="class: grid"] [tr][td]Level[/td][td]Class[/td][td]Base Attack Bonus[/td][td]Fort Save[/td][td]Ref Save[/td][td]Will Save[/td][td]Skills[/td][td]Feats[/td][td]Class Features[/td]
    [/tr]
    [tr]
    [td]1st[/td][td]New Class Level[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]Skills[/td][td]New Feats[/td][td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]2nd[/td][td]New Class Level[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]Skills[/td][td]New Feats[/td][td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]3rd[/td][td]New Class Level[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]Skills[/td][td]New Feats[/td][td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]4th[/td][td]New Class Level[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]Skills[/td][td]New Feats[/td][td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]5th[/td][td]New Class Level[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]Skills[/td][td]New Feats[/td][td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]6th[/td][td]New Class Level[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]Skills[/td][td]New Feats[/td][td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]7th[/td][td]New Class Level[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]Skills[/td][td]New Feats[/td][td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]8th[/td][td]New Class Level[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]Skills[/td][td]New Feats[/td][td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]9th[/td][td]New Class Level[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]Skills[/td][td]New Feats[/td][td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]10th[/td][td]New Class Level[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]Skills[/td][td]New Feats[/td][td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]11th[/td][td]New Class Level[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]Skills[/td][td]New Feats[/td][td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]12th[/td][td]New Class Level[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]Skills[/td][td]New Feats[/td][td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]13th[/td][td]New Class Level[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]Skills[/td][td]New Feats[/td][td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]14th[/td][td]New Class Level[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]Skills[/td][td]New Feats[/td][td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]15th[/td][td]New Class Level[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]Skills[/td][td]New Feats[/td][td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]16th[/td][td]New Class Level[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]Skills[/td][td]New Feats[/td][td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]17th[/td][td]New Class Level[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]Skills[/td][td]New Feats[/td][td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]18th[/td][td]New Class Level[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]Skills[/td][td]New Feats[/td][td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]19th[/td][td]New Class Level[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]Skills[/td][td]New Feats[/td][td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]20th[/td][td]New Class Level[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]+x[/td][td]Skills[/td][td]New Feats[/td][td]New Class Abilities[/td]
    [/tr]
    [/table]
    [/code]


    For entries with spellcasting or other systems (Psionics, ToB, Incarnum, etc.) keep track of spells per day/spells known/PP/maneuvers/essentia separately, preferably in a nice neat list.

    Speculation: Please don't post or speculate on possible builds until after the reveal in order to avoid spoiling the surprise if a particular competitor is producing a build along those lines.

    Leadership is banned: We're creating one things, not all of the things. If your entry includes a prestige class or ACF that grants Leadership or a Leadership-like ability as a bonus feat, the feat should be ignored and is not eligible to be traded away for another feat or ACF through any means.

    So who wants to sign up as a contestant and who wants to sign up as a judge? Looking for as many contestants and judges as feel like playing!

    This competition has two Necessary Components and one Forbidden Component.

    Your components this time around are a bit off the wall!

    1. Use it to the most of its potential: The Book of Exalted Deeds!
    2. Originally introduced in the Monster Manual: The Undead Type
    And the Forbidden Component:
    3. They need no introduction: The "Completes" Books!

    We will award 1st through 3rd places, as well as a shout-out for honorable mention. The honorable mention prize is given to the most daring or unexpected build that doesn't gain a medal. Contestants are invited to vote for honorable mention via PM. Everyone else can vote in-thread.

    Ready? Steady? Get to the junkyard and start building!

    Previous Competitions:
    Episode 1: Shadowdancer + Sneak Attack - Rogue
    Episode 2: Healing Spells + Ruby Knight Vindicator - no Cleric
    Episode 3: Dragon Type + Mystic Theurge - Kobold
    Last edited by Kazudo; 2014-06-07 at 11:46 AM.

  2. - Top - End - #2
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: Junkyard Wars in the Playground IV: BoED + Undead Type - Completes

    Judging Guidelines
    Welcome prospective judges as well to the Junkyard Wars Judging Box! You are incredibly valuable to this competition and we want you to know that.

    In an effort to make this competition more about improving overall optimization abilities and not just showcasing those who already can optimize fairly well, I'd like to add a bit to the judging.

    To begin with, judges will be expected to put their judging in four categories:

    Originality: How original the build is. This can be in terms of using only other builds in the competition or the world of Practical Optimization as a whole. Please keep in mind, however, that this game is over a decade old and that originality is a subjective term.

    Power: What kind of power the build can harness. How you judge power level is entirely up to you, but please exercise consistency through your judging.

    Use of Secret Components: How well the build synergizes the two required components. In this particular exercise, the forbidden component isn't necessarily going to be a massive hinderance as much as safety rails. However, if any build touches Kobold at all penalize accordingly.

    Build Stability: How well the build would stand up to average DM scrutiny. Such things to go here would be number of sources, use of known cheese, etc.

    The above four categories will be up for dispute by the contestants. The dispute process will begin once a judge has posted their judging. PM any disputes to the chairman (Currently Kazudo) where he will either attempt to, depending on the dispute, address the problem privately or publicly to ensure that the dispute is handled. NOT ALL DISPUTES WILL BE PRESENTED TO THE JUDGES. The dispute process is PRIMARILY as a method of correcting incorrect rule interpretations, math, or similar things.

    Concerning judging criteria: AS A PRE-EMPTIVE MEASURE, I would like to request that judging criteria be first PMed to the chairman (currently Kazudo) for a quick quality check. Once it is deemed worthy, it will be posted anonymously. JUDGING WILL STILL OCCUR AS NORMAL. This is to prevent any bias from individuals wishing to attempt to dispute certain measures of the criteria. It IS ok to say that you're judging, but don't indicate which criteria is yours.

    Finally, I would like the judges, if possible, to take a moment and give suggestions on how the build could be improved. These should not impact the scoring or standing of the build at all and are simply a method of constructively being critical of the builds. Don't just tell someone how they did, tell them how you would have improved the build or what happened that you felt could have been done a tad differently. Please put all of these comments outside of your judging to avoid them being confused for judging points which can be disputed.
    Last edited by Kazudo; 2014-06-07 at 11:49 AM.

  3. - Top - End - #3
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: Junkyard Wars in the Playground IV: BoED + Undead Type - Completes

    FAC: (Frequently Addressed Concerns)

    CONCERNING FLUFF REQUIREMENTS: Should an entrant use a component that has a fluff requirement (Defined as a requirement that has no bearing on crunch rules; see the Assassin for example) please see to it that the fluff requirement is defined and placed in the build. It doesn't have to be a narrative, but a basic breakdown on when and how it occurred, just to sate the requirements.

    CONCERNING MULTIPLE ENTRIES: Currently, no contestant can enter more than two builds per person. This hasn't been a problem yet, but in the interests of keeping the pool of builds as understandably small as possible while still wanting to grow the community, I'm instituting a 2 build cap.

    CONCERNING BUILD ALTERATIONS: Before the cutoff time and subsequent reveal, alterations can be submitted in whole to the chairman (Kazudo). Please format them as you'd like them to appear with instructions on where to place them. After the reveal, NO ALTERATIONS OF ANY KIND can be made to an entry, so ensure it's what you want to submit!

    CONCERNING FLUFF FOR THE BUILD: In some competitions and circumstances, drastic character changes (Alignment, Race, Build Focus, etc.) may be easier taken by judges using fluff. Even fluff similar to "Then I had a change of heart and became good aligned" may suffice. This isn't really a fluff competition, but a mechanics competition. However, it may show poorly if you have a drastic change in mechanics without any explanation. This is squarely in the judges' purview.

    CONCERNING EXP REQUIREMENTS: Each build is allotted exactly 200,000 EXP. This is roughly 10,000 EXP more than necessary to get to 20th level. Please take note of this when planning your character for circumstances like LA Buyoff, Item Crafting, Magic Use, Multiclassing EXP Penalties, etc.

    CONCERNING PREREQUISITES FOR PRCS: The stance I as chairman take on whether one must continually qualify for a PRC is:
    Unless the PrC is in a book with a clause concerning loss of class features upon failure to qualify OR the PrC itself has a clause concerning Ex- versions of the class, one does not need to continually qualify for the PrC to continue gaining benefits from it and taking levels in it.

    For this particular contest:
    1. Wait. No Completes. At all. What!

    A. Yep. Now let me specify. You are forbidden from using the following in each Complete Book:
    • Feats
    • Base Classes
    • Prestige Classes
    • Items
    • Special Materials
    • Spells
    • Races
    • Monsters
    • Templates

    If the book comes up with a rule that isn't covered under that, call it fair game. If the Completes updated a rule from an old 3.0 source, you can't go back and use the old 3.0 source. The Completes exist still, but aren't viable for use. See number 3 for one exception.

    2. How is a BOOK a required component?

    A. Simple. You have to use the BoED somewhere in your build. How much is up to you, and how much is expected is up to the judges. Important to make it the core of your build.

    More FAC to come, I'm sure.
    Last edited by Kazudo; 2014-06-07 at 11:49 AM.

  4. - Top - End - #4
    Barbarian in the Playground
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    Default Re: Junkyard Wars in the Playground IV: BoVD + G Alignment - Completes

    Error. All BoVD prestige classes require the Evil alignment. For the sake of clarity, please specify whether the phrase "any good alignment" refers to a need for builds to be of the good alignment or for the builds to have a focus on maiming/slaying/X-ing creatures of the good alignment.

    *Fizzles*
    Last edited by Muggins; 2014-06-07 at 11:05 AM.
    The Forsaker: A 3.5e revamp.
    Spoiler: CharOP
    Show
    IC 56: Bolivar d'Kundarak (Silver)
    IC 76: Xander Marchand (Silver)
    IC 82: North and East and Gripp (Tied for Gold!)
    VC 17: Liridon (Silver)
    JW 5: Nyan (Gold)
    ZS 24: Isabel (Gold)

  5. - Top - End - #5
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: Junkyard Wars in the Playground IV: BoED + Undead Type - Completes

    Normally the answer is "Ain't it great?"

    I didn't specify PrCs, just however much of the book you can cram into a build.
    Last edited by Kazudo; 2014-06-07 at 11:50 AM.

  6. - Top - End - #6
    Barbarian in the Playground
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    Default Re: Junkyard Wars in the Playground IV: BoVD + G Alignment - Completes

    That's not what I was getting at. Just as a dragon slayer technically would've been a valid entrance into the last competition (the requirement is "the dragon type," not "the build must be of the dragon type") this competition fails to specify whether it's the build that must be of the good alignment or whether the build can simply focus on characters of the good alignment.
    The Forsaker: A 3.5e revamp.
    Spoiler: CharOP
    Show
    IC 56: Bolivar d'Kundarak (Silver)
    IC 76: Xander Marchand (Silver)
    IC 82: North and East and Gripp (Tied for Gold!)
    VC 17: Liridon (Silver)
    JW 5: Nyan (Gold)
    ZS 24: Isabel (Gold)

  7. - Top - End - #7
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: Junkyard Wars in the Playground IV: BoED + Undead Type - Completes

    The build has to be Good aligned for a focal portion of its existence. Treat it like you would a PrC. The same goes for type specifications.

    Also, updated the FAC section.
    Last edited by Kazudo; 2014-06-07 at 11:50 AM.

  8. - Top - End - #8
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: Junkyard Wars in the Playground IV: BoED + Undead Type - Completes

    Idea was poorly thought out, abandoning concept and changing the components. Sorry for the mixup, must be reading blind stumbling drunk again.

    EDIT: There. Changed some stuff. Hopefully this one will work better, continue as normal.
    Last edited by Kazudo; 2014-06-07 at 11:50 AM.

  9. - Top - End - #9
    Ogre in the Playground
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    Default Re: Junkyard Wars in the Playground IV: BoED + Undead Type - Completes

    ehh ... i can only count 3 ways for a player character (without DM handwaving of some kind, either changing alignment on templates/races or ad hoc'ing an LA) to become a good aligned undead (well ... 4 but [redacted] is a massive Ball&Chain) ... one (argubly two) of these ways are setting specific, and the last one doesn't seem like it should allow good aligned
    Last edited by Sian; 2014-06-07 at 12:52 PM.

  10. - Top - End - #10
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: Junkyard Wars in the Playground IV: BoED + Undead Type - Completes

    That's the trick on this one, I suppose. Or finding enough in BoED that doesn't require good alignment.

    Any more than that is probably speculation.

  11. - Top - End - #11
    Troll in the Playground
     
    WhamBamSam's Avatar

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    Default Re: Junkyard Wars in the Playground IV: BoED + Undead Type - Completes

    What about rules from the Complete series? For example, the rules for non-Clerics getting domains are in Complete Divine. If a build happens to get an extra domain from somewhere can it reference these rules without being disqualified for using the banned component?

    This one's a head-scratcher. I like it. If I can come up with something, I'll compete. If not, I'll judge.

    Iron Chef Medals
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    Sir Driscoll Conia - Silver - IC L

    Nick Snarespan - Gold - IC LIII

    Lucy "Legs" Silvertail - Bronze - IC LXVIII

    Bolfarg of Knoss - Gold - IC LXXVII

    Ivarr Deathborn - Bronze - IC LXXVII

    Ahmtel - Silver - IC LXXVIII

    Tocke of Nessus - Gold - IC LXXIX

    The Blessed Third - Silver - IC LXXXI

    Galahad Galapagos - Gold - IC LXXXIV

    Sai-don, Knight of the Tide - Bronze - IC LXXXIV

  12. - Top - End - #12
    Firbolg in the Playground
     
    Angelalex242's Avatar

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    Default Re: Junkyard Wars in the Playground IV: BoED + Undead Type - Completes

    Are you sure this isn't supposed to be Deathless builds, not undead?

  13. - Top - End - #13
    Barbarian in the Playground
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    Default Re: Junkyard Wars in the Playground IV: BoED + Undead Type - Completes

    Quote Originally Posted by WhamBamSam View Post
    What about rules from the Complete series? For example, the rules for non-Clerics getting domains are in Complete Divine. If a build happens to get an extra domain from somewhere can it reference these rules without being disqualified for using the banned component?

    This one's a head-scratcher. I like it. If I can come up with something, I'll compete. If not, I'll judge.
    Or, for the all-time fan-favourite, the hotly-debated "if you later fail to qualify for a PrC, you lose its class features" text from Complete Warrior and Complete Arcane!

    Quote Originally Posted by Angelalex242 View Post
    Are you sure this isn't supposed to be Deathless builds, not undead?
    Now where would the fun be in something that simple?
    Last edited by Muggins; 2014-06-07 at 01:17 PM.
    The Forsaker: A 3.5e revamp.
    Spoiler: CharOP
    Show
    IC 56: Bolivar d'Kundarak (Silver)
    IC 76: Xander Marchand (Silver)
    IC 82: North and East and Gripp (Tied for Gold!)
    VC 17: Liridon (Silver)
    JW 5: Nyan (Gold)
    ZS 24: Isabel (Gold)

  14. - Top - End - #14
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: Junkyard Wars in the Playground IV: BoED + Undead Type - Completes

    I actually covered this competition's stance on qualifying for PrC's in the FAC section. As well as a clarification point on that.

    But basically if it's not a feat, class, race, PrC, Spell, monster, prestige class, item, or special material of any kind it's still permissible. Rules are ok, actual things aren't.

  15. - Top - End - #15
    Firbolg in the Playground
     
    Angelalex242's Avatar

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    Default Re: Junkyard Wars in the Playground IV: BoED + Undead Type - Completes

    Deathless is less simple then applying 'sanctify the wicked' to all the other undead templates.

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    Troll in the Playground
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    Default Re: Junkyard Wars in the Playground IV: BoED + Undead Type - Completes

    This is a neat concept - I might cook something up.

    One thing, though - in the FAC, it says to see number 3 for the sole exception... but then there is no number three.

  17. - Top - End - #17
    Barbarian in the Playground
     
    AssassinGuy

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    Default Re: Junkyard Wars in the Playground IV: BoED + Undead Type - Completes

    If I can come up with an entry idea by the deadline I'll actually compete this round.

    But if nothing peaks my interest I'll be judging. Its more fun to look at other peoples ideas sometimes :D

  18. - Top - End - #18
    Ogre in the Playground
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    Default Re: Junkyard Wars in the Playground IV: BoED + Undead Type - Completes

    I - I think I just entered?

  19. - Top - End - #19
    Dwarf in the Playground
     
    Kobold

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    Default Re: Junkyard Wars in the Playground IV: BoED + Undead Type - Completes

    working on a build now. hopefully, when I finish I'll like it enough to actually enter it.

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    Titan in the Playground
     
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    Default Re: Junkyard Wars in the Playground IV: BoED + Undead Type - Completes

    Quote Originally Posted by Angelalex242 View Post
    Are you sure this isn't supposed to be Deathless builds, not undead?
    Using Undead and Book of Exalted Deeds without Deathless? Inconceivable!

    This one's going to be brutal, but ... I may actually submit something.
    Last edited by Telonius; 2014-06-08 at 10:30 AM.

  21. - Top - End - #21
    Barbarian in the Playground
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    Default Re: Junkyard Wars in the Playground IV: BoED + Undead Type - Completes

    I'm sure that it's quite possible to make a build for this. The problem is dealing with all of the level adjustments and Exalted feats.
    The Forsaker: A 3.5e revamp.
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    IC 56: Bolivar d'Kundarak (Silver)
    IC 76: Xander Marchand (Silver)
    IC 82: North and East and Gripp (Tied for Gold!)
    VC 17: Liridon (Silver)
    JW 5: Nyan (Gold)
    ZS 24: Isabel (Gold)

  22. - Top - End - #22
    Ogre in the Playground
    Join Date
    Nov 2010

    Default Re: Junkyard Wars in the Playground IV: BoED + Undead Type - Completes

    Hmmm I must have made a mistake, for I didn't find it difficult at all.

    I just probably overlooked a rule or ten.

  23. - Top - End - #23
    Troll in the Playground
     
    WhamBamSam's Avatar

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    Jul 2011
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    Michigan
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    Default Re: Junkyard Wars in the Playground IV: BoED + Undead Type - Completes

    Yeah, I don't think I've got anything for this that's all that appealing. Much as I'd like to go for the three-peat. I'll sit back and judge this one. I'll write up some criteria after I finish judging this IC round.

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  24. - Top - End - #24
    Orc in the Playground
    Join Date
    Oct 2007

    Default Re: Junkyard Wars in the Playground IV: BoED + Undead Type - Completes

    I think I'll do the same judge + show what I built as last time. I had fun with that. My first build idea is interesting, but involves brutal cheese.

  25. - Top - End - #25
    Ogre in the Playground
    Join Date
    Sep 2011

    Default Re: Junkyard Wars in the Playground IV: BoED + Undead Type - Completes

    I'm gonna have something. It's no Old Lob, but I need to get back into these contests.

  26. - Top - End - #26
    Bugbear in the Playground
     
    dysprosium's Avatar

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    Mar 2013
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    the periodic table
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    Default Re: Junkyard Wars in the Playground IV: BoED + Undead Type - Completes

    It certainly is an interesting combination. I know I can make something this time.

    OK real life--back off!

  27. - Top - End - #27
    Ogre in the Playground
    Join Date
    Jun 2013
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    Sweden
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    Default Re: Junkyard Wars in the Playground IV: BoED + Undead Type - Completes

    Just checking - by "Book of Exalted Deeds" you mean the sourcebook, right, and not the minor artifact that gives you a level?
    I'm pretty sure that it's the former, but I could see some hilarious things made possible with the latter.

  28. - Top - End - #28
    Titan in the Playground
     
    Telonius's Avatar

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    May 2006
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    Wandering in Harrekh
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    Default Re: Junkyard Wars in the Playground IV: BoED + Undead Type - Completes

    Okay, first build sank into the swamp. So I built a second one. That sank into the swamp. So I built a third one. That one burned down, fell over, then sank into the swamp.

    But the fourth one? That's staying up!

  29. - Top - End - #29
    Troll in the Playground
    Join Date
    Apr 2011
    Location
    The Great White North

    Default Re: Junkyard Wars in the Playground IV: BoED + Undead Type - Completes

    Quote Originally Posted by Telonius View Post
    Okay, first build sank into the swamp. So I built a second one. That sank into the swamp. So I built a third one. That one burned down, fell over, then sank into the swamp.

    But the fourth one? That's staying up!
    Well, if nothing else, you've provided a pretty good foundation for your 4th build.

  30. - Top - End - #30
    Barbarian in the Playground
    Join Date
    May 2010
    Location
    Australia

    Default Re: Junkyard Wars in the Playground IV: BoED + Undead Type - Completes

    Quote Originally Posted by Kuulvheysoon View Post
    Well, if nothing else, you've provided a pretty good foundation for your 4th build.
    In my experience, that's pretty much how people do these competitions. It's either that or the lightning bolt of inspiration.
    The Forsaker: A 3.5e revamp.
    Spoiler: CharOP
    Show
    IC 56: Bolivar d'Kundarak (Silver)
    IC 76: Xander Marchand (Silver)
    IC 82: North and East and Gripp (Tied for Gold!)
    VC 17: Liridon (Silver)
    JW 5: Nyan (Gold)
    ZS 24: Isabel (Gold)

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