New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 14 of 14
  1. - Top - End - #1
    Barbarian in the Playground
    Join Date
    Feb 2006

    Default Quick Warhammer 40K Question

    Can a model be equiped with two pistols? Say a Space Marine Sgt with two bolt pistols, or a plasma pistol and bolt pistol?

    I don't see anywhere where you can't have both if you can buy them points wise, but I don't see how you would fire them without using the "twin linked" option Seraphim have, which also throws a curve on two different types of pistol.
    Spoiler
    Show

    Logic Ninja : Oh my god that was beautiful. Man. I... wow. This thread can be locked now, Wehrkind won it. Here
    "We know Elvis is dead for any relevant values of certain." - BWL
    I am now offering conversion to my Church of Stabiclese, Neutral God of Buffing Up and Whacking Things, Regardless of Facing. All those who love either "Buffing Up" or "Whacking Things" and don't particularly care about which direction the target is facing at the time are welcome!

  2. - Top - End - #2
    Halfling in the Playground
    Join Date
    Jan 2007
    Location
    Okinawa
    Gender
    Female

    Default Re: Quick Warhammer 40K Question

    I'm not sure for Space Marines specifics, but speaking from (old) generic codex knowledge it should tell you under the troop options your different choices as far as weapons, saying something like bolt pistol for xpts or plasma pistol for xpts. This is just from what I remember. Hopefully someone else can help you better, but I tried...

  3. - Top - End - #3
    Bugbear in the Playground
     
    starwoof's Avatar

    Join Date
    Jan 2006
    Location
    Olympia, Washington
    Gender
    Male

    Default Re: Quick Warhammer 40K Question

    You cant have 2 of the same sort of wargear and count it as such. You can however equip a model with two pistols and count it as a pistol and a close combat weapon. You can also give a model a bolt pistol and plasma pistol or something, though I don't see why you'd want to.
    Last edited by starwoof; 2007-02-21 at 04:31 AM.
    I used to do avatars on request, feel free to use them.

  4. - Top - End - #4
    Titan in the Playground
     
    Destro_Yersul's Avatar

    Join Date
    Aug 2006
    Location
    sector ZZ9 plural-z alpha
    Gender
    Male

    Default Re: Quick Warhammer 40K Question

    Yes, you can. However, there is little point to doing so other than appearance, as an infantry model may only fire one weapon per shooting phase. Pistols do count as an extra close combat weapon, so you'd still get an extra attack for it in close combat. Gunslinger models look very cool though, and sergeants get a bolt pistol and close combat weapon free anyways, so I say go nuts.

    Oh, and to ^: Pistols and such are Weapons. Wargear is a different category. So what you said is indeed true for Wargear, but not for Weapons, of which a pistol is one. Therefore, you can legally have two bolt pistols.
    Last edited by Destro_Yersul; 2007-02-21 at 04:40 AM.
    I used to do LP's. Currently archived here:

    My Youtube Channel

    The rest of my Sig:
    Spoiler
    Show
    Avatar by Vael

    My Games:
    The Great Divide Dark Heresy - Finished
    They All Uprose Dark Heresy - Finished
    Dead in the Water Dark Heresy - Finished
    House of Glass Dark Heresy - Deceased

    We All Fall Down Dark Heresy - Finished

    Sea of Stars Rogue Trader - Ongoing

  5. - Top - End - #5
    Barbarian in the Playground
    Join Date
    Feb 2006

    Default Re: Quick Warhammer 40K Question

    Ahh k, that makes sense. I suppose it might be beneficial to have a bolt pistol and a plasma, and only use the plasma when the enemy's armor warrented, to avoid damage.

    Or to look cool (plans to paint "Master Chief" as a Sgt.)

    Thanks to everyone who answered!
    Last edited by Wehrkind; 2007-02-21 at 04:58 AM.
    Spoiler
    Show

    Logic Ninja : Oh my god that was beautiful. Man. I... wow. This thread can be locked now, Wehrkind won it. Here
    "We know Elvis is dead for any relevant values of certain." - BWL
    I am now offering conversion to my Church of Stabiclese, Neutral God of Buffing Up and Whacking Things, Regardless of Facing. All those who love either "Buffing Up" or "Whacking Things" and don't particularly care about which direction the target is facing at the time are welcome!

  6. - Top - End - #6
    Firbolg in the Playground
     
    Closet_Skeleton's Avatar

    Join Date
    Aug 2005
    Location
    Ēast Seaxna rīc
    Gender
    Male

    Default Re: Quick Warhammer 40K Question

    You need to be A. Seraphim or B. Cypher to fire two pistols at once. Otherwise one's a close combat weapon but it would possibly do the pistol's damage in melee. I think Hand Flamers are now always close combat weapons (rather than the diddy little template that could only hit 1 or 2 halves of a model) but Witchhunters may have changed that,
    "that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft

    When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.


  7. - Top - End - #7
    Ogre in the Playground
     
    WolfInSheepsClothing

    Join Date
    Oct 2006
    Location
    Norway
    Gender
    Male

    Default Re: Quick Warhammer 40K Question

    Quote Originally Posted by Wehrkind View Post
    Can a model be equiped with two pistols? Say a Space Marine Sgt with two bolt pistols, or a plasma pistol and bolt pistol?

    I don't see anywhere where you can't have both if you can buy them points wise, but I don't see how you would fire them without using the "twin linked" option Seraphim have, which also throws a curve on two different types of pistol.
    This really depends onwhat you expect them to do. If you want to have a bolter and also have a plasma-gun attack, you could have a sergeant with terminator honours and combibolter, you can also have a stormbolter on a sergeant with terminator honours.
    If you want a pistol and a close combat weapon, and want that close combat weapon to also be a pistol, it's okay to have a "gunslingermodel", but you only get 1 attack when ranged, and you get only the 2 weapons bonus on close combat, not the damage of 2 pistols. (how you attack in close combat has nothing to do with your missile weapon, only with your models strength and close-combat stats.
    I think you can have generals with 2 different missile weapon, but I'm not shure, as my army is very close-combat focused.
    check out my metal band: http://www.facebook.com/Dreamslain

    Wash: "Sweetie, we're crooks. If everything were right, we'd be in jail."

  8. - Top - End - #8
    Pixie in the Playground
     
    WolfInSheepsClothing

    Join Date
    Feb 2007

    Default Re: Quick Warhammer 40K Question

    Sure you can:)

    At ranged, you'd pick one of the two to fire each shooting phase. In close, you'd benefit from the +1 attack w/ 2CCW.

    The versatility could potentially be very useful, based on what your opponent is playing (shoot the gaunts with the bolt pistol to not risk an overheat, use the plasma to get past the 'fex's save).

    Plus, it could be a good looking model.

  9. - Top - End - #9
    Barbarian in the Playground
    Join Date
    Feb 2006

    Default Re: Quick Warhammer 40K Question

    Witch hunters made Seraphim's two flame pistols Twin Linked and use the normal flame templet. Very hot.

    Side question, what is generally the point of two handed weapons? I noticed some have specific properties (Eviserators, Blessed weapons) but some others I don't understand why you would take instead of a close combat weapon. Am I missing a general rule about them somewhere that isn't covered in a Codex explicitly?
    Spoiler
    Show

    Logic Ninja : Oh my god that was beautiful. Man. I... wow. This thread can be locked now, Wehrkind won it. Here
    "We know Elvis is dead for any relevant values of certain." - BWL
    I am now offering conversion to my Church of Stabiclese, Neutral God of Buffing Up and Whacking Things, Regardless of Facing. All those who love either "Buffing Up" or "Whacking Things" and don't particularly care about which direction the target is facing at the time are welcome!

  10. - Top - End - #10
    Titan in the Playground
     
    Destro_Yersul's Avatar

    Join Date
    Aug 2006
    Location
    sector ZZ9 plural-z alpha
    Gender
    Male

    Default Re: Quick Warhammer 40K Question

    Most two handed weapons have additional rules, as detailed in the appropriate codes. For example: A bolter and bolt pistol have the same strength and AP value. The bolter is two handed, and has a longer range. The bolt pistol is one handed with a shorter range and can be used as a close combat weapon during the assault phase.
    Last edited by Destro_Yersul; 2007-02-28 at 05:10 AM.
    I used to do LP's. Currently archived here:

    My Youtube Channel

    The rest of my Sig:
    Spoiler
    Show
    Avatar by Vael

    My Games:
    The Great Divide Dark Heresy - Finished
    They All Uprose Dark Heresy - Finished
    Dead in the Water Dark Heresy - Finished
    House of Glass Dark Heresy - Deceased

    We All Fall Down Dark Heresy - Finished

    Sea of Stars Rogue Trader - Ongoing

  11. - Top - End - #11
    Ogre in the Playground
     
    Bryn's Avatar

    Join Date
    Oct 2005
    Location
    England

    Default Re: Quick Warhammer 40K Question

    Remember, you can't charge after firing a pistol twice. It is effectively 1 shot at half the maximum range of a bolter. IIRC you can't fire twice with a pistol if you move as well, but that may very well be wrong.

    For a shooting squad, especially with a heavy weapon, I would certainly take a bolter - if it has a heavy weapon it will be staying still anyway, so you can use the extra range (which is pretty essential if you want to hit something without moving). If a squad is meant to get into assault, then I'll give it pistols if possible.
    Last edited by Bryn; 2007-03-01 at 04:54 PM.

  12. - Top - End - #12
    Dwarf in the Playground
    Join Date
    Feb 2007

    Default Re: Quick Warhammer 40K Question

    Quote Originally Posted by Wehrkind View Post
    Side question, what is generally the point of two handed weapons? I noticed some have specific properties (Eviserators, Blessed weapons) but some others I don't understand why you would take instead of a close combat weapon. Am I missing a general rule about them somewhere that isn't covered in a Codex explicitly?
    If you mean close combat weapons, there is the generic +2 str rule that applies unless there's specific rules for the weapon. Same as WHFB.

  13. - Top - End - #13
    Ogre in the Playground
     
    WolfInSheepsClothing

    Join Date
    Oct 2006
    Location
    Norway
    Gender
    Male

    Default Re: Quick Warhammer 40K Question

    Quote Originally Posted by Destro_Yersul View Post
    Most two handed weapons have additional rules, as detailed in the appropriate codes. For example: A bolter and bolt pistol have the same strength and AP value. The bolter is two handed, and has a longer range. The bolt pistol is one handed with a shorter range and can be used as a close combat weapon during the assault phase.
    or you could buy true grit to the squad and give them bolters and close/combat weapons, making them ideal against armies like tyrranids, where you fire at them with 2 shots a round while they try to close in on you, and then aren`t inferior in close combat either, while at the same time you can fight effectively against ranged attack - preffering armies like tau.
    To be really devastating, you can give the sergeant a combiflamer that helps you out in the start of the close-combat. Plasmaguns are also helpfull both against close and more far away targets.
    check out my metal band: http://www.facebook.com/Dreamslain

    Wash: "Sweetie, we're crooks. If everything were right, we'd be in jail."

  14. - Top - End - #14
    Bugbear in the Playground
     
    Mr. Moon's Avatar

    Join Date
    Jul 2006
    Location
    Loving the questions
    Gender
    Male

    Default Re: Quick Warhammer 40K Question

    Actualy, this brings up a question I've been wanting to know: Can Genestealers be equiped with Rending Claws and Scything Talons?
    "You tied your wings on tightly but they always come undone"
    ~ ClumsyMonkey, Montreal
    Beautiful red panda avatar by Eldar Tsufo!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •