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  1. - Top - End - #1
    Barbarian in the Playground
     
    That Lanky Bugger's Avatar

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    Default The GitP Board Char-Op Challenge: Armor Class Faceoff

    This challenge is for every character optimizer out there who wants to have a fun competition. How high can you get a character's AC using SRD-only material, using the standard WBL guidelines and limited by factors which make the build reasonably feasible?

    There will be three categories to this challenge, and entrants may enter into any of the three. But first, the common rules of the challenge:

    ○ The character must be listed in it's entirety, using the following method of generation:

    ■ Base of 8 for all ability scores, with 28 additional points to allocate however the entrant likes, although this cannot take a character beyond 18 points in a single ability score. The entrant may then add any modifiers for his race, and then adds the three points available for levelling up.

    ○ The character must be 15th level, and has 200,000 Gold to purchase items. In addition to this, the entry cannot use more than 70,000 gold on a single item (if an item is being CREATED, you must still use the market price to determine if it's allowed or not)

    ○ The character must be listed as a race under the Races section of the SRD. Nothing else is allowed.

    ○ The character class must be listed as a Base, Prestige, or NPC class under the Classes section of the SRD. Nothing else is allowed. Entrants may ignore the usual XP penalty for multiclassing.

    ○ If taking any Prestige Classes, the entry must provide proof of filling the requirements at the time the class is taken.

    Core feats are the only feats allowed. Nothing from other sources.

    ○ Magical items must conform to the magical item creation rules, and must also take into account that obvious cheese any sane DM would houserule out (like a Ring of Truestrike) is not allowed in the competition. If an entrant is unsure, they should PM me with the details.

    ○ Characters capable of crafting magical items may use the prices for item creation (instead of the sale cost) for their WBL, so long as they meet ALL of the requirements for crafting the item and they understand that ANY XP used for the creation of these items will drop their level from 15th to 14th, or possibly even down to 13th depending on how much cash they try to save themselves off the market price. This does NOT effect their actual Wealth by Level, however.

    ○ The character has three standard rounds for their actions, should they need to use abilities to boost their AC. AC added to the character build in this fashion only counts as half for the final scoring, so any build submitted must list the character's "base" AC before the three round buffing period and the "final" AC after the buffing period. If an ability is something which is effective if you're just walking around in a known hostile territory without taking an action OR has a duration of at least 1 hour/level, it's part of the base AC. If it has a duration of 10 minutes/hour or less, or requires a specific action which would prohibit normal movement, it's a part of the final AC which is halved.

    ○ Any effects which rely on random outcomes should be averaged for the purpose of the building process. Any ability which has a boolean chance for failure should present the AC with success, the AC with failure, including the chances for failure and success. Scoring will be based on these two factors.

    Variants

    In addition to the core competition above, there are two other types of entry for this competition:

    Psionics: As above, but including Psionics. The entry's races are expanded to include Dromites, Duergar, Elans, Half-Giants, Maenads and Xephs. The entry's classes are expanded to include Psion, Psychic Warrior, Soulknife, Wilder, Cerebromancer, Elocater, Metamind, Psion Uncarnate, Psionic Fist, Pyrokineticist, Slayer, Thrallherd and Warmind. Psionic items, feats, and skills may be used within the build.

    Unlimited: This entry type includes the core rules of the competition and psionics, with the following exceptions:

    ○ Characters may be Gestalt for BASE classes, but Prestige Classes must be taken as levels on their own.

    ○ There is no limit on the rounds which may be taken to boost a character's AC.

    Well, that's the challenge. Entries should be posted, including their type (Regular, Psionics, or Unlimited) by no later than 00:01 AM on March 4th, 2007. Everyone can enter one, and only one character in each type.

    Winners of each division of the competition will recieve a sig-trophy composed by me with their character posing on top of a base which will include the division they won and their username. They will also be given one "request an avatar at any time" mental coupon from myself which they can redeem for an avatar or sig image at a later date.

    Cheers, guys.
    Last edited by That Lanky Bugger; 2007-02-22 at 04:22 PM.
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    MindFlayer

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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    Question:
    Does the Dwarven Defender's Defensive Stance count towards base AC or final AC?
    Catapultam habeo. Nisi omniam pecuniam mihi dabis, saxum immanem ad caput tuum mittam.

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    Barbarian in the Playground
     
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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    Defensive stance counts towards the "Final AC" bit, not the "Base AC" bit. This is because the Dwarven Defender has to actively take his stance and prepare for an attack.

    Think of every ability this way: If it's something which is effective if you're just walking around in a known hostile territory without taking an action OR has a duration of at least 1 hour/level, it's part of the base AC. If it has a duration of 10 minutes/hour or less, or requires a specific action which would prohibit normal movement, it's a part of the final AC.

    The purpose is not to build the greatest build when just standing in a perfectly aligned spot with ALL of your abilities active, it's the most optimal build for walking around a dungeon and noticing you're getting attacked.
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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    level 15 fighter with mithral full plate +5 and combat expertise and superior expertise. Also a shield +5 with defending spikes.

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    Barbarian in the Playground
     
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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    That's nice, Cybren. How about some ability scores, the rest of the feats (and the levels you got them at), as well as things like race and a breakdown of the character's Base AC and Final AC, as outlined in the instructions?

    And I gather that's for the "Core" bracket? I see no mention of psionics or gestalt features, so...
    Last edited by That Lanky Bugger; 2007-02-21 at 03:37 PM.
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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    Halfling Monk/Duelist FTW. Fight on the full defensive, and your AC will easily be in the 30 range before magic items.

    Also, at high levels AC becomes a lot less important. Far too many enemies and spells completely ignore AC or use touch AC. So if you want a Tank who can survive almost anything, worry about raw hit points and Saving Throws.

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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    Why 15th? I can't be bothered to calculate AC at that level for my duelist build. At 20th, with just SRD material, it'd be 66. No buffing involved whatsoever; just need to be able to fight defensively. (Which adds, in this case, +12 to the base AC of 54.) I guess if you ditch some levels and items, you could end up at 50-60 final AC.

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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    Are you concerned about XP Penalties for Multiclass characters?
    My Characters:
    Henning Baer: Forest of Friedland

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    Barbarian in the Playground
     
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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    Nope, I'm not concerned with XP for multiclassing. Seems to me to be a pointless waste and would unnecessarily complicate the character generation process.

    And guys... I need exact stats, and it's not as clear cut as who can get the highest AC. Passive AC bonuses which are always active (like a Dex bonus to AC) are weighted differently from AC bonuses which require an ability or specific action to acquire. Read the rules, guys.
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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    Does wealth by level go down with item generation, if you lose the XP to 15th level?
    Last edited by NullAshton; 2007-02-21 at 03:48 PM.

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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    I'll just repost the old build. Like I said, I'm not gonna bother taking it apart.

    Start out with Dex 15 (increase it to 20 by level 20) and Int 16.

    Feats: Combat Reflexes, Dodge, Elusive Target, Greater Two-Weapon Defense, Improved Two-Weapon Defense, Improved Two-Weapon Fighting, Mobility, Power Attack, Robilar's Gambit, Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse.

    For defensive items, we get a +5 defending dagger, amulet of natural armor +5, bracers of armor +8, gloves of dexterity +6, headband of intellect +6, manual of quickness in action +4, tome of clear thought +4, and a ring of protection +5.

    This totals AC 54; +10 for Dex 30, +8 for the bracers, +5 deflection, +5 natural, +8 for Int 26 and Canny Defense, +5 for the dagger, and a +3 shield bonus for Greater Two-Weapon Defense.

    Fighting defensively, the character takes a -4 penalty to attacks (with a +5 keen speed rapier, Dex 30, and Weapon Finesse, that leaves +31 as the attack bonus), and increases AC by 16; +10 dodge for Elaborate Parry, +3 dodge for fighting defensively with 5+ ranks in Tumble, and a +6 shield bonus instead of a +3 from Greater Two-Weapon Defense.
    Ditching ITWD and GTWD drops ACs by 2 (normal) or 4 (fighting defensively).

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    Barbarian in the Playground
     
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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    NullAshton: No, you don't lose the 15th level WBL for the purpose of item creation. Losing the level's worth of class abilities is already a pretty steep penalty as it is. I clarified this in the rules up top... Though note that the 35% of your WBL applies to the market price of the item, even if it's only actually costing 17.5% of your actual funds.

    Thomas: Sorry, I can't accept that build for this competition. It's SRD stuff only, and that uses a few feats which aren't available in the SRD.
    Last edited by That Lanky Bugger; 2007-02-21 at 04:11 PM.
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    Pixie in the Playground
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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    Not that I'll likely enter, but why the level cap at 15? That seems rather arbitrary, if no reasoning is given it makes more sense to stop at an established boundary, like level 20.

    Some of the other restrictions seem arbitrary too, and could use some explanation. Perhaps I'm just missing some background, as I haven't been a member for terribly long.

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    Barbarian in the Playground
     
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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    15th level keeps the Druids from pulling broken combos with Wild Shaping into elementals, keeps the primary spellcasters from using 8th and 9th level spells, and generally allows for a variety of builds.

    Likewise, the reason AC added by abilities is halved for scoring is because it's specific. A +4 to AC which is active all the time (or nearly so) is a lot more useful than a +4 to AC for ten rounds which requires you waste an action at the start of a fight. It's not just about the HIGHEST AC, but the HIGHEST AC which is viable in a dungeon crawl.
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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    EDIT: Ugh, nevermind, can't work with the two spells; has to be wizard not Sorc.
    EDIT again: Hmmm... Missed that +6 attack bonus requirement. Back to the drawing board.
    Last edited by Telonius; 2007-02-21 at 05:01 PM.

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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    I'll go more into detail later, but just off the top of my head:

    Githerzai Monk 1 / Psychic Warrior 12 (+2 ECL)

    Str: 12 (Base)
    Dex: 14 (Base) +6 (Race) +4 (Enh) = 24 (+7)
    Con: 14 (Base)
    Int: 12 (Base) -2 (Race)
    Wis: 14 (Base) +2 (Race) +5 (Enh) +3 (Lev)= 24 (+7)
    Cha: 10 (Base)

    Items of Note (ECL Wealth Level = 200,000 gpv):
    - +5 Wis Item (25,000 gpv)

    - +4 Dex Item (16,000 gpv)
    - +5 Natural AC Item (50,000 gpv)
    - +5 Deflection AC Item (50,000 gpv)
    - +4 Defending Kukri (50,000)

    Feat: Practiced Maifester (To get L13 ML)

    Total Dex Bonus to AC: +14
    Inertial Armor (13 Hour Duration) = Armor AC +10
    Force Screen (By Use) = Shield AC +7
    Precognition, Defensive
    Standard Action: +5 AC & Saves (Insight Bonus)

    Swift Action: +3 AC & Saves (Insight Bonus)

    Base AC: 10 +14 (Dex) +10 (Armor) +7 (Shield) +5 (Natural) +5 (Deflect) +4 (Def Wp) +5 (Insight) = 60 AC.

    Flat Footed: 46 AC
    Touch: 34 AC


    By ECL 20 this PC can increase a total of 2 Armor AC, 1 Shield AC, 2 Insight AC and 1 for the Defending Weapon. That's another +6.

    Also, they will likely increase +2 Wis and Dex each via items, another +2 Wis from Level Bonuses, And potentially get Inherent Item Bonuses, which could lead to another boost of +7 to Dex AC.

    With those two, at ECL 20, that's a 73 AC.

    This doesn't include Dex Augmentation from further powers which target Insight Bonuses (Adrenaline Boost - swift - up to +8 Str & Dex), or the commission of Magic Items with non-enhancement boost to Dex & Wis. A Sacred Relic, for Example, could have a +6 Dex & Wis (Sacred) Bonus and a +5 AC (Sacred) Bonus for a sacrifice cost of 273,750 GP. That would bring total AC up to an 88 AC at ECL 20.

    This can be boosted further through good feat planning, defensive fighting, etc... An AC of 100 isn't completely out of the question either if Overchannel is applied to some of the AC boosting powers.
    "What kind of men are these against whom you have brought us to fight? Men who do not compete for money, but for honor" -- Herodotus, VIII, 26

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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    8 str, 17 (to 18) dex 6 con, 18 int (to 20), 14 wis, 8 cha. Grey elf.

    Periapt of wisdom +4, Gloves of dexterity +6, Headband of intellect +4, for
    10, 24, 10, 24, 18, 8. Bracers of armour +6, Ring of protection +3, Amulet of natural armour +3, +3 defending rapier, dusty rose ioun stone, dagger (195K). Monk 1, Fighter 6, Duelist 8. For the cheapness, if one shot only, swap ring and amulet for +8 bracers and a potion of Barkskin +5 as well as a shield of faith +5 (temporary, +6 total).

    Tumble 25, (for defensive fighting). TWF, TWD, dodge, mobility, weapon finesse, combat expertise, (damn the lack of CWar), combat reflexes, any feats you bloody like. (all 3 or so left).

    41 base AC, in combat is +13 from defensive fighting, +5 from combat expertise, +3 from defending. 62. 68 with the one shots.

    Potion of reduce person for another +2. 70 Temp.

    Telonius doth cheateth (or at least misuseth accidentally). His weapon of +3 defending is 24K more expensive than he says. He stacketh a ring of protection and protection from evil. He also misuses canny defense for +4 to AC from nothing. He should be at least 6 AC down, and is 23K over his RWT.

    OK's build wins, unless psionics aren't counted as core (which may make sense)
    Last edited by Arbitrarity; 2007-02-21 at 10:06 PM.

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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    Quote Originally Posted by Arbitrarity View Post

    Telonius doth cheateth (or at least misuseth accidentally). His weapon of +3 defending is 24K more expensive than he says. He stacketh a ring of protection and protection from evil. He also misuses canny defense for +4 to AC from nothing. He should be at least 6 AC down, and is 23K over his RWT.
    Ah, thanks for catching those - I'd been playing around with costs, and forgot to update the final cost of the sword. Completely missed the Protections stacking - which is nice, as I can throw away that ring and get some more AC now.

    For Canny Defense -
    When not wearing armor or using a shield, a duelist adds 1 point of Intelligence bonus (if any) per duelist class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If a duelist is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.
    Since my INT bonus would have been +7 at that point (18 from stats, +6 from items = 24), wouldn't that mean a +7 to AC? Or is the bonus just from base, disregarding items?

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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    This definitely isn't going to win, but I'm bored. I'm not sure how much 15th level WBL is, by the way.

    Wimpy McTurtle the Halfling
    Starting stats:
    Str 6 Dex 18 Con 8 Int 16 Wis 15 Cha 8

    Level 15 Stats:
    Str 8(6) Dex 20 (28) Con 6 Int 16 (22) Wis 16 (22) Cha 8

    Ftr 6/Monk 1/Duelist 8
    Dodge, Mobility, Weapon finesse, 5 ranks in tumble, Combat expertise, Superior expertise

    Items:
    Gloves of Dex +6 (36000); Headband of Intellect +6(36000); Periapt of wisdom +6(36000); Shield of faith +5 potion (900); Barkskin +5 potion (1200); Bracers of armor +6 (36000); Scroll of reduce person (25) & Scroll of permanency (10125); Dusty rose ioun stone (5000); +3 defending rapier (32000);

    Base AC total:
    First & second rounds: Drink potions
    Last round: Total Defense
    10
    Dex: +9
    Int: +6
    Bracers: +6
    Wis: +6
    Size: +2
    Defending: +3
    Ioun stone: +1

    43 so far

    Potions give +10 AC
    Attacking defensively gives +11 to AC
    Superior expertise may or may not give +14 to AC

    [edit]Here is the opposite approach to the problem. Instead of being light and dodging, this next build is nearly a rock.

    Rocky Turtleshell the Dwarf
    Starting stats:
    Str 8 Dex 16 Con 10 Int 16 Wis 15 Cha 8

    +5 Mithral full-plate (36500); +5 animated Mithral Tower Shield (50000); +4 defending gauntlet (50000); +3 defending spiked gauntlet(32000); Shield of faith +5 potion (900); Barkskin +5 potion (1200); Dusty rose ioun stone (5000); Scroll of reduce person (25) & Scroll of permanency (10125); Handy Haversack(2000)
    Cost (At least 187750)

    Fighter 7/ Dwarven Defender 8
    Feats: Dodge, Endurance, Toughness, Quick draw, Combat Expertise, Two-weapon fighting.
    Skills: 5 ranks of tumble

    First two rounds: Drink potions;
    Last round: Take stance, fight defensively

    Base: 10
    Armor: +13
    Shield: +9
    Weapons: +7 or +4
    Dex: +3
    Ioun Stone: +1
    Dwarven Defender: +3
    Size: +1
    Base AC: 44 or 47

    Potions: +10
    Defensive Stance: +4
    Fighting Defensively: +3
    Expertise: +5

    [Edit 2]Reread SRD entry, I can't make shrink item permanent for a dwarf, but I can make reduce person permanent.

    [Edit 3]Changed costs. Whether or not defending weapons stack is something that's debatable, so I'm going to list both possible ACs. I'm not using custom items, and I'm still short of 200k, so I'm not going to win anyway. I'm just posting for fun.

    [Edit 4]Changed weapons to gauntlets. This character now doesn't have to put down his weapons to grab the potions, and since he doesn't take them off in hostile territory, will always keep the defending ability active.
    Last edited by UglyPanda; 2007-02-22 at 03:57 PM.

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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    Don't worry about the final scores for now, just write down all the bonuses.

    And okpokalypse's build (while awesome and likely to win the contest for the Psionics section with just a touch of modification) breaks the rules because Giths aren't in the SRD.

    Edit: Guys, there's plenty of gold left over. You've got 200,000 to play with, after all.

    UglyPanda: Essentially you're looking for something which uses Reduce Person continuously, right? Potions of Reduce Person would cost 50 gold. A continuous use item of Reduce Person would cost at least 6000 Gold, though I'd likely put it at a Physical Transformation item so it'd be 9000 Gold if it wasn't a Cloak, Cape, or Mantle.
    Last edited by That Lanky Bugger; 2007-02-21 at 09:04 PM.
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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    Tel, your build had.. I can't remember. But your AC was 4 higher than your... Damnit. Can you repost that? I seems to recall you having AC 4 higher than your int/dex/wis+2... from stats/size/5lvls monk.

    And yeah, it would be a +7..

    Rocky Turtleshell the Dwarf
    Starting stats:
    Str 8 Dex 16 Con 10 Int 16 Wis 15 Cha 8

    +5 Mithral full-plate (25000) 35K, 9k for mithral, 1.5K for plate, 25 for enhancement); +5 animated Tower Shield (49000); 2 * +5 defending longswords (72000)Each, 144000; Shield of faith +5 potion (900); Barkskin +5 potion (1200); Dusty rose ioun stone (5000); Scroll of reduce person (25) & Scroll of permanency (10125);
    Cost (At least 163250)You're off by 82K

    Fighter 7/ Dwarven Defender 8
    Feats: Dodge, Endurance, Toughness, Quick draw, Combat Expertise, Superior Expertise (Not. Damned. CORE!) ,Two-weapon fighting.
    Skills: 5 ranks of tumble

    First two rounds: Drink potions;
    Last round: Take stance, fight defensively

    Base: 10
    Armor: +13 (Right)
    Shield: +9 (Right)
    Swords: +10 (Wrong, unnamed bonuses don't stack)Dex: +3 (Wrong, +2 max dex from tower shield, even if animated)Ioun Stone: +1
    Dwarven Defender: +3
    Size: +1
    Base AC: 50 (Off by only 6)

    Potions: +10
    Defensive Stance: +4
    Fighting Defensively: +3
    If expertise can be used while fighting defensively: +16. I don’t think it can, however.It can, but superior expertise isn't core, so only +5

    The minimum score for this build is 60.

    [Edit 2]Reread SRD entry, I can't make shrink item permanent for a dwarf, but I can make reduce person permanent.

    Total of 65. Very nice Remove the other longsword, it's redundant, and you're in RWT
    I shall try again in the morning.
    Last edited by Arbitrarity; 2007-02-21 at 10:17 PM.

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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    Question: Are subraces of the base SRD races permitted, in any of the category rulesets?

    Of course, that would make half the entrants svirfneblin, but hey...

    Also, I'd like to note that untyped bonuses do stack if they come from different sources (Citation). Now, the question as to if multiple Defending weapons are seperate sources because they're different weapons, or a single source because it's a single type of weapon enchantment, I feel would be up to the contests' judge.

    Edit: Actually, upon closer examination, non-type stacking even with seperate sources is ambiguous. If two things both have no type, does that make them have the same type? Hmm...
    Last edited by Indon; 2007-02-21 at 10:35 PM.

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    Surgebinder in the Playground Moderator
     
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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    Quote Originally Posted by Arbitrarity View Post
    Superior Expertise (Not. Damned. CORE!)
    It's in the SRD
    Quote Originally Posted by Arbitrarity View Post
    Swords: +10 (Wrong, unnamed bonuses don't stack)
    modifiers to a given check or roll stack (combine for a cumulative effect) if they come from different sources and have different types (or no type at all)
    The two swords are different sources and the bonus has no type.
    Last edited by Douglas; 2007-02-21 at 11:50 PM.
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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    Quote Originally Posted by lankybugger View Post
    Don't worry about the final scores for now, just write down all the bonuses.

    And okpokalypse's build (while awesome and likely to win the contest for the Psionics section with just a touch of modification) breaks the rules because Giths aren't in the SRD.
    When you specify "Core", do you mean Core, as in part of the three Core Rulebooks, or do you mean SRD? Githzerai are in the Monster Manual. There's a difference between SRD and Core.

    EDIT: And, of course, as Douglas pointed out, there's plenty of stuff in the SRD that's not from the Core Rulebooks.
    Last edited by Nerd-o-rama; 2007-02-22 at 12:45 AM.
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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    Quote Originally Posted by douglas View Post
    The two swords are different sources and the bonus has no type.
    The swords, however, don't boost your base AC. Defending weapons have to be switched to provide AC boost via a free action.

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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    Quote Originally Posted by douglas View Post
    The two swords are different sources and the bonus has no type.
    Quote Originally Posted by the SRD
    do not stack if they have the same type or come from the same source (such as the same spell cast twice in succession)
    I think two swords with the same enchantment are a similar case to two castings of the same spell...
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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    By Core SRD, I mean the following entries from http://www.d20srd.org:
    Those are Core SRD. I've got a Psionics division for everything under the Psionics portion of the SRD, and an Unlimited division (which I'll expand to include feats under the Epic section of the SRD).

    EDIT: I've updated the rules to reflect this...
    Last edited by That Lanky Bugger; 2007-02-22 at 09:35 AM.
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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    Um. None of the people here can USE the epic feats, as you get your first epic feat at level 21.

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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    I should have caught that, but lanky is running on about an hour's sleep this morning...

    Edit: Oh, and Indon... the Races sections are all very clear. If you're entering the Core portion of the challenge, you can use anything listed under Races in the SRD. If you're entering Psionics or Unlimited, you can add Dromites, Duergar, Elans, Half-Giants, Maenads and Xephs. Been that way since I wrote the rules the first time. So no, there are no subraces.
    Last edited by That Lanky Bugger; 2007-02-22 at 09:50 AM.
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    Default Re: [[CHALLENGE]] The 1st SRD Armor Class Faceoff

    Quote Originally Posted by Arbitrarity View Post
    Tel, your build had.. I can't remember. But your AC was 4 higher than your... Damnit. Can you repost that? I seems to recall you having AC 4 higher than your int/dex/wis+2... from stats/size/5lvls monk.

    And yeah, it would be a +7..

    Okay, still a work in progress, but here it is. A potenitally sneaky use of the Ride skill in there, too.

    Halfling
    Monk1/Fighter6/Wizard1/Duelist7
    Prereqs to Duellist: Feats.
    1-Dodge
    3-Mobility
    6-Weapon Finesse
    9 - Two Weapon Fighting
    12 - Two Weapon Defense
    Fighter Feat: Quick Draw.
    Fighter Feat: Combat Expertise
    Skills: Perform and Tumble are Monk class skills. Qualifies after 3rd level.
    BAB 6: qualifies after 6 levels of Fighter.

    Standard: 10
    Small +1 Size
    Duelist Canny Defense Add Int bonus to Dex bonus
    Dex 16 (+3) - Halfling Dex 18 (+4)
    Int 16 (+3) - 2 Stat Bumps Int 18 (+4)
    Wis 15 (+2) Stat Bump Wis 16 (+3)
    Two Weapon Defense gives +1 Shield AC.
    Other stats are all 8.
    Max out Ride skill.
    Total from Stats: 23

    Items:
    Potion of Barkskin +5 (1.2k) - not included in AC yet.
    Monk's Belt (13k)- +1AC, allows Wis bonus to AC.
    Dusty Rose Ioun (5k) - +1 AC
    Headband of Intellect +6 (36k) - +3 AC. (Total INT bonus now +7)
    Gloves of Dex +6 (36k) - +3 AC
    Periapt of Wis +6 (36k) - +3 AC
    +2 Defending Sword (18k) - +2 AC (unnamed)
    +6 Bracers of Armor (36k) - +6 AC (armor)
    +3 Ring of Protection (18k) - +3 AC (deflection)
    2 Standard daggers - chump change.
    Riding Dog - chump change.
    A little less than 1k(?) leftover.
    Total from Items: +22 AC
    Total Base (Stats plus Items) = AC 45

    Round 1 - Start with both weapons out. Drop dagger as a free action. Cast Reduce Person.
    Reduce Person +1 Size
    Reduce Person +1 (Dex increases by 2)


    Round 2 - Drink potion of Barkskin as a standard action. Barkskin +5 Natural Armor. Draw second dagger as a free action. (Quick Draw).

    Round 3 - Use Combat Expertise to shift +5 from attack modifier to AC. Attack riding dog Defensively, using only one attack, with dagger, attempting to do nonlethal damage. (This deals a maximum of 4 points of subdual damage on a successful critical hit; Riding Dogs have 13 total HP). Declare Dodge target. Use Ride skill to get Cover from mount (DC 15; auto-success since it's maxed).
    Cover +4 AC (unnamed).
    Fight Defensively +3 Dodge
    Combat Expertise +5 Dodge
    Duelist Elaborate Parry +7 Dodge (7 Duelist levels)
    Dodge Feat +1 Dodge
    Two Weapon Defense - an additional +1 Shield bonus for Full Defense

    Total AC: 73

    Round 4 - give dog a biscuit and hope he isn't too mad at me.
    Last edited by Telonius; 2007-02-23 at 11:34 AM.

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