New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 4 of 4
  1. - Top - End - #1
    Dwarf in the Playground
     
    DwarfClericGuy

    Join Date
    Jul 2011

    Default Magica/ science RPG --steampunk I guess?

    I guess steam-punk is the closes-est to what I'm looking for, but I figure I'd try to be a tad vaguer.

    I'm basically looking for an RPG that could be in line with Arcanum... without the magic.

    I really love the idea of faux-science. Acid that can melt windows and doors, electromagnets that can deflect bullets. Snake oils that actually do what they claim, and I'd like to run an rpg in that vein. Of guns and grenades and tonics that make your smarter or stronger, or weird little mechanical devices can be used for all manner of hilarity.

    Steampunk seems to fit, but I figure if there's rules based around mad scientists or the like that could be in line too.

    Heck, maybe even shadownrun could be adapted to fit more of an industrial revolution theme with the system being a guide. I don't know.

    Anybody have any experience or recommendations? Any systems that fit kind of that sort of theme? I know a lot of people have been wanting an Arcanum RPG for a long time, so I kind of doubt it, but I figured I'd check.

  2. - Top - End - #2
    Librarian in the Playground Moderator
     
    LibraryOgre's Avatar

    Join Date
    Dec 2007
    Location
    San Antonio, Texas
    Gender
    Male

    Default Re: Magica/ science RPG --steampunk I guess?

    Maybe Deadlands, but leave out Hucksters, Shamans and the Blessed? Girl Genius was supposed to come out with a game, but I don't know if it has.
    The Cranky Gamer
    *It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
    *Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
    *Mutant Dawn for Savage Worlds!
    *The One Deck Engine: Gaming on a budget
    Written by Me on DriveThru RPG
    There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.

  3. - Top - End - #3
    Firbolg in the Playground
     
    Erasmas's Avatar

    Join Date
    Apr 2012
    Location
    Rostfin
    Gender
    Male

    Default Re: Magica/ science RPG --steampunk I guess?

    I am currently working on a very similar setting for my RL gaming group, only it is going to be set in Victorian London and steamtech is somewhat in its infancy.

    I found a d20 book put out by a third party (Green Ronin, I think) called Steam & Sorcery that might have some things to help you along the way. In the end, I opted for custom making classes and such myself, so that it would fit my particular needs.

    Best of luck!
    "There's a beast in every man, and it stirs when you put a sword in his hand."
    - Ser Jorah Mormont
    "I fight... so that you don't have to."
    - Templar Thomas Marshall
    "I am not a warrior." "Very soon... you will be."
    - Conversation between Ahmad ibn Fadlan and Herger the Joyous



  4. - Top - End - #4
    Titan in the Playground
     
    Grod_The_Giant's Avatar

    Join Date
    Oct 2006
    Location
    Pittsburgh, PA
    Gender
    Male

    Default Re: Magica/ science RPG --steampunk I guess?

    Deadlands has steampunk-y mad scientists, although there's perhaps a bit more emphasis on 'mad' than you'd like.

    Mutants and Masterminds would be amazing for a game like that-- while it's written as superheroes, it takes literally no effort to turn everything into mad-science gadgets and impossible surgeries. It'll also sidestep the issue of "there's one mad scientist "class" that all the players have to use" that you'd run into with something like Deadlands. Third edition has a free SRD, too.
    Hill Giant Games
    I make indie gaming books for you!
    Spoiler
    Show

    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •