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Thread: Undead always EVUL?
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2014-06-22, 08:18 AM (ISO 8601)
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Re: Undead always EVUL?
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2014-06-22, 10:16 AM (ISO 8601)
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Re: Undead always EVUL?
Well, for Lichdom, it requires an extremely vague, extremely evil act, so yes, lichdom is evil. I'm not aware of necropolitanism, though.
Those, however, are not actually undead, but deathless. Deathless are dead creatures that have been revitalized by positive energy into a state that is similar on its surface to undeath, but "gooder".White is my color for internal monologue. (without the black highlight, of course)
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2014-06-22, 12:26 PM (ISO 8601)
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Re: Undead always EVUL?
It involves inflicting a large amount of pain and I believe crucifying a live individual. In this unique situation, you go from living -> undead, not living -> dead -> undead. If the subject is willing, it might be neutral at best, but the process is evil if they're not willing.
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2014-06-22, 12:33 PM (ISO 8601)
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Re: Undead always EVUL?
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2014-06-22, 12:34 PM (ISO 8601)
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2014-06-22, 12:35 PM (ISO 8601)
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Re: Undead always EVUL?
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2014-06-22, 12:41 PM (ISO 8601)
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Re: Undead always EVUL?
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2014-06-22, 12:44 PM (ISO 8601)
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Re: Undead always EVUL?
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2014-06-22, 12:47 PM (ISO 8601)
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Re: Undead always EVUL?
Things can be evil in D&D by virtue of things other than their personal choices. Thus, creatures incapable of self-determination or decision-making can still ping one way or another. In simple terms, the alignment of skeletons or zombies may matter little; they only do what they are told, and that is RAW. If you tell them to save orphans and put out houses on fire, they will do it. The evil comes from the inheritance of negative energy/anti-life, which affects zombies and skeletons little, but may affect other undead in more significant ways.
I don't particularly agree with this take on things, as life, to me, is a neutral force capable of leading to many alignment outcomes, and thus death should also be so. Undeath is arguably anathema to neutrality, and thus "unnatural" insofar and the natural world gravitates toward a balance between the alignments; there are few, if any, natural checks on the undead. Thus, beyond a minor amount of natural ghosts or hauntings, undead can quickly cause problems (especially those that spawn).
The mockery of life thing doesn't hold a lot of water with me. They may be a mockery, but life doesn't care; life exists side-by-side with death, which also makes a mockery of life (by snuffing it out with seeming random impunity), so I think life can probably suck up undeath snubbing its nose at life.
Another thing to consider is that undead don't contribute to any natural cycle in a meaningful way, but rather exist as a dead-end exit off the circular highway that winds its way around life and death. Undead can cause more death or save life, but they can only do the latter at the behest of others (as it is the unusual non-mindless undead that devotes itself to others). Even if they don't do either, the bodies of the dead are supposed to return to the earth, becoming the stuff that future life will draw on for sustenance. Instead, they are held in a timeless state of perpetual unmaking, unable to fill their "natural" role.
Still, to me this all still says "neutral" or "usually evil" at best.
Also, bear in mind that the MM IIRC sets out explicitly that "always X" actually just means "almost always X." The plot or player intervention can always allow for the rare exception to the rule, such as succubus paladins (hehe) or ghouls with a heart of gold. These should still constitute a minority, though, and even a "usually X" mindless creature will still have little consequence to its alignment, as it acts by instinct or programming/commands only.In my dreams, I am currently adruid 20/wizard 10/arcane hierophant 10/warshaper 5.Actually, after giving birth to a galaxy by splitting a black hole, level is no longer relevant.
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2014-06-22, 01:03 PM (ISO 8601)
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2014-06-22, 01:05 PM (ISO 8601)
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2014-06-22, 01:08 PM (ISO 8601)
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2014-06-22, 01:11 PM (ISO 8601)
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Re: Undead always EVUL?
Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
Thread wins: 2
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2014-06-22, 01:12 PM (ISO 8601)
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- Realm of Dreams
Re: Undead always EVUL?
In my dreams, I am currently adruid 20/wizard 10/arcane hierophant 10/warshaper 5.Actually, after giving birth to a galaxy by splitting a black hole, level is no longer relevant.
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2014-06-22, 01:25 PM (ISO 8601)
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Re: Undead always EVUL?
The thing is, creatures that are inherently evil due to their very creation do not have an Evil alignment - they have the [Evil] subtype.
Alignment is the byproduct of a creature's concious choice (which, in the case of mindless constructs, mindless undead and other creatures who exist solely to serve their master and have no will or capability to make choices of their own, logically defaults to Lawful Neutral).
The [Evil] subtype, on the other hand, is not a result of choice, and is completely irrelevant to a creature's actual alignment. A fallen angel will always retain his [Good] subtype, while a Balor could go all the way to Exalted and would still retain the [Evil] subtype.
If undead skeletons and the like were [Evil], we would still be debating the whole legitimacy of Negative energy being evil, but at least that would be somewhat consistent. As it stands, the rules make the arguement that mindless undead are Evil not inherently, but by choice - which is the most silly part of the whole thing.
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2014-06-22, 01:34 PM (ISO 8601)
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Re: Undead always EVUL?
The problem I've always had with the negative energy argument has always been that negative energy itself is neutral... and the spells that actually bring raw, uncontrolled negative energy into the world don't have an alignment type either.
It gets even fuzzier when you consider that it's only sometimes evil. Like if I animate a bunch of skeletons it's an evil act, but if I take those skeletons and use them to build a bone golem it's suddenly no longer a problem even though the bone golem is animated in a similar fashion?
Wouldn't detect evil automatically picking up any undead (which it does) make that a nonissue though?Last edited by squiggit; 2014-06-22 at 01:37 PM.
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2014-06-22, 01:34 PM (ISO 8601)
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- Mar 2011
Re: Undead always EVUL?
Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
Thread wins: 2
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2014-06-22, 01:37 PM (ISO 8601)
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- Skyron, Andromeda
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2014-06-22, 01:40 PM (ISO 8601)
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- Mar 2011
Re: Undead always EVUL?
Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
Thread wins: 2
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2014-06-22, 01:41 PM (ISO 8601)
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Re: Undead always EVUL?
Anathema to life, sure, just like antimatter is anathema to matter. Positive and negative energy are mutually incompatible élan vital. Evil and good have nothing to do with it.
Positive energy healing spells aren't good because healing can be evil, if, say, you are torturing someone for the lulz and want to prolong it as long as possible.Last edited by Ravens_cry; 2014-06-22 at 01:42 PM.
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2014-06-22, 01:45 PM (ISO 8601)
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- Mar 2011
Re: Undead always EVUL?
Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
Thread wins: 2
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2014-06-22, 01:51 PM (ISO 8601)
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- Feb 2014
Re: Undead always EVUL?
Good is compassion and respect for all living things.
Negative energy harms all living things.
Ipso facto, negative energy is evil.
*what is the citation for negative energy being neutral?
Incidentally, if you were able to prove it were neutral, the use of negative energy would technically be evil because it can only cause harm to living things.Last edited by Vogonjeltz; 2014-06-22 at 01:53 PM.
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2014-06-22, 01:57 PM (ISO 8601)
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Re: Undead always EVUL?
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2014-06-22, 02:02 PM (ISO 8601)
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Re: Undead always EVUL?
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2014-06-22, 02:03 PM (ISO 8601)
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2014-06-22, 02:05 PM (ISO 8601)
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Re: Undead always EVUL?
By your first premise, no form of energy can be Good, because they all lack compassion and respect, since they are merely forms of energy. This makes positive energy Evil as well. In fact, just about anything is Evil, since there are many things that harm living beings or lack compassion for them. By your logic, the Sun is Evil.
Negative energy is neutral because its plane is not Evil-aligned or good-aligned. If it was inherently either of those, then it's plane would be aligned in that direction.
There are uses to negative energy besides harming living beings.
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2014-06-22, 02:15 PM (ISO 8601)
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Re: Undead always EVUL?
No. Good is compassion and respect for all
livingthings.
Besides, negative energy is no more harmful to life than any other type of energy - including positive energy. There exist spells that heal living creatures with negative energy. There also exist spells that harm living creatures with positive energy (plus, go have a vacation in the positive energy plane, see how much you last before you get healed to death).
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2014-06-22, 02:15 PM (ISO 8601)
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Re: Undead always EVUL?
And yet Deathwatch, which is literally on the Healer's list (Healer being a class that literally isn't allowed to be evil) has the [Evil] tag. Despite the fact that its primary use is for triage.
And the Cure line and Inflict spells and similar spells (Heal, Harm, Restoration, Energy Drain, and suchlike) pretty much all lack alignment tags. Healing spells are even called out as being not always good.
Furthermore, Tomb-Tainted Soul is a thing. Not all living things are harmed by negative energy. And are you saying disintegrate spells are evil?
*what is the citation for negative energy being neutral?
Incidentally, if you were able to prove it were neutral, the use of negative energy would technically be evil because it can only cause harm to living things.
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2014-06-22, 02:18 PM (ISO 8601)
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Re: Undead always EVUL?
I'm curious about this parallel idea: Is [Evil] in D&D an integral element of the universe that is needed for balance, or is it the effect of imbalance itself? This may change from setting to setting, but if evil is necessary, then making undead that perform good acts is the most beneficial thing a person can do for the universe, as it allows them to monitor their own effects on the balance of the world
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2014-06-22, 02:27 PM (ISO 8601)
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Re: Undead always EVUL?
The outer planes are, to the best of my knowledge, infinite, and as such they each hold an infinite number of outsiders with [Alignment] sybtypes.
Suffice to say, your actions have no effect whatsoever in the balance of things, regardless of whether that balance is necessary or not.Last edited by Pan151; 2014-06-22 at 02:28 PM.