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  1. - Top - End - #1
    Pixie in the Playground
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    Default Redguard Campaign

    I've been thinking of running a campaign based on an old Elder Scrolls game called Redguard.



    Did that excite and make you want to play it? If you were a player and your gm showed you that video would you be interested?

    http://en.wikipedia.org/wiki/The_Eld...ures:_Redguard

    I'm planning on using second edition DND that I've modified for Elder Scrolls.
    Last edited by Johnjimco; 2014-07-01 at 07:42 PM.
    My efforts to transition Fallout into pen and paper http://www.giantitp.com/forums/showthread.php?t=281734 (Warning: very unfinished and very flawed)

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    Ettin in the Playground
     
    Kobold

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    Default Re: Redguard Campaign

    I haven't viewed the video, on account of being at work right now. But:

    1. As an Elder Scrolls fan, I'd love to play in that setting.
    2. As an old-time AD&D player, I have to question your choice of system. I can think of lots of systems that seem like a better fit. Check out Fantasy Hero, or Harnmaster. Heck, even Runequest would be closer to the Elder Scrolls feel in my mind. (Basically, a system where "active defence" is a thing, it's not just about cranking up your AC as far as you can and then forgetting about it.)
    "None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain

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    Pixie in the Playground
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    Default Re: Redguard Campaign

    The reason I picked second edition is because a lot of my regular players have been playing it for years and I didn't want to force a new system onto them, though I've been having a look at the ones you suggested and Runequest seems simple enough that with a little work I could modify it and they might be interested. Maybe.

    It's just that I really love Redguard's story and I want this to have the best chance possible for a good and long campaign.
    Last edited by Johnjimco; 2014-07-03 at 02:41 PM.
    My efforts to transition Fallout into pen and paper http://www.giantitp.com/forums/showthread.php?t=281734 (Warning: very unfinished and very flawed)

  4. - Top - End - #4
    Librarian in the Playground Moderator
     
    LibraryOgre's Avatar

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    Default Re: Redguard Campaign

    Quote Originally Posted by Johnjimco View Post
    The reason I picked second edition is because a lot of my regular players have been playing it for years and I didn't want to force a new system onto them, though I've been having a look at the ones you suggested and Runequest seems simple enough that with a little work I could modify it and they might be interested. Maybe.

    It's just that I really love Redguard's story and I want this to have the best chance possible for a good and long campaign.
    He mentioned Hackmaster; there's a free PDF to get used to it, and it has some similar features.

    If you're going to use 2e, though, consider how that system's treatment of magic is going to play v. the Tamriel treatment of magic. They're very different, and it may cause some gaps.
    The Cranky Gamer
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    *Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
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    Ettin in the Playground
     
    Kobold

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    Default Re: Redguard Campaign

    Quote Originally Posted by Mark Hall View Post
    If you're going to use 2e, though, consider how that system's treatment of magic is going to play v. the Tamriel treatment of magic. They're very different, and it may cause some gaps.
    That, and the levelling. D&D as a system makes levels all-important - basically any 3rd level character will, pretty reliably, trounce any 1st level character, and in turn they would have very little chance against a 5th level. That's true pretty much regardless of class, race and build.

    Elder Scrolls isn't like that at all - levels only give (relatively) marginal gains in the character, it's the individual skills that are more important, and it's not uncommon for a character to solo someone who's twice their own level, or more.
    "None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain

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    Librarian in the Playground Moderator
     
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    Default Re: Redguard Campaign

    Quote Originally Posted by veti View Post
    That, and the levelling. D&D as a system makes levels all-important - basically any 3rd level character will, pretty reliably, trounce any 1st level character, and in turn they would have very little chance against a 5th level. That's true pretty much regardless of class, race and build.

    Elder Scrolls isn't like that at all - levels only give (relatively) marginal gains in the character, it's the individual skills that are more important, and it's not uncommon for a character to solo someone who's twice their own level, or more.
    I see that as a bit less of an issue. The thing about Tamriel is the degree to which magic is the technology of the world. It's not just that almost everyone has the potential to be a spellcaster (which has varied through the series), but also the prevalence of constructed magic... potions, magic items, even spells in the early series were completely constructable. Especially in AD&D, magic was far less prevalent, and far less flexible.

    (You might want to look into something like magic from the Dragonlance SAGA system; I turned it into a 3e psionics system before the original 3e Psionics Handbook was released, and you might use this as a base)

    Levels can, to an extent, be finessed... a level difference in D&D means more than a level difference in Skyrim, but you also get to 80th or 90th level in Skyrim if you do everything.
    The Cranky Gamer
    *It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
    *Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
    *Mutant Dawn for Savage Worlds!
    *The One Deck Engine: Gaming on a budget
    Written by Me on DriveThru RPG
    There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.

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