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Thread: Simple Q&A (By the RAW) II
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2007-03-16, 04:23 PM (ISO 8601)
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2007-03-16, 04:29 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
From the SRD under attack rolls:
Originally Posted by SRD
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2007-03-16, 05:06 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Re: 106
Although grapple checks use one's BAB in their value, they do not an actual type of attack roll.
Originally Posted by "Main 3.5 FAQ, p.54The Future just ain’t what it used to be.
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2007-03-16, 05:21 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Rigeld2 is correct.
The concept of a succesful hit is meaningless in an opposed roll situation.
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2007-03-16, 05:49 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Declaring something meaningless is hardly RAW. And if there aren't rules to cover the situation it's probably best to simply say so and then suggest your house rule.
Thread opened for discussion here.
Edit: As pointed out in the discussion thread, the terminology used is "hit" and "miss" for attack rolls as opposed to "success" and "failure" for disarms and sunders. The initial responders had the correct answer. :)Last edited by Raum; 2007-03-17 at 03:05 PM.
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I laugh at myself first, before anyone else can.
-- Paraphrased from Elsa Maxwell
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The more labels you have for yourself, the dumber they make you.
-- Paul Graham in Keep Your Identity Small
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2007-03-16, 08:11 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q109:
It seems that the act of holding a second weapon in your other hand doesn't incur the two weapon penalties unless you use the extra attack per round, otherwise any fighter holding a torch and a sword would suffer. So, could the same fighter while holding a mace and a dagger attack with the dagger as a standard action and with the mace for attacks of opportunity without penalties?
Would switching hands to avoid the -4 off hand penalty be four move actions (sheathe a weapon both weapons then draw both), two move actions (drop both weapons as a free action then pick them up) or something else?
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2007-03-16, 08:15 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A 109
You can find the answer here:
Rules of the Game - Two Handed Fighting 1
Rules of the Game - Two Handed Fighting 2
Rules of the Game - Two Handed Fighting 3
Some attack penalties you voluntarily assume, such as the penalty for defensive fighting (see pages 140 and 143 in the Player's Handbook), apply until your next turn, but two weapon penalties are not one of them.
If, after you made two-weapon attacks with your sword and torch, a foe later provokes an attack of opportunity from you that same round, you can strike that foe with your longsword with no two-weapon penalty at all. (You also can use just the torch, also with no two-weapon penalty, though you still take the -4 penalty for an off-hand attack; you also still take the -4 penalty for an improvised weapon for a total penalty of -8.)
Last edited by Matthew; 2007-03-16 at 08:17 PM.
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2007-03-16, 11:20 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q 110
When a frenzied berserker inspires a frenzy in allies do they gain the normal frenzy (+6 to strength) or improved frenzy (if she has it) I also assume they do not gain any other benefit from the frenzy.
Q 111
If you have shock trooper and you Domino Rush can you hit more then 1 person (say you get 10 extra feet can you trip 3 people if they were in a nice line the pushed and 2 behind)
Q 112
Can you enchant 1 weapon with the same ability more then one time and do these abilities stack if they did not provide damage (or does damage even stack)Last edited by crazedloon; 2007-03-17 at 12:30 AM.
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2007-03-17, 03:40 AM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A110-112 You may have to open discusion threads for those questions since your questions don't have answers by the RAW as far as I can see.
But IMO:
A110 They get +6 STR and none of the other abilities.
A111 You could since it says that you may try to trip both oponents (the unclear part is: do you have to trip both of them and not just one).
A112 I would say no but in DMG they nothing about it. For most abilities you would have no use of enchanting it more than once.
These are my opinions and I can't find anything in books to support the claims.Last edited by marjan; 2007-03-17 at 03:40 AM.
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2007-03-17, 03:54 AM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A112
They don't stack. As mentioned in combining magical effects, effects that provide bonuses to attack rolls, damage rolls, or other such things don't usually stack with themselves. Since nothing says weapon abilities are an exception to the general case, that applies to magic weapon abilities, thus flaming doesn't stack with flaming.
I suppose if you really wanted to you could add an ability twice to the same weapon, but you'd get no benefit and would only be wasting your own gold and XP from the cost of the higher bonus equivalency.
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2007-03-17, 06:10 AM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q113: The Loremaster PrC has the class feature Lore at 2nd level. the DMG states that "the loremaster adds her level and her intelligence modifier to the lore check." Is this referring to the number of levels taken in Loremaster, or is it my ECL?
Q114: Would the +2 synergy bonus for bardic knowledge from 5 ranks in Knowledge: History apply to the Loremaster's class feature as mentioned above?
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2007-03-17, 07:40 AM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A. 113
It refers to Loremaster levels.
A. 114
That would not be an unreasonable interpretation.
Originally Posted by SRD - Lore
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2007-03-17, 09:53 AM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q 115
If a Shadowdancer covers himself with a bedsheet (picture a kid with a "ghost costume", minus the eyeholes) does that count as a shadow to hide/jump in, or does it count as "his shadow"?
(See, I'm wondering if I really do have to rig up some kind of makeshift flag and a lantern, of if I can just use the sheet)Last edited by Enlong; 2007-03-17 at 09:53 AM.
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2007-03-17, 10:06 AM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A. 115
Anything he is wearing would definately be considered his shadow.
How else would parents keep track of their baby-Shadowdancers when it is time for bed....
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2007-03-17, 01:32 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q 116
I'm pretty sure I already know the answer to this question, but I've got to ask anyway: If a weapon has 2 energy property's, such as flaming and shock, can you activate them both at once?
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2007-03-17, 01:46 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A. 116
The activation requires a command word (standard action), but the FAQ suggest that you can use the same command word to actiavte several power.
Originally Posted by FAQLast edited by Lord Lorac Silvanos; 2007-03-17 at 01:46 PM.
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2007-03-17, 02:13 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q 117
According to the SRD:
Psi-like abilities are subject to power resistance
A few psi-like abilities are unique; these are explained in the text where they are described.
Do I assume that they aren't affected by PR/SR?Last edited by AmberVael; 2007-03-24 at 09:55 PM.
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2007-03-17, 02:15 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A117 Psi-like abilities that do not specify whether or not they are subject to PR are considered to be subject to PR. The same holds true for Spell-like abilities and SR.
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2007-03-17, 02:25 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q 117 Cont.
What manifester level does one use for those powers?Last edited by AmberVael; 2007-03-17 at 02:25 PM.
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2007-03-17, 02:47 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
What I meant to ask was if you could activate them both and, for example, have a +1 flaming longsword of shock which deals 1d8+str and 2d6 (1d6 from fire, 1d6 from shock). You know, have both deal damage at the same time. But I guess the FAQ answers my question. My friend will be so happy that he can now, once again use his blue, white, and red d6's all with his melee attack.
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Re: Simple Q&A (By the RAW) II
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2007-03-17, 03:39 PM (ISO 8601)
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2007-03-17, 03:45 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A. 118
Yes, but alignment is restricted to neutral.
Originally Posted by SRDOriginally Posted by SRD
No.
Originally Posted by SRDOriginally Posted by SRD
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2007-03-17, 04:40 PM (ISO 8601)
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2007-03-17, 05:25 PM (ISO 8601)
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2007-03-17, 06:03 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Last edited by Lord Lorac Silvanos; 2007-03-18 at 06:57 AM. Reason: Savage Species reference
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2007-03-17, 06:55 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
"Half-dragon" is an inherited template that can be added to any living, corporeal creature (referred to hereafter as the base creature).
(emphasis mine)
"Lycanthrope" is a template that can be added to any humanoid or giant
(emphasis mine)
So you could start with a human that is born a Lycanthrope (thus still human) and half dragon (but then that is sort of bending the rules and it depends exactly how templates stack and in what order)Check out my horrible homebrews
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2007-03-17, 06:58 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
I think he used logic on it. Since Were-X is an acquired Template, a half-dragon cannot get it after character creation, but the template may be applied to the base creature before slapping the half-dragon template on it, which is perfectly valid. But then the same could be done with afflicted lycanthropy and rationalizing that the half-dragon template came from a ritual/alchemical process like that acid themed half-black dragon wizard in that article or splatbook somewhere.
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2007-03-17, 07:38 PM (ISO 8601)
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2007-03-18, 03:20 AM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q 120: Does indomitability (SC, pg121) protect from Massive Damage?
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