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  1. - Top - End - #301
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    Default Re: Simple Q&A (By the RAW) II

    Quote Originally Posted by marjan View Post
    A106 Automatic success doesn't work with opsed rolls or checks. In your case the one with +21 attack bonus wins.
    Do you have a RAW reference for this?
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  2. - Top - End - #302
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    Default Re: Simple Q&A (By the RAW) II

    From the SRD under attack rolls:
    Quote Originally Posted by SRD
    Automatic Misses and Hits

    A natural 1 (the d20 comes up 1) on an attack roll is always a miss. A natural 20 (the d20 comes up 20) is always a hit. A natural 20 is also a threat—a possible critical hit.
    Since a grapple is a modified attack roll, a natural 20 will result in an automatic hit - which doesnt mean anything.

  3. - Top - End - #303
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    Default Re: Simple Q&A (By the RAW) II

    Re: 106

    Although grapple checks use one's BAB in their value, they do not an actual type of attack roll.

    Quote Originally Posted by "Main 3.5 FAQ, p.54
    Can you score a critical hit with a grapple check made to damage your opponent?

    No. Despite its similarity, a grapple check is not an attack roll, and thus can’t score a critical hit (nor does it automatically succeed on a natural 20 or fail on a natural 1).
    Not sure how it applies to actual opposed attack rolls, such as those made to disarm.
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  4. - Top - End - #304
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    Default Re: Simple Q&A (By the RAW) II

    Rigeld2 is correct.

    The concept of a succesful hit is meaningless in an opposed roll situation.
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  5. - Top - End - #305
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    Default Re: Simple Q&A (By the RAW) II

    Quote Originally Posted by Rigeld2 View Post
    Since a grapple is a modified attack roll, a natural 20 will result in an automatic hit - which doesnt mean anything.
    Quote Originally Posted by Lord_Silvanos View Post
    Rigeld2 is correct.

    The concept of a succesful hit is meaningless in an opposed roll situation.
    Declaring something meaningless is hardly RAW. And if there aren't rules to cover the situation it's probably best to simply say so and then suggest your house rule.

    Thread opened for discussion here.

    Edit: As pointed out in the discussion thread, the terminology used is "hit" and "miss" for attack rolls as opposed to "success" and "failure" for disarms and sunders. The initial responders had the correct answer. :)
    Last edited by Raum; 2007-03-17 at 03:05 PM.
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  6. - Top - End - #306
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    Default Re: Simple Q&A (By the RAW) II

    Q109:

    It seems that the act of holding a second weapon in your other hand doesn't incur the two weapon penalties unless you use the extra attack per round, otherwise any fighter holding a torch and a sword would suffer. So, could the same fighter while holding a mace and a dagger attack with the dagger as a standard action and with the mace for attacks of opportunity without penalties?

    Would switching hands to avoid the -4 off hand penalty be four move actions (sheathe a weapon both weapons then draw both), two move actions (drop both weapons as a free action then pick them up) or something else?
    Last edited by Kyace; 2007-03-16 at 08:13 PM.
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  7. - Top - End - #307
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    Default Re: Simple Q&A (By the RAW) II

    A 109

    You can find the answer here:

    Rules of the Game - Two Handed Fighting 1
    Rules of the Game - Two Handed Fighting 2
    Rules of the Game - Two Handed Fighting 3

    Some attack penalties you voluntarily assume, such as the penalty for defensive fighting (see pages 140 and 143 in the Player's Handbook), apply until your next turn, but two weapon penalties are not one of them.
    If, after you made two-weapon attacks with your sword and torch, a foe later provokes an attack of opportunity from you that same round, you can strike that foe with your longsword with no two-weapon penalty at all. (You also can use just the torch, also with no two-weapon penalty, though you still take the -4 penalty for an off-hand attack; you also still take the -4 penalty for an improvised weapon for a total penalty of -8.)
    Last edited by Matthew; 2007-03-16 at 08:17 PM.
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  8. - Top - End - #308
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    Default Re: Simple Q&A (By the RAW) II

    Q 110

    When a frenzied berserker inspires a frenzy in allies do they gain the normal frenzy (+6 to strength) or improved frenzy (if she has it) I also assume they do not gain any other benefit from the frenzy.

    Q 111
    If you have shock trooper and you Domino Rush can you hit more then 1 person (say you get 10 extra feet can you trip 3 people if they were in a nice line the pushed and 2 behind)


    Q 112
    Can you enchant 1 weapon with the same ability more then one time and do these abilities stack if they did not provide damage (or does damage even stack)
    Last edited by crazedloon; 2007-03-17 at 12:30 AM.
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  9. - Top - End - #309
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    Default Re: Simple Q&A (By the RAW) II

    A110-112 You may have to open discusion threads for those questions since your questions don't have answers by the RAW as far as I can see.

    But IMO:
    A110 They get +6 STR and none of the other abilities.

    A111 You could since it says that you may try to trip both oponents (the unclear part is: do you have to trip both of them and not just one).

    A112 I would say no but in DMG they nothing about it. For most abilities you would have no use of enchanting it more than once.

    These are my opinions and I can't find anything in books to support the claims.
    Last edited by marjan; 2007-03-17 at 03:40 AM.

  10. - Top - End - #310
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    Default Re: Simple Q&A (By the RAW) II

    A112

    They don't stack. As mentioned in combining magical effects, effects that provide bonuses to attack rolls, damage rolls, or other such things don't usually stack with themselves. Since nothing says weapon abilities are an exception to the general case, that applies to magic weapon abilities, thus flaming doesn't stack with flaming.

    I suppose if you really wanted to you could add an ability twice to the same weapon, but you'd get no benefit and would only be wasting your own gold and XP from the cost of the higher bonus equivalency.

  11. - Top - End - #311
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    Default Re: Simple Q&A (By the RAW) II

    Q113: The Loremaster PrC has the class feature Lore at 2nd level. the DMG states that "the loremaster adds her level and her intelligence modifier to the lore check." Is this referring to the number of levels taken in Loremaster, or is it my ECL?

    Q114: Would the +2 synergy bonus for bardic knowledge from 5 ranks in Knowledge: History apply to the Loremaster's class feature as mentioned above?

  12. - Top - End - #312
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    Default Re: Simple Q&A (By the RAW) II

    A. 113

    It refers to Loremaster levels.

    A. 114

    That would not be an unreasonable interpretation.

    Quote Originally Posted by SRD - Lore
    ... which functions otherwise exactly like a bardic knowledge check.
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  13. - Top - End - #313
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    Default Re: Simple Q&A (By the RAW) II

    Q 115

    If a Shadowdancer covers himself with a bedsheet (picture a kid with a "ghost costume", minus the eyeholes) does that count as a shadow to hide/jump in, or does it count as "his shadow"?

    (See, I'm wondering if I really do have to rig up some kind of makeshift flag and a lantern, of if I can just use the sheet)
    Last edited by Enlong; 2007-03-17 at 09:53 AM.
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  14. - Top - End - #314
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    Default Re: Simple Q&A (By the RAW) II

    A. 115

    Anything he is wearing would definately be considered his shadow.

    How else would parents keep track of their baby-Shadowdancers when it is time for bed....
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  15. - Top - End - #315
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    Default Re: Simple Q&A (By the RAW) II

    Q 116

    I'm pretty sure I already know the answer to this question, but I've got to ask anyway: If a weapon has 2 energy property's, such as flaming and shock, can you activate them both at once?
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    Default Re: Simple Q&A (By the RAW) II

    A. 116

    The activation requires a command word (standard action), but the FAQ suggest that you can use the same command word to actiavte several power.

    Quote Originally Posted by FAQ
    ... There’s nothing illogical about a flaming, frost, shock
    weapon (at least not within any framework that allows weapons
    to generate energy in the first place), and there’s no rule against
    such weapons (think of the weapon as having fiery, frosty,
    shocking flames). The character creating such a weapon
    decides how it can be activated. Most such weapons probably
    are made so that the wielders can activate all three powers
    simultaneously, or activate them one at a time, as desired.
    Last edited by Lord Lorac Silvanos; 2007-03-17 at 01:46 PM.
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  17. - Top - End - #317
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    Default Re: Simple Q&A (By the RAW) II

    Q 117

    According to the SRD:
    Psi-like abilities are subject to power resistance
    and
    A few psi-like abilities are unique; these are explained in the text where they are described.
    So where do the Pyrokineticist's Psi abilities describe their reaction to Power/Spell Resistance?
    Do I assume that they aren't affected by PR/SR?
    Last edited by AmberVael; 2007-03-24 at 09:55 PM.

  18. - Top - End - #318
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    Default Re: Simple Q&A (By the RAW) II

    A117 Psi-like abilities that do not specify whether or not they are subject to PR are considered to be subject to PR. The same holds true for Spell-like abilities and SR.

  19. - Top - End - #319
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    Default Re: Simple Q&A (By the RAW) II

    Q 117 Cont.
    What manifester level does one use for those powers?
    Last edited by AmberVael; 2007-03-17 at 02:25 PM.

  20. - Top - End - #320
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    Default Re: Simple Q&A (By the RAW) II

    Quote Originally Posted by Lord_Silvanos View Post
    A. 116

    The activation requires a command word (standard action), but the FAQ suggest that you can use the same command word to actiavte several power.
    What I meant to ask was if you could activate them both and, for example, have a +1 flaming longsword of shock which deals 1d8+str and 2d6 (1d6 from fire, 1d6 from shock). You know, have both deal damage at the same time. But I guess the FAQ answers my question. My friend will be so happy that he can now, once again use his blue, white, and red d6's all with his melee attack.
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  21. - Top - End - #321
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    Default Re: Simple Q&A (By the RAW) II

    Quote Originally Posted by Myatar_Panwar View Post
    What I meant to ask was if you could activate them both and, for example, have a +1 flaming longsword of shock which deals 1d8+str and 2d6 (1d6 from fire, 1d6 from shock). You know, have both deal damage at the same time. But I guess the FAQ answers my question. My friend will be so happy that he can now, once again use his blue, white, and red d6's all with his melee attack.

    That was a given, so I thought were asked the slightly more complicated question of whether you could activate both with the same standard actions, as implied by your "at once".

    But yes, do flame, shock and chill away at the same time.
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  22. - Top - End - #322
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    Default Re: Simple Q&A (By the RAW) II

    Q 118
    Can two templates (Half-Fiend and Half-Celestial) Be added to the same base creature?

    Q119
    Can a dragon ((Or a half-dragon)) contract lycanthropy?
    Quote Originally Posted by YPU View Post
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    Default Re: Simple Q&A (By the RAW) II

    A. 118

    Yes, but alignment is restricted to neutral.

    Quote Originally Posted by SRD
    “Half-fiend” is an inherited template that can be added to any living, corporeal creature with an Intelligence score of 4 or more and nongood alignment (referred to hereafter as the base creature).
    Quote Originally Posted by SRD
    “Half-celestial” is an inherited template that can be added to any living, corporeal creature with an Intelligence score of 4 or higher and nonevil alignment (referred to hereafter as the base creature).
    A. 119

    No.

    Quote Originally Posted by SRD
    “Lycanthrope” is a template that can be added to any humanoid or giant (referred to hereafter as the base creature).
    Quote Originally Posted by SRD
    Size and Type: The creature’s type changes to dragon.
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  24. - Top - End - #324
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    Default Re: Simple Q&A (By the RAW) II

    Hmm. Well then I'm screwing the rules with my half-red dragon werewolf. Hooray for screwing the rules!
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  25. - Top - End - #325
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    Default Re: Simple Q&A (By the RAW) II

    Quote Originally Posted by Raistlin1040 View Post
    Q 118
    Q119
    Can a dragon ((Or a half-dragon)) contract lycanthropy?
    Specifically, they cannot contract lycanthropy. They can, however, be naturally born with it.

  26. - Top - End - #326
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    Default Re: Simple Q&A (By the RAW) II

    Quote Originally Posted by martyboy74 View Post
    Specifically, they cannot contract lycanthropy. They can, however, be naturally born with it.
    This is supported by Savage Species page 144
    Last edited by Lord Lorac Silvanos; 2007-03-18 at 06:57 AM. Reason: Savage Species reference
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  27. - Top - End - #327
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    Default Re: Simple Q&A (By the RAW) II

    Quote Originally Posted by Lord_Silvanos View Post
    RAW reference?
    "Half-dragon" is an inherited template that can be added to any living, corporeal creature (referred to hereafter as the base creature).

    (emphasis mine)

    "Lycanthrope" is a template that can be added to any humanoid or giant

    (emphasis mine)

    So you could start with a human that is born a Lycanthrope (thus still human) and half dragon (but then that is sort of bending the rules and it depends exactly how templates stack and in what order)
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  28. - Top - End - #328
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    Default Re: Simple Q&A (By the RAW) II

    I think he used logic on it. Since Were-X is an acquired Template, a half-dragon cannot get it after character creation, but the template may be applied to the base creature before slapping the half-dragon template on it, which is perfectly valid. But then the same could be done with afflicted lycanthropy and rationalizing that the half-dragon template came from a ritual/alchemical process like that acid themed half-black dragon wizard in that article or splatbook somewhere.
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  29. - Top - End - #329
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    Default Re: Simple Q&A (By the RAW) II

    Quote Originally Posted by cupkeyk View Post
    I think he used logic on it. Since Were-X is an acquired Template, a half-dragon cannot get it after character creation, but the template may be applied to the base creature before slapping the half-dragon template on it, which is perfectly valid. But then the same could be done with afflicted lycanthropy and rationalizing that the half-dragon template came from a ritual/alchemical process like that acid themed half-black dragon wizard in that article or splatbook somewhere.
    However, that's nowhere near RAW, and thus not a valid answer for this thread.

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    Default Re: Simple Q&A (By the RAW) II

    Q 120: Does indomitability (SC, pg121) protect from Massive Damage?
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