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Thread: Simple Q&A (By the RAW) II
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2007-03-01, 01:21 AM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
But is there a specified order they need to be applied in?
A Ranger 6/Beastmaster 1 would have a base effective druid level of 4, the +3 of Natural Bond would raise it to 7 then the +3 from the Beastmaster for a total of 10.
Or it could be:
A Ranger 6/Beastmaster 1 would have a base effective druid level of 4, the +3 of the Beastmaster would raise it to 7 then the +3 from the Natural Bond would raise it past HD so isn't used.Current Games:
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2007-03-01, 01:45 AM (ISO 8601)
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2007-03-01, 01:56 AM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q 013
Augment Summoning says that the creature gets a bonus to Str and Con "For the duration of the spell that summoned it".
Does that mean that it won't work on (lesser) planar ally, whose duration is instantaneous?Avatar by Shades_of_gray
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Re: Simple Q&A (By the RAW) II
Q. 014: Do clerics require a holy symbol to cast a spell? I can't find it anywhere in the SRD, and if so, where is it in the SRD?
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2007-03-01, 04:24 AM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A. 014
It is mentioned in the spell header under components whether one is needed for a particular spell.
It looks like this:
Originally Posted by SRD
Originally Posted by SRD - Magic OverviewLast edited by Lord Lorac Silvanos; 2007-03-01 at 04:29 AM. Reason: Example
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Re: Simple Q&A (By the RAW) II
Q 015
If a creature has both vulnerability and resistance to the same element (see mummy lord for an example, who gets fire resistance from a ring), what is the order in which they are applied?
a) (damage - resistance)*1.5
b) damage*1.5 - resistanceAvatar by Shades_of_gray
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2007-03-01, 11:16 AM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A. 015
I would suggest b) based on the description of Vulnerabilities and Resistances.
Vulnerability makes you take 50 % extra damage.
Resistance allow you to ignore some of the damage you take.
However, the Sage disagrees and has decided that whatever order is most beneficial to the creature should apply when an order of operation is not spelled out.
Originally Posted by FAQLast edited by Lord Lorac Silvanos; 2007-03-01 at 11:28 AM. Reason: FAQ reference
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Re: Simple Q&A (By the RAW) II
Q16
With the spell Animate Dead, or even Create Undead... What can you make do the undead?
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2007-03-01, 02:14 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A. 016
Could you rephrase that question?
If you are asking what you can make the Undead do, the answer is anything you order them to do that they are capable of doing as long as they are under your control.
They follow your spoken commands to the best of their ability.
With Animate Dead the control of the Skeletons and Zombies is automatic.
With Create Undead the control is not automatic and you need to Command them before you can control them.Last edited by Lord Lorac Silvanos; 2007-03-01 at 02:26 PM. Reason: Grammer
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Re: Simple Q&A (By the RAW) II
Q16 (Rephrased)
What are the limits to what a controlled Undead, like a Zombie or a Skeleton, can do?
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2007-03-01, 02:40 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A. 016 Revisited
As I said; They follow your spoken commands to the best of their ability.
This is of course not very specific and subject to DM interpretation.
Zombies and Skeletons have 0 intelligence and 10 Wisdom, which means that commands must be simple and are followed to the letter. They have no ability to draw their own conclusions or make individual decisions.
They keep their sensory abilities to distinguish between different kinds of creatures.
Originally Posted by SRD - Animate DeadOriginally Posted by SRD - SkeletonOriginally Posted by SRD - ZombieLast edited by Lord Lorac Silvanos; 2007-03-01 at 02:42 PM. Reason: Grammer and spelling
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Re: Simple Q&A (By the RAW) II
Not Really A16
The many-eyed bookworm has answered your question as far as the RAW goes I think. Further than that, it is not really an RAW question. If you control the undead, they can do whatever the DM deems reasonable for them to be able to do...Ein gutes Gedicht ist nicht dazu da, die Welt zu verbessern – es ist selbst ein Stück verbesserte Welt.
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2007-03-01, 08:39 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
I would change the wording from inability to insusceptibility to.
My mother says: those on fire should roll.
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Re: Simple Q&A (By the RAW) II
Q17 --just for clarification, how fast does a dwarf fighter in medium armor get to move if he multiclasses one level of barbarian?
what if he's in heavy armor?
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Re: Simple Q&A (By the RAW) II
A17
Originally Posted by SRD
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Re: Simple Q&A (By the RAW) II
A010 further
Checking the effective Druid levels against total levels is the last thing you do before you get the final "Effective Druid level" for advancement purposes
1) Add together all levels that give Animal Companion levels.
2) Add Beastmaster bonus + any other non level limited bonuses (if applicable)
3) Add Natural Bons bonus + any other level limited bonuses (if applicable)
4) Subtract any penalties for Alternative Animal Companions (if applicable)
5) Check if the result is higher than your actual level. If it is, reduce level until your level is the same as your EDL or you are no longer using level limited bonuses, whichever occurs 1st.
Stephen
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Re: Simple Q&A (By the RAW) II
A 017
A dwarf's land speed remains unaltered while using medium or heavy armor.
A dwarf barbarian would have a land speed of 30 ft. thanks to the barbarian's Fast Movement class ability. Wearing Medium armor would not change that. The dwarf would still have a speed of 30 ft.
If the dwarf barbarian were to wear heavy armor, it would lose the benefit of the Fast Movement class ability, and therefore have a land speed of 20 ft.The Future just ain’t what it used to be.
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Re: Simple Q&A (By the RAW) II
Q 018
If you're using a bastard sword without the exotic weapon proficiency, does it count as a one-handed or a two-handed weapon for the purpose of disarm and sunder attempts?Let's Play: Space Empires IV (complete)
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Re: Simple Q&A (By the RAW) II
A. 018
What matters for Sunder and Disarm attempts is not the weapon's designation, but how it is used.
A one-handed or two-handed weapon used in both hands counts as a two-handed weapon for the purpose of Disarm and Sunder.
(Light weapons are an exception)
Originally Posted by FAQLast edited by Lord Lorac Silvanos; 2007-03-02 at 02:41 PM. Reason: FAQ reference
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Re: Simple Q&A (By the RAW) II
Q 019
If I had Spinning Halberd as a feat, do I qualify for all three melee master feats and their specific sub-feats (Driving Attack, etc) since can deal B, P and S damage with a halberd.My mother says: those on fire should roll.
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2007-03-02, 04:04 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A. 019
Yes, if you have Spinning Halberd you meet the prerequisites for all three Melee Weapon Mastery* feats and their respective sub feats: Crushing Strike*, Driving Attack*, Slashing Flurry*.
*: Assuming the other prerequisites are also met.Last edited by Lord Lorac Silvanos; 2007-03-02 at 04:10 PM. Reason: Spelling and spelling things out.
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Re: Simple Q&A (By the RAW) II
A. 020
They can be any class (that is allowed in the campaign and the DM finds appropriate).
The is no RAW restriction on class for a cohort.
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2007-03-02, 04:38 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q 019.1
Since the Halberd now counts as a weapon of all three damage types, does attacking with it trigger all three effects of Crushing Strike, Driving Attack and Slashing Flurry?
Crushing Strike: When you use a full attack action while fighting with any bludgeoning weapon...
Driving Strike: If you use a full round action to make a single melee attack with any piercing weapon...
Slashing Flurry: When you use a standard/full attack action to attack with any slashing weapon...
EG: I use Driving strike to make a single attack, it connects and I knock down my foe as well as triggering Slashing Flurry so I get an additional attack at my highest attack bonus +1(from Crushing Strike) as well as a third attack from Spinning Halberd at -10(penalty from the Slashing Flurry as well as Spinning Halberd, -9 from Crushing Strike, -8 if my second attack connects).Last edited by cupkeyk; 2007-03-02 at 04:42 PM.
My mother says: those on fire should roll.
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Re: Simple Q&A (By the RAW) II
A19.1 Yes. Yes it does.
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Re: Simple Q&A (By the RAW) II
A. 019.1
Driving strike cannot be combined with the other two, since it is a special full-round action.
The other two can be combined when using the full attack action.
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Re: Simple Q&A (By the RAW) II
Q 020
SRD says about divinationThe base chance for a correct divination is 70% + 1% per caster level, to a maximum of 90%. If the dice roll fails, you know the spell failedLast edited by iop; 2007-03-02 at 06:12 PM.
Avatar by Shades_of_gray
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2007-03-02, 06:19 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A. 020
You will have to look at the individual spell descriptions.
Example:
Originally Posted by SRD - AuguryLast edited by Lord Lorac Silvanos; 2007-03-02 at 06:38 PM. Reason: Emphasis added