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Thread: Simple Q&A (By the RAW) II
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2007-03-02, 06:39 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q 020 - Clarification
Sorry, I meant the spell "Divination". http://www.d20srd.org/srd/spells/divination.htm
Similar to augury but more powerful, a divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within one week. The advice can be as simple as a short phrase, or it might take the form of a cryptic rhyme or omen. If your party doesn’t act on the information, the conditions may change so that the information is no longer useful. The base chance for a correct divination is 70% + 1% per caster level, to a maximum of 90%. If the dice roll fails, you know the spell failed, unless specific magic yielding false information is at work.
Or, because of what it says for Augury
If the spell fails, you get the “nothing” resultLast edited by iop; 2007-03-02 at 06:42 PM.
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2007-03-02, 06:43 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A. 020 Clarification
No, if the spell fails you do not get an answer, unless the exception applies (specific magic yielding false information).
It is not specific, but there is no point in providing an answer. Using the Nothing result from Augury (quoted above) would make most sense.Last edited by Lord Lorac Silvanos; 2007-03-02 at 06:48 PM.
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2007-03-02, 06:43 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A 020
(Methinks iop was referring to the actual spell divination, not divinations in general.)
If the spell fails, you simply know it fails. You don't get any information, false or otherwise.Effectively, you expand the possible results to "Weal", "Woe", "Weal and Woe", "Nothing", and "Failed."
As alluded to in the spell description, there are some possible effects that can mess with your casting, however, and actually twist your result to the wrong one.Last edited by Shhalahr Windrider; 2007-03-02 at 09:45 PM.
The Future just ain’t what it used to be.
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2007-03-02, 07:07 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A 020 Comment
I think you are right
If the spell fails, you simply know it fails. You don't get any information, false or otherwise. Effectively, you expand the possible results to "Weal", "Woe", "Weal and Woe", "Nothing", and "Failed."
Originally Posted by SRD - Divination
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2007-03-02, 09:44 PM (ISO 8601)
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2007-03-02, 11:47 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q 021: Can a gnome use each of his spell-like abilities once per day, or only one of them once per day?
"A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation."
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2007-03-02, 11:58 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A 021
Such notation indicates each ability can be used once per day.The Future just ain’t what it used to be.
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2007-03-02, 11:58 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Each once per day.
My mother says: those on fire should roll.
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2007-03-03, 12:09 AM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q 022
Would Iron Heart Surge remove fatigue?Will be edited by Ryuuk : Sometime in the future.
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2007-03-03, 12:33 AM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A 022
It removes any one "spell, effect, or other condition currently affecting you and with a duration of 1 or more rounds." Fatigue is a condition that typically lasts one or more rounds, so yes, iron heart surge would remove fatigue.The Future just ain’t what it used to be.
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2007-03-03, 02:47 AM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q 023
I'm confused about crafting rules. It lists the base price, as well as the magical supplies cost. I don't understand which I use when computing my expenses, both monetary and XP-wise. What will it cost me to make, say, a wand of Web (Lvl 2, CL3) or Detect secret doors (Lvl 1, CL1), or a Cloak of Resistance +3?
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2007-03-03, 04:24 AM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A023
Note that crafting with the craft skill is different from creating magic items. The first only takes some ranks, the other takes at least one feat.
The cost in raw materials to create a magic item is half its price. The XP cost is 1/25th of its price.Ein gutes Gedicht ist nicht dazu da, die Welt zu verbessern – es ist selbst ein Stück verbesserte Welt.
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2007-03-03, 04:28 AM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A. 023
If no cost price is listed, the price in the entry is the market price. To craft you usually pay half the the market price in gold and 1/25 in XP.
If a cost entry is present you use that.
Originally Posted by SRD
Now let's look at your examples:
Originally Posted by SRD
9000/2 GP and 9000/25 XP (or 4500 GP and 360 XP).
Wand of secret Doors and Wand of Web use the standard pricing for wands. Base cost and market price is equal to Level of spell x CL x 750
Wand of secret Doors:
Base price: 1x1x750 = 750
Cost of crafting is 750/2 gp and 750/25 (or 375 gp and 30 XP)
Wand of Web:
Base price: 2x3x750 = 4500
Cost of crafting is 4500/2 gp and 4500/25 (or 2250 gp and 180 XP)
Edit: My excuse is that I could not post!Last edited by Lord Lorac Silvanos; 2007-03-03 at 04:30 AM.
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2007-03-03, 12:20 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q. 024 Favored Enemy from more than one class
If a character gains a favored enemy progression from two classes, for example from the ranger base class and the Paladin Variant described here, how does one determine the favored enemy bonuses?
I am especially interested in Ranger 1/Paladin Variant 5.The only way of properly dealing with me:
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2007-03-03, 12:49 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A. 024
Identical or similar class features gained from different classes do not stack, unless noted otherwise.
There is no exception mentioned for the Paladin variant, so the features do not stack and should be tracked separately.
As a result you gain an extra favored enemy for your Ranger level, so instead of having 2 you have 3.
However, the one you chose for your ranger level only gets the +2 bonus as opposed to the two favored enemies you chose for your Paladin levels 1 and 5, where the +4 bonus applies.
Allowing the class features to stack, as a house rule, is not going to unbalance your game.
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2007-03-03, 01:00 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q. 024 - continued.
What if I decide to take evil outsider as my ranger favored enemy and as my first favored enemy as paladin? Would the bonuses stack? The bonus is unnamed, so it should, right? So a Ranger 1/Paladin Variant 5, selecting evil outsiders as his first favored enemies in both classes and taking undead as second favored enemy at paladin level 5 would gain +6 to damage rolls against evil outsiders (+2 ranger, +4 paladin variant), right? Or is it impossible to take the same favored enemy more than once? Normally, I would say yes, but if we count them as seperate class features...The only way of properly dealing with me:
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2007-03-03, 01:14 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A. 024 Continued
Yes, they would stack.
There is nothing preventing you from taking the same enemy both as Paladin Variant and Ranger.
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2007-03-03, 04:39 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
In fact in the fluff text of the Harper Agent, it is specifically mentioned that multiple applications of favored enemy bonuses do stack. Say for instance a Ranger/Harper Agent took humanoid (human) and took Red Wizards of Thay as his Harper Agent Favored Enemy, since all Red Wizards are Humanoid(humans)(except for the few liches... teehee) the bonuses would stack.
Last edited by cupkeyk; 2007-03-03 at 04:39 PM.
My mother says: those on fire should roll.
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2007-03-04, 12:40 AM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q. 025:
What benefit, if any, do a Monk/Sorcerer/Dragon Disciple's unarmed attacks get when he gains claw and bite attacks?
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2007-03-04, 12:46 AM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A025
None. He can make a Natural Attack set after his Flurry/Unarmed Strike set if he makes a Full Attack. The Natural Attacks are at an additinoal -5 penalty.
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2007-03-04, 07:04 AM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q. 26
Reading in the monster manual, I see that a ghast has a bite (+5) melee and 2 secondary claw attacks (+3) melee. Now, the monster also has the multiattack feat. Does this mean that its bonus for the secondary attacks are then just +1? (3-2=1) Or is the +3 with multiattack already figured in?Just seems wierd they have all this redundant information....kinda confusing.
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2007-03-04, 07:08 AM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A. 026
Multiattack is already figured into the stats, as are all permanent effects.
Notes on Dodge and Power Attack etc were not included until later editions of the MM.
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2007-03-04, 09:52 AM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q. 027
How do you determine the save DCs from spells cast from a scroll or wand? Do ability scores or Spell Focus effects matter? For example: my wizard has Spell Focus: Enchantment and a 22 Intelligence, so the DC for her Charm Person spell is 18 if cast normally. If she made a scroll or wand of it, what would the save DC be?
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2007-03-04, 09:58 AM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A. 027
The save DCs for Scrolls and Wands are always based on the minimum ability score needed to cast the spell.
Example:
Charm Person is a 1st level spell and the needed ability score is 11 (+0 modifier), so the Save DC against your Scroll or Wand of Charm Person is 10+1+0 = 11
Originally Posted by SRDLast edited by Lord Lorac Silvanos; 2007-03-04 at 11:31 AM. Reason: Formatting and example and numbering
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2007-03-04, 11:28 AM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q27, Additional Information
Staves are an exception. Those use your stats and feats when activating the item, rather than the minimums.Last edited by Zherog; 2007-03-05 at 10:14 AM. Reason: wrong question number
John Ling
Frog God Games Lead Pathfinder Developer
Note: unless explicitly stated otherwise, opinions in my posts are my own and not those of Frog God Games.
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2007-03-04, 11:34 AM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
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2007-03-04, 12:28 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q28 Is there any feat (or ability) that can increase CL fo spell-like abilities?
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2007-03-04, 12:34 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A. 028
Boost Spell-like Ability from Book of Vile Darkness.
Heighten Spell-like Ability from Complete Arcane.Last edited by Lord Lorac Silvanos; 2007-03-04 at 12:39 PM. Reason: Added Heighten
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2007-03-04, 12:50 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q 029
Does a creature continue to threaten normally when they cannot see/sense potential targets within the relevant squares? Perhaps due to effective blindness, pitch darkness (w/out ability to see through it), heavy fog with zero visiblity beyond 5', etc.
Q 030
Does a victim/target have to be able to see/detect/be aware of an opponent in order for that opponent to threaten it for flanking purposes? (I think this may be extrapolated somewhat from invisibility rules re sneak attacks, but I'm not sure.)
PS: Thanks to those who answered my earlier questions.
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2007-03-04, 01:12 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A029
I looked everywhere I thouht was relevant:
http://www.d20srd.org/srd/specialAbi...m#invisibility
http://www.d20srd.org/srd/specialAbi...m#invisibility
http://www.d20srd.org/srd/combat/combatModifiers.htm
http://www.d20srd.org/srd/combat/att...pportunity.htm
But I can't find anything that says you don't get to make AoO's against creatures you can't see. So currently my answer would be: By the RAW, you can make AoO's against opponents you cannot see.
A030
Relevant rules are those mentioned above, and this one:
http://www.d20srd.org/srd/combat/com...s.htm#flanking
Once again, it does not mention invisibility, so you would flank an opponent you can't see as normal.Ein gutes Gedicht ist nicht dazu da, die Welt zu verbessern – es ist selbst ein Stück verbesserte Welt.