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Thread: Simple Q&A (By the RAW) II
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2007-03-12, 07:08 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q:088
Dropping an backpack is a free action, right?
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2007-03-12, 07:13 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A 088
No. It straps to your person, so it takes more effort than just dropping something from your hands.
Originally Posted by Main 3.5 FAQ, p. 49The Future just ain’t what it used to be.
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2007-03-12, 07:46 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q089 Is it possible to have item grant bonus to ability score that is not enhancement or inherent? If so are there any rules that support this and what type could the bonuses be?
Last edited by marjan; 2007-03-12 at 07:46 PM.
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2007-03-12, 07:50 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q090
it sounds wierd but can you get Mithral padded armor (i.e the lightest armor on the list)?Check out my horrible homebrews
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2007-03-12, 07:52 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A090 No only metal armors can be made from Mithral.
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2007-03-12, 08:16 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A 089
I am not aware of any actual published items that do so, but you could create one yourself. Though it would likely present a balance threat if the bonus were continuous, as in the case of a headband of intellect +2 or similar enhancement-granting bonus.
A good way to start would be simply having an item that duplicated the effects of a spell like elation from Book of Exalted Deeds. Elation grants morale bonuses to Strength and Dexterity and increases the targets' speed.The Future just ain’t what it used to be.
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2007-03-12, 09:38 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q091 Can you put an ever burning torch in your pack safely?
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2007-03-12, 09:42 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A. 091
Yes, it does not create heat or use oxygen.
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2007-03-12, 09:45 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Yeesh, I have so many questions...
Q092: How long does a full waterskin last?
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2007-03-12, 11:06 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A 092
Up to half a day.
A character needs at least one gallon of water per day. (http://www.systemreferencedocuments....ion-and-thirst)
A full waterskin carries half a gallon of water. (http://www.wizards.com/default.asp?x=dnd/rg/20040406a).
It may last less in dry environments where characters need more water.
These are for medium creatures. You may get differing values for waterskins made for smaller or larger creatures.Last edited by Shhalahr Windrider; 2007-03-12 at 11:08 PM.
The Future just ain’t what it used to be.
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2007-03-13, 06:29 AM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q93
Does a Monk's AC bonus apply in a grapple? The rules I'm looking at and unsure about are: She loses these bonuses when she is immobilized or helpless and You can’t move normally while grappling.
It's possible "immobilized" here was intended to mean not being able to move at all, not even swinging a weapon or other actions that don't require moving from one square to another, but that's pretty much the definition of helpless and it seems odd to me that it would specify both conditions if they weren't different.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
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2007-03-13, 06:42 AM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A93
Originally Posted by SRD
Originally Posted by SRDLet's Play: Space Empires IV (complete)
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2007-03-13, 06:58 AM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A. 093
Immobilized is not defined in game terms, so we are left with standard dictionary definitions.
Stunned would be a condition that qualifies for immobilized, but not helpless.
In a Grapple you can only move if you win an opposed grapple check and you lose you dex against opponents outside the Grapple.
I would rule that grappling qualifies as being immobilized, but only against opponent's you are not grappling.
The only semi-official note on Immobilized I could find:
Originally Posted by RotG - All About Sneak Attacks (Part Two)
To say that the bonus applies when flat-footed is not the same as saying that it applies in other situations where you lose your Dex to AC.
Flat-footed is only a (proper) subset of No-Dex-to-AC situations.Last edited by Lord Lorac Silvanos; 2007-03-13 at 07:08 AM. Reason: RotG & comment
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2007-03-13, 03:33 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q. 094
Are there any feats, spells, class abilities, or other that would allow me to use spells with a range of "Personal" on another?Got Gouda?
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2007-03-13, 04:33 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A. 094
The Share Spell class feature allows for it with mounts, companions and familiars.
Rings of Spell Storing allows for it, albeit indirectly.
Not much else comes to mind I am afraid.
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2007-03-13, 04:36 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A94
The Master Specialist from Complete Mage can do it three times per day at class level 10 if his specialty is Abjuration, but only with Abjuration spells.Last edited by Douglas; 2007-03-13 at 04:36 PM.
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2007-03-13, 04:44 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A. 094
Any of the (Scribe Scroll, Craft Wand, Craft Staff) spell completion item creation feats lets you give items with spells with a range of personal to anyone that could cast them, particularly rogues or bards with UMD or sorc or favored souls who want to cast a spell on the wizard or cleric list they do not know. Brew potion, Inscribe Rune(PGtF) and Craft Contingent Spell works almost with all classes though.My mother says: those on fire should roll.
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2007-03-13, 05:51 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A94 continued
Personal range spells cannot be made into a potion. I'm not familiar off the top of my head with runes, but I'd wager the same thing is true for them.John Ling
Frog God Games Lead Pathfinder Developer
Note: unless explicitly stated otherwise, opinions in my posts are my own and not those of Frog God Games.
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2007-03-13, 06:19 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q.95
If your intelligence gives you a bonus of 1 additional lv 3 spell but you normally can not cast any lv 3 spells, does that mean that you do not get to cast any lv 3 spells with the bonus?Last edited by asqwasqw; 2007-03-13 at 06:20 PM.
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2007-03-13, 06:28 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
BREW POTION {ITEM CREATION}
Prerequisite: Caster level 3rd.
Benefit: You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures. Brewing a potion takes one day. When you create a potion, you set the caster level, which must be sufficient to cast the spell in question and no higher than your own level. The base price of a potion is its spell level x its caster level x 50 gp. To brew a potion, you must spend 1/25 of this base price in XP and use up raw materials costing one half this base price.
When you create a potion, you make any choices that you would normally make when casting the spell. Whoever drinks the potion is the target of the spell.
Any potion that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when creating the potion.
Potions are like spells cast upon the imbiber. The character taking the potion doesn’t get to make any decisions about the effect —the caster who brewed the potion has already done so. The drinker of a potion is both the effective target and the caster of the effect (though the potion indicates the caster level, the drinker still controls the effect).
The person applying an oil is the effective caster, but the object is the target.
[quote]SpoilerInscribe Rune
Type: Item Creation
Sources: Forgotten Realms Campaign Setting
Player's Guide to Faerûn
You can create magic runes that hold spells until triggered.
Prerequisite: Int 13, appropriate Craft skill, divine spellcaster level 3rd.
Benefit: You can cast any divine spell you have access to as a rune. You must have prepared the spell to be scribed and must provide any material components or focuses the spell requires. If casting the spell would reduce your XP total, you pay that cost upon beginning the rune in addition to the XP cost for making the rune itself. Likewise, material components are consumed when you begin writing the rune, but focuses are not. See Rune Magic in Chapter 2 of the FORGOTTEN REALMS Campaign Setting for details on runes and rune magic.
A single object of Medium size or smaller can hold only one rune. A larger object can hold one rune per 25 square feet of surface area. Runes cannot be placed on creatures, although they can be drawn on equipment a creature carries.
The rune has a price equal to its spell level x caster level x 50 gp. (A 0-level spell counts as 1/2 level.) You must spend 1/25 of the price in XP and use up raw materials costing one-half the price to inscribe the rune.
Inscribe Rune is even less restrictive.Last edited by cupkeyk; 2007-03-13 at 06:29 PM.
My mother says: those on fire should roll.
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2007-03-13, 06:28 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A95
In addition to having a high ability score, a spellcaster must be of high enough class level to be able to cast spells of a given spell level.
You don't get that bonus 3rd level spell slot at all until you could cast 3rd level spells without it. The only exception is classes like Paladin that give "0" spells per day at certain levels rather than "-" and specifically state that this means you get your bonus spells for that level even though the level-based progression doesn't give you any.
Edit: A94 continued
The restriction on no personal range spells in potions could do with a lot more duplication than it has. It is listed under Creating Potions in the section about creating magic items. For clarity and ease of reference, it should also be listed in the Brew Potion feat and the Potions and Oils section, but it isn't.Last edited by Douglas; 2007-03-13 at 06:33 PM.
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2007-03-13, 06:29 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A. 095
That is correct. You have to be able to cast spells of that level before you get your bonus spells, except if there is an entry saying "0" instead of "-".
(Look under the Ranger for an example)
In that case you get your bonus spell(s).
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2007-03-13, 06:33 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A. 94.
In addition to what has been said.
I am not sure how that is possible since you need a 13 to cast a third level spell and a 16 to get bonus 3rd level spell. I am not sure about MAD casters, but usually the secondary requisite ability only determines DC. But yes, you are correct to assume that having a low requisite score prevents you from casting any spells higher than your prime requisite score minus ten regardless of bonus spells otherwise granted by objects, abilities and such. Even UMD requires users to meet the requisite score minumum or at least emulate it using a skill check.Last edited by cupkeyk; 2007-03-13 at 06:35 PM. Reason: addendum and removal of oxymoron
My mother says: those on fire should roll.
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2007-03-13, 06:50 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Last edited by Lord Lorac Silvanos; 2007-03-13 at 07:00 PM.
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2007-03-13, 06:50 PM (ISO 8601)
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2007-03-13, 06:55 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Which is what the "in addition" meant. A cha 11 sorceror 1 cannot use a an arcane scroll even if it appears on the sorc/wiz list if it is higher than 1. Meanwhile, a 13 cha sorc can cast fireball from a scroll just fine. Bonus spells kick in when you can cast them, of course.
Last edited by cupkeyk; 2007-03-13 at 06:58 PM.
My mother says: those on fire should roll.
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2007-03-13, 07:35 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Q. 96 If I have 3 ranks in wizard and I multiclass into bard, do I gain a caster level for wizard and get to cast new spells?
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2007-03-13, 07:46 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
A. 096
The spellcasting capabilities of Bards and Wizards do not stack even though both are Arcane casters.
You track their spellcasting separately for each level.
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2007-03-13, 08:45 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
If you multiclass into another class, you gain skill number equal to the first lvl of the class or the additional lvl?
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2007-03-13, 08:50 PM (ISO 8601)
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Re: Simple Q&A (By the RAW) II
Just the number of skills they get for a new level + intelligence modifier
My mother says: those on fire should roll.