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  1. - Top - End - #241
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    Default Re: Simple Q&A (By the RAW) II

    Q:088

    Dropping an backpack is a free action, right?

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    Default Re: Simple Q&A (By the RAW) II

    A 088

    No. It straps to your person, so it takes more effort than just dropping something from your hands.

    Quote Originally Posted by Main 3.5 FAQ, p. 49
    What kind of action is it to drop gear, such as a backpack or a sack? For instance, I have players that load
    up their PCs with so much gear that they become encumbered. During battle they argue that it’s a free action to drop their gear to lose the encumbrance penalties. I feel that they are trying to get a fast one over me. What do you think?


    Generally speaking it is a free action to drop anything that you’re holding in your hands. That said, anything that you strap to your person, such as a backpack, should be treated similarly to a shield, which takes a move action.
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  3. - Top - End - #243
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    Default Re: Simple Q&A (By the RAW) II

    Q089 Is it possible to have item grant bonus to ability score that is not enhancement or inherent? If so are there any rules that support this and what type could the bonuses be?
    Last edited by marjan; 2007-03-12 at 07:46 PM.

  4. - Top - End - #244
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    Default Re: Simple Q&A (By the RAW) II

    Q090
    it sounds wierd but can you get Mithral padded armor (i.e the lightest armor on the list)?
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    Default Re: Simple Q&A (By the RAW) II

    A090 No only metal armors can be made from Mithral.

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    Default Re: Simple Q&A (By the RAW) II

    A 089

    I am not aware of any actual published items that do so, but you could create one yourself. Though it would likely present a balance threat if the bonus were continuous, as in the case of a headband of intellect +2 or similar enhancement-granting bonus.

    A good way to start would be simply having an item that duplicated the effects of a spell like elation from Book of Exalted Deeds. Elation grants morale bonuses to Strength and Dexterity and increases the targets' speed.
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  7. - Top - End - #247
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    Default Re: Simple Q&A (By the RAW) II

    Q091 Can you put an ever burning torch in your pack safely?

  8. - Top - End - #248
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    Default Re: Simple Q&A (By the RAW) II

    A. 091

    Yes, it does not create heat or use oxygen.
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  9. - Top - End - #249
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    Default Re: Simple Q&A (By the RAW) II

    Yeesh, I have so many questions...
    Q092: How long does a full waterskin last?

  10. - Top - End - #250
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    Default Re: Simple Q&A (By the RAW) II

    A 092
    Up to half a day.

    A character needs at least one gallon of water per day. (http://www.systemreferencedocuments....ion-and-thirst)

    A full waterskin carries half a gallon of water. (http://www.wizards.com/default.asp?x=dnd/rg/20040406a).

    It may last less in dry environments where characters need more water.

    These are for medium creatures. You may get differing values for waterskins made for smaller or larger creatures.
    Last edited by Shhalahr Windrider; 2007-03-12 at 11:08 PM.
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  11. - Top - End - #251
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    Default Re: Simple Q&A (By the RAW) II

    Q93
    Does a Monk's AC bonus apply in a grapple? The rules I'm looking at and unsure about are: She loses these bonuses when she is immobilized or helpless and You can’t move normally while grappling.

    It's possible "immobilized" here was intended to mean not being able to move at all, not even swinging a weapon or other actions that don't require moving from one square to another, but that's pretty much the definition of helpless and it seems odd to me that it would specify both conditions if they weren't different.
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  12. - Top - End - #252
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    Default Re: Simple Q&A (By the RAW) II

    A93

    Quote Originally Posted by SRD
    These bonuses to AC apply even against touch attacks or when the monk is flat-footed.
    Therefore this bonus still applies even when the monk loses his Dex bonus to AC. As for rules on grappling...

    Quote Originally Posted by SRD
    No Dexterity Bonus

    You lose your Dexterity bonus to AC (if you have one) against opponents you aren’t grappling. (You can still use it against opponents you are grappling.)
    But since the Wisdom bonus is not dependent on the Dex bonus, it looks like you still retain the monk's AC bonus in a grapple.

  13. - Top - End - #253
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    Default Re: Simple Q&A (By the RAW) II

    A. 093

    Immobilized is not defined in game terms, so we are left with standard dictionary definitions.

    Stunned would be a condition that qualifies for immobilized, but not helpless.

    In a Grapple you can only move if you win an opposed grapple check and you lose you dex against opponents outside the Grapple.

    I would rule that grappling qualifies as being immobilized, but only against opponent's you are not grappling.


    The only semi-official note on Immobilized I could find:

    Quote Originally Posted by RotG - All About Sneak Attacks (Part Two)
    Immobilized
    When you can't move, you can't use your Dexterity bonus (if any) to Armor Class, and you can be sneak attacked even when you're not flanked or caught flat-footed.


    Any of these conditions keep you from using your Dexterity bonus to Armor Class: grappled, held, helpless, incapacitated, pinned, or stunned. Immobility is one time when the uncanny dodge ability doesn't foil a sneak attack (see the section on uncanny dodge).


    Grappling is worth a special note. When you're grappling, you lose your Dexterity bonus to Armor Class (if any) against any foe that you are not grappling, and that's true no matter who started the grapple -- you're just as vulnerable if you initiate a grapple as you are when a foe grapples you. You retain your Dexterity bonus to Armor Class, however, against a foe you are grappling. So, if someone grabs you, you can't sneak attack that foe, but your buddies could.


    When you're climbing (ascending or descending a vertical surface or a slope too steep to walk up) you cannot use your Dexterity bonus to Armor Class, which makes you vulnerable to sneak attacks (even if you have uncanny dodge).


    Being entangled impedes your movement and reduces your effective Dexterity score, but it does not make you vulnerable to sneak attacks.
    RotG - All About Sneak Attacks (Part Two)


    Quote Originally Posted by Maxymiuk View Post
    A93
    Therefore this bonus still applies even when the monk loses his Dex bonus to AC.
    To say that the bonus applies when flat-footed is not the same as saying that it applies in other situations where you lose your Dex to AC.

    Flat-footed is only a (proper) subset of No-Dex-to-AC situations.
    Last edited by Lord Lorac Silvanos; 2007-03-13 at 07:08 AM. Reason: RotG & comment
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  14. - Top - End - #254
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    Default Re: Simple Q&A (By the RAW) II

    Q. 094

    Are there any feats, spells, class abilities, or other that would allow me to use spells with a range of "Personal" on another?
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  15. - Top - End - #255
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    Default Re: Simple Q&A (By the RAW) II

    A. 094

    The Share Spell class feature allows for it with mounts, companions and familiars.

    Rings of Spell Storing allows for it, albeit indirectly.

    Not much else comes to mind I am afraid.
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  16. - Top - End - #256
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    Default Re: Simple Q&A (By the RAW) II

    A94
    The Master Specialist from Complete Mage can do it three times per day at class level 10 if his specialty is Abjuration, but only with Abjuration spells.
    Last edited by Douglas; 2007-03-13 at 04:36 PM.
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  17. - Top - End - #257
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    Default Re: Simple Q&A (By the RAW) II

    A. 094

    Any of the (Scribe Scroll, Craft Wand, Craft Staff) spell completion item creation feats lets you give items with spells with a range of personal to anyone that could cast them, particularly rogues or bards with UMD or sorc or favored souls who want to cast a spell on the wizard or cleric list they do not know. Brew potion, Inscribe Rune(PGtF) and Craft Contingent Spell works almost with all classes though.
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  18. - Top - End - #258
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    Default Re: Simple Q&A (By the RAW) II

    A94 continued

    Personal range spells cannot be made into a potion. I'm not familiar off the top of my head with runes, but I'd wager the same thing is true for them.
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  19. - Top - End - #259
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    Default Re: Simple Q&A (By the RAW) II

    Q.95
    If your intelligence gives you a bonus of 1 additional lv 3 spell but you normally can not cast any lv 3 spells, does that mean that you do not get to cast any lv 3 spells with the bonus?
    Last edited by asqwasqw; 2007-03-13 at 06:20 PM.

  20. - Top - End - #260
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    Default Re: Simple Q&A (By the RAW) II

    BREW POTION {ITEM CREATION}

    Prerequisite: Caster level 3rd.
    Benefit: You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures. Brewing a potion takes one day. When you create a potion, you set the caster level, which must be sufficient to cast the spell in question and no higher than your own level. The base price of a potion is its spell level x its caster level x 50 gp. To brew a potion, you must spend 1/25 of this base price in XP and use up raw materials costing one half this base price.
    When you create a potion, you make any choices that you would normally make when casting the spell. Whoever drinks the potion is the target of the spell.
    Any potion that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when creating the potion.
    Since the imbiber and the caster becomes the same thing for purposes of a potion. I am unaware where it says that it's not possible. An example is a potion of Levitate which is on the DMG list of random potions, though it has you or close.





    Potions are like spells cast upon the imbiber. The character taking the potion doesn’t get to make any decisions about the effect —the caster who brewed the potion has already done so. The drinker of a potion is both the effective target and the caster of the effect (though the potion indicates the caster level, the drinker still controls the effect).
    The person applying an oil is the effective caster, but the object is the target.
    And furthermore:

    [quote]
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    Inscribe Rune

    Type: Item Creation
    Sources: Forgotten Realms Campaign Setting
    Player's Guide to Faerûn

    You can create magic runes that hold spells until triggered.

    Prerequisite: Int 13, appropriate Craft skill, divine spellcaster level 3rd.
    Benefit: You can cast any divine spell you have access to as a rune. You must have prepared the spell to be scribed and must provide any material components or focuses the spell requires. If casting the spell would reduce your XP total, you pay that cost upon beginning the rune in addition to the XP cost for making the rune itself. Likewise, material components are consumed when you begin writing the rune, but focuses are not. See Rune Magic in Chapter 2 of the FORGOTTEN REALMS Campaign Setting for details on runes and rune magic.
    A single object of Medium size or smaller can hold only one rune. A larger object can hold one rune per 25 square feet of surface area. Runes cannot be placed on creatures, although they can be drawn on equipment a creature carries.
    The rune has a price equal to its spell level x caster level x 50 gp. (A 0-level spell counts as 1/2 level.) You must spend 1/25 of the price in XP and use up raw materials costing one-half the price to inscribe the rune.


    Inscribe Rune is even less restrictive.
    Last edited by cupkeyk; 2007-03-13 at 06:29 PM.
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  21. - Top - End - #261
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    Default Re: Simple Q&A (By the RAW) II

    A95
    In addition to having a high ability score, a spellcaster must be of high enough class level to be able to cast spells of a given spell level.

    You don't get that bonus 3rd level spell slot at all until you could cast 3rd level spells without it. The only exception is classes like Paladin that give "0" spells per day at certain levels rather than "-" and specifically state that this means you get your bonus spells for that level even though the level-based progression doesn't give you any.

    Edit: A94 continued
    The restriction on no personal range spells in potions could do with a lot more duplication than it has. It is listed under Creating Potions in the section about creating magic items. For clarity and ease of reference, it should also be listed in the Brew Potion feat and the Potions and Oils section, but it isn't.
    Last edited by Douglas; 2007-03-13 at 06:33 PM.
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  22. - Top - End - #262
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    Default Re: Simple Q&A (By the RAW) II

    A. 095

    That is correct. You have to be able to cast spells of that level before you get your bonus spells, except if there is an entry saying "0" instead of "-".
    (Look under the Ranger for an example)
    In that case you get your bonus spell(s).
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  23. - Top - End - #263
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    Default Re: Simple Q&A (By the RAW) II

    Quote Originally Posted by asqwasqw View Post
    Q.95
    If your intelligence gives you a bonus of 1 additional lv 3 spell but you normally can not cast any lv 3 spells, does that mean that you do not get to cast any lv 3 spells with the bonus?
    A. 94.
    In addition to what has been said.

    I am not sure how that is possible since you need a 13 to cast a third level spell and a 16 to get bonus 3rd level spell. I am not sure about MAD casters, but usually the secondary requisite ability only determines DC. But yes, you are correct to assume that having a low requisite score prevents you from casting any spells higher than your prime requisite score minus ten regardless of bonus spells otherwise granted by objects, abilities and such. Even UMD requires users to meet the requisite score minumum or at least emulate it using a skill check.
    Last edited by cupkeyk; 2007-03-13 at 06:35 PM. Reason: addendum and removal of oxymoron
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  24. - Top - End - #264
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    Default Re: Simple Q&A (By the RAW) II

    Quote Originally Posted by cupkeyk View Post
    I am unaware where it says that it's not possible.
    In the Magic Item Creation guidelines.

    Quote Originally Posted by SRD
    Spells with a range of personal cannot be made into potions.

    EDIT:
    Douglas: I did not see your edit :-(
    Last edited by Lord Lorac Silvanos; 2007-03-13 at 07:00 PM.
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  25. - Top - End - #265
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    Default Re: Simple Q&A (By the RAW) II

    Quote Originally Posted by cupkeyk View Post
    A. 94.
    In addition to what has been said.

    I am not sure how that is possible since you need a 13 to cast a third level spell and a 16 to get bonus 3rd level spell. I am not sure about MAD casters, but usually the secondary requisite ability only determines DC. But yes, you are correct to assume that having a low requisite score prevents you from casting any spells higher than your prime requisite score minus ten regardless of bonus spells otherwise granted by objects, abilities and such. Even UMD requires users to meet the requisite score minumum or at least emulate it using a skill check.
    Well if you are level one, you can't cast this spell regardless of int bonus.

  26. - Top - End - #266
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    Default Re: Simple Q&A (By the RAW) II

    Quote Originally Posted by asqwasqw View Post
    Well if you are level one, you can't cast this spell regardless of int bonus.
    Which is what the "in addition" meant. A cha 11 sorceror 1 cannot use a an arcane scroll even if it appears on the sorc/wiz list if it is higher than 1. Meanwhile, a 13 cha sorc can cast fireball from a scroll just fine. Bonus spells kick in when you can cast them, of course.
    Last edited by cupkeyk; 2007-03-13 at 06:58 PM.
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  27. - Top - End - #267
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    Default Re: Simple Q&A (By the RAW) II

    Q. 96 If I have 3 ranks in wizard and I multiclass into bard, do I gain a caster level for wizard and get to cast new spells?

  28. - Top - End - #268
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    Default Re: Simple Q&A (By the RAW) II

    A. 096

    The spellcasting capabilities of Bards and Wizards do not stack even though both are Arcane casters.
    You track their spellcasting separately for each level.
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  29. - Top - End - #269
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    Default Re: Simple Q&A (By the RAW) II

    If you multiclass into another class, you gain skill number equal to the first lvl of the class or the additional lvl?

  30. - Top - End - #270
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    Default Re: Simple Q&A (By the RAW) II

    Just the number of skills they get for a new level + intelligence modifier
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