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Thread: Ingame References?
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2007-03-01, 01:15 PM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Ingame References?
The one game I run has a fluff point that a weakening fabric of reality is causing large amounts of random magic spillover in certain areas (especially underground), "mutating" people in vestigial ways - that is, the more exposure the characters get in certain areas, the more they pick up odd vestigial physical traits. One's turning into a human-turtle, one's turning into a human-raven, one's turning into a human-demon, etc. No benefits from any of these (vestigial purely - no attacking someone with demon horns).
At some point random Final Fantasy references were driving me nuts, and I decided "OK! Next person who makes a Final Fantasy reference gets a Cow Point. The more Cow Points you get, the weirder your character looks." This didn't have nearly the effect I thought it would, mind you. My players have also frequently pointed out references that I've made which could be considered from FF games. Pointing out how many Cow Points the DM has is considered grounds for getting pwned.
So, yeah, there are frequently references in my games, although often it's not intentional.
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2007-03-01, 02:28 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
Re: Ingame References?
I had the same problem with **** Star Wars quotes in my Werewolf campaign. I had to set a quota: one Star Wars quote from the players per session. And no more than three Monty Python quotes. It worked, eventually.
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2007-03-01, 03:01 PM (ISO 8601)
- Join Date
- Oct 2005
Re: Ingame References?
I just noticed a reference in the Spell Compendium: The Mark of the Outcast is a small skull. The Phantom, anyone?
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2007-03-02, 09:44 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Haarlem, the Netherlands
- Gender
Re: Ingame References?
I have a /lot/ of references in my world and campaign, but not the funny type, more the obscure reference-type that my players will never, ever get, but I find fun to put in. Almost all the names of places come from strange foreign languages, meaning something that actually makes sense, but only if you know a lot more about the world than the PC's are ever going to discover. And some references only make sense in relation to others and to things I personally associate in my head.