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    Default [OOC] The Red Hand of Doom in Eberron, II



    Welcome to the second Out of Character discussion thread! It's a time for new beginnings, and that means that I'm going to step up the pace posting. We've finished our first large fight, and that means that things are only going to get harder from here. I look forward to more awesome roleplaying, exciting combat, and great out of character conversation.


    The OP of the recruitment thread, for posterity:
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    The dry hilltops danced with fire.

    Throughout the heart of the tall mountains between Breland and Darguun, the Seawalls, great bonfires had been kindled atop the ridges overlooking Elsir Vale. There thousands of warriors had gathered -- hobgoblins in armor dyed scarlet, thick-thewed bugbear berserkers, goblin worg riders and skirmishers and archers, clusters of enslaved kobolds, and the scaled ones as well, who often towered over the rest. For so long they had fought each other, tribe against tribe, race against race, engaged in the endless test of battle, feud, and betrayal. But tonight . . . tonight they stood together, hated enemies shoulder-to-shoulder, shouting together as brothers. And they saw that they were strong, and together they danced and sang and shook their blades at the smoke-hidden stars overhead.

    "We are the Kulkor Zhul!" they shouted, and the hills shook with the thunder of their voices. "We are the People of the Dragon! Uighulth na Hargai! None can stand before us!"

    One by one the tribes fell silent. Armor creaked as thousands turned to look up to the Place of Speaking. There, a single champion emerged from the assemblage and slowly climbed the ancient stone stair cut into the side of the hill. A hundred bright yellow banners stood beneath him like a phalanx of spears, each marked with a great red hand. The warpriests holding the banners chanted battle-prayers in low voices as the champion ascended.

    On the hundredth step he stopped and turned to face the waiting warriors. He was tall and strong, one of the hobgoblin chieftains, but dull blue scales gleamed along his shoulders, and jutting horns swept back from his head. "I am Azarr Kul, Son of the Dragon!" he cried. "Hear me, warriors of the Kulkor Zhul! Tomorrow we march to war!"

    The warriors roared their approval, stamping their feet and clashing spear to shield. Azarr Kul waited, holding his hands aloft until they quieted again. "The warpriests of the Bloody Hand have shown us the way! They have taught us honor, discipline, obedience -- and strength! No more will we waste our blood fighting each other. We will take the lands of the elf, the dwarf, the gnome, and the human, and make them ours! Under the banner of the Red Hand of Doom we march to victory and conquest! Remember that you stood here this night, warriors of Kulkor Zhul! For a hundred generations your sons and your sons' sons will sing of the blood spilled by your swords and the glory you win in the nights to come! Now, my brothers -- to WAR!"

    The burning hills were too small to hold the roar the Kulkor Zhul gave in answer to their warlord's call.


    * * *

    The 16:
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    System: Dungeons and Dragons Version 3.5
    Player Count: 4-6, depending on party composition and the individuals involved.
    Style of Play:
    1. Strong familiarity with the rules of the game and a decent sense of optimization. I do not want or expect hard-core min/maxed characters, but don't expect your half-elf Monk with 8 Con and 14 Int to get in.
    2. Working knowledge of Eberron. If this is your first game in Eberron, that's fine by me; just take the time to read through the Campaign Setting and perhaps the Player's Guide. If you can't take the time to do that, this game might not be for you. We'll be starting in Breland, near Kennrun.
    3. The ability to commit to a game for the long haul. Real life happens, and I understand that; but this is a long module, and the pacing of PbP games means that we're going to be doing this for years to come. Keep that in mind when designing your character; a one-trick pony is going to get boring pretty quickly.
    4. As much as I can focus on mechanics, I'm only going to care about your character if they're a person, not just a pile of mechanics. If you show me a Lion-Totem Barbarian Pounce machine, that's all I'll see, and I've seen that too many times to find it interesting.
    5. This is a combat heavy module, but a character that can only contribute in a fight is going to feel like a dead weight. I'll reiterate all over again: one trick ponies and very combat-focused characters will not get selected over well-rounded, interesting people.

    Allowed Content:

    • The SRD, which means Core + Psionics
    • The Eberron Campaign Setting, Player's Guide, Magic of, Faiths of, etc.
    • The "Complete" Series
    • The "Races of" Series
    • The Magic Item Compendium
    • The Spell Compendium
    • The Tome of Battle
    • The Tome of Magic (even the Truenamer. Hell, especially the Truenamer.)
    • Heroes of Horror
    • The Magic of Incarnum
    • It's Hot Outside, It's Wet Outside, It's Cold Outside, It's Not Outside (the 'Scape books)
    • Dragon Magic and the Draconomicon

    If you want something else from a printed book, let me know. I have nearly every 3.5 book, I just want to be informed about anything from a book that I'm not intimately familiar with.

    By the way, you'll note that Homebrew is not on that list. I didn't list it on purpose. If you can't find what you want in all of 3.5, you're not looking hard enough. (While I recognize there are some things that 3.5 doesn't cover, there is enough material for me to know already before adding Homebrew to the mix.)

    Character Creation:

    I would like all sheets to be hosted by Mythweavers. There might be a better site out there, but that's the one I'm used to.

    • Backstory: I'm looking for anything from a paragraph to a short story. This is your chance to show me how well you write, and to get me emotionally invested in your character. Additionally, I'm going to request a physical description of your character; it should be enough that I can get a decent picture of them in my head.
    • Experience: You'll be starting at level 5. This is Eberron, so being level 5 means that you're as strong or stronger than any given Captain of the Guard in a small city. Keep that in mind when writing your backstory.
    • Wealth: WBL for level 5, which is 9000gp.
    • Ability Scores: Roll three sets of 7d8b6 seven times, then throw that away and use 32 point buy. I like equity.
    • Hitpoints/Health: Maximum hit points at first level, then half from there. For example, a level 5 Cleric will have (8)+(4.5)*(4)=(26) hit points before factoring Constitution in.
    • Alignment: Eberron is all about shades of grey. You can be an intolerant, violent Paladin of the Silver Flame or you can be a shifty, backstabbing Changeling thief; the only line I'll draw is when you can't work as a member of the group.


    House Rules:
    1. Half-Elves get a extra skill points, like humans. This is because they suck as printed, but are supposed to be rather common.
    2. Fractional BAB and Saves.
    3. No Flaws, one Trait
    4. During combat, any PC that does not post for a couple days goes on autopilot.
    5. Rolls will be done in spoilers in the IC thread; yours and mine.


    Other Notes:
    1. I'm going to talk about character optimization one more time. Your character should be a person, first and foremost. I've been playing this game for a while, and I know a cookie-cutter build when I see one. But on the other side of the coin, I also expect some intelligence and planning to go into your character's stats; a 5th level Fighter with a Bastard Sword and a shield is going to get killed or bored to death pretty early on.
    2. And on that line, my Eberron is a little rougher and tougher than the Eberron in your books. NPC class levels are strictly for noncombatants; don't expect Kings and Queens to have levels of Aristocrat laying around. Skilled warriors will not use the Warrior class; indeed, you should expect nearly any soldier to be a Fighter, and people with special skill will often have Martial Adept levels. My Eberron is still a mostly non-Epic world, and the biggest powerhouses usually stop around ECL 14 or so; but what they do with those levels is going to be a lot more useful than something like Aristocrat 4/ Fighter 10.
    3. I use proper spelling, grammar, and punctuation as often as I can. I'm not perfect, and I will make mistakes. I'm not going to hold anyone to a higher standard than myself, but I do ask that you give me the same effort that I give you.
    4. Pull up a chair, we're about to get real. Ready? Sometimes I suck. Sometimes my girlfriend has had a terrible week and I need to spend the evening making her feel better. Sometimes I have a four month project due Tuesday, and I haven't even started it yet. Sometimes I loose my creative drive. I plan on being with this game for a long time, and I have a very solid track record as a player; but as a DM, I'm going to need the occasional push and prod to keep things moving. In that same way, I may poke players every now and then if they haven't responded; and while the pace will vary, I'd like to aim for a post a day to begin with, and hopefully more during combat. If that sounds like too much, you're probably even busier than I am, in which case I congratulate you on your medical degree and/or newborn child.
    5. I will add as a final note that if you've played this module before, don't be afraid to join up. I'm changing a lot of the module in the process of integrating it into the world of Eberron, and after we finish with the Red Hand of Doom I have big plans for what might happen next. And if you've never played this module before, awesome! You're in for a fantastic time.


    Interest:


    If you made it through all of that text and I haven't scared you off yet, we're going to get along just fine. Post away with any questions, ideas, or character concepts you might have, and I'll try to give everyone prompt and thorough responses. Character creation will run until next Friday, the 31st of May.

    EDIT- I'm back after my weekend of science, and I'm going to want to start seeing completed sheets from people that have already posted interest. If you've remained completely silent and have a whole sheet ready to go, that's a little antisocial, but if you say something in the thread before the end of the day I won't hold it against you.



    And the final party will be:



    Player Character Race Class Alignment XP Level
    Crinias Isaac Caducine Human Binder
    TN
    27328
    7
    King Tius Wrex Volaar Hobgoblin Crusader
    LG
    25342
    7
    Hoverfrog Mina d'Lyrandar Half-Elf Artificer
    CG
    26374
    7
    Saskia Roger the Bard Half-Elf Bard
    NG
    27573
    7
    TheFallenOne Lavender Sinsyne Half-Elf Focused Evoker
    CN
    27435
    7
    Malimar Scott Beardsley Dwarf Sovereign Speaker
    NG
    25342
    7


    Spoiler: XP Tracking
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    Day Encounter Main Group Level Behind
    Initial 10000 6000
    Day 1 Ambush Fight 1167 1334
    Racist Guards 100 100
    Day 2 Hydra 600 650
    Day 3 Vraath Keep 3750 4040
    Amery Vraath 300 450
    Day 5 Warklegnaw 200 200
    Skull Gorge Bridge 2040 2550
    Jin 200 200
    Destroying the Bridge 760 1000
    Day 6 Giants 2700 2700
    Day 7 Assassin Vines 438 500
    Town Council Meeting 1050 1350
    Day 19 The Burning of Western Kennrun 3238 3238
    Wrex's Song 5 5
    Day 20 Diplomacy with the Tiri Kitor 500 500
    Greenspawn Razorfiend Ambush 525 525


    Spoiler: Event Tracking
    Show
    Day 1
    Monday, Lharvion 2nd
    Ambush Fight on the Road
    Racist Guard Encounter
    Meeting at Town Hall
    Meeting the Town's Luminaries
    Acquiring Lavender (Maybe Day 2, can't recall)

    Day 2
    More Stuff in Kennrun
    Walking to the Keep
    Hydra Battle

    Day 3
    The Battle of Vraath Keep
    A Conversation with Amery Vraath

    Day 4
    Rest and Relaxation at Vraath Keep

    Day 5
    Walking to the Bridge
    A Conversation with Warklegnaw
    The Battle of Skull Gorge Bridge
    A Conversation with Jin

    Day 6
    Destroying the Bridge
    Walking to the Keep
    The Second Battle of Vraath Keep
    Acquiring Scott

    Day 7
    Walking to Kennrun
    Assassin Vine Battle
    Finding the Body of Jorr
    Arrival in Kennrun
    War Council

    Day 8
    Downtime 1

    Day 9
    Downtime 2

    Day 10
    Downtime 3

    Day 11
    Downtime 4
    Lope Brings Mina's Letter

    Day 12
    Downtime 5
    Soranna Gifts a Chain
    Isaac Receives a Dire Message

    Day 13
    Downtime 6
    Sertieren Leaves for Starilaskur
    Derny Makes a Request
    Norro Gifts a Cap

    Day 14
    Downtime 7

    Day 15
    Downtime 8

    Day 16
    Downtime 9

    Day 17
    Downtime 10

    Day 18
    Downtime 11

    Day 19
    Friday, Lharvion 20th
    End of Downtime
    The Burning of Western Kennrun

    Day 20
    Rollin' on the River
    Meeting with the Tiri Kitor
    Greenspawn Razorfiend Ambush


    Spoiler: Houserules
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    I have more houserules than are listed here, but I've been using them for so long that I don't think of some of them as houserules. I'll update this list as I recall them.

    1. Half-Elves get extra skill points in the same way humans do.
    2. Fractional BAB and saves.
    3. No Flaws allowed, but one Trait is.
    4. We use group Initiative. That means that I roll initiative for the party, then for the hostile NPCs, then for the friendly NPC's, and the party can post in whatever initiative order they like.
    5. Binders receive the Improved Binding feat as a bonus feat as long as they have more levels in Binder than any other base class.
    6. Binders can use action points to accelerate their binding times, as with Artificers and infusions.

    Last edited by RaggedAngel; 2016-07-17 at 12:33 PM.
    Red Hand of Doom in Eberron IC | OOC | Rolls

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    Ogre in the Playground
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    Default Re: [OOC] The Red Hand of Doom in Eberron, II

    I'm quartermaster! Yay!

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    Spoiler: Yet to be processed
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    All accounted for, Cap'n!


    Spoiler: Arms and Equipment
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    2 +1 Longswords

    20 Masterwork Composite longbows (Str +1.
    3 Masterwork composite longbows (Str +2)
    14 Masterwork Longswords
    2 Masterwork Shortswords
    1 Masterwork bastard sword
    3 Small Masterwork Shortbows
    3 Small Shortswords

    6 Composite Longbows (Str +1)
    7 Longswords
    6 Longbows
    3 Steel Heavy Shields
    4 Banded Mail
    4 sets Banded Mail
    4 Heavy Steel Shields
    1 Greataxe


    1,720 Arrows
    3 Bucklers

    1 +1 Commander Mithral Chainmail
    2 +1 Shortswords
    1 +1 Banded Mail
    2 +1 Breastplate
    1 +1 Studded Leather Armor
    1 +1 Easy Travel Mithral Chainshirt (MIC 10)


    Spoiler: Scrolls
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    Divine, Invisibility


    Spoiler: Potions and Alchemy
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    8 Cure Light Wounds
    17 Cure Moderate Wounds
    1 Lesser Restoration

    3 Potions of Bull's Strength
    1 Protection from Elements
    5 Protection from Fire
    1 Blur
    1 Haste
    1 Invisibility

    1 Shillelagh Oil
    1 Poison, as the "Potion of Poison" cursed item.

    5 Alchemist's Fires
    1 Water with a hint of mint and honey


    Spoiler: Currency and Miscellany
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    The Deed to Vrath Keep
    6 pearls of unknown value, nonmagical
    355 gp in platinum, gold, and silver
    Jewelery and coins worth around 3500 gp total
    Four one-pound mithral bars
    Platinum and gems worth roughly 2300 gp
    126gp in various denominations
    487 gp, in gold and platinum.
    Bag of gems, unknown value.


    Spoiler: Staves and Wands
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    A Staff of Life with 7 charges.
    Divine wand of Hold Person
    Divine wand of Shatter
    Arcane wand of Darkness
    Arcane wand of Mirror Image


    Spoiler: Wondrous Items
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    Third Eye Clarity (MIC 141)
    12 dull gray ioun stones
    Magical Scabbard
    Bracers of Armor +1
    Bracers of Armor +3
    Artificer's Monocle
    Soul Lens
    Vestige Phylactery
    Lesser Crystal of Energy Assault, Fire
    2 Least Crystals of Arrow Deflection (MIC)
    Ring of Protection +1
    Ring of Protection +2
    Amulet of Natural Armor +1
    Amulet of Health +2
    Ring of Sustenance
    Ring of Jumping +5
    Last edited by Saskia; 2016-07-24 at 10:35 AM.

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    Bugbear in the Playground
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    Default Re: [OOC] The Red Hand of Doom in Eberron, II

    Oh boy, I really get the impression this next fight's going to be all dramatic and tense. I mean, fighting on or near a giant stone bridge? That just screams climactic battle.

    Oh, also, subscribing to the new thread now so I won't forget later.

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    Troll in the Playground
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    Default Re: [OOC] The Red Hand of Doom in Eberron, II

    As much as I enjoy a full body licking I can honestly say that the thought of a hydra doing it has kind of put me off the idea. She didn't even cover me in chocolate first.
    I didn't choose the life of a murderhobo, it chose me.
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    Troll in the Playground
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    Default Re: [OOC] The Red Hand of Doom in Eberron, II

    Also we all seem to have around 300xp more than your table indicates.
    I didn't choose the life of a murderhobo, it chose me.
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    Default Re: [OOC] The Red Hand of Doom in Eberron, II

    Quote Originally Posted by RaggedAngel View Post
    If Saskia doesn't know what yaoi is I'll eat my hat. It's a necessity for a nerdy teenage girl.
    Ah, but she indeed didn't know. She learned the hard way.
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


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    Default Re: [OOC] The Red Hand of Doom in Eberron, II

    Quote Originally Posted by TheFallenOne View Post
    Ah, but she indeed didn't know. She learned the hard way.
    It's a good thing I keep a candy hat around for just these occasions. Saskia, you let me down, but I'll forgive you. If you ever need a guide to the great labyrinth of the internet, let me know.
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    Default Re: [OOC] The Red Hand of Doom in Eberron, II

    Quote Originally Posted by RaggedAngel View Post
    I'm a member of DAMO: DM's Against Murdering Owlbears.
    Splitter! I'm with the DAOM, DMs Against Owlbear Murder.
    Last edited by TheFallenOne; 2014-07-08 at 01:04 PM.
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


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    Quote Originally Posted by TheFallenOne View Post
    Splitter! I'm with the DAOM, DMs Against Owlbear Murder.
    Bah, everyone knows that the noble DAMO association faaaar predates the upstart DAOM rabble.

    I've always felt bad for Owlbears, to tell the truth. They're magical experiments gone wrong, and for all we know they're in pain and confusion all their lives. Though I suppose they've managed to figure out how to breed and reproduce, so they can't be too messed up.
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    Troll in the Playground
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    Default Re: [OOC] The Red Hand of Doom in Eberron, II

    DAMA? Splitters!
    I didn't choose the life of a murderhobo, it chose me.
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    Ettin in the Playground
     
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    Default Re: [OOC] The Red Hand of Doom in Eberron, II

    Shoot, I haven't leveled Wrex yet! I really got to get on that. Sorry I'm slacking all around, folks. Life's been a good kind of busy lately.
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    Quote Originally Posted by King Tius View Post
    Shoot, I haven't leveled Wrex yet! I really got to get on that. Sorry I'm slacking all around, folks. Life's been a good kind of busy lately.
    Don't worry, I'll just write in some Dread Wraiths to level drain him. No trouble at all.
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    Ettin in the Playground
     
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    Quote Originally Posted by RaggedAngel View Post
    Don't worry, I'll just write in some Dread Wraiths to level drain him. No trouble at all.
    Giant Dread Wraiths? At least he could talk to them! I'll try and read back up on ToB and get him dinged tomorrow.
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    Not sure of the details, I trust in King.
    Quote Originally Posted by RaggedAngel View Post
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    Bugbear in the Playground
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    Default Re: [OOC] The Red Hand of Doom in Eberron, II

    Say, Naberius' Skills state that they allow me to use some Skills untrained. This is semi-cheesy, but I don't suppose one of them could be Speak Language to allow Isaac to speak languages he doesn't know?

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    Ettin in the Playground
     
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    Default Re: [OOC] The Red Hand of Doom in Eberron, II

    @Crinias: Wrex has a +9 in Diplomacy, speaks Giant, and is easily the least talkative of the group. If I don't jump on this chance to parley with the giant(s), it might be a while before I have a chance to speak up again!
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    Not sure of the details, I trust in King.
    Quote Originally Posted by RaggedAngel View Post
    "Hello, there. You seem to be in the middle of something overtly magical. Is this a bad time to talk?"
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    Bugbear in the Playground
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    Default Re: [OOC] The Red Hand of Doom in Eberron, II

    Oh, I guess that's true... However, my common sense indicates that if things proceed the way I think they will, then if Isaac manages to bind Naberius he'll probably be compelled to interrupt others, and end diplomacy encounters anti-climatically. So I say go for it and prevent Isaac from even binding Naberius.

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    Quote Originally Posted by Crinias View Post
    Oh, I guess that's true... However, my common sense indicates that if things proceed the way I think they will, then if Isaac manages to bind Naberius he'll probably be compelled to interrupt others, and end diplomacy encounters anti-climatically. So I say go for it and prevent Isaac from even binding Naberius.
    So this has come up before, and I'm unfortunately going to have to rule that being able to use skills untrained does not allow you to speak languages that you haven't spent skill points on. It came up with my Truenamer; there's an utterance that gives you +5 to all skills and lets you use them all untrained. The DM pointed out that languages weren't 'skills' in the rules so much as something you could spend skill points on; you never make a skill check to speak a language, so they're more like skill tricks than skills.

    Speaking of skill tricks, I really wish they had printed some more. The ones that exist are pretty cool.
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    Ettin in the Playground
     
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    Default Re: [OOC] The Red Hand of Doom in Eberron, II

    Neither Wrex nor I have any idea who Naberius is, so we'll cross that bridge when we get to it!
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    Quote Originally Posted by RaggedAngel View Post
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    Bugbear in the Playground
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    Default Re: [OOC] The Red Hand of Doom in Eberron, II

    Quote Originally Posted by RaggedAngel View Post
    So this has come up before, and I'm unfortunately going to have to rule that being able to use skills untrained does not allow you to speak languages that you haven't spent skill points on. It came up with my Truenamer; there's an utterance that gives you +5 to all skills and lets you use them all untrained. The DM pointed out that languages weren't 'skills' in the rules so much as something you could spend skill points on; you never make a skill check to speak a language, so they're more like skill tricks than skills.
    That's ok.

    Quote Originally Posted by King Tius View Post
    Neither Wrex nor I have any idea who Naberius is, so we'll cross that bridge when we get to it!
    Indeed.

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    Default Re: [OOC] The Red Hand of Doom in Eberron, II

    Quote Originally Posted by Crinias View Post
    That's ok.

    Indeed.
    Indubitably.

    Anyway, I deposited Isaac's bird-information. Man, that raven is really useful. It's probably going to save you a lot of stress in the long run; this game can send you all over the Vale, which means that communication with the various settlements can be difficult.

    Did I mention there's a small elven settlement in the Vale? Because there is, I just keep forgetting to bring it up. They're very reclusive, but they've been there since before Breland was even a country.
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    Default Re: [OOC] The Red Hand of Doom in Eberron, II

    This Giant sounds AWESOME. You don't get to be that old without knowing how to take ass and kick names.
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    Not sure of the details, I trust in King.
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    "Hello, there. You seem to be in the middle of something overtly magical. Is this a bad time to talk?"
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    Default Re: [OOC] The Red Hand of Doom in Eberron, II

    Take ass?



    Expeditious Retreat. EXPEDITIOUS RETREAT!
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


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    Default Re: [OOC] The Red Hand of Doom in Eberron, II

    Quote Originally Posted by King Tius View Post
    This Giant sounds AWESOME. You don't get to be that old without knowing how to take ass and kick names.
    Not-so-surprising-suprise: he is in fact a survivor of the last Battle of Vrath Keep. He has seen and done some very impressive things in his time; but venerable age brings even the greatest of us down in the end.
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    Default Re: [OOC] The Red Hand of Doom in Eberron, II

    Quote Originally Posted by King Tius View Post
    @Crinias: Wrex has a +9 in Diplomacy, speaks Giant, and is easily the least talkative of the group. If I don't jump on this chance to parley with the giant(s), it might be a while before I have a chance to speak up again!
    Roger and Mina will be ready to Aid Another in your Diplomancy.
    I didn't choose the life of a murderhobo, it chose me.
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    Default Re: [OOC] The Red Hand of Doom in Eberron, II

    Quote Originally Posted by hoverfrog View Post
    Roger and Mina will be ready to Aid Another in your Diplomancy.
    Wrong! Unless somebody translates for him Roger can't because he doesn't speak the giant's language... Unless the giant speaks common or goblin or pretty much any other common language.

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    Default Re: [OOC] The Red Hand of Doom in Eberron, II

    Quote Originally Posted by Saskia View Post
    Wrong! Unless somebody translates for him Roger can't because he doesn't speak the giant's language... Unless the giant speaks common or goblin or pretty much any other common language.
    Then you shall Aid Another through the medium of interpretive modern dance.
    I didn't choose the life of a murderhobo, it chose me.
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    Default Re: [OOC] The Red Hand of Doom in Eberron, II

    Quote Originally Posted by hoverfrog View Post
    Then you shall Aid Another through the medium of interpretive modern dance.
    But I didn't put ranks in sense motive, either

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    Default Re: [OOC] The Red Hand of Doom in Eberron, II

    What kind of bard are you? Honestly.
    I didn't choose the life of a murderhobo, it chose me.
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    Default Re: [OOC] The Red Hand of Doom in Eberron, II

    Rolling my new HD... (1d10)[10]
    Last edited by King Tius; 2014-07-10 at 08:23 AM.
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    Quote Originally Posted by mshady View Post
    Not sure of the details, I trust in King.
    Quote Originally Posted by RaggedAngel View Post
    "Hello, there. You seem to be in the middle of something overtly magical. Is this a bad time to talk?"
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    Default Re: [OOC] The Red Hand of Doom in Eberron, II

    Quote Originally Posted by King Tius View Post
    Rolling my new HD... [roll0]
    Wrex is getting swole. Must be his workout routine of killing his own people.

    EDIT- Unfortunately, you've forgotten (and I momentarily forgot as well); you gain hit points by half your HD. 5.5 for you, every level. Not as fun as a 10, but it also prevents 1s. Sorry, mate, that's a good roll, but them's the breaks.
    Last edited by RaggedAngel; 2014-07-10 at 08:16 AM.
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