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Thread: Werewolf Central
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2007-03-13, 05:34 PM (ISO 8601)
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- Jan 2006
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2007-03-13, 06:09 PM (ISO 8601)
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- Jun 2004
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- South Dakota
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Re: Werewolf Central
Well, I wasn't supposed to be, since I asked not to be. But meh, that's okay, since I now want to be.
WW V was a special set of roles for that one incarnation. I'm sure if it ever runs again, I mean...another D&D based one like that anyway, that the narrator will put up the specific roles. Truth be told, I had no clue what 90% of the roles did even while playing it.
And yes, I'm co-narrating WW VII
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2007-03-13, 08:23 PM (ISO 8601)
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- Mar 2006
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- Ottawa, Canada.
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2007-03-13, 08:26 PM (ISO 8601)
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- Jun 2004
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- South Dakota
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2007-03-13, 10:45 PM (ISO 8601)
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- Oct 2006
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- In the Vault
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Re: Werewolf Central
odd, I thought I asked to get on the WW auto list...oh well, can I get on all the lists?
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2007-03-14, 08:23 AM (ISO 8601)
- Join Date
- Jul 2006
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- Huntsville, AL
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Re: Werewolf Central
Okay, as I missed the whole "Let's Start New Variations" thing, what defines each variation of the game? I know Mafia vs Pirates, okay, I get that, but what separates Werewolf, and Werewolf Classic? Is it the number of roles? I would like to remind everybody that the only reason that I used the roles I did, was due specifically to the number of players I had that signed up. So if there were X number of players, there is automatically going to by Y number of Werewolves, and 1 Seer. More players meant adding in the Baner. More meant adding in the Masons. More meant adding the Devil, etc...So what is it, different rules, or the number of roles used that defines the variation of the game?
My Awsome Sig!
Spoiler
The Original Narrator for the SMBG "Werewolf" game
WEREWOLF CENTRAL
Avatar by Sampi
LET CHAOS RULE: Turquoise bicycle shoe fins actualize radishes greenly!
It's not about making money, it's about taking money; destroying the status quo. Because the status...is not quo.
Games I run: Fallout: Great Plains (Redux)
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2007-03-14, 08:26 AM (ISO 8601)
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- Feb 2006
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- Nowhere
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Re: Werewolf Central
٩๏̯͡๏)۶
New found land. It's like Untitled Document, for places - Flickerdart
Avatar by Domochevsky
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2007-03-14, 09:52 AM (ISO 8601)
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- Jul 2006
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- Huntsville, AL
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Re: Werewolf Central
Ahhh...gotcha. Actually, I have been thinking of starting an actual game (not SMBG, but an acutal game) based on the Werewolf game. The setup is going to be something in the realms of 4-6 characters of 4th level or so (can't remember the CR of a werewolf, so I'm guessing here) snowed in at a villaige high in the mountains. The town will have a population of around 25 people, with a Magistrate (this is the Werewolf game's role of the person who prevents or overrules somebody getting lynched, kind of like the Baner), an alchemist (the baner), the party will be the "Masons" (a group of people who know who each other is, knowing that nobody in their group is a werewolf, but unsure of everyone else), a couple of werewolves posing as townsfolk, a devil (still trying to find a low CR devil that can shapechange or polymorph), a psion with Telepathy as their main focus (the Seer) who is the town drunk, a fortune teller with no real powers (the Fool), and the rest are random NPC's who are trying not to get lynched or eaten. I think that this will be fun once I can get it written. I intend on playtesting this on the boards, and then running it (eventually) with my RL group. Right now we are in the middle of the Shackled City campaign, and it is going strong. They are about 2/3 to 3/4 of the way through the campaign. What do ya'll think? I was hoping that my group would consist of players from my original post for Werewolf, but for obvious reasons, cannot include everyone. As soon as I can get some feedback to everybody's thoughts on this, I'll put up a recruiting post. Please keep in mind that it is going to be a VERY role playing intensive game.
My Awsome Sig!
Spoiler
The Original Narrator for the SMBG "Werewolf" game
WEREWOLF CENTRAL
Avatar by Sampi
LET CHAOS RULE: Turquoise bicycle shoe fins actualize radishes greenly!
It's not about making money, it's about taking money; destroying the status quo. Because the status...is not quo.
Games I run: Fallout: Great Plains (Redux)
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2007-03-14, 10:11 AM (ISO 8601)
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- Feb 2006
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- Nowhere
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Re: Werewolf Central
The traditional werewolf is CR 3, an imp with 4 levels of sorcerer would have access to alter self quite a couple of times a day, as well as the resources to buy a homebrew magic item to let your innate alternate form ability give you the possibility to transform into a single PC race (item dependant, make it the most common race of the village) This makes the imp CR 6, not to mention the imp has an innate divination ability.
٩๏̯͡๏)۶
New found land. It's like Untitled Document, for places - Flickerdart
Avatar by Domochevsky
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2007-03-14, 10:44 AM (ISO 8601)
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- Jul 2006
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- Huntsville, AL
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Re: Werewolf Central
Hmmm...CR 6. Seems a bit high for a party of 4th level adventurers. If there were a total of 6 adventurers, it wouldn't be that great of a challange, but with 4, it would about kill them. Then again, I have a good stat build for the PC's in games I run. I'll go with that. The alter self ability would be grand for an imp with a few levels of sorcerer. Sounds good. Anybody here interested, before I have to post a recruiting post?
My Awsome Sig!
Spoiler
The Original Narrator for the SMBG "Werewolf" game
WEREWOLF CENTRAL
Avatar by Sampi
LET CHAOS RULE: Turquoise bicycle shoe fins actualize radishes greenly!
It's not about making money, it's about taking money; destroying the status quo. Because the status...is not quo.
Games I run: Fallout: Great Plains (Redux)
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2007-03-14, 10:56 AM (ISO 8601)
- Join Date
- Feb 2006
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- Nowhere
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Re: Werewolf Central
٩๏̯͡๏)۶
New found land. It's like Untitled Document, for places - Flickerdart
Avatar by Domochevsky
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2007-03-14, 11:14 AM (ISO 8601)
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- Jul 2006
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- Huntsville, AL
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Re: Werewolf Central
Okay, so now that we have identified that in order for an imp to have the ability to change shape as often as needed for "daylight" hours, we are going to need an item that allows him to do so (if anybody knows of one that is already in existance, PLEASE let me know!), or will need to be a higher level sorcerer to get multiple castings of alter self, and maybe also needs a metamagic rod of extend spell. I think that would work. What happens if you take or have a metamagic feat and also apply the use of a metamagic rod to it of the same kind? Can you do this (effectively getting, in my case, a x4 duration)?
My Awsome Sig!
Spoiler
The Original Narrator for the SMBG "Werewolf" game
WEREWOLF CENTRAL
Avatar by Sampi
LET CHAOS RULE: Turquoise bicycle shoe fins actualize radishes greenly!
It's not about making money, it's about taking money; destroying the status quo. Because the status...is not quo.
Games I run: Fallout: Great Plains (Redux)
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2007-03-14, 11:24 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Nowhere
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Re: Werewolf Central
Well, I think it wouldn't help (metamagic feats can only be apllied once), but even if it would help it still would cost additional spell levels. But basing my item of alter self I would say 2400 GP would be a reasonable price for an item which grants you a single form for your innate alternate form ability, in which you can change once per day, though there is no limit on how long you can stay in the duration.
٩๏̯͡๏)۶
New found land. It's like Untitled Document, for places - Flickerdart
Avatar by Domochevsky
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2007-03-14, 01:50 PM (ISO 8601)
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- Jul 2006
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- Huntsville, AL
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Re: Werewolf Central
Okay, now that the above tangent is done, can we get a url link on the first post of this sticky to the website showing, statistically, how many werewolves you need for X number of total players? I tried finding it from the Wiki site, but to no avail.
My Awsome Sig!
Spoiler
The Original Narrator for the SMBG "Werewolf" game
WEREWOLF CENTRAL
Avatar by Sampi
LET CHAOS RULE: Turquoise bicycle shoe fins actualize radishes greenly!
It's not about making money, it's about taking money; destroying the status quo. Because the status...is not quo.
Games I run: Fallout: Great Plains (Redux)
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2007-03-14, 01:58 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Ottawa, Canada.
- Gender
Re: Werewolf Central
I think the suggested number is 1/4, rounded down.
SpoilerAvatar by jamroar
Pirate Lucky by Ceika, Lady Luck by Ego, Lucky Luke by Captain Van Der Decken
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2007-03-14, 04:20 PM (ISO 8601)
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- Apr 2006
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- Canada
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Re: Werewolf Central
By the way, preplanning for WW IX is almost complete. I now give you the teaser title. WW IX : The Vampire War.... Thank you, that is all.
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2007-03-14, 09:10 PM (ISO 8601)
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- Jul 2006
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- Here
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Founder of the invisible message army.SpoilerFounder of the Guy in a Fancy Cape Fanclub.
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2007-03-14, 11:29 PM (ISO 8601)
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- Mar 2006
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- Ottawa, Canada.
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Re: Werewolf Central
Maybe, when I'm not being lazy.
SpoilerAvatar by jamroar
Pirate Lucky by Ceika, Lady Luck by Ego, Lucky Luke by Captain Van Der Decken
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2007-03-15, 05:06 AM (ISO 8601)
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- Jun 2006
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- Australia
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Re: Werewolf Central
People who like massive twists should sign up for my WW game when it comes along
When Empire and Rebellion are on the list, I'd like to get auto-signed for them. They look pretty interesting.
And a note for werewolf lovers, both players and narrators:
If you ever have trouble with writing a death scene of any sort (lynch, auto-lynch, eaten by wolves, special power, target has been protected...) for any combination of roles, give me a PM and I'll be delighted to write something up! Heck, PM me with requests anyway! I love writing death scenes for werewolf!
At the moment, though, I'll only do death scenes for the following:
Werewolf
Werewolf ClassicClick to view my dragons and help them grow!
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2007-03-15, 07:45 AM (ISO 8601)
- Join Date
- Jul 2006
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- Huntsville, AL
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Re: Werewolf Central
Hey all,
Has the WWC game run by Blood started or finished? I can't seem to find it.My Awsome Sig!
Spoiler
The Original Narrator for the SMBG "Werewolf" game
WEREWOLF CENTRAL
Avatar by Sampi
LET CHAOS RULE: Turquoise bicycle shoe fins actualize radishes greenly!
It's not about making money, it's about taking money; destroying the status quo. Because the status...is not quo.
Games I run: Fallout: Great Plains (Redux)
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2007-03-15, 07:55 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Warren, Michigan
- Gender
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2007-03-15, 07:59 AM (ISO 8601)
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- Sep 2006
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Re: Werewolf Central
Theres 11 people left in total and 3 wolves
Knowledge is knowing a tomato is a fruit, wisdom is not putting it in a fruit salad
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2007-03-15, 11:48 AM (ISO 8601)
- Join Date
- Jul 2006
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- Huntsville, AL
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Re: Werewolf Central
Hey all,
How does everybody like my new Avatar (by Simpi)? I thought it embodies both my love of DM'ing as well as my love for Werewolf! If you can't tell it is what the DungeonMaster character from the old Dungeons and Dragons cartoon would look like if he turned into a werewolf!My Awsome Sig!
Spoiler
The Original Narrator for the SMBG "Werewolf" game
WEREWOLF CENTRAL
Avatar by Sampi
LET CHAOS RULE: Turquoise bicycle shoe fins actualize radishes greenly!
It's not about making money, it's about taking money; destroying the status quo. Because the status...is not quo.
Games I run: Fallout: Great Plains (Redux)
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2007-03-15, 02:46 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Indianapolis, IN
- Gender
Re: Werewolf Central
Um...it looks good, but this isn't the thread to be asking us how it looks, even though it has some small relation to werewolf?
SpoilerPart of II.I.
Legionary of Valor
Inner Circle
OOC Mafioso
I'm back! Sorta. Not really. Kinda though.
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2007-03-15, 04:47 PM (ISO 8601)
- Join Date
- Apr 2006
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- Canada
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Re: Werewolf Central
Just a question: Should we form some sort of ranking system, just to see who the skilled players are, or would that be too problematic?
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2007-03-15, 05:12 PM (ISO 8601)
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- Jun 2004
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- South Dakota
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2007-03-15, 05:22 PM (ISO 8601)
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- Apr 2006
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- Canada
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Re: Werewolf Central
Hmmm. You have a point. Doing that would essentially establish a list of targets. Most unfair.
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2007-03-15, 05:37 PM (ISO 8601)
- Join Date
- Nov 2005
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- Indianapolis, IN
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Re: Werewolf Central
And at the top of all lists? My guess would have been Jontom.
SpoilerPart of II.I.
Legionary of Valor
Inner Circle
OOC Mafioso
I'm back! Sorta. Not really. Kinda though.
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2007-03-15, 05:39 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Warren, Michigan
- Gender
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2007-03-15, 05:42 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Ottawa, Canada.
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