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2014-07-16, 03:13 PM (ISO 8601)
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- Jun 2011
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
Let me tell you the tale of dascarletm.
Long ago, during the very rise of rudisplorking, in a now dead ancient thread he caught his first glimpse of its glory. However due to the vile time commitments that occurred during the 4th of July, he fell behind; losing sight of the great and noble group that rudisplorked. He wished to find this group of honored individuals but their pace was far to fast to be reached during his lunch hours. So, for every one page he read, two more would pop up.
He toiled through the great taco mountains, and through the sea of ice cream. Until he landed upon a floating brownie. Accompanied by his only friend, Orcus. He asked the fair Orcus to summon him a raft which he could use to continue his journey. Orcus attempted, but instead summoned himself. Long did he watch as Orcus battled himself. However, a cheating optimizing pixie come forth and asked if he would like a ride, offering to shapeshift into an Orca. Dascarletm declined, instead asking if he could shift into a dire bear and help his friend Orcus in his battle against Orcus. The cheating dirty wrong optimizer agreed, but lost his mind. However, being a dire bear, the pixie wasn't aggressive. He roleplayed true and gave dascarletm a high-five.
Fearing the worst for his friend Orcus, dascarletm didn't want to waste any more campaign time and left before his impending ban from the game. He spotted a crockpot and journeyed on, turning it into a raft; luckily he survived his 50% chance of failure. He kept finding the remains of the rudisplorkers buried amongst broken logic, moved goalposts, and contradictions. He did not give up hope, he did not falter or stray from his path, except for every night at around 6 when it was his time to drink tea.
Finally he found that the rudisplorkers moved to a new thread. One that had not yet been tainted by the arguments of the past. Though he go really busy and didn't have time to get on until just now. He found that the rudisplorkers were forming a formal guild. Could he dare to join? He had not met with them before, and only ever saw them from afar. Would he come off as a stalker? Most definitely. Though he dusted off his keyboard and began typing. An application so grand that even the great Kazudo would recognize. But his computer crashed, and was forced to wait for another day.
How do I know all of this? How could I tell the tale with such great detail and accuracy? Well my friends it is because I am dascarletm and I humbly ask to rudisplork my way to greatness.Last edited by dascarletm; 2014-07-16 at 03:15 PM.
Dascarletm, Spinner of Rudiplorked Tales, and Purveyor of PunsThanks to Artman77 for the avatar!
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2014-07-16, 03:29 PM (ISO 8601)
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- Feb 2014
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
I recognize dascarletm as a rudisplorker worthy of the guild.
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2014-07-16, 03:33 PM (ISO 8601)
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- Sep 2011
Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
I can't even rudisplork, I work 6-noon. I spend the afternoons too exhausted to get through this fhtagn thread. D':
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2014-07-16, 03:51 PM (ISO 8601)
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- Jun 2013
Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
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2014-07-16, 03:52 PM (ISO 8601)
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- Mar 2008
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- NYC
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2014-07-16, 04:01 PM (ISO 8601)
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- Jun 2013
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2014-07-16, 04:01 PM (ISO 8601)
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- Apr 2013
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
What he said. Ravenloft worked very well for us and several other people I know. When you walk home at night after a session and the mist comes out of the woods and you start walking faster, you're doing Ravenloft right. When an encounter that the PCs should normally have been able to overcome easily has them running screaming from the room and even commit panic suicide, you're doing it right. If you run a game in such a way that the players run from the room, you're doing it right.
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2014-07-16, 04:01 PM (ISO 8601)
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- Jan 2013
Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
What? Why?
With all the changes you made to forgotten realms, to the point it is no longer recognizable I didn't expect you to be against houserules.
You can, your houserules "scare" several people in a good good way. :P Either way I do can make characters and players feel fear when playing in Ravenloft. And it is one of my favorite settings.Thanks a lot Gengy for the awesome... just a sec... avatar. :)
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2014-07-16, 04:04 PM (ISO 8601)
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- Oct 2008
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- Xin-Shalast
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
I always thought that Dark Sun and Ravenloft were two variants on the Killer DM/DM Hates You as Setting idea.
Dark Sun is just super lethal without a single safe place ever with constant struggle just to have basic sustenance for survival. Ravenloft has everyone constantly betraying you and turning out to be horrible monsters up until you actually react to it and then you've killed an innocent and become a monster NPC yourself.
At least according to my mostly flanderized understanding of their general conception.
A smokin' hot wife. Or a smoking hot wife.
But that's kind of an obscure reference to something outside the purview of this board's culture, and fairly WASPy at that.
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2014-07-16, 04:08 PM (ISO 8601)
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- Sep 2011
Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
I'm so bewildered. What's going on?
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2014-07-16, 04:11 PM (ISO 8601)
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- Jun 2013
Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
I do horror just fine. Players that put time and effort into thier characters, play in great fear of them dying. It's a great way to add horror to a game. Plus all the unknowns. You most often woun't know what something is in my game. You have to guess and wonder, and let your mind think up of things. You don't get the boring, easy to file away, knowing what everything is all the time. It's scary not to know.
Plus my game s full of tons of ''not in the book'' stuff, so there is a lot of mystery and fear. And no easy fixes. So when a character gets a magical affliction, they can't just go to a temple and get a heal.
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2014-07-16, 04:13 PM (ISO 8601)
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- Nov 2012
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2014-07-16, 04:15 PM (ISO 8601)
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- Jan 2013
Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
Thanks a lot Gengy for the awesome... just a sec... avatar. :)
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2014-07-16, 04:20 PM (ISO 8601)
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- Jul 2013
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2014-07-16, 04:32 PM (ISO 8601)
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- Sep 2011
Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
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2014-07-16, 04:36 PM (ISO 8601)
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- Jul 2013
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2014-07-16, 04:40 PM (ISO 8601)
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- Jun 2013
Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
The Dragonlance rule is ''optional''. By default Dragonlance is normal D&D. If they wanted to to be ''like the novels'', it would not be optional. And in D&D the effects don't do much. Oh the tired wizard can run, whatever, he still casts all his spells with full effect. And even getting knocked out is a bit pointless...oh, someone just woke him up the next round.....
I'm not saying anything about the setting. It's the D&D default rules that don't do horror well. Even the optional, ''oh your character is scared'' stuff.
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2014-07-16, 04:40 PM (ISO 8601)
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- Feb 2014
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
Well, the rudisplorkery is gone.
Anyway, as far as campaign settings go, I've never really felt obligated to keep them separate unless the material demands it.
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2014-07-16, 04:41 PM (ISO 8601)
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- Sep 2011
Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
Last edited by Snowbluff; 2014-07-16 at 04:42 PM.
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2014-07-16, 04:41 PM (ISO 8601)
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- Jan 2013
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
Why did friendly banter get locked? I thought that was the place for random discussion
4/10/2013 is this first day I used blue text. Isn't that soooo cool
Quirble muffins - with credit to Xervous and myself. Now with 50 cent royalties
I just learned about dawn of worlds and its so cool! Anyone who likes group worldbuilding, check it out!
Official member of the Rudisplorker guild, the new guy of the bunch. All hail Orcus!
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2014-07-16, 04:42 PM (ISO 8601)
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- Jan 2013
Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
unconscious
So... you don't do D&D?Thanks a lot Gengy for the awesome... just a sec... avatar. :)
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2014-07-16, 04:43 PM (ISO 8601)
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- Feb 2014
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
Who knows. This thread will be good enough until it goes the way of the Rudisplorkery as well.
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2014-07-16, 04:43 PM (ISO 8601)
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- Jan 2013
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
If we get a third thread going, I'll be strictly giddy
4/10/2013 is this first day I used blue text. Isn't that soooo cool
Quirble muffins - with credit to Xervous and myself. Now with 50 cent royalties
I just learned about dawn of worlds and its so cool! Anyone who likes group worldbuilding, check it out!
Official member of the Rudisplorker guild, the new guy of the bunch. All hail Orcus!
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2014-07-16, 04:44 PM (ISO 8601)
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- Jan 2013
Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
Can we refer to that thread as the third? That will make me giddy. And confuse me.
Thanks a lot Gengy for the awesome... just a sec... avatar. :)
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2014-07-16, 04:53 PM (ISO 8601)
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- Jun 2013
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- Inside your head
Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
This has split into four different threads now. This is something amazing, that shall be remembered for ages beyond time, dedicated to the ancient tomes of the wiki, held in the sacred Thread Hold, studiously kept by a legion of scholars and sages. It will be viewed in it's split complexity by acolytes learning the deep history of these forums in hundreds years hence, this I declare. The understanding of Rudisplorking will be passed along the lines to new generations of Rudisplorkers, heroes of a new age. The Guild will grow, and be remembered for it's heroism and groundbreaking invention of the art and science of rudisplorking. The understanding of Orcus and Storm Bird will be made commonplace, their names known to all. Summoners will summon Orci, experimenting to make more orci at a time. The future, my dear friends, is bright for Rudisplorking.
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2014-07-16, 07:04 PM (ISO 8601)
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- Aug 2009
Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
Wow, I went away for a day and the thread gained another 15 pages and TWO MORE THREADS!
Whoever is generating all these posts so quickly is an optimizing rudisplorker.
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2014-07-16, 07:09 PM (ISO 8601)
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- Mar 2014
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- Baltimore, MD, USA
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
I posted this to the recruiting tbread, but i felt i should post it here to.
Threadnaught, there is a major flaw in the grand plan. In his normal games, Jedi can boot people as he see's fit if he feels they are problem players that got past his initial smokescreen. Here, you are admitting to him openly, and testifying for all, that anyone participating in this campaign is and will proceed to act like said problem player. He should be well within his right to act on said knowledge, and this game would never take place (but none of us want that). So what is proven?
Think about what our motivation is for playing this game? Is it because we are all munchkiny (rudisplorking) cheating problem players (no! We hate those) who just like wrecking people's fun? OR Is it just that we were offended by things said many many pages ago, and are filled with righteous indignation and just want to prove a point any way possible even if we are nit sure exactly what that point is?
Would we typically subject ourselves to Jedi's houserules? No - we have all said so much.
We do not think of ourselves as problem players though. So weather we play or not, it proves nothing.
Jedi might think of us all as problem players, but we have all admitted we wouldn't typically subject ourselves to his rules. Again, that proves nothing.
We play a game where everyone tries to be a jerk to one another, and yet the dm can't boot people for their actions... That's such a contrived situation, it may be the biggest straw man the Cheating threads have seen thus far (and that's saying something, cause Jedipotter posted a ton of them). And it proves NOTHING.
Honestly, on this one, I'm going to agree with jedipotter- I plan to just play for fun.
If I can't have fun under his rules than I can pat myself on the back and say "you were right oddman80, those rules and dm style were inhibitors of fun. At least you gave him a chance to prove otherwise"
And if I do have fun, and the rules stop feeling like a prick in my side, and possibly do make things pretty cool... I'm not so proud that I can't admit that. And I'll be the first to start the I APOLOGIZE TO JEDIPOTTER thread.[CLEVER SIGNATURE] Insert Here [/CLEVER SIGNATURE]
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2014-07-16, 07:20 PM (ISO 8601)
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- Apr 2013
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2014-07-16, 07:38 PM (ISO 8601)
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- Mar 2014
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- Baltimore, MD, USA
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
Sorry. Might not have been clear. The "major flaw" to which I was referring was that the plan made no actual sense. At least to me it doesn't. I still want to, an play the game, though. But only for the reasons I mentioned there at the end.
I'm going to try to restrict my build to what has been portrayed by Jedipotter as 'the right way' - taking feats that make sense story-wise, and not just taking whatever feats I wish my guy could have (I like having combat reflexes early on, but it would make no sense for my dirt farmer to have that feat). I am both eager and curious to see how it goes.,[CLEVER SIGNATURE] Insert Here [/CLEVER SIGNATURE]
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2014-07-16, 07:43 PM (ISO 8601)
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- Apr 2014
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
How am I all over the place, you are telling me that I am, but not in what way.
How is it a poorly made class.
Do you think it was a more poorly made class than monk?
And again you are just stating something instead of stating why.
How is it too easy.
Yet again you state something with out telling me why.
Please provide more in-depth explanation.