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    Pixie in the Playground
     
    Monseigneur's Avatar

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    Default Creative Solutions To Attacking The Darkness

    We all know the great trick:You can't see an enemy, you attack the magical darkness it's in. The purpose of this thread is to find new and creative ways to ruin all attempts at this. However, you cannot house-rule against it.

    Example:"I attack the darkness."

    "Alright. The darkness has hardness 80 and 5000 hit points per inch of thickness. Good luck."
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    Default Re: Creative Solutions To Attacking The Darkness

    Easy. Place another hemispherical spell inside of it. Find out what people think when their arrows bounce off, or when they watch their melee guy walk up, step into the darkness, and their screams suddenly get cut off.

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    Default Re: Creative Solutions To Attacking The Darkness

    A darkness is simply the absence of light, you can't successfully attack something that isn't there. Problem solved.
    Quote Originally Posted by Dervag
    Quote Originally Posted by kpenguin
    Thus, knowing none of us are Sun Tzu or Napoleon or Julius Caesar...
    No, but Swordguy appears to have studied people who are. And took notes.
    "I'd complain about killing catgirls, but they're dead already. You killed them with your 685 quadrillion damage." - Mikeejimbo, in reference to this

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    Default Re: Creative Solutions To Attacking The Darkness

    Zeno's Arrow.
    "Well, in order to hit the guy in the darkness, the arrow has to travel halfway through the darkness. Before it can get that far, it must travel half of that distance. And before it can get that far..."
    If there's nothing out there, then what was that noise?

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    Default Re: Creative Solutions To Attacking The Darkness

    Kidnap a local innocent and keep them with you inside the darkness. (Or, have an illusion of them up just before you cast darkness). The heroes might not want to attack in that case.

    Buy a pair of Ring Gates. Mount one of them on the side of the wall next to where the adventurers will be, and put one of them in front of you. If somebody shoots you, it passes through the gate and hits them instead.

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    Bugbear in the Playground
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    confused Re: Creative Solutions To Attacking The Darkness

    "Uhh... unless I missed something, Darkness is a 20-foot sphere. Do your characters normally have the BAB and the reach to attack, what, each of the 70 squares blanketed by darkness in one round (because if they don't, the hidden-by-shadows guy can just move to a space where your characters have already attacked)?"

    "If the darkness is, like, five feet square... frankly, your villains are pretty low on Int. I mean, he's gotta be in there!"

    "I cast Magic Missile, and ready an action to five-foot step out of the way if someone charges me."

    "The darkness attacks back."
    Last edited by Inyssius Tor; 2007-03-01 at 12:42 PM.

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    Default Re: Creative Solutions To Attacking The Darkness

    Solution: Faulty quantum mechanics.

    You've attacked the darkness in front of you, but the location of the enemy is unknown to you. Therefore, there exist simultaneously an infinite number of waveforms, some of which contain an enemy that has been struck, and some of which contain an enemy unharmed. Now, the act of observation determines the state, so you simultaneously will have hit her and not hit her until you actually can friggin' see her.
    If there's nothing out there, then what was that noise?

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    Default Re: Creative Solutions To Attacking The Darkness

    PC: I attack the darkness!

    DM: Great, swing at the darkness, roll to hit?

    PC: I rolled a natural 20! Now I rolled another! Confirmed critical!

    DM: You're doing good! Now roll damage!

    PC: 4d6+20 means he takes 33 damage!

    DM: Great! So, having successfully nailed the empty air with a critical hit, you hear a sharp whistling as you bring the blade down into the ground with a solid crunch, where it becomes stuck. It'll take a DC20 Strength check to remove it.

    Edit: I would like to point out that one of my PCs developed a very successful tactic for foes in magically darkened spheres. He would perform a bull-rush THROUGH the darkness, and if he snagged a foe he'd do his best to push that foe out. Given he was a Half-Giant, it usually worked.
    Last edited by That Lanky Bugger; 2007-03-01 at 01:00 PM.
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    Default Re: Creative Solutions To Attacking The Darkness

    Quote Originally Posted by The Great Skenardo View Post
    Solution: Faulty quantum mechanics.

    You've attacked the darkness in front of you, but the location of the enemy is unknown to you. Therefore, there exist simultaneously an infinite number of waveforms, some of which contain an enemy that has been struck, and some of which contain an enemy unharmed. Now, the act of observation determines the state, so you simultaneously will have hit her and not hit her until you actually can friggin' see her.
    Wait, you're pulling a derivative of the Heisenburg Uncertainty Principle into this?

    Sweet.
    Quote Originally Posted by Dervag
    Quote Originally Posted by kpenguin
    Thus, knowing none of us are Sun Tzu or Napoleon or Julius Caesar...
    No, but Swordguy appears to have studied people who are. And took notes.
    "I'd complain about killing catgirls, but they're dead already. You killed them with your 685 quadrillion damage." - Mikeejimbo, in reference to this

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    AssassinGuy

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    Default Re: Creative Solutions To Attacking The Darkness

    Quote Originally Posted by Inyssius Tor View Post
    Uhh... unless I missed something, Darkness is a 20-foot sphere. Do your characters normally have the BAB and the reach to attack, what, each of the 70 squares blanketed by darkness in one round (because if they don't, the hidden-by-shadows guy can just move to a space where your characters have already attacked)? If so, what are your villains doing expecting to be effectively protected by second-level spells?
    I know! Attacking the darkness=shooting blindly hoping to hit the bad guys. What is all this crazy stuff about ring gates (besides, how will the bad guy know where the archer is standing?) If you've become such an unadaptable control freak need to make your darkness (YOUR DARKNESS, FOR CRYING OUT LOUD!) out of McDickium, then I think its time for your players to become complete smegheads.

    Edit: Dammit Tor! You edited it!
    Last edited by Thoughtbot360; 2007-03-01 at 01:11 PM.
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    Default Re: Creative Solutions To Attacking The Darkness

    Quote Originally Posted by Swordguy View Post
    Wait, you're pulling a derivative of the Heisenburg Uncertainty Principle into this?

    Sweet.
    And the best part is, you'll never know if the explanation actually killed the catgirl until you look into the box!

    EDIT: Schroedinger's Catgirl experiment!
    Last edited by The Great Skenardo; 2007-03-01 at 01:08 PM.
    If there's nothing out there, then what was that noise?

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    Default Re: Creative Solutions To Attacking The Darkness

    Well, I have a counter-counter solution. There's nothing particularly against indiscriminate fireballing of the darkened area.
    As for thwarting? I guess you could probably port an assassin into the darkness and ask your player if it's been three rounds yet...
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    Default Re: Creative Solutions To Attacking The Darkness

    Certainly. Fireball is a wonderful solution to concealment problems in general. I think the classical problem is with fighter-types or archers or mages attempting to target with an attack something they can't see. This is somewhat like trying to attack an invisible assailant in a large open room. Picking a square and swinging randomly probably isn't going to work.
    If there's nothing out there, then what was that noise?

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    Default Re: Creative Solutions To Attacking The Darkness

    Quote Originally Posted by The Great Skenardo View Post
    And the best part is, you'll never know if the explanation actually killed the catgirl until you look into the box!

    EDIT: Schroedinger's Catgirl experiment!
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    Default Re: Creative Solutions To Attacking The Darkness

    Quote Originally Posted by The Great Skenardo View Post
    And the best part is, you'll never know if the explanation actually killed the catgirl until you look into the box!

    EDIT: Schroedinger's Catgirl experiment!
    *Sniff* That was beautiful man.

    +1 for you.
    Quote Originally Posted by Dervag
    Quote Originally Posted by kpenguin
    Thus, knowing none of us are Sun Tzu or Napoleon or Julius Caesar...
    No, but Swordguy appears to have studied people who are. And took notes.
    "I'd complain about killing catgirls, but they're dead already. You killed them with your 685 quadrillion damage." - Mikeejimbo, in reference to this

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    Default Re: Creative Solutions To Attacking The Darkness

    Umm... Daylight spell?

    Oh, creative... My bad.
    Last edited by Hyfigh; 2007-03-01 at 01:22 PM.

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    Default Re: Creative Solutions To Attacking The Darkness

    Quote Originally Posted by Swordguy View Post
    *Sniff* That was beautiful man.

    +1 for you.
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    Default Re: Creative Solutions To Attacking The Darkness

    First, you hire a 20th level wizard. Then he creates spell 'Kill darkness' it is a level 8 spell so he can cast it a zillion times a day. He'll know the darkness is there because he casts divination spells and knows everything.

    The End.
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    Default Re: Creative Solutions To Attacking The Darkness

    Quote Originally Posted by The Great Skenardo View Post
    Certainly. Fireball is a wonderful solution to concealment problems in general. I think the classical problem is with fighter-types or archers or mages attempting to target with an attack something they can't see. This is somewhat like trying to attack an invisible assailant in a large open room. Picking a square and swinging randomly probably isn't going to work.
    Sure it will. You just need manpower.
    ONE: Seal exits.
    TWO: Line up at one end of the room, and advance in a line without a gap. Like how you do for covering an entire field for someone.
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    Default Re: Creative Solutions To Attacking The Darkness

    Quote Originally Posted by ExHunterEmerald View Post
    Sure it will. You just need manpower.
    ONE: Seal exits.
    TWO: Line up at one end of the room, and advance in a line without a gap. Like how you do for covering an entire field for someone.
    ...And hope like hell that she doesn't know Lightning bolt. I'm pretty sure you get an extra life or something if you manage to hit that many people at once with a lightning bolt; like jumping ten goombas in a row in Mario.

    One imagines a small tinny tune playing after the deafening thunderclap and before the screams and scorched hair smells.
    Last edited by The Great Skenardo; 2007-03-01 at 01:35 PM.
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    Default Re: Creative Solutions To Attacking The Darkness

    Quote Originally Posted by The Great Skenardo View Post
    ...And hope like hell that she doesn't know Lightning bolt. I'm pretty sure you get an extra life or something if you manage to hit that many people at once with a lightning bolt; like jumping ten goombas in a row in Mario.

    One imagines a small tinny tune playing after the deafening thunderclap and before the screams and scorched hair smells.
    How's Stealthy McPredator gonna line 'em up for a lightning bolt? They're filling the whole five-foot line, and unless she's lodged in a wall, she's not going to be able to get the line of effect.
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    Default Re: Creative Solutions To Attacking The Darkness

    Skenardo, they'd only be able to catch one person with that lightning bolt, 'cause the line would be moving perpendicular to where the bolt would come from. It's their fireballs you need to worry about... those spreads can hurt.

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    Default Re: Creative Solutions To Attacking The Darkness

    AoE spells are usually the best. 20 feet sphere? Unless the buy is floating, you have only 4 possible targets. 3 if you enter one of them yourself.

    You can go invisible too, and wait till his magical darkness end. If he tries to flee, you can see (unless he casts invisibility also).
    You could be mean and throw in some caltrops too XD

    About the Heisenburg Uncertainty Principle idea...
    Player: "I shot an arrow. Now, I may or may have not hit him"
    DM: "Okay, so there's two possible outcomes. You hit him or you didn't hit him. You can't know if you hit him or not untill you see him. It means that he's both hit and unhit. That means he is now two possible results, two possible mages... Well, they both cast fireball at you."
    :p

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    Default Re: Creative Solutions To Attacking The Darkness

    Gate a devil with see in darkness and send him on in... Tell him he can keep whatever souls he manages to find in there, it'll be like an easter egg hunt, only the eggs will be stumbling around blindly in plain sight.

    And Roderick.. I know they usually reserve this for monkeygrip, but..

    The Heisenburg Uncertainty Principal doesn't work that way!!!
    Last edited by daggaz; 2007-03-01 at 02:33 PM.

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    Default Re: Creative Solutions To Attacking The Darkness

    Quote Originally Posted by Quietus View Post
    Skenardo, they'd only be able to catch one person with that lightning bolt, 'cause the line would be moving perpendicular to where the bolt would come from. It's their fireballs you need to worry about... those spreads can hurt.
    Eh, step to one side, cast defensively while occupying the bloke on the end's square. It'd be like
    "Dodge this." ZZOT! Ding dada Ding! "Yeeoow!"
    If there's nothing out there, then what was that noise?

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    Default Re: Creative Solutions To Attacking The Darkness

    Get your party fighter, and another random member, you hand the end of a rope to each of them, and you get them to spread themselves out (Say 30ft) and run with the rope strung between them so that it should catch the target.

    Meanwhile the mage and any archers you have wait for the sound of him falling on his ass (Or Jumping the rope or the "Oh crap!") to which they frag him!

    Or the more comedic approach, take a Qualls Feather Token (Tree) throw it in and shout the command word, see how he copes with a tree suddenly sprouting in his hidey hole.
    Last edited by Grendita; 2007-03-01 at 03:13 PM.

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    Goblin

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    Default Re: Creative Solutions To Attacking The Darkness

    You know, there are rules for attacking a square you can't see anything in. But you know that, I'm sure, and this is just ways to maximize your chances of finding the correct square and hitting?

    Hmm...well, if they're moving, a Listen check to find them should be feasible. It's just opposed by their regular move silently. If you beat it by enough, you'll know what square they're in. Quicken True Strike, or do something else to negate miss chance, and fire away.

    This isn't really very feasible, since it relies on them moving un-stealthily and on you having a good listen check and fifth-level arcane spells, but...I'll find something better later.
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    Default Re: Creative Solutions To Attacking The Darkness

    I like where this topic has gone. Made me laugh.

    PC:I attack the darkness.

    DM:You have been transported to the Soviet Russian demiplane. In Soviet Russia, darkness attacks you! It has the stats of a Tarrasque, plus it deals 5 negative levels with a successful hit.
    Last edited by Monseigneur; 2007-03-02 at 01:12 PM.
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    Me as DM:You are surrounded by orcs who demand your gold.

    Changeling Warlock (In the form of a 16 year old girl):I walk up to their leader and say, "Are you so sure about that?" as I use my Alter Self ability to grow a large bulge in my pants.

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    Ogre in the Playground
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    Default Re: Creative Solutions To Attacking The Darkness

    Quote Originally Posted by Monseigneur View Post
    I like where this topic has gone. Made me laugh.

    PC:I attack the darkness.

    DM:You have been transported to the Soviet Russian demiplane. In Soviet Russia, darkness attacks you! It has the stats of a Tarrasque, plus it deals 5 negative levels with a successful hit.
    Lol! Is it against the board's rules to use "In Sovietic Russia..." sigs?

    Member of the Hinjo fan club. Go Hinjo!
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    ElfMonkGuy

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    Default Re: Creative Solutions To Attacking The Darkness

    "Okay, roll a sunder attempt. Do you have a ghost touch weapon? Abstract concepts are incorporeal, don't you know."

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