Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 7 of 7
  1. - Top - End - #1
    Dwarf in the Playground
    Join Date
    Jul 2006

    Default Increasing Low Level Survivability

    Although it bends the rules in some respects, Since My only Face to Face player has to play it solo, I decided to give him the equivelent of a band aid NPC: An intellegent Wand of CLW. It has the lowest settings for an intellegent Item, and it's only ability is to cast CLW 3 times a day, as well as expend it's own charges. As far as we've played, it's very helpful, and saved him several times. It's far easier to deal with than a random cleric casting heals all the time, and doesn't soak EXP or loot. What do you think.

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Dec 2006
    Location
    Brazil
    Gender
    Male

    Default Re: Increasing Low Level Survivability

    Hmm... solo game? You could either let him play one of these Gestalt charactes, or make an npc that walks around with him. Or let him play two characters. Your idea is not bad, though.

    Member of the Hinjo fan club. Go Hinjo!
    "In Soviet Russia, the Darkness attacks you."
    "Rogues not only have a lot more skill points, but sneak attack is so good it hurts..."

  3. - Top - End - #3
    Bugbear in the Playground
     
    daggaz's Avatar

    Join Date
    Nov 2006

    Default Re: Increasing Low Level Survivability

    Ok... I know that a pointy stick-shaped object, and a towel are totally different in appearances, but why does this character concept conjur up images of Towlie from SouthPark in my head?

    Towlie: Are you guys gonna go swimming?
    Eric & Co.: ..erm... yeah.
    Towlie: Don't forget to bring a towel! You should always bring a towel when you go swimming, or you might get swimmers ear!
    Eric & Co.: Umm.. yeah, ok. Whatever, you are wierd. Let's go, guys.
    Towlie: ............ Wanna get high?

    Wandie: So, are you going adventuring?
    PC: (what the **** is that thing??!) ...erm... yeah..
    Wandie: Don't forget to bring a CLW wand! You should always bring a CLW wand when you go adventuring, or your character might suffer a premature death even from just a little fight with a kobold!
    PC: Umm.. yeah, ok. So, is this gonna cost me?
    Wandie: .......... Wanna get high?
    PC: Sweet! 'My character totally gets high with the wierd-ass wand. Do I get any stat bonuses now?'
    Last edited by daggaz; 2007-03-02 at 09:02 AM.

  4. - Top - End - #4
    Orc in the Playground
    Join Date
    Aug 2006
    Location

    Default Re: Increasing Low Level Survivability

    Quote Originally Posted by Jalil View Post
    Although it bends the rules in some respects, Since My only Face to Face player has to play it solo, I decided to give him the equivelent of a band aid NPC: An intellegent Wand of CLW. It has the lowest settings for an intellegent Item, and it's only ability is to cast CLW 3 times a day, as well as expend it's own charges. As far as we've played, it's very helpful, and saved him several times. It's far easier to deal with than a random cleric casting heals all the time, and doesn't soak EXP or loot. What do you think.
    it's called a cowardly cleric npc. it can also help carry treasure
    Join the bard defense league


  5. - Top - End - #5
    Barbarian in the Playground
    Join Date
    Mar 2006
    Location
    In my own little world
    Gender
    Male

    Default Re: Increasing Low Level Survivability

    Interesting way of doing things. Also, could be fun to have it scale in power as he goes up levels, but also scale in personality and opinions. "Yeah, I can cast Cure Moderate now, but did I mention how much my god hates Hill giants?"
    Look at me - I'm Robespierre!

    Have you ever considered eating your own lungs? I can show you how to prepare them if you'd like.

    Safe is for NPCs. I live on the edge

  6. - Top - End - #6
    Dwarf in the Playground
    Join Date
    Jul 2006

    Default Re: Increasing Low Level Survivability

    You see, with a cowardly cleric NPC, I(or any DM) needs to control him all the time, which slows down combat, takes a little loot, a little XP, and a lot of glory for the PC. The wand does eerything that an NPC cleric would do in this situation, and the PC still feels like Indiana Jones, making it on his own, scoring loot and fraggin baddies, all without backup. The wand can't be shot, or targeted even, as it lives in his pocket, and always has an action readied to heal him.

    In the past, I've tried to allow 'Gish' or playing two PC's, but I always seem to run into prollems. Gestalt always winds up too powerful for my games, and two PC's always some telepathic bond, which is kinda wierd. It also makes it seem like more of a wargame:
    "I move my fighter forward 3 squares, while my cleric casts Divine power."

    See what I mean?

    Still, How does the Idea sound in general?

  7. - Top - End - #7
    Bugbear in the Playground
     
    SamuraiGuy

    Join Date
    Jun 2004
    Location
    UK

    Default Re: Increasing Low Level Survivability

    Have the character take levels in Human Paragon and get UMD for themselves, forever as a class skill. Optimisation is less important for a solo character, since you've shot the CR system to crap already.

    Quote Originally Posted by Toxic_Avenger View Post
    Trust me, Ikkitosen knows what he's talking about.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •