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2014-07-21, 10:25 PM (ISO 8601)
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How sophisticated are Kobold traps
are they limited to simple spiked pits and falling rocks? Can they build magical traps? Do they have the architectural and engineering knowledge to build a complex death maze? What are we looking at here?
Could they build portcullises into the ceiling of a cave that traps adventurers in a tunnel between two walls that close in and crush them to death? ... for exampleLast edited by FabulousFizban; 2014-07-21 at 10:28 PM.
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2014-07-21, 10:32 PM (ISO 8601)
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Re: How sophisticated are Kobold traps
have you heard of Tucker's Kobolds?
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2014-07-21, 10:36 PM (ISO 8601)
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Re: How sophisticated are Kobold traps
What game, what edition, what campaign setting?
For me, (I tend to think in terms of AD&D and the Forgotten Realms) Kobolds tend to be creative, but limited. So if they have crossbows, they'll set crossbow traps, but they don't make crossbows, themselves. Spear traps, tripwires, pits, spikes... these things are within the smithing capabilities. More elaborate things designs, or traps involving things they can't easily produce (crossbows, oil, etc) tend to be guarding really valuable locations. Magic traps are rare, since they require a high-level spellcaster to create them (the first good trap spell being Fire Trap, a 2nd level Cleric spell).
But I can see the Kobolds of 3.x Eberron being a lot more creative, using magic and other devices they've made to build far more elaborate traps.The Cranky Gamer
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2014-07-21, 11:12 PM (ISO 8601)
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- Nov 2012
Re: How sophisticated are Kobold traps
They can be, in fact, post-3e, they're very magical, but they generally prefer robust and efficient
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2014-07-21, 11:39 PM (ISO 8601)
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- Apr 2013
Re: How sophisticated are Kobold traps
tucker prompted the question. Tucker's kobolds build lots of tunnels and arrow slits, but the complexity of their contraptions seems pretty basic.
I play pathfinder myself. But I'm interested in knowing about kobolds in all their different settings. I'm not going to limit myself to Paizo's mythos. If I find something I like, I'll steal it.Last edited by FabulousFizban; 2014-07-21 at 11:40 PM.
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2014-07-22, 01:13 AM (ISO 8601)
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- Apr 2013
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Re: How sophisticated are Kobold traps
TLDR: kobolds can make as sophisticated traps as their technology level allows.
Kobolds have the same intelligence as humans, so anything humans can do, kobolds should be able to do. Their only limitation should be culture. There is an unfortunate tendency to play certain non-humans as stupider than demi/humans of the same intelligence, and portraying less technologically advanced cultures as stupider than more technologically advanced ones.
So how sophisticated the traps are depends on a number of things. I'd say that no matter how sophisticated they are, they are well-made. Hard to detect, nearly always function the way they are intended to, hard to disarm/get out of, etc. Exactly how sophisticated they build it depends on its purpose. If you live a simple hunter-gatherer life and traps are for getting food, you will make mostly simple pits, deadfalls, snares etc. and not big buildings with rolling stones and cross-bow traps and whatnot. If you live a life in a bustling metropolis with advanced metullurgy, masonry, etc. and the purpose is to make it hard for enemies to make their way through the holy temple or palace, then the traps will be more complex and tailored to that purpose.
Kobolds get bonuses on trapmaking so I would say that on the whole they are a bit more sophisticated than other races of the same tech level tend to make.
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2014-07-22, 02:15 AM (ISO 8601)
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- Mar 2011
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- Australia
Re: How sophisticated are Kobold traps
Based on stats, skill bonus, history, and races of the dragon. They build really high quality straight forward traps. They build spike pit traps because they're simple and devestating, but you're about as likely to find something invisible as one of them.
Unless they have a really creative idea.
I base this on that humans can nearly do that, and kobolds have trapmaking as a highly respected career, with a racial bonus. Trapmakers probably build for it. [Apprentice, Skill focus [Craft [Trap]] etc.
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2014-07-22, 03:51 AM (ISO 8601)
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- Mar 2013
Re: How sophisticated are Kobold traps
BWR: Well, industry is a more important factor than intelligence. An extreme example is asking an ancient Pharoah to construct a combat helicopter. If you gave them all the necessary blueprints for all the necessary parts, they could do it. But it takes a few thousand years of historical industry before you get that sort of tech. Intelligence isn't a guarantee that you'll become an industrialist nation either. The Aztecs and Native Americans were just as bright, but they developed in a separate direction.
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2014-07-22, 04:52 AM (ISO 8601)
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2014-07-22, 05:11 AM (ISO 8601)
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- Mar 2013
Re: How sophisticated are Kobold traps
So you did.... I'm sorry, I really didn't see it. I mustn't be taking everything in.
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2014-07-22, 06:52 AM (ISO 8601)
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- May 2008
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- Orlando, FL
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Re: How sophisticated are Kobold traps
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2014-07-22, 09:08 AM (ISO 8601)
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- Mar 2012
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2014-07-22, 09:49 AM (ISO 8601)
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- Mar 2009
Re: How sophisticated are Kobold traps
The 2E boxed module "Dragon Mountain" was based on this idea. Lots and lots of nasty Kobolds under the leadership of a few dragons. It was designed for 6-8 characters of levels 10-15. One of the magic items they gave you BEFORE you got into the mountain itself allowed the casting of Cure Light Wounds 10x a day, Cure Serious Wounds 8x a day, Cure Critical Wounds 4x a Day, Heal, Neutralize Poison, Remove Cure (2x a day each), Raise Dead 1x a day (and it had other powers when combined with other parts). This was given to you because it was felt you would need the extra healing. We had a Cleric AND a Druid... and it wasn't enough.
#$%^& Kobolds. They were everywhere."That's a horrible idea! What time?"
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2014-07-22, 10:01 AM (ISO 8601)
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- Mar 2011
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- Australia
Re: How sophisticated are Kobold traps
@ Scowling:
No, everyone knows gods prefer to just collapse kobold mines without stepping foot inside them.
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2014-07-22, 11:36 AM (ISO 8601)
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- Jul 2009
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- 2nd, 5th, 8th and 11th di
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Re: How sophisticated are Kobold traps
What I do is determine the kind of leadership the Kobolds will have. A group with a basic leader will keep to simple and fairly obvious traps. But a group with a Tucker leader will develop more complex traps as well as add depth and diversity, though I have not brought magic in yet.
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2014-07-23, 07:39 AM (ISO 8601)
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- Jun 2006
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- Oregon
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Re: How sophisticated are Kobold traps
I like to try extrapolating things from racial stat bonuses and the rules for generating cities. It doesn't always go well but it's fun. The kobold racial +2 trapmaking and +2 profession miner make a kobold using those skills as good as a human two levels higher. Alternatively, they are as much better than humans at trapping and mining as dwarves are better with metal and stone, it's just that trapping and mining are more narrow. Going back to city generation, the highest level people in a city are determined by rolling some dice+ a community modifier. The dice are always the same, and up until small city size you roll the same number of times. The effective "+2 levels" from skill bonus means that a kobold thorp or hamlet might as well be two sizes larger, but anything larger and it falls behind. In the end it's not much of a difference since the larger towns can actually afford the traps (look up trap building prices and you'll see that the traps are worth far more than the treasure), but any kobold warren certainly has trapmasters that could do more than a village of the same size, if they had the materials.
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2014-07-23, 04:02 PM (ISO 8601)
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- Apr 2013
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2014-07-23, 05:27 PM (ISO 8601)
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- Mar 2012
Re: How sophisticated are Kobold traps
Only if the trap continues to exist as some amazing mega dungeon. Where even the minor wirings and the linings of the trap are wired with more traps to protect the larger trap.
Whatever do what you will. . Im just touched somebody liked the idea.
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2014-07-23, 05:40 PM (ISO 8601)
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- Mar 2011
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- Australia
Re: How sophisticated are Kobold traps
There leadership [From Races of the Dragon] comes either from the best person from the job from the old tribe/clan/[other?] when they split, of from a Kobold Merchant [one of the most ambitious individuals to still be a NPC] who's really good at deception and has also bought the area from the locals/gotten it cleared out by adventurers.
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2014-07-25, 07:20 AM (ISO 8601)
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- Jul 2014
Re: How sophisticated are Kobold traps
Created an account just to reply to this thread.
I was running a Kobold Trapmaster in the Pathfinder setting. Long story short - there was an island the campaign was set on that the party had to claim for Cheliax. There were several warrens on this island and it my my Kobold's secret goal to unite the warrens under one dragon - himself. I purchased a book Kobolds of Golarion http://paizo.com/products/btpy8yw0?P...ds-of-Golarion.
I combined this book with Tucker's Kobolds. I planned the warrens, their defenses and population - down to the last welpling and elder in the warren(popualtion about 350 each). People's misconception of Koblds are that they're weak and fearful - in part true, but the those are usually the ones you encounter on the surface. The ones you need to worry about are the ones in charge - they're the crafty ones. Anyways- my trapmaster had more scorcerers than normal in all his warrens to craft all manner of magical traps and devices to to act as both protection and to have them placed in the field when needed. In reality, imagination is the limit in my scenario. If you can think it up, you should be able to believe that your kobolds can think this up, and create them, especially with magical aid. Another thing is the majority of kobalds are expert miners - they should be able to create any kind of pathway shoehorning misguided adventurers into the heart of their traps and away from the 'heart' of the warren. Then it becomes hammer and anvil.
It's been about half year or so since i've played that campaign so i may be forgetting things here and there, but I suppose my bottom line is that kobolds are crafty, scary and absolutely nuts about defending their warrens.
Edit: I would suggest that death mazes are mandatory; alleys and tunnels that lead only to more traps that more and more sophisicated. Also they're purposfully created in the heights of standard koblds to force earlier said adventurers into uncomfortable spaces for maximum pain and suffering when traps are sprung.Last edited by MystikalFrank; 2014-07-25 at 07:58 AM.
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2014-07-25, 10:58 AM (ISO 8601)
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- Jan 2007
Re: How sophisticated are Kobold traps
If we go by Races of the Dragon, then kobolds are as smart as people, or perhaps even a little smarter. They're hidebound in their tribal ways, and they are extremely miserly (which is one of the reasons they often look destitute despite having so much treasure), but they don't lack for intelligence.
For that reason, I tend to view kobold traps as being akin to the work of an extreme hoarder. The materials are literally junk, not because that's all that was on hand but because that's all the kobolds could bear to part with. And even that was only grudging, so their traps tend to have a somewhat more cruel edge to them than many other trapmakers might bother with, because dammit, you ruined their stuff. But since you've forced them to take these measures, they're going to sit down and do it properly, so despite the shabby materials, the craftsmanship is exquisite and sophisticated: they will take you down, and they will make you hurt, if you underestimate them.
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2014-07-25, 11:23 AM (ISO 8601)
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- Dec 2007
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Re: How sophisticated are Kobold traps
And if we go by the 1977 Monster Manual, they're on the low end of average (so, 8-9, with average being 8-10), whereas most humans are Average to Very (8-12).
Kobolds are no smarter than goblins, in either edition, and you seldom see the hordes of goblin cavalry you'd expect from a goblin's +4 to ride, based on people's claiming that a kobold's +2 to mining and trapmaking makes them scaly little Jigsaws.The Cranky Gamer
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*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
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2014-07-25, 12:24 PM (ISO 8601)
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- May 2008
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- Orlando, FL
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Re: How sophisticated are Kobold traps
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2014-07-25, 12:45 PM (ISO 8601)
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- Feb 2009
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Re: How sophisticated are Kobold traps
It's also been mentioned (in 3.5) that Kobolds aren't necessarily the smartest, but they tend to come off as very clever because they don't think in the same way as other humanoids. They think outside the box, and probably do a lot of lateral thinking too. Being super good/clever at something doesn't have to require good intelligence.
They also often have sorcerers, so I'd imagine even the poorest warren can probably cobble together some magic traps if they wanted to.
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2014-07-25, 02:30 PM (ISO 8601)
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- Mar 2011
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- Australia
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2014-07-25, 03:25 PM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: How sophisticated are Kobold traps
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2014-07-25, 09:33 PM (ISO 8601)
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- Jan 2012
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- Alaska
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Re: How sophisticated are Kobold traps
I'd always had Goblins on wargs, but now I'm picturing armored goblin Cavaliers on huge wolves in heavy barding charging in formation with lances..
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2014-07-25, 10:41 PM (ISO 8601)
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- Jul 2009
Re: How sophisticated are Kobold traps
I remember hearing about a group that had to go up against some kobolds. I can't remember most of the traps, but one in particular stuck in my mind. After shooting the party, the kobolds ran through a long, straight tunnel, with quarterstaves set at 5 foot intervals. The staves were set high enough that the Small sized kobolds could run unhindered, but the Medium sized party had to crawl or climb over them. The GM ruled that they could move at speed, if they broke the staves (or maybe the players just did it out of spite), and that's when they found out one of the staves was a Staff of Power.
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2014-07-26, 03:49 PM (ISO 8601)
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- Apr 2013
Re: How sophisticated are Kobold traps
Last edited by FabulousFizban; 2014-07-26 at 03:51 PM.
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2014-07-26, 08:20 PM (ISO 8601)
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- Mar 2011
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- Australia
Re: How sophisticated are Kobold traps
Problem is, they're bad at handling animals [charisma penalty, no handle animal bonus], and at cooperating [society as presented, alignment tending towards chaotic and evil, charisma penalty]. As such Goblin mounts are more a case of what leaders and the like can force into service, which they then ride really well.