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  1. - Top - End - #1
    Barbarian in the Playground
     
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    Default How sophisticated are Kobold traps

    are they limited to simple spiked pits and falling rocks? Can they build magical traps? Do they have the architectural and engineering knowledge to build a complex death maze? What are we looking at here?

    Could they build portcullises into the ceiling of a cave that traps adventurers in a tunnel between two walls that close in and crush them to death? ... for example
    Last edited by FabulousFizban; 2014-07-21 at 10:28 PM.
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    Default Re: How sophisticated are Kobold traps

    Quote Originally Posted by FabulousFizban View Post
    are they limited to simple spiked pits and falling rocks? Can they build magical traps? Do they have the architectural and engineering knowledge to build a complex death maze? What are we looking at here?

    Could they build portcullises into the ceiling of a cave that traps adventurers in a tunnel between two walls that close in and crush them to death? ... for example
    have you heard of Tucker's Kobolds?

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    Default Re: How sophisticated are Kobold traps

    What game, what edition, what campaign setting?

    For me, (I tend to think in terms of AD&D and the Forgotten Realms) Kobolds tend to be creative, but limited. So if they have crossbows, they'll set crossbow traps, but they don't make crossbows, themselves. Spear traps, tripwires, pits, spikes... these things are within the smithing capabilities. More elaborate things designs, or traps involving things they can't easily produce (crossbows, oil, etc) tend to be guarding really valuable locations. Magic traps are rare, since they require a high-level spellcaster to create them (the first good trap spell being Fire Trap, a 2nd level Cleric spell).

    But I can see the Kobolds of 3.x Eberron being a lot more creative, using magic and other devices they've made to build far more elaborate traps.
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    Default Re: How sophisticated are Kobold traps

    They can be, in fact, post-3e, they're very magical, but they generally prefer robust and efficient
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    Default Re: How sophisticated are Kobold traps

    tucker prompted the question. Tucker's kobolds build lots of tunnels and arrow slits, but the complexity of their contraptions seems pretty basic.

    I play pathfinder myself. But I'm interested in knowing about kobolds in all their different settings. I'm not going to limit myself to Paizo's mythos. If I find something I like, I'll steal it.
    Last edited by FabulousFizban; 2014-07-21 at 11:40 PM.
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    Ettin in the Playground
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    Default Re: How sophisticated are Kobold traps

    TLDR: kobolds can make as sophisticated traps as their technology level allows.

    Kobolds have the same intelligence as humans, so anything humans can do, kobolds should be able to do. Their only limitation should be culture. There is an unfortunate tendency to play certain non-humans as stupider than demi/humans of the same intelligence, and portraying less technologically advanced cultures as stupider than more technologically advanced ones.
    So how sophisticated the traps are depends on a number of things. I'd say that no matter how sophisticated they are, they are well-made. Hard to detect, nearly always function the way they are intended to, hard to disarm/get out of, etc. Exactly how sophisticated they build it depends on its purpose. If you live a simple hunter-gatherer life and traps are for getting food, you will make mostly simple pits, deadfalls, snares etc. and not big buildings with rolling stones and cross-bow traps and whatnot. If you live a life in a bustling metropolis with advanced metullurgy, masonry, etc. and the purpose is to make it hard for enemies to make their way through the holy temple or palace, then the traps will be more complex and tailored to that purpose.
    Kobolds get bonuses on trapmaking so I would say that on the whole they are a bit more sophisticated than other races of the same tech level tend to make.

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    Firbolg in the Playground
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    Default Re: How sophisticated are Kobold traps

    Based on stats, skill bonus, history, and races of the dragon. They build really high quality straight forward traps. They build spike pit traps because they're simple and devestating, but you're about as likely to find something invisible as one of them.
    Unless they have a really creative idea.

    I base this on that humans can nearly do that, and kobolds have trapmaking as a highly respected career, with a racial bonus. Trapmakers probably build for it. [Apprentice, Skill focus [Craft [Trap]] etc.
    Last edited by Erik Vale; 2014-07-22 at 02:16 AM.
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    Default Re: How sophisticated are Kobold traps

    BWR: Well, industry is a more important factor than intelligence. An extreme example is asking an ancient Pharoah to construct a combat helicopter. If you gave them all the necessary blueprints for all the necessary parts, they could do it. But it takes a few thousand years of historical industry before you get that sort of tech. Intelligence isn't a guarantee that you'll become an industrialist nation either. The Aztecs and Native Americans were just as bright, but they developed in a separate direction.

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    Ettin in the Playground
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    Default Re: How sophisticated are Kobold traps

    Quote Originally Posted by Mr. Mask View Post
    BWR: Well, industry is a more important factor than intelligence. An extreme example is asking an ancient Pharoah to construct a combat helicopter. If you gave them all the necessary blueprints for all the necessary parts, they could do it. But it takes a few thousand years of historical industry before you get that sort of tech. Intelligence isn't a guarantee that you'll become an industrialist nation either. The Aztecs and Native Americans were just as bright, but they developed in a separate direction.
    I did address that in the post.

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    Default Re: How sophisticated are Kobold traps

    So you did.... I'm sorry, I really didn't see it. I mustn't be taking everything in.

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    Default Re: How sophisticated are Kobold traps

    Quote Originally Posted by BWR View Post
    TLDR: kobolds can make as sophisticated traps as their technology level allows.
    My players loathed kobold traps because in my campaigns they're the only species that takes it to an art-form with deadly Grimtooth efficiency.
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    Ettin in the Playground
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    Default Re: How sophisticated are Kobold traps

    Depends on what you want them to be.

    Maybe the apex Kobold created a trap so good it trapped a god. And the Kobold proceeded to steal the Godhood or such.
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    That pretty much sums up the Scowling Dragon experience.

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    Default Re: How sophisticated are Kobold traps

    Quote Originally Posted by Leviting View Post
    have you heard of Tucker's Kobolds?
    The 2E boxed module "Dragon Mountain" was based on this idea. Lots and lots of nasty Kobolds under the leadership of a few dragons. It was designed for 6-8 characters of levels 10-15. One of the magic items they gave you BEFORE you got into the mountain itself allowed the casting of Cure Light Wounds 10x a day, Cure Serious Wounds 8x a day, Cure Critical Wounds 4x a Day, Heal, Neutralize Poison, Remove Cure (2x a day each), Raise Dead 1x a day (and it had other powers when combined with other parts). This was given to you because it was felt you would need the extra healing. We had a Cleric AND a Druid... and it wasn't enough.

    #$%^& Kobolds. They were everywhere.
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    Firbolg in the Playground
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    Default Re: How sophisticated are Kobold traps

    @ Scowling:

    No, everyone knows gods prefer to just collapse kobold mines without stepping foot inside them.

    *Glares at the Wizard on the Coast*
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    Default Re: How sophisticated are Kobold traps

    What I do is determine the kind of leadership the Kobolds will have. A group with a basic leader will keep to simple and fairly obvious traps. But a group with a Tucker leader will develop more complex traps as well as add depth and diversity, though I have not brought magic in yet.

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    Default Re: How sophisticated are Kobold traps

    I like to try extrapolating things from racial stat bonuses and the rules for generating cities. It doesn't always go well but it's fun. The kobold racial +2 trapmaking and +2 profession miner make a kobold using those skills as good as a human two levels higher. Alternatively, they are as much better than humans at trapping and mining as dwarves are better with metal and stone, it's just that trapping and mining are more narrow. Going back to city generation, the highest level people in a city are determined by rolling some dice+ a community modifier. The dice are always the same, and up until small city size you roll the same number of times. The effective "+2 levels" from skill bonus means that a kobold thorp or hamlet might as well be two sizes larger, but anything larger and it falls behind. In the end it's not much of a difference since the larger towns can actually afford the traps (look up trap building prices and you'll see that the traps are worth far more than the treasure), but any kobold warren certainly has trapmasters that could do more than a village of the same size, if they had the materials.
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    Default Re: How sophisticated are Kobold traps

    Quote Originally Posted by Scowling Dragon View Post
    Depends on what you want them to be.

    Maybe the apex Kobold created a trap so good it trapped a god. And the Kobold proceeded to steal the Godhood or such.
    that is a ****ing amazing idea! may i add that to the mythos of my games?
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    Ettin in the Playground
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    Default Re: How sophisticated are Kobold traps

    Only if the trap continues to exist as some amazing mega dungeon. Where even the minor wirings and the linings of the trap are wired with more traps to protect the larger trap.

    Whatever do what you will. . Im just touched somebody liked the idea.
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    That pretty much sums up the Scowling Dragon experience.

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    Firbolg in the Playground
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    Default Re: How sophisticated are Kobold traps

    Quote Originally Posted by Delwugor View Post
    What I do is determine the kind of leadership the Kobolds will have. A group with a basic leader will keep to simple and fairly obvious traps. But a group with a Tucker leader will develop more complex traps as well as add depth and diversity, though I have not brought magic in yet.
    There leadership [From Races of the Dragon] comes either from the best person from the job from the old tribe/clan/[other?] when they split, of from a Kobold Merchant [one of the most ambitious individuals to still be a NPC] who's really good at deception and has also bought the area from the locals/gotten it cleared out by adventurers.
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    Default Re: How sophisticated are Kobold traps

    Created an account just to reply to this thread.

    I was running a Kobold Trapmaster in the Pathfinder setting. Long story short - there was an island the campaign was set on that the party had to claim for Cheliax. There were several warrens on this island and it my my Kobold's secret goal to unite the warrens under one dragon - himself. I purchased a book Kobolds of Golarion http://paizo.com/products/btpy8yw0?P...ds-of-Golarion.

    I combined this book with Tucker's Kobolds. I planned the warrens, their defenses and population - down to the last welpling and elder in the warren(popualtion about 350 each). People's misconception of Koblds are that they're weak and fearful - in part true, but the those are usually the ones you encounter on the surface. The ones you need to worry about are the ones in charge - they're the crafty ones. Anyways- my trapmaster had more scorcerers than normal in all his warrens to craft all manner of magical traps and devices to to act as both protection and to have them placed in the field when needed. In reality, imagination is the limit in my scenario. If you can think it up, you should be able to believe that your kobolds can think this up, and create them, especially with magical aid. Another thing is the majority of kobalds are expert miners - they should be able to create any kind of pathway shoehorning misguided adventurers into the heart of their traps and away from the 'heart' of the warren. Then it becomes hammer and anvil.

    It's been about half year or so since i've played that campaign so i may be forgetting things here and there, but I suppose my bottom line is that kobolds are crafty, scary and absolutely nuts about defending their warrens.

    Edit: I would suggest that death mazes are mandatory; alleys and tunnels that lead only to more traps that more and more sophisicated. Also they're purposfully created in the heights of standard koblds to force earlier said adventurers into uncomfortable spaces for maximum pain and suffering when traps are sprung.
    Last edited by MystikalFrank; 2014-07-25 at 07:58 AM.

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    Default Re: How sophisticated are Kobold traps

    If we go by Races of the Dragon, then kobolds are as smart as people, or perhaps even a little smarter. They're hidebound in their tribal ways, and they are extremely miserly (which is one of the reasons they often look destitute despite having so much treasure), but they don't lack for intelligence.

    For that reason, I tend to view kobold traps as being akin to the work of an extreme hoarder. The materials are literally junk, not because that's all that was on hand but because that's all the kobolds could bear to part with. And even that was only grudging, so their traps tend to have a somewhat more cruel edge to them than many other trapmakers might bother with, because dammit, you ruined their stuff. But since you've forced them to take these measures, they're going to sit down and do it properly, so despite the shabby materials, the craftsmanship is exquisite and sophisticated: they will take you down, and they will make you hurt, if you underestimate them.

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    Default Re: How sophisticated are Kobold traps

    Quote Originally Posted by Millennium View Post
    If we go by Races of the Dragon, then kobolds are as smart as people, or perhaps even a little smarter. They're hidebound in their tribal ways, and they are extremely miserly (which is one of the reasons they often look destitute despite having so much treasure), but they don't lack for intelligence.
    And if we go by the 1977 Monster Manual, they're on the low end of average (so, 8-9, with average being 8-10), whereas most humans are Average to Very (8-12).

    Kobolds are no smarter than goblins, in either edition, and you seldom see the hordes of goblin cavalry you'd expect from a goblin's +4 to ride, based on people's claiming that a kobold's +2 to mining and trapmaking makes them scaly little Jigsaws.
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    Default Re: How sophisticated are Kobold traps

    Quote Originally Posted by Mark Hall View Post
    Kobolds are no smarter than goblins, in either edition, and you seldom see the hordes of goblin cavalry you'd expect from a goblin's +4 to ride, based on people's claiming that a kobold's +2 to mining and trapmaking makes them scaly little Jigsaws.
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    Default Re: How sophisticated are Kobold traps

    It's also been mentioned (in 3.5) that Kobolds aren't necessarily the smartest, but they tend to come off as very clever because they don't think in the same way as other humanoids. They think outside the box, and probably do a lot of lateral thinking too. Being super good/clever at something doesn't have to require good intelligence.

    They also often have sorcerers, so I'd imagine even the poorest warren can probably cobble together some magic traps if they wanted to.

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    Firbolg in the Playground
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    Default Re: How sophisticated are Kobold traps

    Quote Originally Posted by Mark Hall View Post
    And if we go by the 1977 Monster Manual, they're on the low end of average (so, 8-9, with average being 8-10), whereas most humans are Average to Very (8-12).
    Yes... 1977... Which is relevant in 2014 in a [seemingly] 3rd ed thread how?
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    Default Re: How sophisticated are Kobold traps

    Quote Originally Posted by Erik Vale View Post
    Yes... 1977... Which is relevant in 2014 in a [seemingly] 3rd ed thread how?
    Welcome to General, where several different editions, or even game systems, might be discussed. If it were a 3rd edition thread, it would be in the section called D&D 3e/3.5e/d20. Since it is not, AD&D is as relevant as 3e.
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    Default Re: How sophisticated are Kobold traps

    I'd always had Goblins on wargs, but now I'm picturing armored goblin Cavaliers on huge wolves in heavy barding charging in formation with lances..
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    Default Re: How sophisticated are Kobold traps

    I remember hearing about a group that had to go up against some kobolds. I can't remember most of the traps, but one in particular stuck in my mind. After shooting the party, the kobolds ran through a long, straight tunnel, with quarterstaves set at 5 foot intervals. The staves were set high enough that the Small sized kobolds could run unhindered, but the Medium sized party had to crawl or climb over them. The GM ruled that they could move at speed, if they broke the staves (or maybe the players just did it out of spite), and that's when they found out one of the staves was a Staff of Power.
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    Default Re: How sophisticated are Kobold traps

    Quote Originally Posted by Mark Hall View Post
    Welcome to General, where several different editions, or even game systems, might be discussed. If it were a 3rd edition thread, it would be in the section called D&D 3e/3.5e/d20. Since it is not, AD&D is as relevant as 3e.
    yes, it is. As I said earlier, I'm interested in kobolds in all their iterations. That means whitebox on. If an idea has merit, it has merit, regardless of what mythology or system it is from.

    Quote Originally Posted by The Random NPC View Post
    I remember hearing about a group that had to go up against some kobolds. I can't remember most of the traps, but one in particular stuck in my mind. After shooting the party, the kobolds ran through a long, straight tunnel, with quarterstaves set at 5 foot intervals. The staves were set high enough that the Small sized kobolds could run unhindered, but the Medium sized party had to crawl or climb over them. The GM ruled that they could move at speed, if they broke the staves (or maybe the players just did it out of spite), and that's when they found out one of the staves was a Staff of Power.
    holy **** that's evil!
    Last edited by FabulousFizban; 2014-07-26 at 03:51 PM.
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    Default Re: How sophisticated are Kobold traps

    Quote Originally Posted by JusticeZero View Post
    I'd always had Goblins on wargs, but now I'm picturing armored goblin Cavaliers on huge wolves in heavy barding charging in formation with lances..
    Problem is, they're bad at handling animals [charisma penalty, no handle animal bonus], and at cooperating [society as presented, alignment tending towards chaotic and evil, charisma penalty]. As such Goblin mounts are more a case of what leaders and the like can force into service, which they then ride really well.
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