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    Retired Mod in the Playground Retired Moderator
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    Default Worth More Than Zero (PEACH)

    I upgraded a few cantrips to full-fledged level one spells, are they balanced?


    Acid Splash, Greater
    Conjuration (Creation) [Acid]
    Level: Sor/Wiz 1
    Components: V, S
    Casting Time: 1 standard action
    Range: Close (25 ft. + 5 ft./2 levels)
    Effect: One missile of acid
    Duration: Instantaneous
    Saving Throw: None
    Spell Resistance: No

    You fire a small globe of acid at the target, dealing 1d3 splash damage, and every recurring round for 1d4 rounds. Damage is stopped if the square is empty.


    Daze, Greater
    Enchantment (Compulsion) [Mind-Affecting]
    Level: Brd 1, Sor/Wiz 1
    Components: V, S, M
    Casting Time: 1 standard action
    Range: Close (25 ft. + 5 ft./2 levels)
    Target: One humanoid creature of 4+1/level HD or less
    Duration: 1 round
    Saving Throw: Will negates
    Spell Resistance: Yes

    As Daze, except as noted above.


    Light, Greater
    Evocation [Light]
    Level: Brd 1, Clr 1, Drd 1, Sor/Wiz 1
    Components: V, M/DF
    Casting Time: 1 standard action
    Range: Touch
    Target: Object touched
    Duration: 1 hour/level (D)
    Saving Throw: None
    Spell Resistance: No

    This spell causes an object to glow like a torch, shedding bright light in a 30-foot radius (and dim light for an additional 30 feet) from the point you touch. The effect is immobile, but it can be cast on a movable object. Light taken into an area of magical darkness does not function.

    A light spell (one with the light descriptor) counters and dispels a darkness spell (one with the darkness descriptor) of an equal or lower level.

    Arcane Material Component
    A firefly or a piece of phosphorescent moss.


    Ray of Frost, Greater
    Evocation [Cold]
    Level: Sor/Wiz 1
    Components: V, S
    Casting Time: 1 standard action
    Range: Close (25 ft. + 5 ft./2 levels)
    Effect: Ray
    Duration: Instantaneous
    Saving Throw: None (Fort; see text)
    Spell Resistance: Yes

    A ray of freezing ice projects from your pointing finger. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of cold damage. The target is frozen and takes 1d6 damage for two rounds if the target fails a Fort save.


    Disrupt Undead, Greater
    Necromancy
    Level: Sor/Wiz 1
    Components: V, S
    Casting Time: 1 standard action
    Range: Close (25 ft. + 5 ft./2 levels)
    Effect: Ray
    Duration: Instantaneous
    Saving Throw: None
    Spell Resistance: Yes

    You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6+1/level points of damage to it, and it jumps to the nearest undead target (one-half normal range).


    Lesser Telekinesis
    Transmutation
    Level: Brd 1, Sor/Wiz 1
    Components: V, S
    Casting Time: 1 standard action
    Range: Close (25 ft. + 5 ft./2 levels)
    Target: One nonmagical, unattended object weighing up to 30+1/level lb.
    Duration: Concentration
    Saving Throw: None
    Spell Resistance: No

    You point your finger at an object and can lift it and move it at will from a distance. As a move action, you can propel the object as far as 30 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spell’s range.


    So, that's it.
    Last edited by Vaynor; 2007-03-03 at 11:09 PM.
    “Sometimes, immersed in his books, there would come to him
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    and the serenity for which he labored was shattered as he realized the
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  2. - Top - End - #2
    Barbarian in the Playground
     
    That Lanky Bugger's Avatar

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    Default Re: Worth More Than Zero (PEACH)

    Comments...

    Acid Splash looks fine, and so do Greater Light and Lesser Telekinesis. Greater Disrupt Undead looks a little weak, actually... You could probably go ahead and just add that it jumps to the closest Undead for the same damage without the Wisdom check.

    Greater Daze is mega broken. Combined with Heighten Spell to ensure the target has a smaller chance to succeed means that a 20th level Wizard could daze a 20th level Fighter for 11 rounds with a fairly high chance of success. Drop the duration to 1 round and make it 4+1/2 levels HD. That way it's still useful, but not so useful that everybody wants it.

    For Greater Ray of Frost, I'd drop the slowed movement and just make it 1d6 damage, plus another 1d6 for two rounds thereafter if the target fails their save. No GM is going to want to track 1d3 damage for 5-9 rounds.
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    Retired Mod in the Playground Retired Moderator
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    Default Re: Worth More Than Zero (PEACH)

    Quote Originally Posted by lankybugger View Post
    Comments...

    Acid Splash looks fine, and so do Greater Light and Lesser Telekinesis. Greater Disrupt Undead looks a little weak, actually... You could probably go ahead and just add that it jumps to the closest Undead for the same damage without the Wisdom check.

    Greater Daze is mega broken. Combined with Heighten Spell to ensure the target has a smaller chance to succeed means that a 20th level Wizard could daze a 20th level Fighter for 11 rounds with a fairly high chance of success. Drop the duration to 1 round and make it 4+1/2 levels HD. That way it's still useful, but not so useful that everybody wants it.

    For Greater Ray of Frost, I'd drop the slowed movement and just make it 1d6 damage, plus another 1d6 for two rounds thereafter if the target fails their save. No GM is going to want to track 1d3 damage for 5-9 rounds.
    Ok, thanks. Sounds like a good idea, and yah, I guess I kinda broke Daze.
    “Sometimes, immersed in his books, there would come to him
    the awareness of all that he did not know, of all that he had not read;
    and the serenity for which he labored was shattered as he realized the
    little time he had in life to read so much, to learn what he had to know.”
    ~Stoner, John Williams~
    My Homebrew (Most Recent) | Forum Rules
    /veɪnoɚ/

  4. - Top - End - #4
    Barbarian in the Playground
     
    That Lanky Bugger's Avatar

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    Default Re: Worth More Than Zero (PEACH)

    Just a bit. Nice spells otherwise, though. They go in the book of things to give low-level players as loot on scrolls.
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    Thanks to Simius for the Xill Bard, Abardam for the Gray Rendar, Sampi for the Memphit, Rex for the Aristocrat and Onasuma for the Bearded Devil!


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    Retired Mod in the Playground Retired Moderator
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    Default Re: Worth More Than Zero (PEACH)

    Quote Originally Posted by lankybugger View Post
    Just a bit. Nice spells otherwise, though. They go in the book of things to give low-level players as loot on scrolls.
    Yah, that's kinda what I planned them for. I noticed the cantrips were kinda sucky, but the level one spells kinda weren't as good either. So I made an upgrade!
    “Sometimes, immersed in his books, there would come to him
    the awareness of all that he did not know, of all that he had not read;
    and the serenity for which he labored was shattered as he realized the
    little time he had in life to read so much, to learn what he had to know.”
    ~Stoner, John Williams~
    My Homebrew (Most Recent) | Forum Rules
    /veɪnoɚ/

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    Dwarf in the Playground
     
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    Default Re: Worth More Than Zero (PEACH)

    do you have a greater presdigitation? (is that how you spell it, i really have no idea)
    "We will not give up, We will not despair, for we are on a mission from God"

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    and that should answer it

  7. - Top - End - #7
    Barbarian in the Playground
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    Default Re: Worth More Than Zero (PEACH)

    Greater Prestidigitation is a 7th level spell labeled Limited Wish.
    Last projects, from years back: Lesser Disciplines (Tome of Battle). Also, Never Behind the Curve (multiclassing).

    Some of my current work is under the name IGTN on D&D Wiki

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