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  1. - Top - End - #1
    Pixie in the Playground
     
    Kobold

    Join Date
    Jan 2007

    Default Better Lucky than Good

    I've been kicking around a character concept in my head for a while now. The idea was to make a character based around being lucky. Got complete scoundrel and loved the idea of the luck feats and the Fortune's Friend prestige class. Action points and the Extreme Explorer in Eberron also interested me. I was thinking 4 levels of ranger (to get into extreme explorer as fast as possible), 4 levels of extreme explorer (the fifth level is just a bonus feat, not particularly useful) and then fortune's friend.

    The problem I have is that after looking at it closer I couldn't figure out his use. EE and FF only have a 3/4 BAB and neither grant amazing combat abilities. I just don't know how useful he would be, his luck feats and action points will make him to be extremely hard to kill, but I'm just not sure what his role would be. Does anyone have any idea what would make him more useful?

  2. - Top - End - #2
    Bugbear in the Playground
     
    daggaz's Avatar

    Join Date
    Nov 2006

    Default Re: Better Lucky than Good

    Dunno, dont have those books, but dont forget about the luck domain for clerics. might be fun to toss that in as well.

  3. - Top - End - #3
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: Better Lucky than Good

    Can you make the reqs for Extreme Explorer as a bard, maybe? That'd give you a fifth-mannish quality.

    Conversely, you may want to look at some of the entries to this month's PrC Contest. See the link in my sig.

  4. - Top - End - #4
    Orc in the Playground
     
    Falrin's Avatar

    Join Date
    Apr 2005
    Location
    Belgium
    Gender
    Male

    Default Re: Better Lucky than Good

    As I may suggest a build I'm currently playing with:

    Tallfellow Halfling (Feat instead of +1 on saves)

    6th LvL cleric of tymora,
    Domains: Travel & Luck

    PrC # Auspician (Faith & Pantheons)
    Prereq:
    Luck domain
    Base save +5 FS & +2 RS
    Dodge, Lightning reflexes, Great fortitude, Iron will.


    Luckbased thingies

    Luck domain: Reroll 1/day & 'Luck'spells
    Saves: skyhigh
    Ausp.
    Fate domain: 'Fate'spells
    Reroll any roll (enemy or ally) 1/day
    Thyche's Curse: 50% lose action (or other) #/day
    Lucky blow +20 - 30 on 1 attack
    At LvL 20 autosave 1/Day

    Also I'm running around with a rod of wonders and a coin to make the though decissions for me (Head or Tail)

  5. - Top - End - #5
    Bugbear in the Playground
     
    HalflingRangerGuy

    Join Date
    Feb 2006
    Location
    Manila, PH
    Gender
    Male

    Default Re: Better Lucky than Good

    Tallfellow halflings are now basically Strongheart halfling? Odd...

    Halflings can access the Luckstealer PRC which lets you steal other people's luck so you can spend them for your daily reroll uses. Start with a halfling hexblade so you can work on the fluff how he began his career investigating the nature of badluck before finally reaching his full potential with manipulating fortune. There is also Fatespinner to consider.

    I recommend the Fighter. He can drop any non-fighter feat for a luck feat while still being an effective fighter. He can still qualify for fortune's friend very easily and from there work into extreme explorer.
    My mother says: those on fire should roll.

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