New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 26 of 26
  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Feb 2010
    Location
    Sad place

    Default Fantasy moneychangers?

    I was just thinking how moneychanger NPCs should be played.

    For instance, if there are copper, silver, gold and platinum coins in the world, but no information of their availability, and if the general populace uses silver coins and almost never gold or platinum, does that mean that moneychangers would offer gold and platinum coins to the PCs at every turn or vice versa?
    How should the moneychangers react to coins minted in other kingdoms?

  2. - Top - End - #2
    Titan in the Playground
    Join Date
    Oct 2010
    Location
    Dallas, TX
    Gender
    Male

    Default Re: Fantasy moneychangers?

    Quote Originally Posted by Jon_Dahl View Post
    I was just thinking how moneychanger NPCs should be played.

    For instance, if there are copper, silver, gold and platinum coins in the world, but no information of their availability, and if the general populace uses silver coins and almost never gold or platinum, does that mean that moneychangers would offer gold and platinum coins to the PCs at every turn or vice versa?
    How should the moneychangers react to coins minted in other kingdoms?
    First of all, the general populace only has copper and silver because they rarely have as much as one gold piece worth of money. Nobody will offer gold coins to somebody with 4 silver and 17 copper pieces.

    Moneychangers are extremely useful in a world in which one kingdom's coins contain different amounts of metal than another kingdom's. What's the exchange rate between pounds sterling and drachmas? But since D&D simplifies it all to the generic gold piece that is always ten silver pieces, there's no need.

    You can introduce different values of money if you like, with varying exchange rates, if you like, and make moneychangers useful, but your players won't thank you for it.

  3. - Top - End - #3
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Feb 2007

    Default Re: Fantasy moneychangers?

    Quote Originally Posted by Jay R View Post
    Moneychangers are extremely useful in a world in which one kingdom's coins contain different amounts of metal than another kingdom's. What's the exchange rate between pounds sterling and drachmas? But since D&D simplifies it all to the generic gold piece that is always ten silver pieces, there's no need.

    You can introduce different values of money if you like, with varying exchange rates, if you like, and make moneychangers useful, but your players won't thank you for it.
    This is pretty much spot on.

    It's not even necessarily that coins have different purities (though they did!) but that they also had different WEIGHTS. And many merchants couldn't be arsed to traffic in foreign currency.

    But in a world with "Gold Pieces" as the universal currency, it's really, really not worth it. I mean, have you even NAMED your currency? If you haven't, I suggest you ignore the idea of "moneychangers" entirely.

    If you're just trying to give the PCs a way to convert the 13,764 copper pieces they got in the dungeon into something less irritating to carry, I suggest you just offer a service at like a 5% conversion fee and leave it at that.

  4. - Top - End - #4
    Troll in the Playground
     
    Kobold

    Join Date
    Jan 2012
    Gender
    Male

    Default Re: Fantasy moneychangers?

    If you are going to play them, play them colorfully. These are the people who will have some of the best on-the-street information about coins, metal values, internal and international finance concerns, and possibly a little bit of numismatic trivia - that strange 7-sided electrum coin could be a plot hook to a lost kingdom or hidden elf village. If you don't already have banking as an established feature, these folks are the most likely money-lenders as well, though they may be hesitant to lend to someone who doesn't have a local address.

    Something else to consider is that we are used to giving exact change and breaking platinums. Not every merchant is going to be able to do that, and not every common seller or hireling will want to be paid in high-denomination coins - ones that are hard to trade for common goods. You can actually do a lot by adding color to the usage of the coins. You see a lot of copper trading hands, with silvers for big items or overly priced purchases (like tavern food). Golds are the province of the wealthy, and may not be seen outside of nobles and highly paid professionals (blacksmiths and alchemists) or paraprofessionals (adventurers). In one game I played in, platinum pieces were used almost exclusively by merchants as a way to move large amounts of wealth in small packages. Other games have "coin-cut" gemstones in a similar role.

    Thirdly, decide what they charge. This is a business, not a community service. Obviously any fractional exchanges go to their pockets, but you may also do a 1 coin per 10, 12, or 20 surcharge, including when you are trading up within-system (trading that mountain of copper - ah, Arik made that point already).

    Note that this is part of the reason trade is done with goods. Move from low to high, trade for raw materials or what you can sell higher elsewhere, repeat. This can also be a good reason for caravan guards to be paid in part or entirely on arrival - that way you are getting local coin, and can spend you wages without fiddling about with money-men.
    Why yes, Warlock is my solution for everything.

    Quote Originally Posted by obryn View Post
    Active Abilities are great because you - the player - are demonstrating your Dwarvenness or Elfishness. You're not passively a dwarf, you're actively dwarfing your way through obstacles.

  5. - Top - End - #5
    Dwarf in the Playground
     
    Flumph

    Join Date
    Aug 2014
    Location
    THE VOID
    Gender
    Male

    Default Re: Fantasy moneychangers?

    I don't know about fantasy moneychangers, but I had my own players deal with currency exchange and barter problems in a Star Wars game I ran a while back. Instead of being paid with standard credits, sometimes they'd get paid in a provincial currency, or, on some real remote planets, paid in some form of barter. This certainly made things more interesting (e.g. getting paid for a job in a huge crate of drinking bird novelty toys), and sometimes downright awful (e.g. getting paid for a job in actual slaves), but the plot of the game was about trading goods and smuggling stuff past Imperial customs to the Rebels, so I don't expect players to dig that kind of trick being pulled on them in a game that didn't revolve around commerce as a focus of gameplay.

  6. - Top - End - #6
    Firbolg in the Playground
     
    RogueGuy

    Join Date
    May 2010
    Location
    ganiseville GA
    Gender
    Male

    Default Re: Fantasy moneychangers?

    Moneychangers also make for GREAT low level plot hooks. I once sent my level 2 party after a goblin gang that had stolen a cart full of coins on route to a bigger city. The party salavated about the idea of getting their hands on enough gold that a cart is needed to haul it...

    Only the cart is full of COPPER pieces, and while still worth something, is only an appropriate amount of money for 2-3 CR 2 encounters.

  7. - Top - End - #7
    Librarian in the Playground Moderator
     
    LibraryOgre's Avatar

    Join Date
    Dec 2007
    Location
    San Antonio, Texas
    Gender
    Male

    Default Re: Fantasy moneychangers?

    How big a role do you want different types of money to play?

    When I run FR, I tend to assume most "standard" currency is worth the face value... a GP is a GP is a GP, whether it's a lion, a danter or a dinar. However, FR also has some specialty currency... toals, Harbor Moons, Bella, steelpense, Gond bells and Shaar rings all have special rules for their use, which I tend to follow. So the Harbor Moon is 50gp within Waterdeep, but only 2gp outside it, unless you're dealing with someone who deals a lot with Waterdeep who might be willing to take it at closer to the Waterhavian value.

    Cash is fluid, so players occasionally annoy people by spending tons of money in small coinage... but they've also gotten smart enough that they tend to use the small coins in other kinds of transactions... like giving a ton of copper to local beggars or churches.
    The Cranky Gamer
    *It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
    *Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
    *Mutant Dawn for Savage Worlds!
    *The One Deck Engine: Gaming on a budget
    Written by Me on DriveThru RPG
    There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.

  8. - Top - End - #8
    Spamalot in the Playground
     
    DigoDragon's Avatar

    Join Date
    May 2008
    Location
    Orlando, FL
    Gender
    Male

    Default Re: Fantasy moneychangers?

    Quote Originally Posted by Mark Hall View Post
    like giving a ton of copper to local beggars or churches.
    Literally in some cases.
    Spoiler
    Show
    PCs in one campaign owed a prince a lot of property back-taxes, so what they did was collect all those copper coins from their recent dragon raids. Once they had enough (the weight was somewhere around 1200 pounds) they flew their airship over the prince's castle and dropped it as one large crate onto his prized horse in the castle courtyard. Just to prove that A) random hoard generation tables are silly, and B) they hated paying taxes.

    And that's how 'The Order of the Stick' became persona non grata in the capital city of Ivalice.
    Digo Dragon - Artist
    D&D 5e Homebrew: My Little Pony Races

  9. - Top - End - #9
    Librarian in the Playground Moderator
     
    LibraryOgre's Avatar

    Join Date
    Dec 2007
    Location
    San Antonio, Texas
    Gender
    Male

    Default Re: Fantasy moneychangers?

    Quote Originally Posted by DigoDragon View Post
    Literally in some cases.
    Spoiler
    Show
    PCs in one campaign owed a prince a lot of property back-taxes, so what they did was collect all those copper coins from their recent dragon raids. Once they had enough (the weight was somewhere around 1200 pounds) they flew their airship over the prince's castle and dropped it as one large crate onto his prized horse in the castle courtyard. Just to prove that A) random hoard generation tables are silly, and B) they hated paying taxes.

    And that's how 'The Order of the Stick' became persona non grata in the capital city of Ivalice.
    A penny saved is a penny earned, after all...
    The Cranky Gamer
    *It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
    *Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
    *Mutant Dawn for Savage Worlds!
    *The One Deck Engine: Gaming on a budget
    Written by Me on DriveThru RPG
    There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.

  10. - Top - End - #10
    Titan in the Playground
     
    Brother Oni's Avatar

    Join Date
    Nov 2007
    Location
    Cippa's River Meadow
    Gender
    Male

    Default Re: Fantasy moneychangers?

    Quote Originally Posted by Mark Hall View Post
    ... like giving a ton of copper to local beggars or churches.
    This also has some historical basis - Edo era Japan had the kan as a unit of currency, which was a pre-measured block of 1000 copper mon weighing 3.75kg.

    Samurai were paid in koku (unit of rice equivalent to the amount required to feed a man for one year) which needed conversion to hard cash at harvest time - typically 1 koku = 1 ryo = 1 koban (1 gold piece). Usual exchange rate was 1 koban = 4 kan (not including fees) so with a fairly comfortable stipend of 250 koku, that's 3.75 tonnes of copper mon.

  11. - Top - End - #11
    Ettin in the Playground
    Join Date
    Nov 2010
    Location
    Toledo, Ohio
    Gender
    Male

    Default Re: Fantasy moneychangers?

    Quote Originally Posted by Jay R View Post
    You can introduce different values of money if you like, with varying exchange rates, if you like, and make moneychangers useful, but your players won't thank you for it.
    I've done this, and it didn't work out too badly. My sequel campaign just has everything abstracted to the SP standard, because it was just enough of a hassle to be worth dispensing with.

  12. - Top - End - #12
    Titan in the Playground
    Join Date
    Oct 2010
    Location
    Dallas, TX
    Gender
    Male

    Default Re: Fantasy moneychangers?

    Quote Originally Posted by Gnoman View Post
    I've done this, and it didn't work out too badly. My sequel campaign just has everything abstracted to the SP standard, because it was just enough of a hassle to be worth dispensing with.
    "just enough of a hassle to be worth dispensing with."

    We're pretty much in agreement here.

  13. - Top - End - #13
    Bugbear in the Playground
    Join Date
    Sep 2013

    Default Re: Fantasy moneychangers?

    Some thoughts:

    A money changer's available funds will primarily reflect the surrounding environment - if it's the market town for an agricultural area, he may only have the equivalent of a couple of hundred gold available, with most of it in lower denominations, and travel around various towns on a rotation. If the PC's show up with several thousand copper, he'll be unable to help them, and they may be better off buying lightweight goods and items, or possibly livestock, that they can sell on at cost or a low loss in the nearest large town.

    He could also make himself available (for a fee) as an independant party to resolve trade disagreements - say a farmer has sold his fruit crop, but the merchant's refusing to pay the agreed price because he says the ones at the bottom are rotten. Or as an assayer, making sure that the coins being passed are genuine. Or even just a facilitator - if the PCs want to buy horses and have only copper and silver to pay for them, the money changer may get involved to speed up the deal.

    They could be a part of the local lord's treasury staff - making sure the market pays the appropriate fees, collecting sales taxes, possibly picking up annual taxation and so on as they pass through. In that case, they'll have an idea of the levels of the various denominations in circulation.

    In a port, or the closest settlement to a border, where they're going to be involved in currency exchange, they might be part of a merchant house, or a branch office for a bank. Money available will be significant, as merchants may pass through in either direction and need to exchange their money for the appropriate one, and could be extended with gems or promissary notes, cashable in any other office of the merchant house/bank.

    Some other organisations may cash promissary notes as well, but may take their own cut for the additional hassle of dealing with it.

    If the PCs get to levels where they become famous, money changers and banks may start to approach them to handle their business for lower percentage fees.

  14. - Top - End - #14
    Ogre in the Playground
     
    RedWizardGuy

    Join Date
    Mar 2009

    Default Re: Fantasy moneychangers?

    Others have hit on these points in various forms, but here's the breakdown.

    There are three primary reasons for a money changer to be in business. These reasons may or may not interconnect depending on where they are located and the population size.

    1) Changing coinage from one value to another (SP to GP, or vice versa).

    2) Assessing the value of coinage. This is only relevant if you play with different values. Is a Gold piece from Sembia the same as one from Waterdeep? Does it contain more gold? Less? Has a coin been shaved? (This was a very common practice before milling became the norm). So your 50 Sembian silver pieces may be worth 6 Waterdeep GP, but only 4 Cormyrian GP.

    3) Changing foreign coinage to local. This can be very important if there are currency restrictions in place. The Empire of Blood now has their own coinage. Want to spend in their territory? You must use their coins. Money changes will exchange for a 10% fee + a 10% state tax. What? You found a money changer who says he'll do it for 15% total? She's probably black market and not giving the Empire anything. Watch out for that 114% conviction rate if caught (plot hook).

    Fees will be dependent on a lot of circumstances. How many money changers are there? Competition lowers prices. How much of a demand for the service is there? Is there a requirement for use? if #3 is in effect, then they can probably afford to charge a little more. Will they charge a flat fee or a graduated rate (percent goes down the larger the transaction)?


    Quote Originally Posted by Storm_Of_Snow View Post
    Some thoughts:

    A money changer's available funds will primarily reflect the surrounding environment - if it's the market town for an agricultural area, he may only have the equivalent of a couple of hundred gold available, with most of it in lower denominations, and travel around various towns on a rotation. If the PC's show up with several thousand copper, he'll be unable to help them, and they may be better off buying lightweight goods and items, or possibly livestock, that they can sell on at cost or a low loss in the nearest large town.
    Of course in large cities, if you have a huge amount of coinage, you might be better off converting to gems and jewelry. A reputable gem dealer can help with that.
    "That's a horrible idea! What time?"

    T-Shirt given to me by a good friend.. "in fairness, I was unsupervised at the time".

  15. - Top - End - #15
    Titan in the Playground
     
    Sith_Happens's Avatar

    Join Date
    Jan 2011
    Location
    Dromund Kaas
    Gender
    Male

    Default Re: Fantasy moneychangers?

    [Urge to find or create a system that can emulate Spice and Wolf intensifies]
    Revan avatar by kaptainkrutch.
    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

  16. - Top - End - #16
    Firbolg in the Playground
     
    TheCountAlucard's Avatar

    Join Date
    Jan 2008
    Gender
    Male

    Default Re: Fantasy moneychangers?

    Quote Originally Posted by Sith_Happens View Post
    [Urge to find or create a system that can emulate Spice and Wolf intensifies]
    Do it! Do it, man!
    It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar! )

    Wanna see what all this Exalted stuff is about? Here's a primer!

  17. - Top - End - #17
    Ettin in the Playground
    Join Date
    Nov 2010
    Location
    Toledo, Ohio
    Gender
    Male

    Default Re: Fantasy moneychangers?

    Quote Originally Posted by Jay R View Post
    "just enough of a hassle to be worth dispensing with."

    We're pretty much in agreement here.
    For the curious, this is what I used. "Generic" is the standard PP/GP/SP/CP D&D system. The various currencies were non-decimal, and I forget the denominations.


    Spoiler
    Show
    Last edited by Gnoman; 2014-08-29 at 04:10 PM.

  18. - Top - End - #18
    Ogre in the Playground
     
    QuickLyRaiNbow's Avatar

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Fantasy moneychangers?

    Quote Originally Posted by Sith_Happens View Post
    [Urge to find or create a system that can emulate Spice and Wolf intensifies]
    Heavily modified E2 or similar 3.5 game that's basically all about the business rules in the DMG2, with the party restricted to Experts, Rogues, Aristocrats and similar?

  19. - Top - End - #19
    Titan in the Playground
     
    Sith_Happens's Avatar

    Join Date
    Jan 2011
    Location
    Dromund Kaas
    Gender
    Male

    Default Re: Fantasy moneychangers?

    Quote Originally Posted by QuickLyRaiNbow View Post
    Heavily modified E2 or similar 3.5 game that's basically all about the business rules in the DMG2, with the party restricted to Experts, Rogues, Aristocrats and similar?
    Most certainly not anything d20-based, doing the source material any justice means having a full-fledged social combat system.
    Revan avatar by kaptainkrutch.
    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

  20. - Top - End - #20
    Titan in the Playground
     
    Flumph

    Join Date
    Nov 2010

    Default Re: Fantasy moneychangers?

    Quote Originally Posted by QuickLyRaiNbow View Post
    Heavily modified E2 or similar 3.5 game that's basically all about the business rules in the DMG2, with the party restricted to Experts, Rogues, Aristocrats and similar?
    Wait, you really think 3.5 is going to be good at emulating anything even tangentially related to an economic system?


    I don't know what "spice and wolf" is, but if it's low-fantasy setting item peddling, you could look into ACKS and its rules for merchant caravans and trading adventures. It's primarily a retroclone adventure-game, but has an economic system which works infinitely better than 3.5's could ever pretend to work, and it leads to a relatively balanced economy which works at all levels of play, and leaves room for merchant classes and all manner of occupations. You could also make all the PCs take the "Venturer" class (which is basically a merchant-adventurer with abilities revolving around trade).
    Last edited by Slipperychicken; 2014-08-30 at 11:12 PM.

  21. - Top - End - #21
    Titan in the Playground
     
    Sith_Happens's Avatar

    Join Date
    Jan 2011
    Location
    Dromund Kaas
    Gender
    Male

    Default Re: Fantasy moneychangers?

    Quote Originally Posted by Slipperychicken View Post
    I don't know what "spice and wolf" is, but if it's low-fantasy setting item peddling, you could look into ACKS and its rules for merchant caravans and trading adventures. It's primarily a retroclone adventure-game, but has an economic system which works infinitely better than 3.5's could ever pretend to work, and it leads to a relatively balanced economy which works at all levels of play, and leaves room for merchant classes and all manner of occupations. You could also make all the PCs take the "Venturer" class (which is basically a merchant-adventurer with abilities revolving around trade).
    This sounds promising.
    Revan avatar by kaptainkrutch.
    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

  22. - Top - End - #22
    Titan in the Playground
     
    Brother Oni's Avatar

    Join Date
    Nov 2007
    Location
    Cippa's River Meadow
    Gender
    Male

    Default Re: Fantasy moneychangers?

    Quote Originally Posted by Slipperychicken View Post
    Wait, you really think 3.5 is going to be good at emulating anything even tangentially related to an economic system?


    I don't know what "spice and wolf" is, but if it's low-fantasy setting item peddling, you could look into ACKS and its rules for merchant caravans and trading adventures. It's primarily a retroclone adventure-game, but has an economic system which works infinitely better than 3.5's could ever pretend to work, and it leads to a relatively balanced economy which works at all levels of play, and leaves room for merchant classes and all manner of occupations. You could also make all the PCs take the "Venturer" class (which is basically a merchant-adventurer with abilities revolving around trade).
    Spice and Wolf.

    It's set in a late Medieval/early Modern Age culture and there are two main plot elements: the co-existance of pagan and a Christian-like monotheistic religion (the character Holo, is the Wolf of the title and is a pagan wolf deity), and a stylised interpretation of economic theory (the other main character is a merchant and makes his living trading between towns and looking for business deals and investments).

    I've seen most of the first season and among other things, it takes a too modern view of contract law (in my opinion) and completely ignores the usury laws that existed (hence the stylised interpretation). That said, the fact that it even attempts to turn economic theory into the basis for an anime makes it worth watching over the endless shonen protagonist series.

  23. - Top - End - #23
    Titan in the Playground
     
    Flumph

    Join Date
    Nov 2010

    Default Re: Fantasy moneychangers?

    Quote Originally Posted by Brother Oni View Post
    I've seen most of the first season and among other things, it takes a too modern view of contract law (in my opinion) and completely ignores the usury laws that existed (hence the stylised interpretation). That said, the fact that it even attempts to turn economic theory into the basis for an anime makes it worth watching over the endless shonen protagonist series.
    Does it involve a lot of flashy poses, forbidden/impossible market penetration techniques, and shouted speeches about market-share and positioning?
    Last edited by Slipperychicken; 2014-08-31 at 08:57 AM.

  24. - Top - End - #24
    Titan in the Playground
     
    Ravens_cry's Avatar

    Join Date
    Sep 2008

    Default Re: Fantasy moneychangers?

    It might be a nice way to add a little flavour to the world, and it can help cut down on player funds if you found you gave them a wee bit too much, money changers don't work free. Also, if, say, they killed a really old dragon, some of the coins might be worth more to a collector of curios and antiquities, if they spend the time finding the right buyer.
    Last edited by Ravens_cry; 2014-08-31 at 09:13 AM.
    Quote Originally Posted by Calanon View Post
    Raven_Cry's comments often have the effects of a +5 Tome of Understanding

  25. - Top - End - #25
    Ogre in the Playground
     
    Mr.Moron's Avatar

    Join Date
    Oct 2007

    Default Re: Fantasy moneychangers?

    Quote Originally Posted by Slipperychicken View Post
    Does it involve a lot of flashy poses, forbidden/impossible market penetration techniques, and shouted speeches about market-share and positioning?
    No. It's quite a bit more subdued than that. In fact the meaty center of the whole series is just the main characters interacting, working with and playing off one another. The economic angle is a kind of framework to keep the plot moving forward so we can see how their relationship develops in different circumstances.
    Last edited by Mr.Moron; 2014-08-31 at 09:40 AM.

  26. - Top - End - #26
    Titan in the Playground
     
    Brother Oni's Avatar

    Join Date
    Nov 2007
    Location
    Cippa's River Meadow
    Gender
    Male

    Default Re: Fantasy moneychangers?

    Quote Originally Posted by Slipperychicken View Post
    ...forbidden/impossible market penetration techniques, and shouted speeches about market-share and positioning?
    *Opens mouth to comment*

    *Closes mouth as he remembers this forum is PG rated*

    Quote Originally Posted by Mr.Moron View Post
    No. It's quite a bit more subdued than that. In fact the meaty center of the whole series is just the two characters interacting & playing off one another. The economic angle is kind of framework to keep the plot moving forward so we can see how their relationship develops in different circumstances.
    Well that plus the monotheistic religion's persecution of the worship of a pagan animist deity.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •