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  1. - Top - End - #1
    Barbarian in the Playground
     
    Gamebird's Avatar

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    Oct 2004
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    Skiatook, Oklahoma
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    Female

    Default Barnger, or Rangarian - balance issues.

    I want to play a blend of the Barbarian and Ranger.

    Here's my ability wish list:
    d12 hp
    full BAB
    10' extra movement
    Rage 1/day or 2/day, at some point
    Track feat for free
    4+INT bonus skills per level
    light armor
    all martial weapons

    Extras I'd like:
    extra feats or combat styles
    two good saves instead of 1
    animal companion (preferably a mount or a hunting dog - can be from a restricted list that eliminates heavily power-gamed choices)
    Evasion
    Favored enemy
    Damage reduction
    woodland stride
    swift tracker

    Things I don't like or don't care about enough to pay for:
    spells
    uncanny dodge (yes, I know it's useful)
    trap sense
    indomitable will
    wild empathy
    camouflage
    hide in plain sight
    More than 2x Rage/day

    So... I was thinking that to keep the d12, I'd use the Barbarian as a base class and then tweak it a bit from there. I also don't want rage at first level and I don't want to switch classes later on or join a PrC (multiclassing is penalized in this game and PrC's aren't expected to be available).

    1st - d12 hp, 4+INT skills (use Barbarian skill choices), full BAB, all martial weapons, all armor, Good Fort saves, poor Ref/Will, +10' movement, Track feat for free.
    2nd - Rage 1/day
    3rd -
    4th - Animal companion
    5th -
    6th - Rage 2/day
    7th - Woodland stride, DR 1/-
    8th - Swift Tracker
    9th - Evasion
    10th - Dr 2/-
    11th -
    12th - Greater Rage
    13th - DR 3/-
    14th - Endurance
    15th -
    16th - DR 4/-
    17th -
    18th - Diehard
    19th - DR 5/-
    20th - Mighty Rage

    I'm taking the Barbarian, dropping the uncanny dodge stuff and the trap sense, delaying most Rage abilities and dropping some Rage/day, and in exchange I'm adding Track for free, an animal companion, woodland stride, swift tracker and evasion, with Endurance and Diehard later on when they hardly matter (but it fits the concept).

    Too strong? Too weak?
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  2. - Top - End - #2
    Titan in the Playground
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    Jun 2006
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    Fairfield, CA
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    Default Re: Barnger, or Rangarian - balance issues.

    Looks fine to me. I'd even add a Favored Enemy at 5th and at 15th and Swift Tracker at 11th, personally. Kill some of those dead levels.
    Last edited by Fax Celestis; 2007-03-08 at 12:06 PM.

  3. - Top - End - #3
    Barbarian in the Playground
     
    Gamebird's Avatar

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    Default Re: Barnger, or Rangarian - balance issues.

    The DM rules that any change from the established classes has to be weaker, a philosophy that I agree with. So I'm not aiming at making the character exactly as powerful as the existing Barbarian or Ranger, but a hair or two weaker, with the abilties I want, would be excellent. I've already got Swift Tracker in there. I'll see about adding a Favored Enemy or two.
    New Terminator movie = Awesome!

  4. - Top - End - #4
    Halfling in the Playground
     
    AssassinGuy

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    Nov 2006
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    in the state of Misery...
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    Default Re: Barnger, or Rangarian - balance issues.

    You could probably get the a better base reflex save, I've always thought the barbarian should have received it anyway. As for the class itself it doesn't seem any more powerful than the either of the other two base classes.
    Oh and a question what are you going to do about the whole illiteracy thing?

  5. - Top - End - #5
    Barbarian in the Playground
     
    Gamebird's Avatar

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    Default Re: Barnger, or Rangarian - balance issues.

    In this campaign, all PCs start as illiterate anyway and stay that way unless they take literacy as a feat or have spell casting ability. I figure I'll buy it with a feat around 6th or 9th.
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  6. - Top - End - #6
    Firbolg in the Playground
     
    Person_Man's Avatar

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    Default Re: Barnger, or Rangarian - balance issues.

    I think your class build is more then reasonable. It doesn't have spells, the special abilities aren't front loaded, and there's nothing you couldn't get from some combination of other base classes. If I were your DM, I might suggest that it be more powerful, especially at levels 10+.

    If you wanted to play something non-homebrew, you might consider

    Scout 6/Barbarian 1/Stalker of Kharash 2/Beast Heart Adept X

    This doesn't fulfill your entire list, but it gets most of what you want much faster then other builds. You give up some hit points, 2 points of BAB, a few points on your Saves until you enter a PrC, and a little damage reduction. But you gain a boatload of Skills and special abilities, and a superior Animal Companion. I'd even drop Stalker of Karash, as I'm not that hung up on Favored Enemy. Or if you prefer, Darkwood Stalker would give you Favored Enemy (Orcs) instead.

    Features:

    Tons of Skill points
    Light Armor
    Rage (Take the Extra Rage feat to use it a total of 3 times per day)
    Skirmish +2d6 +1 AC
    Evasion
    Uncanny Dodge
    Flawless Strike (far superior to Woodland Strike)
    Trackless Step
    Bonus Feat (Track, or others off a good list)
    Fast Movement +20
    Martial Weapons
    Track evil enemies by Scent
    Favored Enemy (Evil)
    Excellent Animal Companion(s)

  7. - Top - End - #7
    Bugbear in the Playground
     
    Behold_the_Void's Avatar

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    Piercing the heavens!
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    Default Re: Barnger, or Rangarian - balance issues.

    It might stand to gain another use of rage or two as well, which I don't think would overpower it. Ranger/Barbarian presents a great flavor set, I like the idea a lot.


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  8. - Top - End - #8
    Titan in the Playground
     
    Darrin's Avatar

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    Default Re: Barnger, or Rangarian - balance issues.

    Quote Originally Posted by Gamebird View Post
    I want to play a blend of the Barbarian and Ranger.
    Here's my ability wish list:
    d12 hp
    full BAB
    10' extra movement
    Rage 1/day or 2/day, at some point
    Track feat for free
    4+INT bonus skills per level
    light armor
    all martial weapons
    Sounds like you want a Wolf Totem Barbarian (see the alternate base classes in the Unearthed Arcana section of the SRD):

    http://www.systemreferencedocuments....CoreClass.html

    You give up Uncanny Dodge and Trap Sense for Improved Trip at 2nd (add Knockdown at 3rd) and Track at 5th. So... you'd have to wait a bit for Track, but you do get it for free.

  9. - Top - End - #9
    Firbolg in the Playground
     
    Person_Man's Avatar

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    Default Re: Barnger, or Rangarian - balance issues.

    Quote Originally Posted by Darrin View Post
    Sounds like you want a Wolf Totem Barbarian (see the alternate base classes in the Unearthed Arcana section of the SRD):

    http://www.systemreferencedocuments....CoreClass.html

    You give up Uncanny Dodge and Trap Sense for Improved Trip at 2nd (add Knockdown at 3rd) and Track at 5th. So... you'd have to wait a bit for Track, but you do get it for free.
    Ohh, good idea.

    There's also Deepwarden, which has d12 hit points, full BAB, 2 good saves, 6 Skill points per level, free Track at first level, the highly useful Stonewarden ability, and Swift Tracker. No animal companion, though that could be solved by levels in Beastmaster.

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