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  1. - Top - End - #1
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    Default 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    Welcome, one and all, to the ultimate dungeon crawl! Within, we shall craft a story of monsters, castles, wizards, rituals, and treasure beyond the scope most such stories ever reach!

    For those just coming across this incredible tale, here is the original adventure hook:
    Spoiler
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    THE END OF AN ERA: ATTALE LACAEN ASCENDING TO GODHOOD!
    You heard it right, folks: the Merchant Magician, the immortal mage, the interdimensional King of Artifice is ascending to godhood! Attale Lacaen and his company "Limitless Possibilities" have been making magic items for well over 4,000 years, and now, the companies found, owner, and sole stockholder is stepping down to take part in a higher level of politics. At a press conference earlier this month in Khorvaire, in the small village of Lockshire, Karrnath (the thorp that's long been rumored to be the Archmage's home town), Attale made an offer to the world:

    "My time amongst mortal men is drawing to a close; soon, I will ascend to join the immortals, carving out my own domain in the world. The process is long and difficult, but I balk at neither the length nor the effort required. No, what I find most interesting about the ritual is the sacrifice inherent: all material possessions must be sacrificed."

    "I have formed a board of advisors and investors for "Limitless Possibilities", and have doled out the stock as I've seen fit...for the most part. My company will continue on without me for many centuries to come, but that is not why I'm here today."

    "Over the course of the past several thousand years, I've never found myself taken with anyone; neither love nor lust has over taken a hold of me. As such, I have no heirs to pass my fortune on to. Some fraction of my wealth has been given to friends and employees who, over the years, have proven their worthiness. Another fraction has been used to aid governments, increasing wages all across the planes, and donating to various charities. But much still remains, and I find no one to be worthy of so much."

    "There are few people I've ever truly respected, and few traits. But one constant is present among them: power. I've respected those with the ability to defy their fate, to make a name for themselves, to rise above and beyond what most people think is possible. It is these people who I wish to address now."

    "To all those with power, all those with dreams and wishes and goals, all those who, like me, have surpassed the greatest challenges life has thrown in their way, I have an offer for you. Over the years, I've found ways of casting spells beyond the means of mortals, and ways to fuel such spells with gold and silver. My offer is as thus: whatever items you wish, whatever fortune you desire, whatever dream you've had, I am willing to grant. But I am no djinni; you shall get one wish. But whatever you wish for, I shall grant it if it is in my power to do so. I shall be meditating on my abilities for a year and a day; in that time, anyone with true power can make a request of me. The only limitation: this request must be made face to face, in person. If, when that time is done, and some portion of my wealth still remains, It will be sacrificed in a few rituals of my own creation to make the world a more...powerful place."

    "I'm off to begin meditating in my secret fortress. Good luck."


    And with the snap of his fingers, he disappeared, leaving the press in an uproar. Originally, the news was suppressed by the press, no doubt so that no one else could attempt to win such a prize. But too many people knew, and the news got out eventually. But what's done is done, and now, there are 184 days left before Attale Lacaen completes his meditation.

    This is Mercy Quin-celle, of the Sharn Times, signing out.



    The following players have made it into the original group:
    Spoiler
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    -The Grue playing The Shade
    -whoiam playing Nustrilaa Xiloscient d'Phiarlan
    -NecroticPlague playing Eversha Castall
    -Thokk_Smash playing Vir
    -Mousedigits playing Haijiin Youro
    -Tempestfury playing Typhose and her apprentice Interitus
    -Gunhaven playing Murch
    -Bluydee playing Veritas
    -JBarca playing Thinuan Stone


    The following player(s) are on standby for if another player must bow out for whatever reason later on:
    Spoiler
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    -Seppo87


    Here's the OOC thread I've set up for us.

    So, to start off with, if everyone could sound in; please include whatever background you've written, for the sake of having it in the thread.
    Last edited by AvatarVecna; 2014-10-01 at 12:43 PM.


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  2. - Top - End - #2
    Firbolg in the Playground
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    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    And so it begins, the greatest dungeoncrawl of our time. May the best man/woman/creature/badass win

    Here's Vir's 10-minute background

    Spoiler: Background
    Show
    10-Minute Backstory
    Step 1: Concepts

    1. Vir is the true leader of the Monastery of Sublime Thoughts, where students are taught the intricacies of Chi and its various methods of usage. However, due to his personal feelings on leadership and his impatient nature, the de facto leader is his partner, Thahn (short for Thanatos).

    2. His nullification powers manifested early in his life, and he hid them as best he could from his masters. The masters, however, accepted the powers and began to strive to teach him to use them for the good of the Monastery. However, some masters…had other plans.

    3. He was stolen away from the Monastery by the dissident masters, and experimented on for years in order to enhance his natural nullification abilities. This left him with many physical and emotional scars, especially after the dissident masters forced him to lead the assault on the Monastery--and to kill any members who would not succumb quietly. He still has nightmares of the faces of his friends that he mechanically killed while under the brainwashing of the dissident Masters.

    4. He only spared one--Thanatos, whom he had been friends with for years. Closer than friends: the Void-disciple had saved Thanatos from being sold to the circus, or worse, into slavery, due to his freakish appearance. A split-second hesitation was all the chance Thanatos had to run, and he took it; yet swore to save Vir from the hell that awaited him. It was not until over a decade later that he would do so.

    5. Vir was the new Monastery Masters' enforcer, cracking down on naysayers as they spread -their- version of the Way to the corners of their continent. They were quite effective, as well--opposed only by Thanatos and a few hundred Disciples of the Way. It was a desperate gambit by Thanatos that freed Vir from his slavery, and yet the evil Masters were still in control.

    6. Buoyed by rage, his grudge far beyond any a mere human could contain, Vir helped lead the rebellion after that. It took very long for him to regain the trust of those he once hunted, but his grief and rage were clear to all who saw him. He successfully brought down the cabal that had enslaved him…at least, he thinks that he did. It's all a blur now, long after, but he thinks that he did. He hopes that he did.

    7. But even after the main cabal were killed, their empire still reigned. Thanatos, his admittedly freakish looks (now including multiple limbs, antlers, a large jaw, and more) ignored after his numerous exploits, took over the leadership of the main Monastery of Sublime Thoughts, while Vir took to using his skills as an assassin to hunt down and kill the other leaders of the empire. It was long, and arduous, but after yet another decade they believe that they have rid their continent of every last trace of the Masters' influence. And yet…and yet, inklings of doubt yet remain.

    8. Vir spends his time now hunting down the remaining temples dedicated to the Void Arts that Hurong and the rest of the cabal created. After destroying the first, the others went into hiding; he considers them ticks, burrowed into the skin of his continent, that he has to root out and kill.

    9. Though he reclaimed himself, Vir has never been quite able to trust easily after he returned to normal ("normal"). It can be said that his only friend is Thanatos, though he is willing to command the multitudes of followers that he has. Although he tends to allow Thanatos to do that kinda stuff.

    Step 2: Goals

    1. To rid the world of nullification arts, once and for all. That is the reason he is undertaking the Archmage's challenge, to have him retroactively erase any trace of the Void arts, past, present, and future, save for him. It is his belief that, after all he has been through, only he is worthy and responsible to have the knowledge of Void arts. It will end with him.

    2. I want him to come to terms with his past--though it's been years, he hasn't forgiven himself for the actions while under the thrall of the dissident Masters. Maybe a few hallucinations of the friends he killed, and/or the Masters that enslaved him. Either he gets past it, or he breaks.

    Step 3: Secrets

    1. On his journeys to rid the world of the Void Arts, he has killed children and the elderly…even a few infants. He has never told a soul of this, not even Thanatos. It was done in the name of ridding the world of potential threats, but he could never truly justify it to himself.

    2. One of the cabal of Masters did escape his vengeance, and is yet now plotting his own revenge for usurping him. His power grows steadily with each year, yet he must be careful how powerful he becomes before he enacts his plan. With the news of Vir and Thanatos going off to take the Archmage's challenge, now might be the perfect time to take the Monastery...

    Step 4: Significant People.

    1. Thanatos, officially the leader of the Monastery of Sublime Thought--unofficially, Vir's right-hand creature. Considered a freak of nature before the revolution, now the savior of over half a continent, he has come far since the day that Vir rescued him from that slave pit. He will accompany Vir on his quest to petition the Archmage, gladly following his own savior.

    2. Hurong Rou, leader of the dissident Masters that enslaved Vir and sought to enhance his knowledge of the Void Arts. Vir's abilities intrigued him, and led him to learn more about the Void Arts in order to emulate them--thus did he discover a way to implant part of the Void into others. He continues his work in secret, after fleeing from sure defeat at the hands of Vir. His anger is dwarfed only by Vir's own contempt should he learn of Hurong's continued existence.

    3. Blake Long, elf of indeterminate gender (are they man? Woman? Shapeshifter that just doesn't care? Nobody knows), who runs a popular tavern in the city of Vustio. They are the one person other than Thanatos that Vir can even vaguely trust, and they are the ninja's source of news and rumors for the surrounding areas. They have an information network reaching far and wide, boosted by members of Vir's own herd of followers.

    Step 5: Misc.

    1. Vir often remembers the night that he was stolen away. He trusted them. He trusted Hurong. He trusted them, and they betrayed him, and tortured him into obedience for their own twisted ends. He can never forget the familiar smile on the man's face, as his sight swam and faded in and out from the pain. He mostly only trusts Thanatos, now. And that, only barely.

    2. Although he lacks the need to sleep, and despite the nightmares that come during it, Vir enjoys the sensation of not being conscious to dwell on his angst. However, viciously untrusting, he generally refuses to sleep in the open or anyplace where he can be easily found. He keeps an eternal wand of Rope Trick for just such occasions. The only person he will willingly sleep in the presence of is Thanatos.

    3. Whenever he remembers the night he was stolen away, he tries to remember the day he woke up once more. It was truly as if from a dream--rather, a nightmare. Days, he spent in disgust with himself, but the sweet taste of freedom from Hurong was like the finest ambrosia.


    Also, if I may ask, may I quickly finish up Vir's cohort? I have him half-finished; I wasn't going to ask, since the deadline passed, but I thought I'd ask. Thanatos is about half done, as is.

    Edit: Also, wouldn't this thread be better served being in the OOC sub-forum?
    Last edited by Thokk_Smash; 2014-09-02 at 07:40 PM.

  3. - Top - End - #3
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    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    I was about to say exactly that.

    Spoiler: THE SHADE - The Man Behind the Myth
    Show
    The Shade is but a moniker; the real name and origins of the individual it refers to are lost. Perhaps he, if The Shade is indeed a man, never had one to begin with. Some say he crawled from the ashes of Cyre, others claim he existed long before the Last War.

    As is so often the case, the truth is far less interesting.

    The myth of The Shade was invented some twenty years ago by a low-born Brelishman named Miles Colworn. Miles, a recent graduate of the Passage Institute, spent his working hours burgling and adventuring in order to pay off his substantial academic debts. In the dusty basement of a Passage bakery Miles founded a gang of small-time cutpurses and scoundrels, naming The Shade as their silent partner in order to take a bigger cut of the profits for himself. To support the fiction, Miles devoted a portion of his time in taverns and public houses spinning tales of The Shade's exploits in far-away Sharn. While nothing spectacular, stories of The Shade's grand heists were well received and occasionally retold enough to convince Miles' would-be underlings. They named themselves the Black Rose Gang, a nod to the emblem of their supposed benefactor.

    In a few short years, through skill, cunning, and no small amount of luck, Miles' gang rose to a position of dominance in the city's underworld. His debts to the Institute paid off in full Miles, emboldened by his early success, sought to expand the business. He founded branches of the Black Rose gang in Fairhaven, Sigilstar and Korth. He travelled frequently between cities to oversee the gang's operations, and with him travelled stories of The Shade, seamlessly inserted into exaggerated accounts of the Black Rose's actual exploits.

    Miles presented himself to Khorvaire's criminal elements as The Shade's lieutenant and consigliere - his employer being far too cautious to reveal himself in person. In time he adopted the mantle of The Shade himself, posing as the near-legendary master criminal on the rare occasions The Shade's presence was absolutely necessary. He circulated wildly differing origin stories so that, when The Shade made his "return" to the city of Sharn, the original Sharn tales could be dismissed as corrupted versions of the true story - whatever that may be.

    Today the Black Rose has a presence, however small, just about everywhere in Khorvaire. It is one of the largest criminal organizations on the continent, engaging primarily in smuggling, burglary and information dealing. The Black Rose frowns on robbery and "petty" theft, and violence in general is discouraged - though for economic rather than ethical reasons.

    "Miles" has largely retreated from the guild's day-to-day operations; meanwhile The Shade continues to act through intermediaries and trusted lieutenants, surfacing here and there to conduct impossible thefts of exceptional, unique or priceless items. The Black Rose maintains a headquarters of sorts in Sharn, and it is there - elsewhere in the city - that Miles makes his home.

    While the Black Rose's true origins are something of an open secret among the prime movers in Khorvaire's underworld, The Shade has continued to gain traction among the working classes as a modern-day myth.
    Last edited by The Grue; 2014-09-02 at 07:45 PM.
    Thermonuclear Banana Split - A not-really-weekly Eclipse Phase blog/campaign journal

  4. - Top - End - #4
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    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    Quote Originally Posted by Thokk_Smash View Post
    Edit: Also, wouldn't this thread be better served being in the OOC sub-forum?
    ...Possibly. Still, one thing I've found to be quite entertaining over the years is reading through the games others have played; including a few references at the beginning of the thread is hardly a bad idea, especially something as potentially important as character backgrounds. OOC issues will be dealt with in a separate thread; once everyone's sounded in, I'll post the first description of the situation you all find yourselves in.


    Currently Recruiting: rogue_alchemist's The Thing.

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    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    Time to rock and roll!

    Spoiler: Typhose's Ten Minute Background
    Show
    Step 1: Concepts

    1. Typhose is renowned as one of the best, if not the best gunslinger in the realm. A master of the twin pistols, a complicated fighting technique that requires constantly sheathing and drawing the pistols to get free hands to reload... well, normally at least.

    2. A more infamous fact about Typhose, is that she’s managed to take teachings of the Sublime Way, and apply it to her pistol combat. This has actually upset quite a few of the traditional followers of the Sublime Way, as they see it as a perversion.

    3. Typhose is the inventor of the Black Rain martial discipline, and has taught various Gunslingers how to use it, including her primary apprentice, Interitus. In her travels, she also picked up the Dancing Leaf martial discipline, though she is not its creator, her usage of it has definitely brought it to the world’s attention.

    4. Though she doesn’t use them herself, Typhose knows that many variations and adaptations of the original nine Sublime way disciplines exist, as well as disciplines that require the same focus and dedication to learn, but not based on the original nine disciplines.

    5. Typhose wishes to recreate the Temple of the Nine... and expand on it. Instead of a single school of nine disciplines. She desires to lay the foundations of schools across the worlds, teaching many different disciplines and fighting techniques. She hopes to make the schools connected, so that if a student wishes to learn a discipline that the local school cannot teach, it is an easy matter to move to another school to learn it.

    6. Typhose’s abilities aren’t entirely from her skills as a gunslinger and sublime way. In fact originally, she didn’t even have two pistols. She received her second pistol, along with other powers from a divine source. Though she doesn’t know who, and is uncertain about it being from the Sovereign Host.

    7. Whilst divine in nature, Typhose’s second source of power draws from and amplifies latent abilities. Though giving up earthly gods and meditating, Typhose has managed to further increase the power granted to her from the divine.

    Step 2: Goals

    1. Typhose wants to create a series of connected schools scattered across the world where people can learn the disciplines of the Sublime Way, and other such disciplines. She hopes for the schools to be self-sustaining, so that it costs no money to join.

    2. Although she had become used to her divine-granted powers, Typhose still wonders who granted the powers to her and why, and may seek to find out if it doesn’t detract from her current goal.

    Step 3: Secrets

    1. Although she puts on a dismissive face, Typhose is deeply hurt by traditional users of the Sublime Way seeing her useage as a perversion, due to her strong respect for the Sublime Way and its users.

    2. Whilst Typhose has received a gift from the divine, she wasn’t intended to. Someone else was meant to recieve the power, and because of it, the true extent to the gift is greatly hampered... perhaps for the better.

    Step 4: Significant People.

    1. Interitus. A Killoren, although Fey. Interitus acts a lot more like a mortal then a Fey, and is a firm friend of Typhose, and has become her apprentice. With a strong affinity to death and knowledgeable in a wide variety exotic disciplines, Interitus in a key to Typhose’s goal.

    2. Trygg. A Brass Wyrm, another old friend of Typhose. Trygg is a bit of an odd-case when it comes to dragons in that he loves teaching ‘lesser races’. Not only is he a master of the arcane, but he knows the theory behind the Sublime Way discplines, as well as psionics, truenaming, shadow magic, invocations and more. Typhose wryly comments that until the old dragon croaks it, he’s likely gonna be her biggest competitor when it comes to her schools.

    3. Baldur. Master of the Fullblade and nine disciplines of the Sublime Way. A staunch traditionalist, he sees deviations from the Sublime Way’s to be perversions and should be stopped. That being said, he has strong ethics, so will not kill people simply for having knowledge of the other disciplines. Desires to recreate the Temple of the Nine and has fought against Typhose numerous times in the past.

    Step 5: Misc.

    1. Typhose has a scar, starting at her chin and running down diagonally to the base of her neck. A reminder the dangers of fighting with twin-pistols. If a person good at melee gets close, they can easily hurt her... as Baldur did, severely.

    2. Typhose absolutely loves the ability to fly thanks to her divine gift, and though she’s had it for several years, its enjoyment has hardly diminished. Because of this, she often hovers instead of walking due to finding it more fun.

    3. With her love of flight, and wise mind, Trygg has joked that she’s a dragon in human form, which in turn has shaped Typhose’s preferred alternative form of a silver dragoness.


    Spoiler: Interitus' ten-minute background
    Show
    Step 1: Concepts

    1. Interitus wasn’t born, but created. Being a fey, he is a part of nature itself. And yet, he has the emotions and drive of the mortal races. Like the humans, like the dwarves, like the long-lived elves. He is one of the youngest species, the Killorians.

    2. Whilst he was created at a reasonable maturity, Interitus was still young. Which is why he was adopted by a powerful wizard, who admittedly wanted to study and learn from Interitus more than raise him, but did not treat him badly, and introduced himself to magic.

    3. The wizards bodyguard, a half-elf by the name of Arcantos, also had a profound effect on Interitus. Encourage his desire to explore and challenge himself. As well as teaching him how to fight. Both with the sword, and with the gun.

    4. The wizard was also a surgeon, and a medic. Whilst he didn’t dabble in necromancy, Interitus came used to the dead, and began to see it as part of nature. So much so, that he began personally investigating negative energy and undead, as well as how they fit in with the natural order. He didn’t believe them to be evil or abnormal, but simply a different stage in the life-cycle, one that required work to make it come about.

    5. Interitus left the wizard and bodyguard when he was about 17 years old, wanting to explore the world, as well as seek out knowledge to further his powers. During his exploration, he was curious to see how negatively people reacted to his necromantic powers, eventually leading him to seek out a method of using positive energy instead, which was taken much better.

    6. Seven years after he left, Interitus found Typhose. Someone similar to him, using abilities that were far from the norm, and outcast because of it, though not as much as he was admittedly. Typhose was happy to let Interitus travel with her, with the two teaching one another.

    7. Interitus has travelled with Typhose for five years, and with her help, developed several unique disciplines. The Void Disciple, Soul Eater, Narrow Bridge and Untammed Essence. Whilst Typhose helped his learn the Lighting Divine Wind discipline.

    8. Whilst travelling with Typhose, Interitus managed to form a long-term goal of his own. He had previously noticed that his kind was a young, and whilst fey, were a lot like mortals... and mortals had kingdoms. So, for his kind to have weight and power in the world... they needed a kingdom of their own.

    Step 2: Goals.

    1. Interitus wants to make a kingdom for the Killoren’s. Not one which he is a king off, as he doesn’t see himself as a leader. Perhaps one that is voted for?

    2. Whilst he has long got used to people disagreeing with his negative powers, Interitus still desires to see necromancy and the undead become accepted as part of a society.

    Step 3: Secrets.

    1. Interitus is a bit of a necrophile... never acted on it, but he has a very strong... liking of the undead. Both negative and positive energy ones.

    2. Interitus didn’t make the disciplines entirely by himself... Typhose’s divine patreon gave her a few ideas to encourage Interitus in creating them.

    Step 4: Significant People.

    1. Typhose. A friend and mentor to Interitus one of the first people to accept his negative energy powers without much ado. As well as helping him develop his unique fighting style.

    2. Arcantos. The bodyguard of the wizard that adopted Interitus. A big factor not just in developing his fighting ability early, but fostering his desire to explore, both the world and his abilities, along with challenging himself.

    3. Baldur. A rival of Typhose’s and an enemy to Interitus. He knows of Interitus necromantic powers, and sees him as an abomination that needs to be destroyed. His new disciplines don’t exactly encourage Baldur to stop trying to kill him either.

  6. - Top - End - #6
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    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    Checking in. A little confused as I failed the puzzle, and my PC is unspecified
    Only a fool fights in a burning house - Klingon proverb

    They say "may you live in interesting times"...Ive tried interesting and now I'll take boring.

    I am not trusting my research paper to some millennial. They'll put unicorn emojis on it and post it on social media.
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    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    The future is bulletproof, the aftermath is secondary. Time to do it now and do it loud. Killjoys, MAKE SOME NOISE!

    Spoiler: Background, a fair bit more than 10 minutes
    Show
    In the games that so often occur with crowns and thrones, its no surprise that shadier dealings sometimes come into it. Sometimes, a stubborn piece that can't be moved, has to be killed. For this purpose, kings, kings to be, and ambitious nobles have been known to hire assassins to deal with such matters discretely.However, with the general freelance nature of them is a possible downside. After all, if you can buy him, whats to stop a someone else from doing so later, against a man who now knows your own palace? Some came to an easy answer: train them yourself. Just like a king has his own army, instead of entirely mercenary forces, so too should his own people act as his "night hands". Eversha was not among the first of these, nor the greatest. Actually, her career was rather abruptly cut short by some mistakes she made. Her body was found washed up on the shore. However, this did not stop her from showing up several months later, her task completed and awaiting further orders. Of course, in her line of work, the new traits brought on by her form were quite useful. What better way to throw off your own dirty work than to have on of the target's own do it, seemingly haven gone insane? Of course, while her new body may have been well-suited her new mind was not. As her unlife continued, she became increasingly sloppy and violent, turning what might have been a clean nobleman's removal (the target, maybe a cleaning maid too perceptive for their own good) would become a slaughter as the target, soul ripped out of their husk, suddenly goes on a cannibalistic rampage. The king she took order from watched this slow degenerations with great concern. After all, even as she became less suitable for the task, she grew in power by leaps in bounds. Thus, the ingenious solution: her "promotion" to a brand new position, The King's First Eye.A job that just so happened to involve frequently going on very long trips to places very far away that are incredibly dangerous. For the king, he either has a risk payoff in his favor (i.e, turns out those ruins DO have some useful magic items in them), or he loses a possible liability. Very definition of a win-win scenario. Eversha's latest venture is a mission from the king for his daughters sake. Shes fallen deathly ill, and so far, clerical magic has failed to cure her (thus leading to the strong theory that its more of a potent curse than a sickness), so Eversha has been sent to seek the aid of one powerful enough to help (after being told that converting her into another member of the Hungry Dead wasn't a possible solution).
    Last edited by Necroticplague; 2014-09-02 at 08:15 PM.
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  8. - Top - End - #8
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    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    Quote Originally Posted by MikelaC1 View Post
    Checking in. A little confused as I failed the puzzle, and my PC is unspecified
    You attempted a puzzle, and failed it, although there were other ways in. Regardless, the puzzles were for narrowing down the entries to the maximum of 10 I had originally said I would be willing to handle; as it turned out, only 10 people asked for puzzles, and one person (Seppo87) asked to join without having a character. Your character is currently unspecified because I don't currently have a character on file from you; perhaps I simply missed it, or it got lost in the swarm of PMs that have since been deleted to make room in my inbox.

    If you've got a character ready to go, send a character sheet link via PM and post their background. If it's not ready, but you're willing to play, you'll be moved to the reserve player list for the moment. Sound good?


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    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    Murch here, ready to bring in the glorious Fourth Era of Dhakaani!

    First the sheet and list of abilities/deeds as well as the fluff I did.

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    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    Haijiin Youro, ready for ssome action!

    Spoiler: Backstory
    Show
    Life in the desert is hard. Everyone who lives out there knows that. Very little water, cold nights, and hot days. That isn't always the worst thing out there, however; Oftentimes, there are others in the desert with whom you compete for supplies. Such was the case of the Yakara tribe of Thri-Kreen, and the Illishou tribe of Desert Orcs. Each one fought the other for water, food, and just out of spite for each other. These fights ranged from outright battles to (somewhat) formal duels between one another. Each of the tribes had a champion: Haijiin Youro of the Yakara Thri-Kreens and Jaitun Hurrin from the Illishou Desert Orcs. The tribes never had these two fight each other, for fear of losing their best warrior. It was always, in a duel, the champion versus a lesser challenger. The champions, of course, never were actually challenged; they got bored, to put it simply. Every battle went the same. An enemy challenged them, and they killed them in less than a minute. Simple. So, Haijiin, after fighting a particularly pathetic enemy, saw the obvious solution: challenge Jaitun. Knowing that the Yakara Leaders wouldn't allow this, he sneaked into the Illishou camp. Eventually, he found Jaitun's tent, and slipped a note into it, challenging Jaitun.

    The next morning, Jaitun found the note. Looking it through, he thought up a plan. He went to the Illishou leaders with his idea, and they, after consideration, agreed. So, that night, Jaitun slipped into the Yakara tribe's camp. He slipped a note, as Haijiin had done the night before, into Haijiin's tent. The note said to meet him at a rock between the two camps in three day's time. The game was on...

    Three days later, he was at the spot. He waited, waited, waited. Finally, Jaitun came, huge sword at his back. Haijiin drew his dual katanas. They glinted on the hot desert sun. The two glared at eachother, two mortal enemies, finally on the same battlefield. And, just as Haijiin was ready to charge, Jaitun snapped his finLife in the desert is hard. Everyone who lives out there knows that. Very little water, cold nights, and hot days. That isn't always the worst thing out there, however; Oftentimes, there are others in the desert with whom you compete for supplies. Such was the case of the Yakara tribe of Thri-Kreen, and the Illishou tribe of Desert Orcs. Each one fought the other for water, food, and just out of spite for each other. These fights ranged from outright battles to (somewhat) formal duels between one another. Each of the tribes had a champion: Haijiin Youro of the Yakara Thri-Kreens and Jaitun Hurrin from the Illishou Desert Orcs. The tribes never had these two fight each other, for fear of losing their best warrior. It was always, in a duel, the champion versus a lesser challenger. The champions, of course, never were actually challenged; they got bored, to put it simply. Every battle went the same. An enemy challenged them, and they killed them in less than a minute. Simple. So, Haijiin, after fighting a particularly pathetic enemy, saw the obvious solution: challenge Jaitun. Knowing that the YakHaijiin Youroara Leaders wouldn't allow this, he sneaked into the Illishou camp. Eventually, he found Jaitun's tent, and slipped a note into it, challenging Jaitun.

    The next morning, Jaitun found the note. Looking it through, he thought up a plan. He went to the Illishou leaders with his idea, and they, after consideration, agreed. So, that night, Jaitun slipped into the Yakara tribe's camp. He slipped a note, as Haijiin had done the night before, into Haijiin's tent. The note said to meet him at a rock between the two camps in three day's time. The game was on...

    Three days later, he was at the spot. He waited, waited, waited. Finally, Jaitun came, huge sword at his back. Haijiin drew his dual katanas. They glinted on the hot desert sun. The two glared at eachother, two mortal enemies, finally on the same battlefield. And, just as Haijiin was ready to charge, Jaitun snapped his fingers. At least 50 desert orcs exploded from the sand, swords, axex, and hammers drawn.
    "What's this?" asked Haijiin. "This is meant to be a single duel!"
    "Did we agree on that? I don't remember that. I remember you asking if we could fight."
    "You twist my meaning! You have no honor!"
    "Honor? Do you really think I care about honor? Even if I did, think about how much honor I'll have, from my own tribe, when the Yakaras are wiped off the face of the earth."
    Jaitun yawned, and then snapped his fingers.
    "I tire of talking."

    And those were the last words Haijiin heard before everything went black for him, as a Desert Orc hit him from behind with a club.

    Haijiin woke up about 4 hours later, with a lump on the back of his head. He looked up, and found himself tied up, hands behind his back, legs together. He looked around a bit, and then heard something. It sounded extremely familiar. It sounded like.... Fighting. Sword on sword, axe on axe. Then, he remembered. Jaitun was going to destroy his Tribe! Without HJaijiin, the other soldiers had no chance against Jaitun and his soldiers! Haijiin had to escape. He looked around, and saw a small outcrop of sharp rocks. He started squirming his way over, placed one pair of bound arms over a sharp rock, and started trying to cut off the ropes. After about 10 minutes of cutting, he finally got them free. Thern, he used his claws to cut off his other ropes. He looked around for his swords, and didn't see them. "Damnit, Jaitun must've taken them."
    With that, he jumped into the air, and landed 100 feet from his start. He jumped again, and again, getting closer to his target as he went. Eventually, he reached his tribe's camp, and saw that the Illishou had almost completely taken over. He faltered for a bit, looking out upon the gruesome scene. Dead thri-kreen littered the ground, blood everywhere. The few who lived were being ordered to dig the graves of their fallen comrades, and then their own. Near the center of the camp, Haijiin saw Jaitun, his sword raised above a kneeling thri-kreen, 300 feet away. Haijiin moved without hesitation. He jumped forward a hundred feet. halfway, he met the first Orcs. From behind, he grabbed one in each arm, and as he landed, threw them into the ground, shattering their bones. He landed next to two others, which he thrust his claws through and flung them away. Then he jumped again. Jaitun was readying his sword to be brought down upon the kneeling thri-kreen. Haijiin nocticed, at Jaitun's back, there were two katanas. Haijiin's Katanas. Haijiin was about a hundred feet away, when he made his final jump. He jumped right past Jaitun, who noticed that he no longer had Haijiin's Katanas. He turned around to see Haijiin, standing with his swords out, about 30ft away. Then he saw Haijiin jumping towards him, and that was the last thing he saw, as both of Haijiin's swords found an eye socket, passed through Jaitun's head, and pinned his lifeless body to the ground. The Orc soldiers that saw this did one of two things: They either rushed toward Haijiin, eager to kill him, or ran away in fear. He cut down those that attacked him, and chased after the others. He cut them down, one after another, as he chased them back to the Illishou camp. Every Illishou soldier died that day.

    Haijiin considered going back to the Yakaras, but he didn't. He knew he would simply be banished, as this was all his fault. So, he simply went off in search of adventure. Eventually, he may come back to the Yakras, to see how they were doing, but for now, he was gone.
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    It was the 5th day of the 6th month, when he heard about it. The Archmage was challenging adventurerts around they world to come in and see if they could find him in his fortress, and he would grant them one wish. Haijiin didn't know what he would wish for, if even his made it in there, but he knew that a wish would be extremely helpful. So, he went off to look for the fortress, determined to win.gers. At least 50 desert orcs exploded from the sand, swords, axex, and hammers drawn.
    "What's this?" asked Haijiin. "This is meant to be a single duel!"
    "Did we agree on that? I don't remember that. I remember you asking if we could fight."
    "You twist my meaning! You have no honor!"
    "Honor? Do you really think I care about honor? Even if I did, think about how much honor I'll have, from my own tribe, when the Yakaras are wiped off the face of the earth."
    Jaitun yawned, and then snapped his fingers.
    "I tire of talking."

    And those were the last words Haijiin heard before everything went black for him, as a Desert Orc hit him from behind with a club.

    Haijiin woke up about 4 hours later, with a lump on the back of his head. He looked up, and found himself tied up, hands behind his back, legs together. He looked around a bit, and then heard something. It sounded extremely familiar. It sounded like.... Fighting. Sword on sword, axe on axe. Then, he remembered. Jaitun was going to destroy his Tribe! Without HJaijiin, the other soldiers had no chance against Jaitun and his soldiers! Haijiin had to escape. He looked around, and saw a small outcrop of sharp rocks. He started squirming his way over, placed one pair of bound arms over a sharp rock, and started trying to cut off the ropes. After about 10 minutes of cutting, he finally got them free. Thern, he used his claws to cut off his other ropes. He looked around for his swords, and didn't see them. "Damnit, Jaitun must've taken them."
    With that, he jumped into the air, and landed 100 feet from his start. He jumped again, and again, getting closer to his target as he went. Eventually, he reached his tribe's camp, and saw that the Illishou had almost completely taken over. He faltered for a bit, looking out upon the gruesome scene. Dead thri-kreen littered the ground, blood everywhere. The few who lived were being ordered to dig the graves of their fallen comrades, and then their own. Near the center of the camp, Haijiin saw Jaitun, his sword raised above a kneeling thri-kreen, 300 feet away. Haijiin moved without hesitation. He jumped forward a hundred feet. halfway, he met the first Orcs. From behind, he grabbed one in each arm, and as he landed, threw them into the ground, shattering their bones. He landed next to two others, which he thrust his claws through and flung them away. Then he jumped again. Jaitun was readying his sword to be brought down upon the kneeling thri-kreen. Haijiin nocticed, at Jaitun's back, there were two katanas. Haijiin's Katanas. Haijiin was about a hundred feet away, when he made his final jump. He jumped right past Jaitun, who noticed that he no longer had Haijiin's Katanas. He turned around to see Haijiin, standing with his swords out, about 30ft away. Then he saw Haijiin jumping towards him, and that was the last thing he saw, as both of Haijiin's swords found an eye socket, passed through Jaitun's head, and pinned his lifeless body to the ground. The Orc soldiers that saw this did one of two things: They either rushed toward Haijiin, eager to kill him, or ran away in fear. He cut down those that attacked him, and chased after the others. He cut them down, one after another, as he chased them back to the Illishou camp. Every Illishou soldier died that day.

    Haijiin considered going back to the Yakaras, but he didn't. He knew he would simply be banished, as this was all his fault. So, he simply went off in search of adventure. Eventually, he may come back to the Yakras, to see how they were doing, but for now, he was gone.
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    It was the 5th day of the 6th month, when he heard about it. The Archmage was challenging adventurerts around they world to come in and see if they could find him in his fortress, and he would grant them one wish. Haijiin didn't know what he would wish for, if even his made it in there, but he knew that a wish would be extremely helpful. So, he went off to look for the fortress, determined to win.



    Spoiler: Method of Finding Attale
    Show
    Finding the Fortress of Atalle was more difficult that he though at first. Of course, Haijiin knew it wouldn't be easy. Being a mundane person, with no knowledge of the ways of magic, he had no way of getting to another plane of existence. He sat in his bed, in his house he had bought a few years ago, and thought. How to get to a completely different plane, a plane that he didn't even know the location of. There were 163 days left to find Atalle, and, so far, he'd heard no-one had found a way in yet. Of course, that doesn't mean no-one had.
    Suddenly, an idea came to him. His old home, in the desert, the Yakara tribe.... They had a shaman, or had when he left, by the name of Kirraka. She, surely, would have the power to find the Fortress, and maybe even get him there. The trick would be finding them. In the desert, you don't settle, you move around, so you don't use all the resources in one area. Of course, being a Thri-Kreen, he always knew his location, and which way was north. But how to find the Yakara....
    The quickest way, it seemed, would be to have someone scry on them. Then, he'd have to hurry there, before they moved. If he had the money, a teleport wouldn't be out of the question, so that's what he'd do if he had the money to have it cast.

    The Fortune Teller's shop was an odd place. Crystal balls everywhere, tea pots, shrunken heads, and all manner of strange items w3ere strewn through the room. "Uhm, anyone home?" As soon as he said it, he heard a poof from behind him, and he turned around to see a a short woman behind an even shorted counter, both of which he had sworn wasn't there before.
    "Hello there, young one. May i help you?"
    "Yes, I was wondering if you could scry on someone for me."
    "Who needs scrying on?"
    "I as wondering if you could find someone by the name of Kirraka. Part of the Yakara tribe, in the Menechtarun desert."
    "Sure, sure. If they're on this plane, I can show you them.
    So, they walked over to one of the crystal balls, and she muttered a few words. And, in the ball, suddenly, they saw a small thri-kreen camp. It was sHaijiin Youromaller than Haijiin remembered, a lot smaller. There were about 15-20 thri-kreen in the whole camp.
    "Do you have any way to get me to them?"
    "Yeah, but it'll cost you more."
    "I've got money."
    "All right, all total, that'll be 27,562 gp." (Completely random number)
    So, Haijiin payed the lady, and, suddenly, she pushed him towards the ball. He felt a strange sense of vertigo, then found himself standing a bit outside the camp. After making sure all of him had made the trip, he went over to the camp. As he walked through the camp, he heard whispers from people as he passed. He found Kirraka's tent, and walked in after a moment of hesitation.
    "Kirraka, I need your help.
    Who is this? Who... she turned, and her face showed brief surprise, followed by anger. Haijiin, you... you... disgrace. You get most of our tribe killed, and then you leave when we're at our weakest, so we can be slowly killed off by our other enemies? And then you come back, asking for HELP?
    Haijiin stood there in silence for a bit, shocked. This was all true, but that didn't mean he didn't regret it.
    "I'm... I'm sorry, but I really do need your help. And, you need mine." Suddenly, he knew what he was going to requerst of Atalle when- if- he found him.
    "You've heard that Atalle's granting one wish to anyone who can meet him face-to-face? Well, that's what I'm gonna do. I'll find him, and I'll ask him to alter time, so that I'd never challenged Jaitun, or at least make it so he's honest about the duel. But, I need your help to do this."
    "How so?"
    "Well, you're the most powerful diviner that I've ever known, so, I want you to see about finding where exactly Atalle is. And, then, I want you to teleport me there."
    "Are you sure this will work...?"
    "No, but will it hurt to try?"
    "Okay, I'll do it. It'll take the night, though. You'll have to stay here."
    So, she set to work on finding Atalle.

    The next morning, she woke Haijiin.
    "I found him. Are you ready?"
    "As soon as I get my armor."
    "All right, come outside when you're done."
    When he came out, he found her drawing an ornate pattern in the sand. When it was done, she began filling the ditches with a kind of blue powder. When she saw him coming, she said "Almost done. You're sure about this?"
    "Yup. I've got to."
    "All right then."
    And she started saying some strange words, and then began dancing around the circular pattern. Suddenly, after 15 turns, the blue powder erupted into a strange purple flame, and a portal rose from the sand. "That's your portal. Once you go through, there's no turning back."
    I've got to do this; have to set things right."
    "All right, good luck."Haijiin Youro
    And, with that, Haijiin jumped into the gate, and landed in the plane of the legendary Atalle.

    Time to find a certain mage.


    EDIT: I just realized that I can't hit myself unless I roll a 20. Does that mean my attack rolls are low, or my AC is high?
    Last edited by Mousedigits; 2014-09-02 at 10:35 PM.
    Extended Signature
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    Spoiler: Current Characters
    Show

    Trasil, Magus 15//Fighter 12/Ab. Champ 3//Spellsword 10/Factotum 4/LA (Kreshen) 1, Game: Aegis Tristalt
    Potentia Abilities: Sword (Sahael), Clock (Renia)
    Current Buffs Spreadsheet
    Other Abilities: Manifest Body, Teleport abilities

    Soulsteel, Aegis 10//Soulknife 10//Mythic (Mutant) 10//Vigilante (Exposed Vigilante) 10, Game: London Extranatural Guild

    Tara, Spellthief 2, a noncaster in disguise! Game: Academy Living

  11. - Top - End - #11
    Ogre in the Playground
     
    MindFlayer

    Join Date
    Dec 2012
    Location
    Limbo, I guess

    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    Howdy all. Thinuan Stone, checking in.


    Spoiler: 10 Minute Background
    Show
    Part 1: Concepts
    1. Thinuan Stone is the offspring of a Cambion father and an Earth Mephling mother (she the offspring of an Earth Mephling and a Half-Dragon Human). He was raised by a pair of Duergar Clerics when his mother abandoned him on the Prime after his birth.
    2. Thinuan discovered his heritage when one of his father’s Abyssal rivals attempted to kill his adopted family in an act of revenge against the powerful fiend. Thinuan’s protectors were able to Banish the creature, but not before suffering grievous wounds and dying in his arms, explaining the cause of the attack.
    3. Thinuan became a street entertainer in the Duergar city, and developed some chanting talents, earning himself a living. He used this money to travel and learn basic magic, along with swordplay and other survival skills. His heritage granted him many advantages in these arts, and he soon became recognized as a prodigy.
    4. When a second demon attempted to take his life, Thinuan was able to defend himself and develop his talents even more. His mixed parentage and training had created a singular warrior, capable of many impressive feats.
    5. Realizing his potential, Thinuan decided to become the greatest warrior alive, adored and, more importantly, feared by all. He sought out greater and greater challenges, always overcoming and growing stronger. Dragons, demons, wizards, golems, none could stand before him.
    6. Eventually, Thinuan confronted his father, and, after becoming angered, killed him. He later justified his actions to himself, deciding that he could never truly be the most famous if those in the Abyss recognized him only as the son of a Cambion.
    7. Thinuan spends much of his time traveling the Planes, seeking trials and challenges to overcome, chanting his own deeds to any crowd he can gather. He spreads his own fame, not afraid to lie or threaten Planar lords in order to make his name known.


    Part 2: Goals
    1. Thinuan’s main goal is to become the greatest warrior alive. Along with this, he seeks to be the most famous. Nothing but the top will suffice for the demonic, draconic Mephling. As a secondary goal, he wants to be the most feared being to exist. His challenging of the Ultimate Dungeon is primarily to prove that no challenge is too great for him. The monetary rewards are almost nothing to him.
    2. My goal for Thinuan is for him to die a glorious death in battle, preferably one that is serving no purpose other than propagating his own fame.

    Part 3: Secrets
    1. Thinuan keeps his heritage a secret, fearing that his parents will earn fame in his name. He even went so far as to seek out and kill his own mother.
    2. Thinuan’s father was not, in fact, the Cambion as he was told. The Cambion was his brother, son to a powerful Balor general who took on the face of his eldest son in order to have the youngest raised in secret. His original goal had been to breed a successor. He now waits for the ideal time to inform and corrupt Thinuan.

    Part 4: People
    1. Until he purchased the ability to forgo sleep, Thinuan stayed at an inn on the Prime run by a friendly Halfling couple, Tomus and Yella. While they are not fully aware of his actions, he pays well and is more than polite. Thinuan considers them his only true friends.
    2. Thinuan’s father, unbeknownst to him, is keeping tabs on him with spies whenever possible, though Thinuan is a hard being to track. His eventual goal is to force Thinuan into following in his father’s footsteps.
    3. Of enemies, Thinuan has many. His interplanar crusade against powerful opponents has left a trail of dead unrivaled by many armies. The family members, friends, rivals of those slain are countless. The Great Wyrm Red, Glys’, though, has particular reason to hate the Legend. Thinuan slew all of her offspring, her mate, and the small group of Githyanki Wizards that provided her with so much wealth in exchange for her mere presence. Revenge is on her mind, but she knows she will need allies to challenge Thinuan, so she bides her time. For now.

    Part 5: Memories, mannerisms, quirks
    1. One of Thinuan’s strongest memories is the night his family was murdered. He has a fierce hate of Demonkind, including part of himself. He hides his Demonic origins wherever possible, regardless of the fact that they are the source of much of his power.
    2. Thinuan is a natural liar, and rarely a minute goes by that a lie does not escape his stony lips. He has no moral issues with lying, and does not fully grasp the concept of truth, seeing both options as merely communication.
    3. Thinuan’s eyes are mismatched in color. Whenever he can, Thinuan gouges out one of his eyes. When his regenerative abilities grow it back, it is invariably a different color, though the two eyes are never the same. Thinuan uses this to disorient those with whom he interacts.
    4. To unnerve those to whom he is speaking, he has developed a habit of idly carving deeply into his arms or chest with a dagger while he speaks. On some occasions, he will simply cut off a finger, slowly, while staring into the being’s eyes. Pain is beneath him, at this point, and everything grows back within minutes, so it is of no consequence.

  12. - Top - End - #12
    Ettin in the Playground
     
    Planetar

    Join Date
    Sep 2008
    Location
    England

    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    Spoiler: Handwritten note left for Keeper of the Flame Jaela Daran
    Show

    Dear Jaela,

    I am sorry to have to strip you of your cook again on such short notice, but something has... come up. I've told you before of my desire to sanctify the Mournland, but I've never gone into detail as to what such an effort would entail.

    The theory goes that underpinning all the spells known to mortal kind are the Seeds. The basic, elemental construction blocks of magic. A normal wizard, even one as powerful as I am, will use these every time she casts a spell without ever interacting with them directly. Discovery of a Seed is one of the greatest achievements possible in Magic, for it allows you to craft new spells at will - spells of a power and scope beyond anything even I could ever hope to cast.

    As the expeditions have made clear, only magic on such a scale could conceivably cleanse the Mournland. Now, while I've long known of the existence of the Seeds, the actual use of them has been eluding me. For some time I've suspected that the only way I would be able to access them in a realistic period of time would be to find a teacher. The only drawbacks to this are... well, finding one. The Overlords could have taught me, but I would no more consort with them than you would. The eldest of the Dragons and the greatest of the Giants, potentially, could still hold the knowledge I need, but my attempts to apprentice myself to either have yet to bear fruit. This leaves only one confirmed source of the information I seek.

    A wizard named Attale Lacaen. The owner of 'Limitless Possibilities'. Who, if the news is to be believed, will complete his attempt at Ascension in the next 180 or so days. And if Cyre is to be restored, I must reach him before that deadline, either to enlist his aid or to learn enough from him that I can undertake the project myself.

    I wish I could have given you more warning, little one, but as I write I have only known the news for a half an hour. And I will not be within the Keep by the time you return from morning prayers.

    Good luck keeping your Cardinals honest. If I make it back, I look forward to hearing how that went.

    Sister Nustrilaa

    P.S. I never told you why the restoration of the Mournland meant so much to me, did I? It's simple enough. When I was a child 5 centuries ago, the heartland of house Phiarlan was Metrol, in Cyre. My homeland cries out for salvation, and I must answer.

    P.P.S. The doggy treats are in the under-cabinet to the left of the great Oven. The passcode is 'Goodberry Muffins'. Don't let Skaravojen have too many of them at once, though, he won't be much of a guard-hound if you let him get fat!


    Spoiler: One of the most accomplished magic users in Eberron, utterly failing to make a dignified yet powerful first impression
    Show

    As the other adventurers introduce each other, a rather dishevelled elven woman waits quietly by the group. She seems rather nervous, actually, fidgeting constantly and glancing around with a look like a wide-eyed child, seeing the world for the very first time. When the others finally finish their introductions and stare pointedly at her, she finally speaks up.

    "Hi, everyone. I'm Nustrilaa. So, you wanted to know what I can contribute? Well, I've got some military experience, technically. It was a few centuries ago though. I'm a really good cook - I've cooked for royalty in both Cyre and Thrane. But for adventurers such as yourself, my real value is in Magic. I am a priest of the Silver Flame, a cleric both experienced and powerful. I am also a trained Archmage. The spellbooks I carry with me today contain over one thousand, four hundred spells! It took me more than 400 years to collect them all, and I shudder to think of how much ink I must have gone through scribing them all...

    Aaaanyway, as I said, I've fought in a few wars before. When I first joined the Church of the Silver Flame, it was as an apprentice Paladin. I fought a few battles for them before being 'borrowed' to help make up the numbers in the Inquisition. A decade or so in there, and they finally sent me back to a monastery. I quite enjoyed training as a Nun, before I got ordained. Since that time, I've officially been a member of the ministry. But magic is just too useful to leave at home, so each time the Silver Flame goes to war they 'borrow' me back from my normal duties and send me along as well.

    So I'm not quite as rusty in combat as you might fear. I know healing and restorative magic, and ever so many spells that can aid my allies in controlling a battlefield, even against superior foes... Actually, come to think of it, I do know a decent number of spells that can just straight-up kill someone, but they're not really my speciality. I can keep a few prepared, though, if you like.

    Getting through whatever awaits us is more important than my personal preference for one spell over the other, after all.

    As for why I'm here... In terms of raw magical power, I am one of the most powerful beings Khorvaire has seen in centuries. And Attale Lacaen still makes me look like a hopeless novice messing up cantrips when the Master isn't watching. My last chance to stop Lacaen's knowledge passing out of the mortal world with him is to reach him while there is still time for me to learn it. ...that's it, I just want to learn. There are precious few mages left in this world with anything to teach me, and I won't let this one escape me!

    Oh, I can also offer the chance to use my home while we're trying to find Lacaen. It's a nice little mansion I had built in my very own Demiplane. Unless there's something inside there that stops us accessing it, you're welcome to use my guest rooms each time we need to rest...

    So, can I tag along, or not?"


    Spoiler: So, this is how the final party stacks up
    Show
    Spoiler: Descriptions
    Show
    Player Character Proposal Species Age Gender Alignment
    Grue The Shade Rogue 15/Shadowdancer 10// Magus 20/Arcane Trickster 2/Factotum 3 Human 42 M NE
    whoiam Nustrilaa Xiloscient d'Phiarlan Paladin 3 / Inquisitor 3 / Monk 2 / Cleric 9 / Epic Hero 3 / Venerated Sage 5 // Wizard 5 / Incantatrix 10 / Archmage 5 / Veneficus Optima 5 Elf 550 Female NG
    MikelaC1 Slissht (Shiver) Fighter/Paladin/Sorc/Abj. Ch Half Celestial Frost Giant 50 Female C/G
    Necroticplague Eversha Castall Eidolon2/Generic Warrior2/Battlesdancer1/Soul Eater 10/Dungeoncrasher 4/thayan gladiator1/Master of the Unseen Hand 4/Swordsage1//Ghost4/Marhsal1/monk Evolved Ghost Human 31 Female LE
    Thokk_Smash Vir Ninja 25//Nullblade 19/Epic hero 1/Perfect Wight 5 Human 51 Male CN
    Mousedigits Haijiin Youro PF Samurai (Sword Saint) 20/LA 3/RHD 2//PF Fighter (Weapon Master) 20/Inquisitor 2/Iaijutsu Master 2/Epic Hero 1 Advanced Thri-Kreen 43 M NG
    Tempest Typhose Sen/PrM | LW/Gun/LoNB/CC Human 32 Female CG
    Tempest Interitus Gs/Ei/Rr/Eh/Pm/Sb | Wm/Ss/Ek/LoNB/Dre Killoren 29 Male CG
    Gunhaven Murch Fighter 3 / Gunslinger 20 / Monk 2 / LA 3 / Magus 11 / Arcane Trickster 1 / Evangelist of Nethys 10 Advanced Fey Creature Goblin N (LE in reality)
    Bluydee Veritas LA 4/Monk 1/Shiba Protector 1/Monk 19//Paladin 2/Inquisitor 2/Fighter 20/Iaijutsu Master 1 Half-Celestial Lesser Zenthyri 80 M LN
    JBarca Thinuan Stone See Notes Half-Fiend Draconic Earth Mephling (Outsider) 92 M TN


    Spoiler: Stats
    Show
    Stat Highest Average Lowest
    Strength 46 ( Slissht (Shiver) and Eversha Castall ) 30.818181818181818181818181818 12 ( Murch )
    Dexterity 54 ( Murch ) 32.181818181818181818181818182 20 ( Thinuan Stone )
    Constitution 38 ( Slissht (Shiver) ) 28 20 ( Interitus )
    Intelligence 39 ( Nustrilaa Xiloscient d'Phiarlan ) 27.454545454545454545454545455 15 ( Eversha Castall )
    Wisdom 46 ( Veritas ) 26 12 ( Interitus )
    Charisma 56 ( Eversha Castall ) 32.181818181818181818181818182 22 ( Haijiin Youro and Murch )
    Total 227 ( Veritas ) 174.09090909090909090909090909 141 ( Interitus )
    Player Character Strength Dexterity Constitution Intelligence Wisdom Charisma Total
    Grue The Shade 18 32 22 32 18 25 147
    whoiam Nustrilaa Xiloscient d'Phiarlan 18 22 28 39 34 34 175
    MikelaC1 Slissht (Shiver) 46 38 38 16 18 31 187
    Necroticplague Eversha Castall 46 21 15 16 56 154
    Thokk_Smash Vir 17 36 28 34 30 27 172
    Mousedigits Haijiin Youro 42 38 34 26 34 22 196
    Tempest Typhose 28 36 26 22 30 28 170
    Tempest Interitus 28 21 20 24 12 36 141
    Gunhaven Murch 12 54 22 38 30 22 178
    Bluydee Veritas 42 36 34 34 46 35 227
    JBarca Thinuan Stone 42 20 28 22 18 38 168


    Spoiler: Extended Stats
    Show
    Stat Highest Average Lowest
    HP 932.5 ( Eversha Castall ) 543.40909090909090909090909091 352 ( Interitus )
    AC 99 ( Eversha Castall ) 64.909090909090909090909090909 35 ( The Shade )
    Touch AC 99 ( Eversha Castall ) 51.545454545454545454545454545 28 ( The Shade )
    Initiative 54 ( Veritas ) 31.909090909090909090909090909 5 ( Eversha Castall )
    MAB 75 ( Veritas ) 41.181818181818181818181818182 24 ( The Shade )
    RAB 72 ( Veritas ) 41.090909090909090909090909091 28 ( Eversha Castall )
    Fort 57 ( Nustrilaa Xiloscient d'Phiarlan ) 37.545454545454545454545454545 13 ( Eversha Castall )
    Reflex 50 ( Veritas ) 38.545454545454545454545454545 20 ( Eversha Castall )
    Will 67 ( Nustrilaa Xiloscient d'Phiarlan ) 37.818181818181818181818181818 16 ( Eversha Castall )
    Player Character HP AC Touch AC Initiative MAB RAB Fort Reflex Will
    Grue The Shade 379 35 28 40 24 31 30 37 28
    whoiam Nustrilaa Xiloscient d'Phiarlan 461 61 44 31 27 29 57 47 67
    MikelaC1 Slissht (Shiver) 654 63 33 22 36 32 41 40 37
    Necroticplague Eversha Castall 932.5 99 99 5 41 28 13 20 16
    Thokk_Smash Vir 428 79 79 52 50 50 31 36 34
    Mousedigits Haijiin Youro 720 80 57 50 39 37 31 27 25
    Tempest Typhose 492 53 39 25 43 49 41 47 37
    Tempest Interitus 352 49 37 6 50 46 38 37 36
    Gunhaven Murch 427 53 52 22 28 49 30 40 30
    Bluydee Veritas 619 79 63 54 75 72 53 50 63
    JBarca Thinuan Stone 513 63 36 44 40 29 48 43 43


    Spoiler: Skills
    Show
    Stat Highest Average Lowest
    Acrobatics 123 ( Vir ) 46.142857142857142857142857143 5 ( Interitus )
    Appraise 27 ( Nustrilaa Xiloscient d'Phiarlan and Vir ) 12.777777777777777777777777778 2 ( Eversha Castall )
    Autohypnosis 48 ( Veritas ) 48 48 ( Veritas )
    Bluff 95 ( Thinuan Stone ) 34.363636363636363636363636364 6 ( Haijiin Youro )
    Climb 44 ( Veritas ) 14.555555555555555555555555556 4 ( Nustrilaa Xiloscient d'Phiarlan )
    Concentration 75 ( Eversha Castall ) 45.666666666666666666666666667 12 ( Haijiin Youro )
    Craft (Alchemy) 20 ( Murch ) 20 20 ( Murch )
    Craft (Food) 42 ( Nustrilaa Xiloscient d'Phiarlan ) 42 42 ( Nustrilaa Xiloscient d'Phiarlan )
    Craft (Weaving) ( The Shade, Nustrilaa Xiloscient d'Phiarlan, Slissht (Shiver), Eversha Castall, Vir, Haijiin Youro, Typhose, Interitus, Murch, Veritas and Thinuan Stone ) ( The Shade, Nustrilaa Xiloscient d'Phiarlan, Slissht (Shiver), Eversha Castall, Vir, Haijiin Youro, Typhose, Interitus, Murch, Veritas and Thinuan Stone )
    Diplomacy 65 ( Thinuan Stone ) 33.181818181818181818181818182 6 ( Vir and Murch )
    Disable Device 50 ( Murch ) 31.2 9 ( Interitus )
    Disguise 50 ( Eversha Castall ) 15.444444444444444444444444444 6 ( Haijiin Youro and Murch )
    Escape Artist 41 ( Veritas ) 14.875 5 ( Eversha Castall, Interitus and Thinuan Stone )
    Fly 38 ( Eversha Castall ) 19.5 5 ( Interitus )
    Handle Animal 50 ( Eversha Castall ) 24.5 6 ( Murch )
    Heal 43 ( Veritas ) 14 3 ( Eversha Castall )
    Intimidate 123 ( Thinuan Stone ) 37.2 6 ( Murch )
    Knowledge (Arcana) 67 ( Nustrilaa Xiloscient d'Phiarlan ) 34.625 11 ( Thinuan Stone )
    Knowledge (Dungeoneering) 67 ( Nustrilaa Xiloscient d'Phiarlan ) 34.2 7 ( Interitus )
    Knowledge (Engineering) 55 ( Nustrilaa Xiloscient d'Phiarlan ) 27.8 6 ( Typhose )
    Knowledge (Geography) 55 ( Nustrilaa Xiloscient d'Phiarlan ) 25.8 6 ( Typhose )
    Knowledge (History) 67 ( Nustrilaa Xiloscient d'Phiarlan ) 25.333333333333333333333333333 6 ( Typhose )
    Knowledge (Local) 42 ( Vir and Murch ) 32.5 7 ( Interitus )
    Knowledge (Martial) 39 ( Nustrilaa Xiloscient d'Phiarlan ) 32 26 ( Typhose )
    Knowledge (Nature) 67 ( Nustrilaa Xiloscient d'Phiarlan ) 33.5 7 ( Interitus )
    Knowledge (Nobility) 55 ( Nustrilaa Xiloscient d'Phiarlan ) 23.333333333333333333333333333 6 ( Typhose )
    Knowledge (Planes) 67 ( Nustrilaa Xiloscient d'Phiarlan ) 30.833333333333333333333333333 7 ( Interitus )
    Knowledge (Psionics) 55 ( Nustrilaa Xiloscient d'Phiarlan ) 29.333333333333333333333333333 7 ( Interitus )
    Knowledge (Religion) 67 ( Nustrilaa Xiloscient d'Phiarlan ) 36.857142857142857142857142857 19 ( The Shade )
    Linguistics 42 ( Nustrilaa Xiloscient d'Phiarlan ) 16 2 ( Eversha Castall )
    Perception 74 ( Haijiin Youro ) 52.125 28 ( Interitus )
    Perform (Chant) 59 ( Thinuan Stone ) 59 59 ( Thinuan Stone )
    Perform (Dance) 17 ( The Shade ) 17 17 ( The Shade )
    Perform (Oratory) 53 ( Thinuan Stone ) 40.5 28 ( Nustrilaa Xiloscient d'Phiarlan )
    Perform (Percussion) 53 ( Thinuan Stone ) 53 53 ( Thinuan Stone )
    Perform (String) 53 ( Thinuan Stone ) 53 53 ( Thinuan Stone )
    Perform (Wind) ( The Shade, Nustrilaa Xiloscient d'Phiarlan, Slissht (Shiver), Eversha Castall, Vir, Haijiin Youro, Typhose, Interitus, Murch, Veritas and Thinuan Stone ) ( The Shade, Nustrilaa Xiloscient d'Phiarlan, Slissht (Shiver), Eversha Castall, Vir, Haijiin Youro, Typhose, Interitus, Murch, Veritas and Thinuan Stone )
    Ride 32 ( The Shade ) 13.9 5 ( Eversha Castall, Interitus and Thinuan Stone )
    Sense Motive 71 ( Nustrilaa Xiloscient d'Phiarlan ) 31.777777777777777777777777778 3 ( Eversha Castall )
    Sleight of Hand 43 ( Vir ) 16.222222222222222222222222222 5 ( Eversha Castall )
    Spellcraft 75 ( Nustrilaa Xiloscient d'Phiarlan ) 39.75 26 ( The Shade )
    Stealth 95 ( Murch ) 40.375 5 ( Interitus )
    Survival 56 ( Veritas ) 16 1 ( Interitus )
    Swim 44 ( Veritas ) 17.2 1 ( Murch )
    Use Magic Device 65 ( Thinuan Stone ) 38.142857142857142857142857143 15 ( Haijiin Youro )
    Player Character Acrobatics Appraise Autohypnosis Bluff Climb Concentration Craft (Alchemy) Craft (Food) Craft (Weaving) Diplomacy Disable Device Disguise Escape Artist Fly Handle Animal Heal Intimidate Knowledge (Arcana) Knowledge (Dungeoneering) Knowledge (Engineering) Knowledge (Geography) Knowledge (History) Knowledge (Local) Knowledge (Martial) Knowledge (Nature) Knowledge (Nobility) Knowledge (Planes) Knowledge (Psionics) Knowledge (Religion) Linguistics Perception Perform (Chant) Perform (Dance) Perform (Oratory) Perform (Percussion) Perform (String) Perform (Wind) Profession (Astrologer) Profession (Gambler) Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Swim Use Magic Device
    Grue The Shade 37 22 9 6 27 24 29 19 19 19 39 17 19 29 19 17 32 26 4 30 27
    whoiam Nustrilaa Xiloscient d'Phiarlan 6 27 12 4 69 42 40 12 6 19 12 28 13 67 67 55 55 67 39 39 67 55 67 55 67 42 42 28 6 71 6 75 19 12 11
    MikelaC1 Slissht (Shiver) 38 45 38 31 31
    Necroticplague Eversha Castall 10 2 50 18 75 50 50 5 38 50 3 50 2 34 5 3 5 36 3 18 51
    Thokk_Smash Vir 123 27 10 10 36 6 43 23 10 12 10 42 42 42 42 37 69 15 37 43 42 72 40 18 38
    Mousedigits Haijiin Youro 8 6 16 12 34 6 14 20 34 12 35 8 74 20 12 14 42 12 16 15
    Tempest Typhose 18 6 17 9 45 14 9 13 13 10 10 45 26 26 6 6 6 26 26 26 6 26 26 26 6 44 13 38 14 13 10 9
    Tempest Interitus 5 7 42 9 64 13 9 13 5 5 40 12 13 34 7 7 7 7 7 31 7 7 7 7 34 7 28 5 28 9 34 5 1 9
    Gunhaven Murch 50 20 34 5 20 20 6 50 6 30 22 6 10 6 42 42 52 42 42 42 42 42 42 42 14 70 22 30 35 42 95 18 1 34
    Bluydee Veritas 111 12 48 37 44 40 46 40 12 41 46 43 50 28 12 56 16 43 13 37 41 56 44 37
    JBarca Thinuan Stone 6 95 16 50 65 8 5 28 4 123 11 11 11 14 59 53 53 53 5 24 7 31 4 16 65


    Mousedigits: By the looks of things, your AC is way above party average and your attack rolls are a touch below. But it seems we're a pretty defensive party on average - I guess AC is a lot easier to buff than BAB.

  13. - Top - End - #13
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    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    Quote Originally Posted by whoiam View Post
    Mousedigits: By the looks of things, your AC is way above party average and your attack rolls are a touch below. But it seems we're a pretty defensive party on average - I guess AC is a lot easier to buff than BAB.
    Well, speaking as the one with the highest AC, I must say its more that their is simply more ways to do "+stat to bonus" for AC. Like in my case, my AC comes from simple looking for ways to add CHA to AC, and then acquiring all of them that were feasible, while boosting my CHA. Meanwhile, WOTC tended to be a bit stingier with "you can add both of these stats to your to-hit", instead usually going with "you can use this stat instead for your to-hit".
    Avatar by TinyMushroom.

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    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    Slissht

    Backstory
    Spoiler
    Show
    Slissht (Shiver in the frost giant tongue) is a female frost giant, but she is far from the norm for a frost giant female.
    To begin with, she rivals any of her male counterparts in terms of strength, and is a warrior to match any one of them. Even though the frost giants do not expect their women to bear arms, Shiver is very accomplished with her greatsword, and any giant (or any creature for that matter) that tries to say that she shouldnt be doing such things, they are going to receive an unpleasant reaction.
    Another difference are the very weapons she uses, while frost giants are more known for greataxes and hammers, Shiver uses a greatsword, a weapon that requires even more skill. Again, its very unusual among frost giant tribes, but commenting on it is likely to ignite her volatile temper. As well, while giants are known for their penchant for throwing rocks, Shiver instead uses a long bow for any sort of ranged action, once again requiring more skill than a simple rock toss; and she has made a bow crafted specifically for her tremendous strength, few humans could even pull the thing.
    Still another change from the norm is her beauty, Slisst would rival some of the most beautiful human women, and far outstrips her frost giant kin. Even though she towers over 14 feet tall, her looks are stunning, and all of her attributes are just on that much larger a scale.
    Shiver was the daughter of a would be frost giant jarl, who hoped that by marrying off his gorgeous (if a little headstrong) girl, he would be able to secure valuable alliances. Unfortunately for him, Shiver had no intention of being some sort of trophy wife; and the arranged weddings ended badly (the death of the groom being the end result).
    After this unfortunate event, Slissht was banished, or choose to leave (depending on whose story you want to believe) from the settlement. For Shiver, this proved to be the best thing that could have happened for the advancement of her career. Freed from the constraints of what their father and their tribe thought she should be, she was able to fully exploit her abilities and talents and as a result gained power very quickly. Her style tended to lack a lot of subtlety, using simple power and straight forward attacks, but there was no arguing its success. She quickly carved a swath of destruction among the evil denizens in her mountains and hills, building up a reputation to be feared by those who walked in darkness.

    Appearance
    Spoiler
    Show
    Shiver is a frost giant woman, but in no way anything like the stereotypical frost giant. She is almost 15 feet tall, and does weigh well over 2000 pounds but thats where it ends. She is very beautiful, even by human standards, which makes her almost incomparable by frost giant standards. She has the long blonde hair, blue eyes and white skin that is common to her race, but unlike most frost giant warriors, she disdains armour. As well, unlike most frost giants, she uses a greatsword instead of a greataxes, and her weapon seem to have a black, rippling sheen to it, almost as if it was covered in oil. As well as the normal accoutrements of any wandering adventurer, she wears a great deal of jewelry, necklaces, rings, bracelets, etc. A few of these pieces seem to have just a little bit more of a sparkle to them, marking them as magical, but the greatest majority are just mundane, although quite expensive.

    Birth
    Spoiler
    Show
    Exactly where Slissht “came” from was the subject of much speculation in the tribe (although outside the hearing range of the jarl, who had a temper about such things). Of course her looks were a dead giveaway that there was something unusual about her, but many other things soon manifested themselves. While she had a temper (which was brought on by having to defend her right to do things) she did not have any of the usual cruelty of her race. Enemies were defeated quickly and decisively, but her list of enemies wasnt the usual “anything not frost giant”; and she was even known to accept an opponents surrender (at least, when she wasnt in the company of other frost giants who would just torture a prisoner). The murmurs in the tribe that there was somehow some celestial blood in her, although why a celestial would involve themselves in a race of frost giants was something no one could figure out.
    The final break came when Slissht began to manifest the spell casting power of a sorceress. Long ago, the giants had been a race that featured mighty eldritch casters and when Slissht began to do the same, it was whispered that she was a throwback to those earlier days, a long forgotten celestial ancestor and the power of a sorceress. Still living among the martial frost giants, her magic quickly developed towards boosting fighting skills and she didnt have a teacher or trainer, she just acquired new skills by happenstance. In a human world, what she did would be called the school of Abjurant Champion, but to her it was just magic.
    Last edited by MikelaC1; 2014-09-03 at 07:05 PM.
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  15. - Top - End - #15
    Ettin in the Playground
     
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    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    I always prefer to give my characters' fluff in there own words (where possible), which is why instead of a backstory as such Nustrilaa comes with the goodbye note she left for the head of her religion and how she might introduce herself to the party... depending on the situation we actually meet under.

    It's definitely not mandatory, being something I made up because I thought it gave a better idea of the sort of person she was than just listing past accomplishments. Plus, I didn't fancy making up 500 years worth of past accomplishments...

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    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    Huh, highest Disable Device and no way to disable traps. I'm going to triple check the sheet later today (I think I forgot the omnipresent Stone of Good Luck and the gold cost for Chicago Shuffling my way to Carmadine Monk). I may also include Invisibility bonus to stealth because I'm only ever not going to be invisible when I'm in an anti-magic field or for a couple seconds every 42 seconds.

    I do have Evasion from three separate sources though!

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    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    Whoiam, something's wonky with your table generator, at least on the skills part. At the risk of tooting my own horn, for example, The Shade's Disable Device mod is 59, which is higher than Murch's 50.

    EDIT: I think I know what it is. I marked with an asterisk The Shade's Skill Mastery choices - that probably confused your generator when it went looking for those strings in the skill name. I'll store that info somewhere else.
    Last edited by The Grue; 2014-09-03 at 02:27 PM.
    Thermonuclear Banana Split - A not-really-weekly Eclipse Phase blog/campaign journal

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    Ettin in the Playground
     
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    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    Spoiler: Corrections
    Show
    Spoiler: Descriptions
    Show
    Player Character Proposal Species Age Gender Alignment
    Grue The Shade Rogue 15/Shadowdancer 10// Magus 20/Arcane Trickster 2/Factotum 3 Human 42 M NE
    whoiam Nustrilaa Xiloscient d'Phiarlan Paladin 3 / Inquisitor 3 / Monk 2 / Cleric 9 / Epic Hero 3 / Venerated Sage 5 // Wizard 5 / Incantatrix 10 / Archmage 5 / Veneficus Optima 5 Elf 550 Female NG
    MikelaC1 Slissht (Shiver) Fighter/Paladin/Sorc/Abj. Ch Half Celestial Frost Giant 50 Female C/G
    Necroticplague Eversha Castall Eidolon2/Generic Warrior2/Battlesdancer1/Soul Eater 10/Dungeoncrasher 4/thayan gladiator1/Master of the Unseen Hand 4/Swordsage1//Ghost4/Marhsal1/monk Evolved Ghost Human 31 Female LE
    Thokk_Smash Vir Ninja 25//Nullblade 19/Epic hero 1/Perfect Wight 5 Human 51 Male CN
    Mousedigits Haijiin Youro PF Samurai (Sword Saint) 20/LA 3/RHD 2//PF Fighter (Weapon Master) 20/Inquisitor 2/Iaijutsu Master 2/Epic Hero 1 Advanced Thri-Kreen 43 M NG
    Tempest Typhose Sen/PrM | LW/Gun/LoNB/CC Human 32 Female CG
    Tempest Interitus Gs/Ei/Rr/Eh/Pm/Sb | Wm/Ss/Ek/LoNB/Dre Killoren 29 Male CG
    Gunhaven Murch Fighter 3 / Gunslinger 20 / Monk 2 / LA 3 / Magus 11 / Arcane Trickster 1 / Evangelist of Nethys 10 Advanced Fey Creature Goblin N (LE in reality)
    Bluydee Veritas LA 4/Monk 1/Shiba Protector 1/Monk 19//Paladin 2/Inquisitor 2/Fighter 20/Iaijutsu Master 1 Half-Celestial Lesser Zenthyri 80 M LN
    JBarca Thinuan Stone See Notes Half-Fiend Draconic Earth Mephling (Outsider) 92 M TN


    Spoiler: Stats
    Show
    Stat Highest Average Lowest
    Strength 46 ( Slissht (Shiver) and Eversha Castall ) 30.818181818181818181818181818 12 ( Murch )
    Dexterity 54 ( Murch ) 32.181818181818181818181818182 20 ( Thinuan Stone )
    Constitution 38 ( Slissht (Shiver) ) 28 20 ( Interitus )
    Intelligence 39 ( Nustrilaa Xiloscient d'Phiarlan ) 27.454545454545454545454545455 15 ( Eversha Castall )
    Wisdom 46 ( Veritas ) 26 12 ( Interitus )
    Charisma 56 ( Eversha Castall ) 32.181818181818181818181818182 22 ( Haijiin Youro and Murch )
    Total 227 ( Veritas ) 174.09090909090909090909090909 141 ( Interitus )
    Player Character Strength Dexterity Constitution Intelligence Wisdom Charisma Total
    Grue The Shade 18 32 22 32 18 25 147
    whoiam Nustrilaa Xiloscient d'Phiarlan 18 22 28 39 34 34 175
    MikelaC1 Slissht (Shiver) 46 38 38 16 18 31 187
    Necroticplague Eversha Castall 46 21 15 16 56 154
    Thokk_Smash Vir 17 36 28 34 30 27 172
    Mousedigits Haijiin Youro 42 38 34 26 34 22 196
    Tempest Typhose 28 36 26 22 30 28 170
    Tempest Interitus 28 21 20 24 12 36 141
    Gunhaven Murch 12 54 22 38 30 22 178
    Bluydee Veritas 42 36 34 34 46 35 227
    JBarca Thinuan Stone 42 20 28 22 18 38 168


    Spoiler: Extended Stats
    Show
    Stat Highest Average Lowest
    HP 932.5 ( Eversha Castall ) 543.40909090909090909090909091 352 ( Interitus )
    AC 99 ( Eversha Castall ) 64.909090909090909090909090909 35 ( The Shade )
    Touch AC 99 ( Eversha Castall ) 51.545454545454545454545454545 28 ( The Shade )
    Initiative 54 ( Veritas ) 31.909090909090909090909090909 5 ( Eversha Castall )
    MAB 75 ( Veritas ) 41.181818181818181818181818182 24 ( The Shade )
    RAB 72 ( Veritas ) 41.090909090909090909090909091 28 ( Eversha Castall )
    Fort 57 ( Nustrilaa Xiloscient d'Phiarlan ) 37.545454545454545454545454545 13 ( Eversha Castall )
    Reflex 50 ( Veritas ) 38.545454545454545454545454545 20 ( Eversha Castall )
    Will 67 ( Nustrilaa Xiloscient d'Phiarlan ) 37.818181818181818181818181818 16 ( Eversha Castall )
    Player Character HP AC Touch AC Initiative MAB RAB Fort Reflex Will
    Grue The Shade 379 35 28 40 24 31 30 37 28
    whoiam Nustrilaa Xiloscient d'Phiarlan 461 61 44 31 27 29 57 47 67
    MikelaC1 Slissht (Shiver) 654 63 33 22 36 32 41 40 37
    Necroticplague Eversha Castall 932.5 99 99 5 41 28 13 20 16
    Thokk_Smash Vir 428 79 79 52 50 50 31 36 34
    Mousedigits Haijiin Youro 720 80 57 50 39 37 31 27 25
    Tempest Typhose 492 53 39 25 43 49 41 47 37
    Tempest Interitus 352 49 37 6 50 46 38 37 36
    Gunhaven Murch 427 53 52 22 28 49 30 40 30
    Bluydee Veritas 619 79 63 54 75 72 53 50 63
    JBarca Thinuan Stone 513 63 36 44 40 29 48 43 43


    Spoiler: Skills
    Show
    Stat Highest Average Lowest
    Acrobatics 123 ( Vir ) 47.5 5 ( Interitus )
    Appraise 39 ( The Shade ) 15.4 2 ( Eversha Castall )
    Autohypnosis 48 ( Veritas ) 48 48 ( Veritas )
    Bluff 95 ( Thinuan Stone ) 34.363636363636363636363636364 6 ( Haijiin Youro )
    Climb 44 ( Veritas ) 16.6 4 ( Nustrilaa Xiloscient d'Phiarlan )
    Concentration 75 ( Eversha Castall ) 44.2 12 ( Haijiin Youro )
    Craft (Alchemy) 20 ( Murch ) 20 20 ( Murch )
    Craft (Food) 42 ( Nustrilaa Xiloscient d'Phiarlan ) 42 42 ( Nustrilaa Xiloscient d'Phiarlan )
    Diplomacy 65 ( Thinuan Stone ) 33.181818181818181818181818182 6 ( Vir and Murch )
    Disable Device 59 ( The Shade ) 35.833333333333333333333333333 9 ( Interitus )
    Disguise 57 ( The Shade ) 19.6 6 ( Haijiin Youro and Murch )
    Escape Artist 52 ( The Shade ) 19 5 ( Eversha Castall, Interitus and Thinuan Stone )
    Fly 38 ( Eversha Castall ) 22 5 ( Interitus )
    Handle Animal 50 ( Eversha Castall ) 24.5 6 ( Murch )
    Heal 43 ( Veritas ) 14 3 ( Eversha Castall )
    Intimidate 123 ( Thinuan Stone ) 37.2 6 ( Murch )
    Knowledge (Arcana) 67 ( Nustrilaa Xiloscient d'Phiarlan ) 34.625 11 ( Thinuan Stone )
    Knowledge (Dungeoneering) 67 ( Nustrilaa Xiloscient d'Phiarlan ) 34.2 7 ( Interitus )
    Knowledge (Engineering) 55 ( Nustrilaa Xiloscient d'Phiarlan ) 27.8 6 ( Typhose )
    Knowledge (Geography) 55 ( Nustrilaa Xiloscient d'Phiarlan ) 25.8 6 ( Typhose )
    Knowledge (History) 67 ( Nustrilaa Xiloscient d'Phiarlan ) 25.333333333333333333333333333 6 ( Typhose )
    Knowledge (Local) 42 ( Vir and Murch ) 32.5 7 ( Interitus )
    Knowledge (Martial) 39 ( Nustrilaa Xiloscient d'Phiarlan ) 32 26 ( Typhose )
    Knowledge (Nature) 67 ( Nustrilaa Xiloscient d'Phiarlan ) 33.5 7 ( Interitus )
    Knowledge (Nobility) 55 ( Nustrilaa Xiloscient d'Phiarlan ) 23.333333333333333333333333333 6 ( Typhose )
    Knowledge (Planes) 67 ( Nustrilaa Xiloscient d'Phiarlan ) 30.833333333333333333333333333 7 ( Interitus )
    Knowledge (Psionics) 55 ( Nustrilaa Xiloscient d'Phiarlan ) 29.333333333333333333333333333 7 ( Interitus )
    Knowledge (Religion) 67 ( Nustrilaa Xiloscient d'Phiarlan ) 36.857142857142857142857142857 19 ( The Shade )
    Linguistics 42 ( Nustrilaa Xiloscient d'Phiarlan ) 17.111111111111111111111111111 2 ( Eversha Castall )
    Perception 74 ( Haijiin Youro ) 50.111111111111111111111111111 28 ( Interitus )
    Perform (Chant) 59 ( Thinuan Stone ) 59 59 ( Thinuan Stone )
    Perform (Dance) 17 ( The Shade ) 17 17 ( The Shade )
    Perform (Oratory) 53 ( Thinuan Stone ) 40.5 28 ( Nustrilaa Xiloscient d'Phiarlan )
    Perform (Percussion) 53 ( Thinuan Stone ) 53 53 ( Thinuan Stone )
    Perform (String) 53 ( Thinuan Stone ) 53 53 ( Thinuan Stone )
    Ride 32 ( The Shade ) 13.9 5 ( Eversha Castall, Interitus and Thinuan Stone )
    Sense Motive 71 ( Nustrilaa Xiloscient d'Phiarlan ) 32 3 ( Eversha Castall )
    Sleight of Hand 47 ( The Shade ) 19.3 5 ( Eversha Castall )
    Spellcraft 75 ( Nustrilaa Xiloscient d'Phiarlan ) 39.75 26 ( The Shade )
    Stealth 95 ( Murch ) 43.888888888888888888888888889 5 ( Interitus )
    Survival 56 ( Veritas ) 16 1 ( Interitus )
    Swim 44 ( Veritas ) 17.2 1 ( Murch )
    Use Magic Device 65 ( Thinuan Stone ) 38.142857142857142857142857143 15 ( Haijiin Youro )
    Player Character Acrobatics Appraise Autohypnosis Bluff Climb Concentration Craft (Alchemy) Craft (Food) Diplomacy Disable Device Disguise Escape Artist Fly Handle Animal Heal Intimidate Knowledge (Arcana) Knowledge (Dungeoneering) Knowledge (Engineering) Knowledge (Geography) Knowledge (History) Knowledge (Local) Knowledge (Martial) Knowledge (Nature) Knowledge (Nobility) Knowledge (Planes) Knowledge (Psionics) Knowledge (Religion) Linguistics Perception Perform (Chant) Perform (Dance) Perform (Oratory) Perform (Percussion) Perform (String) Profession (Astrologer) Profession (Gambler) Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Swim Use Magic Device
    Grue The Shade 57 39 37 35 31 22 59 57 52 37 9 6 27 24 29 19 19 19 39 17 19 29 19 26 34 17 32 34 47 26 72 4 30 27
    whoiam Nustrilaa Xiloscient d'Phiarlan 6 27 12 4 69 42 40 12 6 19 12 28 13 67 67 55 55 67 39 39 67 55 67 55 67 42 42 28 6 71 6 75 19 12 11
    MikelaC1 Slissht (Shiver) 38 45 38 31 31
    Necroticplague Eversha Castall 10 2 50 18 75 50 50 5 38 50 3 50 2 34 5 3 5 36 3 18 51
    Thokk_Smash Vir 123 27 10 10 36 6 43 23 10 12 10 42 42 42 42 37 69 15 37 43 42 72 40 18 38
    Mousedigits Haijiin Youro 8 6 16 12 34 6 14 20 34 12 35 8 74 20 12 14 42 12 16 15
    Tempest Typhose 18 6 17 9 45 14 9 13 13 10 10 45 26 26 6 6 6 26 26 26 6 26 26 26 6 44 13 38 14 13 10 9
    Tempest Interitus 5 7 42 9 64 13 9 13 5 5 40 12 13 34 7 7 7 7 7 31 7 7 7 7 34 7 28 5 28 9 34 5 1 9
    Gunhaven Murch 50 20 34 5 20 20 6 50 6 30 22 6 10 6 42 42 52 42 42 42 42 42 42 42 14 70 22 30 35 42 95 18 1 34
    Bluydee Veritas 111 12 48 37 44 40 46 40 12 41 46 43 50 28 12 56 16 43 13 37 41 56 44 37
    JBarca Thinuan Stone 6 95 16 50 65 8 5 28 4 123 11 11 11 14 59 53 53 53 5 24 7 31 4 16 65


    You're correct, The Grue. It can fill in everything except skills positionally (BAB is always in the same input control, Temp Str is always in the same input control, etc). But since the skill list doesn't have set positions for each skill the match has to be done by checking the name fields to work out what is in each row... and asterisks do, indeed, break the matching check.

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    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    It'll take me a few minutes to find my backstory.
    "No matter how subtle the wizard, a knife between his shoulder blades will seriously cramp his style."
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    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    Lounging in what happens to be the groups meeting quarters is a most unusual sight. Of course, everyone has seen a frost giant before, even a female frost giant...but never a frost giant like her. She's absolutely gorgeous, and that's not just gorgeous in comparison to frost giant standards, she could easily outshine a good portion of the human women of the world. Even her weapons defy the frost giant norm, instead of a great axe, she carries a greatsword, and she also appears to have a bow slung over her shoulder. And the amount of jewelry shes wearing might be a prince's ransom. In one hand, she holds a mug of ale, and in the other hand...a bigger mug of ale.

    Well hello everyone, my name is Slissht, and in case you missed it, Im a frost giant. And while I usually just bash things as hard as I can, Im also a throwback to a era long ago when the race of giants were all mighty eldritch casters, although probably nowhere near as versatile and powerful as you, Nustrilaa, my magic is almost all personal and designed to make me fight better.
    Well, I just heard about this crazy Attale saying he was going to ascend to godhood, and I was thinking, he's probably got a whole bushel of cool stuff from a lifetime of magic, and maybe there's something there that might be interesting for me. Will you have me join you?
    Only a fool fights in a burning house - Klingon proverb

    They say "may you live in interesting times"...Ive tried interesting and now I'll take boring.

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    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    Quote Originally Posted by Bluydee View Post
    It'll take me a few minutes to find my backstory.
    Since you seem to be having some trouble, I've taken the liberty of quoting it for you so that we can get started quicker.

    Quote Originally Posted by Bluydee View Post
    Backstory time!

    Spoiler: Veritas
    Show

    Truth is everywhere, hidden by waves of lies. Justice is absolute, and none can escape it. That is what was drilled into Veritas's head, year after year as he trained. He was the latest Talon of his order, the most talented and brightest in the history of the Church of Saint Cuthbert, sworn to cut the truth free from the lies. He was conceived by a Celestial of the upper planes, and a priestess who disappeared after his birth, and he was the most promising disciple the Church ever trained, named after the founder of the church. It was his duty, that when he reached the age of 20, he would take the oath and protect the princess of the kingdom. And so he trained, mentored by the former Talon and current High Priest, Noas. During this time, Noas took Veritas to the kingdom palace, where the King made his monthly donation to the Church, and Veritas could get used to his future charge. Veritas expected what Noas taught him about royalty, a prim, proper girl who acted with dignity and noble grace. Instead, he found a girl who wanted nothing more to explore and roam free, rather than stay inside and rule a kingdom. And though he tired as hard as he could, even he couldn't stand up to the force of personality of the person who became his best and only friend.
    But things were never to last. Assassins killed the king and queen, and the child who was barely a woman at the age of 16 became the youngest queen in the long royal line, unable take solace in anyone except her best friend, Veritas. And so as a 16 year old, Veritas left the Church prematurely to guard the person he valued the most in the world. And in that time, friendship entered romance, and the secret relationship between the queen and her guard was the worst kept secret in the kingdom. And life went on, until Noas decided that the Church would not stand for the departure of their Talon, or the "donations" that were no longer given. And in one fateful night, the Church started a coup, and all the paladins and inquisitors of Justice struck, killing the royals who refused to bow to their rule and burning houses and buildings of the citizens who attempted to fight back. All of it in the end it didn't matter to Veritas, for the one person he cared about the entire world was dead. And the Church did it.
    Veritas marched into the palace throne, where Noas took residence. And he attacked. But it was futile, for no matter what he did, he could not defeat his mentor, who effortlessly parried and dodged, never exerting himself, never feelign any danger. With one strike, Noas defeated him, and threw him out the castle. And though Veritas was beaten and broken, he swore revenge. He left the kingdom, vowing one day to come back and bring justice and order to the kingdom, and to avenge his queen.
    And as he ventured through the land, he was renowned with his skill of the blade, and wherever he went, he brought justice to the criminals, the liars and murderers. Because one day he would go back to his kingdom, and kill Noas.
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    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    That's everyone. Excellent; one with the show!

    Each of you is among the most powerful beings in existence: you've faced down monsters the size of skyscrapers; you've parlayed with deities; you've brushed with death so often, you've started giving death high fives as you pass. And now, you've been presented a unique opportunity: the most powerful mage in the world has invited anyone with the power to do so to come meet him and make a request. You've pooled your skills and resources together, and one way or another, you've made your way to Attale Lacaen's personal demiplane.

    Your senses quickly return to you post-plane shift, and you find yourself on a large mesa overlooking the most beautiful castle you've ever seen: massive walls of adamantine gleaming in the sunlight, 24 towers reaching up as if to scrape the sky, even an honest-to-Flame moat with a drawbridge. It's like the perfect physical manifestation of everything that makes a castle a castle. There's even an army fighting in front of it. Just in front of the drawbridge, warriors are clashing, arrows are flying, and spells of every school and source are being cast; you briefly note that, by comparing the size of the various combatants to the lowered drawbridge, the drawbridge is wide enough for ten dragons to walk in a line without touching one another.

    Looking around, you see you aren't the only one on the mesa; whether they arrived before you did, or are quickly appearing, it would seem you may soon be taking part in your own battle. But then, these people could be allies in penetrating Attale's defenses; it's better for everyone if you work together. There's something about this lot; they have an aura of true power about them, unlike the rabble waging war on Attale's front lawn.
    What do you do?
    Last edited by AvatarVecna; 2014-09-03 at 09:45 PM.


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    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    From a large, purple, rectangular portal steps a strange bug-looking thing. Some may recognize this thing to be a Thri-Kreen. At his hips are two big curved swords, which seem to be on fire, while dripping acid, while sparking, and all the while being covered in a layer of frost. At his back are two longbows, which look as if they have a HUGE draw weight. He looks at the group that, coincidentally, seems to have arrived to this place at the same time as him, and speaks. The sound of his voice is uneven, and scattered with clicks as his mandables move.
    "Ah, fellow adventurers? I suppose I should've known that, with the amount off people trying to reach Attale, some would come in the same time frame as me."
    The bug creature then looks ocver to the mass of chaos in Attale's front yard.
    "Looks as if we're late for the party. I do hope you guys will be able to cooperate, both with me and yourselves. It will make this very much easier. Attale never said a he wouldn't let more than one person wish (I think.) I am Haijiin Youro, of the Yakara tribe. I assume you're all here for the same purpose as I am?"
    Last edited by Mousedigits; 2014-09-03 at 10:45 PM.
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    Potentia Abilities: Sword (Sahael), Clock (Renia)
    Current Buffs Spreadsheet
    Other Abilities: Manifest Body, Teleport abilities

    Soulsteel, Aegis 10//Soulknife 10//Mythic (Mutant) 10//Vigilante (Exposed Vigilante) 10, Game: London Extranatural Guild

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    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    Spoiler
    Show
    Prior to departing, Miles used the Hat to assume the guise of the Shade - alter self to change his basic form(slightly taller, black hair, sharper features), layered beneath disguise self to give a shadowy, ethereal visage.

    If either of these effects were disrupted by plane-changing, Miles resumes them as soon as possible. Got to keep up appearances after all.


    A wiry, gaunt human steps out of...apparently nowhere. His movements are smooth and fluid, accompanied by the faint clink of metal on metal beneath his cloak. Shadows seem to twist and dance on the ground around him, and the edges of his form appear blurry and indistinct.

    "I was just wondering the same thing, Ser Youro," the man says softly. "Though given where we are, I think it's rather unlikely that anyone here just happened to stumble in by chance. How d'you do," He tips his hat. "I've been called many names, but you might know me best as The Shade of Khorvaire. And, somewhere around here is my good friend Bartelby. Bartelby!" he calls out. "Where've you got to?"

    Spoiler: OOC
    Show
    Good time as any to ask. Familiars: GM or player-controlled?
    Last edited by The Grue; 2014-09-04 at 12:17 AM.
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    Ettin in the Playground
     
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    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    "I doubt we are, actually." The voice that joined the conversation came from a young - you'd estimate no more than a century old - Elf. She seemed to have arrived earlier, and was sitting on the ground about 30' closer to castle than those who were arriving behind her. There was a very large book open on her lap, and she appeared to be scribbling notes in it. The rear view of her would tend to put people more in mind of a inexplicably-elven haystack than an actual person - with her cloak off (she was sitting on it) most of what you could see was a long mass of straight, but unbrushed (and still wet), golden hair.

    "We may have common routes intended to our goal, but honestly, I doubt either of you came here out of a burning desire to see the Mournland fixed, as I did. To reach Attale is only the means to our intended ends, after all.

    Well, you've started the introductions, so here goes. My name is Sister Nustrilaa, and until I walked out of my post a few days ago to come here, I was the head chef in Flamekeep. I am widely regarded as one of the best cooks in Eberron.

    Centuries ago, I used to be a Paladin, and later an Inquisitor, of the Silver Flame. I was a pretty good soldier in my time, but... that was probably before either of you were born. I have little doubt I would be terribly rusty if you handed me a sword and armour today.

    These days I work... well, as a cook, like I mentioned. But along the way I got ordained - 'Sister' is my title, for those who were wondering. Rising higher than a standard priest requires more politics than I care to indulge in. Instead, I spent my time in the pursuit of Magic." At those words, the book in her hands seems to jump a little. "Not you, magic in general.
    "

    Nustrilaa holds up her spellbook, giving those behind her a look at what she was writing, if they cared to glance at that.
    Spoiler
    Show
    It appears to be sketches of parts of the Castle that she likes. Those looking especially closely will notice that she appears to be scribbling building notes next to each sketch. She seems to be planning to renovate something...


    "This is my Magic, as I call her. My life's work, really. She contains over 1,400 arcane spells and counting. I have magic for almost any occasion, and let me tell you... knowing this many spells just makes it that much harder to decide what you should prepare in the mornings... So, yes, I am a Wizard. And a Cleric. Easily one of the best instances of either you will ever meet. But with luck, and hopefully not too much terrified screaming, we'll all be able to say that I wasn't *the* best we ever met.

    I can scarcely believe I haven't met Attale before. Then again, he's been out here for far longer than I've been active, and I've never needed to restore a dead, cursed homeland badly enough to try this before. I was going to say the invitation helped...
    " she drops her spellbook to gesture down at the general fighting. The spellbook seems to have decided it would rather levitate itself than fall on the floor beside Nustrilaa, "but by the looks of it, the 'competition' is only going to make things worse. Or slower, anyway.

    So, getting back to a topic you lot are actually interested in. Here's the deal. I bring Magic, of almost all types, a safe place to rest (though my Demiplane isn't as pretty, or extensive, as Attale's), food, and a willingness to adjust my typical spell loadout to cover whatever the rest of you need. In return I'm mostly just asking for people to cover for me when my spell loadout is wrong. A Wizard is only as good as her ability to predict what she'll need in the immediate future, after all... and I doubt any of us knows what to expect when we get across that drawbridge...
    "

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    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    Next to "pop" out of a portal is a frost giant. At least, you think its a frost giant, shes 15 feet tall, with golden hair and a pale white skin. But that's as far as the comparison goes. This woman is gorgeous, and that's not just gorgeous by the standards of her kin, she could probably outshine 90% of the women in the world. Theres other things different about her. Frost giant women are not usually allowed to be armed, in male warrior dominated society, but this one is...and not with the typical waraxe of the giants, she's bearing a greatsword, a weapon that requires considerably more skill. As well, instead of the normal rocks that a giant would favour for ranged fighting, shes got a huge (size comparable) longbow slung over one shoulder. As if that weren't enough, frost giant warriors normally have more armour than anyone knows what to do with, but this woman doesn't seem to have a single plate anywhere. Of course, that could just be because there's no place to put any, what with the prince's ransom of jewelry she's wearing. She looks the group over, not with the nasty disdain most have come to expect from militant giants, but with what looks like genuine honesty and friendship.

    Well hello everyone, my name is Slissht, which means shiver in common, and in case you missed it, Im a frost giant. And while I usually just bash things as hard as I can, Im also a throwback to a era long ago when the race of giants were all mighty eldritch casters, although probably nowhere near as versatile and powerful as you, Nustrilaa, my magic is almost all personal and designed to make me fight better.
    Well, I just heard about this crazy Attale saying he was going to ascend to godhood, and I was thinking, he's probably got a whole bushel of cool stuff from a lifetime of magic, and maybe there's something there that might be interesting for me. And with any luck, some one of kind pieces of jewelry too. Will you have me join you?
    Last edited by MikelaC1; 2014-09-04 at 06:38 AM.
    Only a fool fights in a burning house - Klingon proverb

    They say "may you live in interesting times"...Ive tried interesting and now I'll take boring.

    I am not trusting my research paper to some millennial. They'll put unicorn emojis on it and post it on social media.
    - Sheldon Cooper

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    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    Quote Originally Posted by The Grue View Post
    Good time as any to ask. Familiars: GM or player-controlled?
    Familiars, animal companions, cohorts, and the like will be player-controlled unless I feel the need to step in for story-related reasons. Shouldn't happen often, but that's my default answer when I'm running a game.

    Also, for future reference, I've updated the original post to include a link to the OOC thread I've set up.


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    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    The briefest of blinks missed Murch's entrance to this plane just as it missed the appearance of the medium musket floating in the air. Of course those that paid attention to such things noticed the goblinesque figure, a mere 9 inches tall with ears a third the length of his body looking more bat-like than anything and kept aloft by a pair of similar bat-like wings. Anything beyond this generic appearance was hidden by a suit as black as the marsh he was raised in that coved every inch of his body, including whatever equipment he possess beyond the musket better suited for a human than a flying diminutive goblin. Just as quickly as he appeared the creature and gun disappeared once again with the simple phrase that sounded more like the rustle of leaves than anything else "No atchtot."

    The slight buzz, like that of a fly, was the closest indication that he was still there. The seconds ticked away before he spoke once again in the tongue of his kind, his voice quiet as before and fast as his beating wings yet proud; it carried a sort of pride for their kind that had been missing from goblinoids until recently. "Saa. Rooz, cha? Lhevk-rhu Murch, Paaldaask and Taarka'khesh of the Third Era of the Dhaakani." He paused and continued again, this time in a common that was much slower and louder, after he remembered his location. "I am Murch, scout and spellcaster for the Dhaakani. I have come to aid my empire and improve my honor within it. Attale is the only way I see that happening with his wish." Another pause followed by the briefest of adjustments and he added "I have them in my targets. Do we want to begin?"

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    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    At first, a bright square portal appears to go unused. Then, a small, unassuming figure appears to walk through. Looking more like a small-time crafter, what with the metal mask and thick wool clothing, than an appropriately potent person who would be crazy/powerful enough to go through the gauntlet to be expected. They have a glazed expression as if they have no idea what's going on. This is explained quite handily when they collapse, with Eversha's visage hovering above where the nameless worksman stood. "Looks Like I'm a bit late here. No real suprise, had to switch rides a couple times to find this dang place. Name's Eversha. I'm here to help out a sick girl. So far, clerics haven't been able to, so it was figured this guy could." The ethereal women looks relatively normal, though well-exercised. If the floating wasn't enough to give away the undead nature, the dark ring around her throat that hints at her previous death and the pulsing black negative energy through what was once veins provides a heavy hint. During the start of her speech, she squints as if looking at something very bright, but slowly opens her eyes, as if adjusting to the light source.

    Spoiler: OOC
    Show
    Question: For purposes of simplicity (when I manifest/de-manifest), I'm assuming this plane is coterminous with the Ethereal. Is this Correct? Similarly, assuming full magic/psionics transparency, and requiring confirmation.


    Maneuvers Prepared:Insightful Strike, Ring of Fire, Leaping Flame, Shadow Blade Technique
    Current Stance: Shifting Defence
    VOP Point usage:
    Spoiler: Divine Vow Points
    Show
    Divine Speed:2 points, +30 foot movement speed, 2 extra swift actions per round.
    Divine Soul: 1 point, CHA to Saves
    Divine Weapon:1 point, CHA to attack/damage
    Divine Soul: 1 point, STR to Saves


    Spoiler: Normal Vow Points
    Show
    Resistance:1 point, +8 resistance bonus to saves.
    Empowered Strikes: 1 point, +6 enhancement to attack and damage, Weapons wielded are Ghost Touch Necrotic Focus Defending (whatever weapon they are)
    Total Control: 2 points, immune to fear, attempts to stun, attempts to grapple, attempts to daze, constant "freedom of movement'
    True Sight: 2 points, at will Detect Lawful, at will True Seeing, 1/day Foresight (CL 25, self only)
    Inner Power:2 points, +12 CHA, +10 STR, +8 DEX,+6 WIS, +4 INT
    Mind's Peace: 2 points, immune to detect thoughts, discern lies, and any attempt to discern my alignment, constant protection from good, nondetection, and mind blank.
    Spell Guard: 2 points, SR 39
    Skill Specializations: 7 points, +32 to UMD, Perform (weapon drill), Perception, Stealth, Fly, Concentration, Acrobatics.
    Shifting Position: 3 points, 80% miss chance, DDoor up to 15 feet 1/hour, Wind Walk 1/day (cl 25, self only)
    Energy Resistance: 2 points, Acid, cold, fire electricity resistance 25
    Endure Elements: 1 point, immune to effects of hot or cold environments, live from -50 to 140 without FORT saves, resistance to cold and fire 25
    *combination of last two make immunity to cold and fire.

    Will likely post in OOC later with more detailed breakdown of how this modifies my stats and derived stats.
    Avatar by TinyMushroom.

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    Default Re: 3.P Ultimate Dungeon Crawl: "Attale's Offer" Part 1

    Eight small, red, wickedly-sharp claws seem to materialize two feet off the ground. Two sets of four pull away from each other, and with a deep ripping noise, a jagged scar in reality itself becomes apparent. A small figure steps through, carrying himself as though he were five times his true height. His green skin is broken across his hands, neck, and chin with deep red scales, and leathery flesh, almost like that of a demon, is apparent across his brow. Fangs gleam from between his rough, rock-like lips. His body is covered by bright metal, clearly mithral. A large piece of wood floats near him, and a hammer almost the size of the creature's torso is strapped to his back. The creature's mismatched eyes wander over the battlefield with idle curiosity, before settling on the group of warriors around him

    "No doubt you are all aware of who I am. For those of you who have lived in utter isolation, however, I am Thinuan Stone. I am the greatest warrior alive. Fortunately for you, I am also a skilled Warchanter, and am willing to utilize my talents in order to aid my temporary allies so that they might not fall behind as I fight. I am here solely for the challenge presented. Once we reach the Inner Chamber, the wealth and goods there are yours."

    With his piece spoken, Thinuan floats five feat into the air and begins flying toward the carnage below at a relatively slow pace.

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