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  1. - Top - End - #1
    Pixie in the Playground
     
    BlackDragon

    Join Date
    Aug 2013
    Gender
    Male

    Default Lightbringer Class

    Based on Brent weeks series:
    More to come


    Drafter

    The idea behind the class is that PC's should be 7-11 color polychromes. This way they feel special. Powerful NPC's should use this class. Eventually I will create a commoner style class for non-polychromes



    Colors to be added:
    Paryl- messages, assassin, cloak?
    Subred: Thinking A fire throwing based ability- other uses?
    Red- Thinking about a sticky substance and a flamable one- also used to increase battle prowess
    Orange - illusions, cumpulsions and slick- used to improve social ablities?
    Yellow- flashbombs and sturdy things, also prevents luxin decay
    Green- flexible, wooden weapons, armor
    Blue- weapons, shards, reinforcement, - used to improve alcarity?
    Superviolet - code, healing, pulling objects, invisibie tripwire
    chi- see magic, through walls

    black? - DESTRUCTION
    white?- heals halo





    A Breif Overview


    HD: d8

    4 +Int skill points

    Skills: Acrobatics, Craft, Knowledge (Arcana), Knowledge (Religion), Perception, Spellcraft


    Bonus Skills:
    Drafters also gets 2 bonus skills of the player's choice as class skills (to customize: A battle drafter may have climb and ride, an ivory tower drafter may have knowledge and diplomacy.)
    Last edited by thefish42; 2014-09-11 at 07:26 PM.

  2. - Top - End - #2
    Barbarian in the Playground
     
    ClericGuy

    Join Date
    Aug 2013
    Location
    Washington
    Gender
    Male

    Default Re: Lightbringer Class

    Ooh! I've always loved this archetype! A couple of questions about the class:

    Spells: Divine or Arcane? Spontaneous or Prepared? If spontaneous, is it to be Spirit Shaman-esque, or normal? Are they there as a utility/versatility option?

    Role: Are they a tank? A buffer? Debuffer? A mix?

    Class Features: Regardless of any of the above questions, this class should have an all-day-every-day Light ability of some kind. Perhaps similar to a Warlock's Eldritch Blast.


    Anyways, if you would like help, I would love to give it.

  3. - Top - End - #3
    Pixie in the Playground
     
    BlackDragon

    Join Date
    Aug 2013
    Gender
    Male

    Default Re: Lightbringer Class

    The plan is to base it off of Brentweek's book series. Drafting would be the main focus.

    It will probably be a noncasting but point based class... think psion

  4. - Top - End - #4
    Bugbear in the Playground
     
    RedWizardGuy

    Join Date
    Jan 2008

    Default Re: Lightbringer Class

    I really like the idea for this class I am absolutely in love with the Lightbringer series. For the class if you wanted it to represent growing power you could have them start with a single color at 1st level and then have bonus feats that expanded their color selection.

    So for example you could have something like bichrome drafter which is accessible at 3rd level and then polychrome which adds 1 more color of the players choice at 5th level. Then for every 5 levels after that they can gain two more colors of their choosing.

    I really like the point system like power points idea. You could also allow people to draft more per day, but it quickens their time to halo. So for example drafting by over 1 point per day may make a drafter only fatigued (light sickness) whereas drafting 20 points over may mean they make a noticeable gain towards haloing.

    I really like the idea for this class and would you be ok with me posting more ideas I have as they occur?

  5. - Top - End - #5
    Pixie in the Playground
     
    BlackDragon

    Join Date
    Aug 2013
    Gender
    Male

    Default Re: Lightbringer Class

    Quote Originally Posted by Imbasel View Post
    I really like the idea for this class I am absolutely in love with the Lightbringer series. For the class if you wanted it to represent growing power you could have them start with a single color at 1st level and then have bonus feats that expanded their color selection.
    Was planning on doing just that


    So for example you could have something like bichrome drafter which is accessible at 3rd level and then polychrome which adds 1 more color of the players choice at 5th level. Then for every 5 levels after that they can gain two more colors of their choosing.
    I plan on scaffolding

    1: Green
    2: Blue
    3: Subred
    4: Superviolet
    5: Liquid Yellow
    6: Orange
    7: Red/Solid Yellow
    8: Paryl and Chi


    However, scaling will occur.
    Luxin weapons may be availiable at level 2 but until you get yellow to hold them in place, they fade in a matter of minutes. Their bonuses may scale as well.

    Im also thinking of a rogue talent style system called applications, but am worried about styfiling creativity.



    I really like the point system like power points idea. You could also allow people to draft more per day, but it quickens their time to halo. So for example drafting by over 1 point per day may make a drafter only fatigued (light sickness) whereas drafting 20 points over may mean they make a noticeable gain towards haloing.
    I was gonna try to create a system for becoming a wight, though not sure how. Also i wanted to have a maximum draft per day, so that the class plays well with the orginal system

    I really like the idea for this class and would you be ok with me posting more ideas I have as they occur?
    Yes please!. Any help is good help.

  6. - Top - End - #6
    Bugbear in the Playground
     
    RedWizardGuy

    Join Date
    Jan 2008

    Default Re: Lightbringer Class

    Any more updates or class ideas since it's been a couple of days. If not is it ok if I write something up for thoughts I had?

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