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  1. - Top - End - #1
    Ettin in the Playground
     
    Philemonite's Avatar

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    Default Persona 2.0(Pending a better title)

    This is the second (and hopefully improved) version of persona tabletop game. It is based on my Generica system, a system designed to emulate video games. Since BioWare made a video game based on tabletop game, why not a tabletop based on a video game? Generica doesn't have rules for adventuring and social interactions, it is assumed that will be doe through RP.

    Spoiler: Attributes
    Show
    Generica uses a system of 6 attributes, that are somewhat similar to D&D abilities:

    Strength-Affects the amount of damage you deal with physical attacks, your chance to block physical attacks and the amount of damage you take from physical attacks.
    Vitality-Affects your chance to block physical attacks, the amount of damage you take from physical attacks, chance to block physical ailments, and your maximum HP.
    Agility-Affects your chance to evade attacks (both magical and physical), movement and initiative.
    Intelligence-Affects the amount of damage you inflict with magical attacks and your chance to block magical attacks.
    Wisdom-Affects your healing powers, the amount of damage you take from magical attacks and your chance to block mental ailments.
    Willpower-Affects your chance to block ailments (both mental and physical), chance to block magical attacks and the amount of damage you take from magical attacks.

    You might be confused by some overlap, but that was intentional because most secondary stats are affected by two or three attributes.

    Physical Repel represents your chance of evading or blocking physical attacks. It is affected by Agility, Vitality and Strength.
    Magical Repel represents your chance of evading or blocking magical attacks. It is affected by Agility, Intelligence and Willpower.
    Physical Defense represents the amount of physical damage you can resists, and it is subtracted from any physical damage you receive. It is affected by Vitality and Strength.
    Magic Defense represents the amount of magical damage you can resists, and it is subtracted from any magical damage you receive. It is affected by Wisdom and Willpower.
    Physical Ailment Evasion represents your chance to resist physical ailments. It is affected by Willpower and Vitality.
    Mental Ailment Evasion represents your chance to resist mental ailments. It is affected by Willpower and Wisdom.
    Physical Power represents the amount of damage you inflict with physical attacks. It is based on Strength and your primary attribute.
    Magical Power represents the amount of damage you inflict with magical attacks. It is based on Intelligence and your primary attribute.

    PR-Agility+Vitality+Strength+1/2 level
    MR-Agility+Intelligence+Willpower+1/2 level
    PD-Vitality+Strength+1/2 level
    MD-Wisdom+Willpower+1/2 level
    PAE-Willpower+Vitality+8+1/2 level
    MAE-Willpower+Wisdom+8+1/2 level
    PP-Strength+Primary Attribute+Base+1/2 level
    MP-intelligence+Primary Attribute+Base+1/2 level

    When creating a character you use a point buy system to generate your attributes. Your attributes range from 4 to 10 and you have 25 points to distribute using the following "chart":

    4-0
    5-1
    6-2
    7-4
    8-6
    9-9
    10-12

    When performing an attack you roll 3d6 adding your primary attribute. The result is compared to targets appropriate Repel or Evasion value.
    When calculating the amount of damage you inflict you roll the base damage add your Physical/Magical Power and subtract target's Physical/Magical Defense.

    Physical Attack roll-3d6+Primary Attribute+1/2 level Vs Physical Repel
    Magical Attack roll-3d6+Primary Attribute+1/2 level Vs Magical Repel
    Physical Ailment Attack-3d6+Primary Attribute+1/2 level Vs Physical Ailment Evasion
    Mental Ailment Attack-3d6+Primary Attribute+1/2 level Vs Mental Ailment Evasion

    Character's HP are calculated from characters level and Vitality:

    HP=20+Vitality*2+Level*3


    Spoiler: Initiate and battle flow
    Show
    This game has a slightly different way to resolve initiative and turn order. Every round a number of initiative points equal to 12+Agility is added to your Initiative Pool. Once you have at least 40 points you can take a turn. To perform a standard action you need to expand 40 points from your initiative pool. Turn order is based on the amount of points in your initiative pool (highest goes first).
    Every round each one of your personas gains a certain amount of SP that can be spend on one that persona's skills. The base SP recovery is 1.5 per round, but there are ways to increase that.
    At the start of combat, all of your persona's receive triple SP and you gain double initiative.


    Spoiler: Persona
    Show
    Each character starts with 3 personas. Every persona starts with 2 unlocked skill trees. At level 7 and 14 the character gains another persona. Every time your character establishes a link with another character you can unlock an additional skill tree for one of your characters.
    Personas start with the basic skill of their unlocked skills. By using skills of a particular type your persona gains EXP and unlocks more powerful skills. Each time you use a skill you gain 10EXP of appropriate type.
    Each persona can equip up to 3 skills. Once your rank in a particular skill tree reaches 4 you gain an additional slot that can only be used for the skill of that particular tree. Mastering a skill tree (rank 8) gives you another skill slot.
    Every character starts with a weakness to one damage type. Each persona has one weakness and one strength. If two of your personas have the same strength it is changed to immunity. of a third persona has the same strength it is changed to Drain.
    When using a skill that a target is weak against your final damage is multiplied by 1.5 and you get +10IP.
    When using a skill that a target is strong against your final damage is multiplied by 0.5 and you get -10IP.
    When using a skill that a target is immune to your damage is nullified and you get -20IP.
    When using a skill that a target drains your final damage is switched to healing and you get -30IP.
    Last edited by Philemonite; 2014-10-12 at 04:13 AM.
    Spoiler: Quotes
    Show
    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
    Philemon avatar by the awesome Morbis Meh.
    Suikoden Tabletop-Work in progress

  2. - Top - End - #2
    Ettin in the Playground
     
    Philemonite's Avatar

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    Default Re: Persona 2.0(Pending a better title)

    Skill Trees

    Spoiler: Mind
    Show
    Rank I-Dream Haze 0
    Rank II-Pulinpa +40(40)
    Rank III-Makajam +40(80)
    Rank IV-Void Panic, Void Sleep, Void Mute +50(130)
    Rank V-Dormina +80(210)
    Rank VI-Tentarafoo +80(290)
    Rank VII-Makajamon +80(370)
    Rank VIII-Sleep Break, Panic Break, Mute Break +150(520)

    Spoiler: Nerve
    Show
    Rank I-Foul Breath 0
    Rank II-Neural Shock +40(40)
    Rank III-Stone Gaze +40(80)
    Rank IV-Void Poison, Void Stun, Void Stone +50(130)
    Rank V-Poison Mist +80(210)
    Rank VI-Stun Wave +80(290)
    Rank VII-Petrifier +80(370)
    Rank VIII-Poison Break, Stun Break, Stone Break +150(520)

    Spoiler: Bless
    Show
    Rank I-Tarukaja, Makakaja 0
    Rank II-Rakukaja, Samakaja +30(30)
    Rank III-Sukukaja +30(60)
    Rank IV-Dekunda +50(110)
    Rank V-Matarukaja, Mamakakaja +90(200)
    Rank VI-Marakukaja, Masamakaja +90(290)
    Rank VII-Masukukaja +90(380)
    Rank VIII-Heat Riser +150(530)

    Spoiler: Curse
    Show
    Rank I-Tarunda, Makanda 0
    Rank II-Rakunda, Samanda +30(30)
    Rank III-Sukunda +30(60)
    Rank IV-Dekaja +50(110)
    Rank V-Matarunda, Mamakanda +90(200)
    Rank VI-Marakunda, Masamanda +90(290)
    Rank VII-Masukunda +90(380)
    Rank VIII-Debilitate +150(530)

    Spoiler: Prayer
    Show
    Rank I-Dia 0
    Rank II-Media +30(30)
    Rank III-Diarama +50(80)
    Rank IV-Mediarama +50(130)
    Rank V-Recarm +60(190)
    Rank VI-Diarahan +80(270)
    Rank VII-Mediarahan +100(370)
    Rank VIII-Samerecarm +150(520)

    Spoiler: Miracle
    Show
    Rank I-Posmudi 0
    Rank II-Patra +20(20)
    Rank III-Closedi +30(50)
    Rank IV-Petradi +30(80)
    Rank V-Paraladi +30(110)
    Rank VI-Me Patra +60(170)
    Rank VII- +60(230)
    Rank VIII-Amrita +100(330)

    Spoiler: Fire
    Show
    Rank I-Agi 0
    Rank II-Maragi +30(30)
    Rank III-Void Fire +40(70)
    Rank IV-Agilao +50(120)
    Rank V-Maragion +80(200)
    Rank VI-Fire Break +90(290)
    Rank VII-Agidyne +100(390)
    Rank VIII-Maragidyne +150(540)

    Spoiler: Water
    Show
    Rank I-Aqua 0
    Rank II-Malaqua +30(30)
    Rank III-Void Water +40(70)
    Rank IV-Aques +50(120)
    Rank V-Malaques +80(200)
    Rank VI-Water Break +90(290)
    Rank VII-Aquadyne +100(390)
    Rank VIII-Malaquadyne +150(540)

    Spoiler: Earth
    Show
    Rank I-Tera 0
    Rank II-Matera +30(30)
    Rank III-Void Earth +40(70)
    Rank IV-Terazi +50(120)
    Rank V-Materazi +80(200)
    Rank VI-Earth Break +90(290)
    Rank VII-Teradyne +100(390)
    Rank VIII-Materadyne +150(540)

    Spoiler: Wind
    Show
    Rank I-Garu 0
    Rank II-Magaru +30(30)
    Rank III-Void Wind +40(70)
    Rank IV-Garula +50(120)
    Rank V-Magarula +80(200)
    Rank VI-Wind Break +90(290)
    Rank VII-Garudyne +100(390)
    Rank VIII-Magarudyne +150(540)

    Spoiler: Ice
    Show
    Rank I-Bufu 0
    Rank II-Mabufu +30(30)
    Rank III-Void Ice +40(70)
    Rank IV-Bufula +50(120)
    Rank V-Mabufula +80(200)
    Rank VI-Ice Break +90(290)
    Rank VII-Bufudyne +100(390)
    Rank VIII-Mabufudyne +150(540)

    Spoiler: Electricity
    Show
    Rank I-Zio 0
    Rank II-Mazio +30(30)
    Rank III-Void Electricity +40(70)
    Rank IV-Zionga +50(120)
    Rank V-Mazionga +80(200)
    Rank VI-Electricity Break +90(290)
    Rank VII-Ziodyne +100(390)
    Rank VIII-Maziodyne +150(540)

    Spoiler: Light
    Show
    Rank I-Hama 0
    Rank II-Mahama +30(30)
    Rank III-Void Light +40(70)
    Rank IV-Hamaon +50(120)
    Rank V-Mahamaon +80(200)
    Rank VI-Light Break +90(290)
    Rank VII-Hamadyne +100(390)
    Rank VIII-Mahamadyne +150(540)

    Spoiler: Dark
    Show
    Rank I-Mudo 0
    Rank II-Mamudo +30(30)
    Rank III-Void Dark +40(70)
    Rank IV-Mudoon +50(120)
    Rank V-Mamudoon +80(200)
    Rank VI-Dark Break +90(290)
    Rank VII-Mudodyne +100(390)
    Rank VIII-Mamudodyne +150(540)

    Spoiler: Slash
    Show
    Rank I-Cleave 0
    Rank II-Gale Slash +30(30)
    Rank III-Void Slash +40(70)
    Rank IV-Mighty Swing +50(120)
    Rank V-Blade of Fury +80(200)
    Rank VI-Slash Break +90(290)
    Rank VII-Brave Blade +100(390)
    Rank VIII-Vorpal Blade +150(540)

    Spoiler: Strike
    Show
    Rank I-Bash 0
    Rank II-Swift Strike +30(30)
    Rank III-Void Strike +40(70)
    Rank IV-Gigantic Fist +50(120)
    Rank V-Herculean Strike +80(200)
    Rank VI-Strike Break +90(290)
    Rank VII-God's Hand +100(390)
    Rank VIII-Vicious Strike +150(540)

    Spoiler: Pierce
    Show
    Rank I-Single Shot 0
    Rank II-Ninety Nine Needles +30(30)
    Rank III-Void Pierce +40(70)
    Rank IV-Torrent Shot +50(120)
    Rank V-Arrow Rain +80(200)
    Rank VI-Pierce Break +90(290)
    Rank VII-Primal Force +100(390)
    Rank VIII-Myriad Arrows +150(540)
    Last edited by Philemonite; 2014-09-08 at 03:05 PM.
    Spoiler: Quotes
    Show
    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
    Philemon avatar by the awesome Morbis Meh.
    Suikoden Tabletop-Work in progress

  3. - Top - End - #3
    Ettin in the Playground
     
    Philemonite's Avatar

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    Default Re: Persona 2.0(Pending a better title)

    Skill List

    Spoiler: Mind
    Show
    Dream Haze-MAE, Inflicts Sleep, 6 rounds, single, 3SP
    Pulinpa-MAE, Inflicts Panic, single, 6SP
    Makajam-MAE, Inflicts Mute, 6 rounds, single, 6SP
    Void Panic-Negates Panic attacks, single/multi, 2SP
    Void Sleep-Negates Sleep attacks, single/multi, 2SP
    Void Mute-Negates Mute attacks, single/multi, 2SP
    Dormina-MAE, Inflicts Sleep, 6 rounds, multi, 8SP
    Tentarafoo-MAE, Inflicts Panic, multi, 16SP
    Makajamon-MAE, Inflicts Mute, 6 rounds multi, 16SP
    Sleep Break-Negates Sleep resistance, 6 rounds, 6SP
    Panic Break-Negates Panic resistance, 6 rounds, 6SP
    Mute Break-Negates Mute resistance, 6 rounds, 6SP

    Spoiler: Nerve
    Show
    Foul Breath-PAE, Inflicts Poison, 7 rounds, single, 3SP
    Neural Shock-PAE, Inflicts Stun, single, 6SP
    Stone Gaze-PAE, Inflicts Stone, single, 8SP
    Void Poison-Negates Poison attacks, single/multi, 2SP
    Void Stun-Negates Stun attacks, single/multi, 2SP
    Void Stone-Negates Stone attacks, single/multi, 2SP
    Poison Mist-PAE, Inflicts Poison, 7 rounds, multi, 8SP
    Stun Wave-PAE, Inflicts Stun, multi, 16SP
    Petrifier-PAE, Inflicts Stone, multi, 16SP
    Poison Break-Negates Poison resistance, 6 rounds, 6SP
    Stun Break-Negates Stun resistance, 6 rounds, 6SP
    Stone Break-Negates Stone resistance, 6 rounds, 6SP

    Spoiler: Bless
    Show
    Tarukaja-Boosts PP by 3, 6 rounds, single, 3SP
    Makakaja-Boosts MP by 3, 6 rounds, single, 3SP
    Rakukaja-Boosts PD by 3, 6 rounds, single, 3SP
    Samakaja-Boosts MD by 3, 6 rounds, single, 3SP
    Sukukaja-Boosts PR/MR by 2, 6 rounds, single, 3SP
    Dekunda-Cancels all -kunda effects, multi, 7SP
    Matarukaja-Boosts PP by 3, 6 rounds, multi, 8SP
    Mamakakaja-Boosts MP by 3, 6 rounds, multi, 8SP
    Marakukaja-Boosts PD by 3, 6 rounds, multi, 8SP
    Masamakaja-Boosts MD by 3, 6 rounds, multi, 8SP
    Masukukaja-Boosts PR/MR by 2, 6 rounds, multi, 8SP
    Heat Riser-Boosts PP/MP/PD/MD by 3 and PR/MR by 2, 6 rounds, single, 20SP

    Spoiler: Curse
    Show
    Tarunda-Reduces PP by 3, 6 rounds, 3SP
    Makanda-Reduces MP by 3, 6 rounds, single, 3SP
    Rakunda-Reduces PD by 3, 6 rounds, single, 3SP
    Samanda-Reduces MD by 3, 6 rounds, single, 3SP
    Sukunda-Reduces PR/MR by 2, 6 rounds, single, 3SP
    Dekaja-Cancels all -kaja effects, multi, 7SP
    Matarunda-Reduces PP by 3, 6 rounds, multi, 8SP
    Mamakanda-Reduces MP by 3, 6 rounds, multi, 8SP
    Marakunda-Reduces PD by 3, 6 rounds, multi, 8SP
    Masamanda-Reduces MD by 3, 6 rounds, multi, 8SP
    Masukunda-Reduces PR/MR by 2, 6 rounds, multi, 8SP
    Debilitate-Reduces PP/MP by 3 and PR/MR by 2, 6 rounds, multi, 20SP

    Spoiler: Prayer
    Show
    Dia-Heals 1d6+2+WIS/3 HP, single, 4SP
    Media-Heals 1d4+1+WIS/3 HP, multi, 6SP
    Diarama-Heals 2d6+2+WIS/2 HP, single, 8SP
    Mediarama-Heals 2d4+1+WIS/2 HP, multi, 12SP
    Recarm-Cures unconscious, heals 1d6+2 HP, single, 15SP
    Diarahan-Heals 3d6+2+WIS HP, single, 14SP
    Mediarahan-Heals 2d4+1+WIS HP, multi, 21SP
    Samerecarm-Cure unconscious, heals 3d6+2, single, 22SP

    Spoiler: Miracle
    Show
    Posmudi-Cures Poison, single, 2SP
    Patra-Cures Sleep and Panic, single, 4SP
    Closedi-Cures Mute, single, 3SP
    Petradi-Cures Stone, single, 3SP
    Paraladi-Cures Stun, single, 3SP
    Me Patra-Cures Sleep and Panic, multi, 7SP
    Amrita-Cure all ailments, multi, 14SP

    Spoiler: Fire
    Show
    Agi-Deals 1d6+3 Fire damage, single, 4SP
    Maragi-Deals 1d4+2 Fire damage, multi, 6SP
    Void Fire-Negates Fire attacks, single/multi, 3SP
    Agilao-Deals 2d6+3 Fire damage, single, 8SP
    Maragion-Deals 2d4+2 Fire damage, multi, 12SP
    Fire Break-Negates Fire resistance for 6 rounds, single, 7SP
    Agidyne-Deals 3d6+3 Fire damage, single, 14SP
    Maragidyne-Deals 3d4+2 Fire damage, multi, 21SP

    Spoiler: Water
    Show
    Aqua-Deals 1d6+3 Water damage, single, 4SP
    Malaqua-Deals 1d4+2 Water damage, multi, 6SP
    Void Water-Negates Water attacks, single/multi, 3SP
    Aques-Deals 2d6+3 Water damage, single, 8SP
    Malaques-Deals 2d4+2 Water damage, multi, 12SP
    Water Break-Negates Water resistance for 6 rounds, single, 7SP
    Aquadyne-Deals 3d6+3 Water damage, single, 14SP
    Malaquadyne-Deals 3d4+2 Water damage, multi, 21SP

    Spoiler: Earth
    Show
    Tera-Deals 1d6+3 Earth damage, single, 4SP
    Matera-Deals 1d4+2 Earth damage, multi, 6SP
    Void Earth-Negates Earth attacks, single/multi, 3SP
    Terazi-Deals 2d6+3 Earth damage, single, 8SP
    Materazi-Deals 2d4+2 Earth damage, multi, 12SP
    Earth Break-Negates Earth resistance for 6 rounds, single, 7SP
    Teradyne-Deals 3d6+3 Earth damage, single, 14SP
    Materadyne-Deals 3d4+2 Earth damage, multi, 21SP

    Spoiler: Wind
    Show
    Garu-Deals 1d6+3 Wind damage, single, 4SP
    Magaru-Deals 1d4+2 Wind damage, multi, 6SP
    Void Wind-Negates Wind attacks, single/multi, 3SP
    Garula-Deals 2d6+3 Wind damage, single, 8SP
    Magarula-Deals 2d4+2 Wind damage, multi, 12SP
    Wind Break-Negates Wind resistance for 6 rounds, single, 7SP
    Garudyne-Deals 3d6+3 Wind damage, single, 14SP
    Magarudyne-Deals 3d4+2 Wind damage, multi, 21SP

    Spoiler: Ice
    Show
    Bufu-Deals 1d6+3 Ice damage, single, 4SP
    Mabufu-Deals 1d4+2 Ice damage, multi, 6SP
    Void Ice-Negates Ice attacks, single/multi, 3SP
    Bufula-Deals 2d6+3 Ice damage, single, 8SP
    Mabufula-Deals 2d4+2 Ice damage, multi, 12SP
    Ice Break-Negates Ice resistance for 6 rounds, single, 7SP
    Bufudyne-Deals 3d6+3 Ice damage, single, 14SP
    Mabufudyne-Deals 3d4+2 Ice damage, multi, 21SP

    Spoiler: Electricity
    Show
    Zio-Deals 1d6+3 Electricity damage, single, 4SP
    Mazio-Deals 1d4+2 Electricity damage, multi, 6SP
    Void Electricity-Negates Electricity attacks, single/multi, 3SP
    Zionga-Deals 2d6+3 Electricity damage, single, 8SP
    Mazionga-Deals 2d4+2 Electricity damage, multi, 12SP
    Electricity Break-Negates Electricity resistance for 6 rounds, single, 7SP
    Ziodyne-Deals 3d6+3 Electricity damage, single, 14SP
    Maziodyne-Deals 3d4+2 Electricity damage, multi, 21SP

    Spoiler: Light
    Show
    Hama-Deals 1d6+3 Light damage, single, 4SP
    Mahama-Deals 1d4+2 Light damage, multi, 6SP
    Void Light-Negates Light attacks, single/multi, 3SP
    Hamaon-Deals 2d6+3 Light damage, single, 8SP
    Mahamaon-Deals 2d4+2 Light damage, multi, 12SP
    Light Break-Negates Light resistance for 6 rounds, single, 7SP
    Hamadyne-Deals 3d6+3 Light damage, single, 14SP
    Mahamadyne-Deals 3d4+2 Light damage, multi, 21SP

    Spoiler: Dark
    Show
    Mudo-Deals 1d6+3 Dark damage, single, 4SP
    Mamudo-Deals 1d4+2 Dark damage, multi, 6SP
    Void Dark-Negates Dark attacks, single/multi, 3SP
    Mudoon-Deals 2d6+3 Dark damage, single, 8SP
    Mamudoon-Deals 2d4+2 Dark damage, multi, 12SP
    Dark Break-Negates Dark resistance for 6 rounds, single, 7SP
    Mudodyne-Deals 3d6+3 Dark damage, single, 14SP
    Mamudodyne-Deals 3d4+2 Dark damage, multi, 21SP

    Spoiler: Slash
    Show
    Cleave-Deals 1d6+3 Slash damage, single, 4SP
    Gale Slash-Deals 1d4+2 Slash damage, multi, 6SP
    Void Slash-Negates Slash attacks, single/multi, 3SP
    Mighty Swing-Deals 2d6+3 Slash damage, single, 8SP
    Blade of Fury-Deals 2d4+2 Slash damage, multi, 12SP
    Slash Break-Negates Slash resistance for 6 rounds, single, 7SP
    Brave Blade-Deals 3d6+3 Slash damage, single, 14SP
    Vorpal Blade-Deals 3d4+2 Slash damage, multi, 21SP

    Spoiler: Strike
    Show
    Bash-Deals 1d6+3 Strike damage, single, 4SP
    Swift Strike-Deals 1d4+2 Strike damage, multi, 6SP
    Void Strike-Negates Strike attacks, single/multi, 3SP
    Gigantic Fist-Deals 2d6+3 Strike damage, single, 8SP
    Herculean Strike-Deals 2d4+2 Strike damage, multi, 12SP
    Strike Break-Negates Strike resistance for 6 rounds, single, 7SP
    God's Hand-Deals 3d6+3 Strike damage, single, 14SP
    Vicious Strike-Deals 3d4+2 Strike damage, multi, 21SP

    Spoiler: Pierce
    Show
    Single Shot-Deals 1d6+3 Pierce damage, single, 4SP
    Ninety Nine Needles-Deals 1d4+2 Pierce damage, multi, 6SP
    Void Pierce-Negates Pierce attacks, single/multi, 3SP
    Torrent Shot-Deals 2d6+3 Pierce damage, single, 8SP
    Arrow Rain-Deals 2d4+2 Pierce damage, multi, 12SP
    Pierce Break-Negates Pierce resistance for 6 rounds, single, 7SP
    Primal Force-Deals 3d6+3 Pierce damage, single, 14SP
    Myriad Arrows-Deals 3d4+2 Pierce damage, multi, 21SP
    Spoiler: Quotes
    Show
    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
    Philemon avatar by the awesome Morbis Meh.
    Suikoden Tabletop-Work in progress

  4. - Top - End - #4
    Ettin in the Playground
     
    Philemonite's Avatar

    Join Date
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    Default Re: Persona 2.0(Pending a better title)

    Small Boosts

    At level 3, 7, 11, 15 and 19 a persona gains a small boost. The player can choose from the following list:

    +0.2 SP Recovery
    +1 Base SP
    +2 X Power, with X being a particular damage type(Maximum two times)
    +1 X accuracy (Maximum two times)
    +1 Bless or Curse effect (Once only)
    +1 Bless or Curse duration (Once only)
    +2 X Defense (Maximum two times)
    +1 Physical Defense
    +1 Magical Defense
    +1 Nerve Evasion
    +1 Mind Evasion
    -06/0.8/1 cost for one skill type (Maximum two times)

    Power Boosts

    At level 5, 9, 13, 17 a persona gains a power boost. The player can choose from the following list:

    +0.5 SP Recovery
    +2 Base SP
    +4 X Power (Maximum two times)
    +2 X accuracy (Maximum two times)
    +2 Bless or Curse effect (Once only)
    +2 Bless or Curse duration (Once only)
    X Ailment Immunity
    +5 X Defense (Maximum two times)
    +1 Physical Repel
    +1 Magical Repel
    +2 Physical Defense
    +2 Magical Defense
    +2 Nerve Evasion
    +2 Mind Evasion
    -1/1.5/2 cost for one skill type (Maximum two times)

    Modifications

    Once reach a rank 3 in a certain skill tree you can apply one modification to each skill in that group (if the modifier in question is appropriate). At rank 6 you can apply a second modification. This modifications are optional and once used they are permanent. Here is the list of possible modifications:

    +1 step on damage die, -1 accuracy
    +1 effect, -2 duration
    +1 accuracy, +2/3/4 SP cost
    -1/2/3 SP cost, -1 accuracy
    -1/2/3 SP cost, -1 step on damage die
    -1/2/3 SP cost, -1 effect
    -1/2/3 SP cost, -2 duration
    +1 step on damage die, +2/3/4 SP cost
    +2 duration, -1 effect
    +2 duration, +2/3/4 SP cost
    +1 effect, +2/3/4 SP cost
    +1 accuracy, -1 strep on damage die
    Last edited by Philemonite; 2014-09-08 at 04:40 PM.
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    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
    Philemon avatar by the awesome Morbis Meh.
    Suikoden Tabletop-Work in progress

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    Ettin in the Playground
     
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    Default Re: Persona 2.0(Pending a better title)

    And one more for everything else.
    Spoiler: Quotes
    Show
    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
    Philemon avatar by the awesome Morbis Meh.
    Suikoden Tabletop-Work in progress

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