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- Join Date
- Sep 2014
Pathfinder Expansion set: Redemption; Races
So, I'm trying to convert a forum-based RP that I've hosted into a DnD format for Pathfinder, and so far I've completed some of the material regarding the races. I've had someone help me balance out some of them so far, but I figured I would see what other people think of them as well. I'll post them for critique one at a time.
Felidran are a race of free-spirited extroverts, explorers who thrive in the wild, but are no strangers to city living. Curious by nature, many Felidran individuals enjoy learning new things, finding new problems to solve, and hunting new prey. Felidran culture is often seen as free-spirited as their race, never shunning inquisitiveness, preferring to encourage it to share their culture with the other races. Only the most inwardly focused Felidrans keep to themselves, most others preferring to be the center of attention, but not at the expense of their family or friends. Felidrans are both generous and intensely loyal to those who have earned their trust.
Physical Description: Felidran are, for the most part, a slender, agile race, standing slightly shorter than humans on average at 5í6Ē. While clearly humanoid, they possess many feline features, including a coat of soft, fine fur, and a sleek, slender tail. Their ears, like some Canidran, are pointed, but are more rounded and cat-like. They manipulate objects like any other humanoid, but their fingers end in small, sharp, retractable claws. Normally, these claws arenít sharp enough to be used as weapons, but some Felidran, either by some quirk or from years of honing, can use them as lethally as a knife. Feline whiskers are not uncommon, but not universal, and eye color varies greatly.
Society: While self-expression is an important aspect of Felidran culture, it is mitigated by a strong sense of community and group effort. In the wild, Felidran are a hunter-gatherer tribal people, and believe strongly in emotional and spiritual bonds. The pursuit of personal power never comes before the health and wellbeing of loved ones. More than one race has underestimated this seemingly gentle people only to discover much too late that their cohesion also provides them great strength.
Most Felidran families prefer making choices as a group, preferring to take a majority vote when it comes to life-changing decisions, but often times the family is led by a single family member, often times the one with the most experience or some special talent that has earned them their spot.
Within adventuring groups, Felidran who donít believe them fit for the role of group leader will often elect someone more suited, and will concede to a majority vote from their peers.
Relations: Adaptable and Curious, Felidrans normally get along with any race that extends reciprocal good will, though there are some tensions between the Canidran and Rodrin races. Theyacclimate well with humans, half-breeds (of any race), and as of late, angelic individuals. Canidrans and Felidrans often express their natural distrust in one another, always believing one is threatening to attack the other race. Felidran, view Rodrin as vermin, due to Felidranís distaste for their swarming and pernicious tendencies of both races. Half-breeds often turn to the free-spirited Felidrans, to help them get in touch with their instinctual bloodlines, but Rodrin and Canidran half-breeds often times have to avoid giving in to their animal natures, lest they risk either attacking, or fleeing their Felidran hosts. Angels, being creatures of good will, willingly share their timely knowledge with the curious Felidran, though their free-spirited nature often causes some political disputes between the two races. Elves often associate themselves with the also nature-loving Felidran, but often ridicule their free-spirited nature. Gnomes, Dwarves, and Halflings all respect the free nature of the Felidran, and occasionally partake in their customs when looking for a fun night away from home. Orcish races sometimes lead to friction with the Felidran, due to their brutish and often violent nature.
Alignment and Religion: With community and unselfish cooperation at the center of their culture, as well as a good-natured curiosity and willingness to adapt to the customs of many other races, most Felidran tend toward good alignments. The clear majority of Felidran are also chaotic, as wisdom is not their strongest virtue; nevertheless, there are exceptions with cause. The quest for self-improvement has led many an individual to explore different philosophies, so many Felidran view the religions of others with open minds, and take the teachings of many different religious preachers with open hearts.
Adventurers: Natural born hunters, the hunter- gatherer aspect of their lifestyles pushes many Felidran toward occupations as rangers and druids by default, but such roles donít always speak to their love of performance art, be it song, dance, or storytelling. Felidran legends also speak of a rich tradition of great sorcerer heroes. Those Felidran who internalize their wanderlust often become wizards and monks, with many of those monks taking the path of the nimble guardian. While Felidran cavaliers and inquisitors are rare (steadfast dedication to a cause is often alien to the Felidran mindset) individuals who choose these paths are never looked down upon. Felidran understand that exploration and self-knowledge can lead down many roads, and are accepting of nearly all professions and ways of life.
+2 Dexterity, +2 Charisma, -2 Wisdom: Felidran are sociable and agile, but often lack common sense.
Medium: Felidranís are medium creatures and have no bonuses or penalties due to their size.
Low-Light Vision: Felidranís can see twice as far as humans in dimly lit areas.
Catís Luck: Once per day, Felidran can make a second reflex save roll, and take the better result. He must choose to use this ability before the saving throw is attempted.
Natural Hunter (optional): Felidran receive a +2 racial bonus on Perception, Stealth, and Survival checks. This trait replaces Clever Cat.
Clever Cat (optional): Some Felidran can see social obstacles as games to be played and won. These Felidran gain a +2 racial bonus on Bluff, Diplomacy, and Sense Motive checks. This trait replaces Natural Hunter.
Nimble Faller: Felidran can roll a saving throw for any pit or fall to avoid fall damage. Felidran also gain a +1 bonus to their CMD against trip maneuvers.
Languages: Felidran begin play speaking Common and Terran. Felidran with high intelligence scores can choose from the following languages: Celestial, Elven, Gnome, Goblin, Halfling, and Orc.
Bloodline Bonus: Felidran gain additional racial bonuses based on their base animal type
Felidran Bloodline Bonuses
Lion +2 Strength, +4 modifier on all Handle Animal skill checks made to influence felines. Tiger +2 Strength, +4 modifier on all Intimidate skill checks. Leopard +2 Dexterity, +2 modifier on all Climb skill checks and climb speed is 20 feet. Cheetah Base speed 40 feet
Sprint: Once per hour, a cheetah Felidran can move at 5 times its normal speed (200 feet) when it makes a charge.
- Join Date
- Sep 2014
Re: Pathfinder Expansion set: Redemption; Races
Anyone have anything to comment on?