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    Barbarian in the Playground
     
    Duke Malagigi's Avatar

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    Default Optional spell componets for animate dead and raise dead, take two.

    I'm trying this again but this time in just the regular Gaming forum. Please comment at least.

    Animate dead- version 1: (From 1st edition) An ounce to a pint of blood, one cubic inch of flesh (no fat, muscle or blood vessels), a table spoon of bone power and a one inch long shard of bone.

    Animate dead- version 2: (Zombies only) A bright blue or green clear chemical directly injected into the veins of a fresh and intact corpse.

    Raise dead- version 1: (Certain good aligned love gods only) A mixture of holy water and tears from a loved one of the deceased.

    Raise dead- version 2: (For druids) Plant juices mixed with water from a sacred spring poured in to a stone tomb. The dead body must have a wreath of holly or mistletoe placed over his or her shoulders then be lowered into the tomb its self.

    Anyone who wants to post their own material components is free to do so as long as they are listed in numeric order. Thank you and have a good night.
    Last edited by Duke Malagigi; 2007-03-11 at 12:05 PM.

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    Dwarf in the Playground
     
    Griffon

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    Default Re: Optional spell componets for animate dead and raise dead, take two.

    Not quite raise or animate dead, but close... hope you'll accept it, OP.

    Psionic revivify, display #1: Your forehead glows with a psuedo-divine light and the strong scent of pine and holly fills your nostrils. To those with the eyes to see, a small fragment of glowing white substance separates from your body as you give up a piece of your soul. Your soulstuff stretches out, once more linking the floating soul of your recently dead companion to his body once more. A shuddering rasp sounds as your companion's lungs fill with air once more.

    Okay, so technically, it doesn't have a display, but you said optional.

    Here's my real contribution.

    Raise dead v.3 (LN or LE only): The heart of a sacrifice, willing (either) or unwilling (LE), slain during the casting of the spell.

  3. - Top - End - #3
    Orc in the Playground
     
    RedWizardGuy

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    Default Re: Optional spell componets for animate dead and raise dead, take two.

    Quote Originally Posted by Duke Malagigi View Post
    Animate dead- version 2: (Zombies only) A bright blue or green clear chemical directly injected into the veins of a fresh and intact corpse.
    Just be extra careful about freshness and dosage, or they come back in a state of murderous frenzy?

    I love that movie.
    Current D&D characters: None
    Currently GMing: "The Last War of Outremer", Pathfinder/D&D 3.5
    The Crown and the Ring: Blog where I ramble and muse about elements of gaming culture, game mechanics, the philosophy of Dungeon Mastery (at least as it applies to me), and chronicle, step by step, the creation of a campaign world.

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    Banned
     
    RedSorcererGirl

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    Default Re: Optional spell componets for animate dead and raise dead, take two.

    animate dead #2 is a reference to resident evil right?
    Last edited by reorith; 2007-03-13 at 01:24 PM.

  5. - Top - End - #5
    Barbarian in the Playground
     
    Duke Malagigi's Avatar

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    Default Re: Optional spell componets for animate dead and raise dead, take two.

    Quote Originally Posted by reorith View Post
    animate dead #2 is a reference to resident evil right?
    No. It's a reference to Herbert West-Reanimator.

  6. - Top - End - #6
    Dwarf in the Playground
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    Nov 2006

    Default Re: Optional spell componets for animate dead and raise dead, take two.

    Quote Originally Posted by Duke Malagigi View Post
    No. It's a reference to Herbert West-Reanimator.
    good movie, and the story that it came from was even better

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