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2014-09-18, 07:49 PM (ISO 8601)
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How do template stacked Animals compare to more common corpses for necromancy?
Am building a 3.x necromancer and realized that using the Warbeast (MM2) template I can buy whatever animal I want and then kill it for its corpse. I'm not looking to break the game more to offset my all +0 physical stats and minor LA with some minions who'll keep me immediately relevant in combat.
I like some of the combinations of templates one can apply to Animal creatures purely from a oooh-that's-neat standpoint. I know thatPounce(not retained, thanks Jeff the Green) and/or claw-claw-bite are best animal traits to look for. As is flight. I've narrowed my list down to a few experimental animals and the world is Eberron where the Magebred animal trade is a thing.
I just do not know how animals stack up to other creatures for the purposes of zombification and skeletonization. From what I gather I can't command a Titanic (MM2) animal due to the HD limitation (I can keep 21HD, Titanic is 25HD); which is a shame as I was hoping to Titanic something Fine then Dungeonbred it for fun(not sure which template has to apply first though).
Edit: This answer in the Q&A thread tells us that I can't make Dungeonbred Titanic creatures of huge size.Oh well. Was a neat idea though.
Spoilered below are lists of potential animals and the templates I might be able to add. I'm primarily wondering if adding every template once would even bring an animal up to par with the more common but powerful creatures (centaurs for mobility and equipping, dragons for mobility and power, anything with lots of nat attacks, etc).
How much Natural Armor is too much for the minion of an ECL 8 character? How much Str? How much Dex?
Edit again: Added random templates and random animals/vermin lists. They're not perfect but they're mostly random.
EDIT s'more Also check out this vermin handbook.
Spoiler: Charts of Random Animals/Vermin
As you can see some of these templates can be applied to vermin, and to my knowledge chitinous vermin can be zombies or skeletons. I think there's some fun to be had there.
Small and smaller Animals and Vermin must be either Titanic (MM2) or be Advanced to medium size to become Warbeasts and get a Market Price and be purchasable.
Vermin can potentially be trained using variants of the Queen Pheromone Admixture item on page 90 of the Arms & Equipment Guide; ask your DM.
Each of these charts has been rebalanced to give each creature as fair a chance of being rolled as each other creature with a few exceptions. From my experience it would seem that it takes an average of five rolls to find a creature and apply one template to it. it would be four rolls but there are A LOT of medium and larger animals and that extra set of subcharts ups the average.
Random size range and type
01-15 Small and smaller Animals
16-25 Small and smaller Vermin
26-75 Medium and larger Animals
76-100 Medium and larger Vermin
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Small and smaller Animals
01-05 Badger (SRD)
06-9 Bat (SRD)
10-13 Carcass Eater (LM91)
14-18 Cat (SRD)
19-22 Dinosaur, Swindlespitter (MM3pg41)
23-26 Dire Rat (SRD)
27-31 Dog (SRD)
32-35 Eagle (SRD)
36-39 Hawk (SRD)
40-44 Legendary Eagle (MM2pg137)
45-48 Lizard (SRD)
49-52 Monkey (SRD)
53-57 Needletooth Swarm (MM3pg109)
58-61 Octopus (SRD)
62-65 Owl (SRD)
66-70 Rat (SRD)
71-74 Raven (SRD)
75-78 Snake, Viper, Small (SRD)
79-83 Snake, Viper, Tiny (SRD)
84-87 Swarm, Bat (SRD)
88-91 Swarm, Rat (SRD)
92-96 Toad (SRD)
97-100 Weasel (SRD)
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Small and smaller Vermin
01-07 Dire Maggot (LM95)
08-15 Fire Beetle, Giant (SRD)
16-23 Monstrous Centipede, Small (SRD)
24-30 Monstrous Centipede, Tiny (SRD)
31-38 Monstrous Scorpion, Small (SRD)
39-46 Monstrous Scorpion, Tiny (SRD)
47-53 Monstrous Spider, Small (SRD)
54-61 Monstrous Spider, Tiny (SRD)
62-69 Spider, Subteranean, Hairy (MC:MoF79)
70-76 Swamp Strider Swarm (MM3pg171)
77-84 Swarm, Centipede (SRD)
85-92 Swarm, Locust (SRD)
93-100 Swarm, Spider (SRD)
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Medium and larger Animals which list to roll on
01-14 Ape to War Desmodu Bat
15-29 Dinosaur Animals
30-47 Dire Animals
48-57 Riding Dog to Indricothere
58-64 Legendary Animals
65-80 Leopard to Sea Tiger
81-90 Huge Shark to Giant Squid
91-100 Terror Bird to Wolverine
Ape to War Desmodu Bat
01-07 Ape (SRD)
08-14 Baboon (SRD)
15-21 Bear, Black (SRD)
22-28 Bear, Brown (SRD)
29-35 Bear, Polar (SRD)
36-42 Bison (SRD)
43-49 Boar (SRD)
50-56 Camel (SRD)
57-63 Cheetah (SRD)
64-70 Crocodile (SRD)
71-77 Crocodile, Giant (SRD)
78-85 Desmodu Bat, Guard (MM2pg66)
86-93 Desmodu Bat, Hunting (MM2pg66)
94-100 Desmodu Bat, War (MM2pg66) (already a war creature, stop rolling you're done)
Dinosaur Animals
01-07 Dinosaur, Battletitan (MM3pg38)
08-14 Dinosaur, Bloodstriker (MM3pg39)
15-21 Dinosaur, Deinonychus (SRD)
22-28 Dinosaur, Elasmosaurus (SRD)
29-35 Dinosaur, Fleshraker (MM3pg40)
36-42 Dinosaur, Megaraptor (SRD)
43-49 Dinosaur, Triceratops (SRD)
50-56 Dinosaur, Tyrannosaurus (SRD)
57-63 Dinosaur: Allosaurus (MM2pg70)
64-70 Dinosaur: Ankylosaurus (MM2pg70)
71-77 Dinosaur: Cryptoclidus (MM2pg70)
78-84 Dinosaur: Quetzalcoatlus (MM2pg72)
85-91 Dinosaur: Seismosaurus (MM2pg72)
92-100 Dinosaur: Spinosaurus (MM2 pg72)
Dire Animals
01-05 Dire Ape (SRD)
06-11 Dire Badger (SRD)
12-16 Dire Bat (SRD)
17-22 Dire Bear (SRD)
23-27 Dire Boar (SRD)
28-33 Dire Elephant (MM2pg75)
34-38 Dire Elk (MM2pg75)
39-44 Dire Hawk (MM2pg76)
45-49 Dire Horse (MM2pg75)
50-55 Dire Lion (SRD)
56-60 Dire Rhinoceros (FF61)
61-66 Dire Shark (SRD)
67-71 Dire Snake (MM2pg76)
72-77 Dire Tiger (SRD)
78-82 Dire Toad (MM2pg76)
83-88 Dire Weasel (SRD)
89-94 Dire Wolf (SRD)
95-100 Dire Wolverine (SRD)
Riding Dog to Indricothere
01-10 Dog, Riding (SRD)
11-20 Donkey (SRD)
21-30 Elephant (SRD)
31-40 Fhorge (FF72)
41-50 Forest Sloth (MM2pg106)
51-60 Grizzly Mastodon (MM2pg123)
61-70 Horse, Heavy (SRD)
71-80 Horse, Light (SRD)
81-90 Hyena (SRD)
91-100 Indricothere (FF100)
Legendary Animals
01-15 Legendary Ape (MM2pg137)
16-29 Legendary Bear (MM2pg138)
30-43 Legendary Horse (MM2pg138)
44-57 Legendary Shark (MM2pg138)
58-71 Legendary Snake (MM2pg138)
72-85 Legendary Tiger (MM2pg138)
86-100 Legendary Wolf (MM2pg137)
Leopard to Sea Tiger
01-07 Leopard (SRD)
08-13 Lion (SRD)
14-19 Lizard, Monitor (SRD)
20-25 Manta Ray (SRD)
26-32 Mastodon (MM3pg101)
33-38 Megalodon (MM2pg147)
39-44 Megatherium (FF124)
45-50 Mule (SRD)
51-57 Octopus, Giant (SRD)
58-63 Pony (SRD)
64-69 Pony, War (SRD) (already a war creature, stop rolling you're done)
70-75 Porpoise (SRD)
76-82 Rhinoceros (SRD)
83-88 Roc (SRD)
89-94 Sail Snake (MM4pg124)
95-100 Sea Tiger (MM3pg147)
Huge Shark to Giant Squid
01-10 Shark, Huge (SRD)
11-20 Shark, Large (SRD)
21-30 Shark, Medium (SRD)
31-40 Snake, Constrictor (SRD)
41-50 Snake, Constrictor, Giant (SRD)
51-60 Snake, Huge Viper (SRD)
61-70 http://www.d20srd.org/srd/monsters/snake.htm#viperSnake (SRD)
71-80 http://www.d20srd.org/srd/monsters/snake.htm#viperSnake (SRD)
81-90 Squid (SRD)
91-100 Squid, Giant (SRD)
Terror Bird to Wolverine
01-10 Terror Bird (FF175)
11-20 Tiger (SRD)
21-30 Viper Swarm (FF172)
30-40 Warhorse, Heavy (SRD) (already a war creature, stop rolling you're done)
41-50 Warhorse, Light (SRD) (already a war creature, stop rolling you're done)
51-60 Whale, Baleen (SRD)
61-70 Whale, Cachalot (SRD)
71-80 Whale, Orca (SRD)
81-90 Wolf (SRD)
91-100 Wolverine (SRD)
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Medium and larger Vermin which list to roll on
01-40 Giant Ant Queen to Megapede
41-78 Monstrous Vermin
79-100 Great Old Master Neogi to Giant Wasp
Giant Ant Queen to Megapede
01-07 Ant, Giant, Queen (SRD)
08-13 Ant, Giant, Soldier (SRD)
14-19 Ant, Giant, Worker (SRD)
20-25 Astral Kraken (PlH109)
26-32 Bee, Giant (SRD)
33-38 Bombardier Beetle, Giant (SRD)
39-44 Bonespear (FF24)
45-50 Century Worm (FF31)
51-57 Chelicera (MM3pg27)
58-63 Knell Beetle (MM3pg88)
64-69 Knell Beetle, Lesser (MM3pg89)
70-75 Leechwalker (MM2pg135)
76-82 Locust Swarm, Bloodfiend (FF170)
83-88 Locust Swarm, Rapture (FF170)
89-94 Lolth-Touched Monstrous Spider (MM4pg93)
95-100 Megapede (MM2pg148)
Monstrous Vermin
01-06 Monstrous Centipede, Colossal (SRD)
07-13 Monstrous Centipede, Gargantuan (SRD)
14-20 Monstrous Centipede, Huge (SRD)
21-26 Monstrous Centipede, Large (SRD)
27-32 Monstrous Centipede, Medium (SRD)
33-34 Monstrous Crab (aka That Damn Crab) (web)
35-40 Monstrous Scorpion, Colossal (SRD)
41-46 Monstrous Scorpion, Gargantuan (SRD)
47-53 Monstrous Scorpion, Huge (SRD)
54-60 Monstrous Scorpion, Large (SRD)
61-66 Monstrous Scorpion, Medium (SRD)
67-73 Monstrous Spider, Colossal (SRD)
74-80 Monstrous Spider, Gargantuan (SRD)
81-86 Monstrous Spider, Huge (SRD)
87-93 Monstrous Spider, Large (SRD)
94-100 Monstrous Spider, Medium (SRD)
Great Old Master Neogi to Giant Wasp
01-12 Neogi, Great Old Master (MM2pg159)
13-23 Plague Ant Swarm (FF167)
24-34 Praying Mantis, Giant (SRD)
35-45 Scarab Beetle Swarm (FF171)
46-56 Siege Crab (MM3pg157)
57-67 Siege Crab, Greater (MM3pg157)
68-78 Spider, Subteranean, Sword (MC:MoF79)
79-89 Stag Beetle, Giant (SRD)
90-100 Wasp, Giant (SRD)
Spoiler: Random charts of type retaining templates for Animals & Vermin
Inherited Templates are applied in any order first, then Acquired Templates are applied in any order.
Ignore duplicate results; Unique NPC Abilities can be used multiple times but it is unadvised.
Roll to determine which chart to roll from
01 Untemplated
02-33 Inherited Templates
34-98 Acquired Templates
99 One of each
100 One of each and roll again
Inherited Templates - applied before Acquired templates
01-16 Chameleon Creature (Un83) -- animal or vermin
17-32 Dark Creature (ToM161) -- animal or vermin
33-48 Dungeonbred Monster (Du113) -- large or larger only, animal or vermin
49-64 Horrid Animal (ECS287) -- dire animal only
65-81 Magebred (ECS295) -- animal only
82 Paragon Creature (SRD) (stop rolling and disregard all other templates) -- animal or vermin
83-98 Woodling (MM3pg197) -- animal only
99 Roll an Inherited Template and roll again
100 Roll an Acquired Template and roll again
Acquired Templates - applied after Inherited templates
01-07 Advanced, Increased Hit Dice
8-16 Beast of Xvim (MC:MoF85) -- animal or vermin
17-24 Half-Golem (non-construct variant from appendix) (MM2pg210) -- animal only
25-33 Half-Machine (Dungeon #91 pg106) -- animal or vermin
34-41 Lolth-Touched (MM4 pg93) - animal or vermin
42-50 Mineral Warrior (Un96) -- animal or vermin
51-58 Poisonous Creature (Dragon #350 pg35) -- animal or vermin
59-66 Remade (Dragon #352 pg46) -- animal or vermin
58-63 Stonebone Creature (Dragon #350 pg36) -- animal or vermin
67-73 Titanic Creature (MM2pg217) -- medium or smaller only, animals or vermin
74-81 Unique NPC Abilities (DMG2pg157) (pseudo templates, roll once on chart below) -- animals or vermin
82-89 Voidmind Creature (MM3pg187) -- tiny to huge only, animal only
90-98 Warbeast (MM2pg219) (must be applied last to give resultant creature a price so stop rolling you're done) -- medium or larger only, animals or vermin
99 Roll an Inherited Template and roll again
100 Roll an Acquired Template and roll again
Unique NPC Abilities (DMG2pg157)
RAW it looks like an NPC can only have one at a time and only one NPC per "every two levels that the party advances" can have them.
"(Note: most of those abilities ... are (Su) by nature. So, if you going to make undead with simple Animate Dead (or Fell Animate), Su abilities will be lost"
-- Thanks ShurikVch)
01-05 Aberrant Limbs (Ex) (DMG2pg158)
06-10 Abysmally Wretched (Su) (DMG2pg158)
11-15 Arcane Adept (Su) (DMG2pg158)
16-20 Divinity (Su) (DMG2pg158)
21-25 Doomwatcher (Su) (DMG2pg158)
26-30 Dragon Touched (Su) (DMG2pg158)
31-35 Fey Spirit (Su) (DMG2pg158)
36-40 Graced from Outside (Su) (DMG2pg158)
41-45 Gravetouched (Su) (DMG2pg159)
46-50 Guardian Spirit (Su) (DMG2pg159)
51-55 Lifemate (Su) (DMG2pg159)
56-60 Naturebond (Su) (DMG2pg159)
61-65 Past Life (Su) (DMG2pg159)
66-70 Poisonlaced (Ex) (DMG2pg160)
71-75 Prodigy (Ex) (DMG2pg160)
76-80 Prophet (Su) (DMG2pg160)
81-85 Spore Carrier (Su) (DMG2pg160)
86-90 Stormtouched (Su) (DMG2pg160)
91-95 Unearthly Beauty (Su) (DMG2pg160)
96-99 Vestigial Twin (Ex) (DMG2pg160)
100 roll twice again
Spoiler: Animals of interest for templating and undead-ing
Vermin included as they can be bought via Warbeast and trained via Arms & Equipment Guide IIRC.
Ape-- why when it could be a dire ape?
Bat-- sadly can't control the 25HD a titanic dungeonbred bat would have
Dire Ape -- I like it because it can be equipped much like a humanoid
Dire Bat -- beats out Dire Hawk IMHO, and it's just cooler to have a necromancer on a dead bat
Dire Lion -- best of the lions/tigers/bears and lions are imperious which is very much IC for this guy
Elephant-- Dungeonbred is amusing but too much HD for too little gain IMO
Giant Bee-- funny but the Giant Wasp looked better statwise
Giant Octopus -- I love the idea of a big dead octopus squeezed into a knapsack in place of ropes
Giant Wasp -- might have one of these as a zombie mount even if the Dire Bat is better because it amuses me
Monstrous Crab -- (thanks Bluydee for the link)
Yeah these are all from the SRD, no real reason other than I'm already book hopping with all the templates. Better suggestions welcome.
Spoiler: Dungeonbred Warbeast Skeleton That Damn Crab
(For use as a power level benchmark, Market Price: 350gp + 250gp onyx)
Dungeonbred Warbeast Skeleton Monstrous Crab
Medium Vermin (Aquatic)
Hit Dice: 8d12 (60 hp)
Initiative: +11
Speed: 50 ft. (8 squares), swim 40 ft. (6 squares)
Armor Class: 19 (+7 Dex, +2 natural), touch 17, flat-footed 12
Base Attack/Grapple: +4/+9
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5)
Space/Reach: 10 ft./10 ft.
Special Attacks: --
Special Qualities: Amphibious, darkvision 60 ft., undead traits, Immunity to Cold (Ex), DR 5/bludgeoning
Saves: Fort +2, Ref +9, Will +6
Abilities: Str 21, Dex 24, Con 21, Int --, Wis 10, Cha 1
Skills: --
Feats: Improved Initiative
Environment: Any, usually temperate coastal
Organization: Any
Challenge Rating: 4
Treasure: None
Alignment: Always neutral evil.
Advancement: 8-10 HD (Large), 11-21 HD (Huge)
Level Adjustment: --
Last edited by unseenmage; 2020-11-19 at 07:38 AM.
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2014-09-18, 07:55 PM (ISO 8601)
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Re: How do template stacked Animals compare to more common corpses for necromancy?
Here you go.
I suggest dinosaurs."No matter how subtle the wizard, a knife between his shoulder blades will seriously cramp his style."
Originally Posted by Xefas
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2014-09-18, 08:19 PM (ISO 8601)
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Re: How do template stacked Animals compare to more common corpses for necromancy?
Author of The Auspician's Handbook and The Tempestarian's Handbook for Spheres of Power.Greenman by Bradakhan/Spring Greenman by Comissar/Autumn Greenman by Sgt. Pepper/Winter Greenman by gurgleflep
Ask me (or the other authors) anything.
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2014-09-18, 08:34 PM (ISO 8601)
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Re: How do template stacked Animals compare to more common corpses for necromancy?
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2014-09-18, 09:33 PM (ISO 8601)
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Re: How do template stacked Animals compare to more common corpses for necromancy?
Do you have access to frostburn? Dire mammoths, polar bears, and sabretooth cats seem like good base creatures for this(I could see an argument for you being able to buy the corpse if nothing else).
Otherwise Warbeast+winged template+huge dire shark=best zombie mount ever(that might be too many HD actually, and your DM might throw a book at you), for true ludicrousness swap warbeast for legendary beast and winged for half-dragon and make it a dracolich (not advising this below level 15).
As for vermin and woodlings, as a DM I would not allow these creatures to be skeletons (they don't have endoskeletons), zombies definitely, but not skeletons.
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2014-09-18, 10:33 PM (ISO 8601)
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Re: How do template stacked Animals compare to more common corpses for necromancy?
I'll look into Frostburn. Thank you.
Winged and Half-Dragon change the type. The point is that Warbeast allows one to buy any animal for a (rediculously low) price based on its HD. But it only works for creatures who are of the Animal type.
Vermin with exoskeletons still have skeletons, their skeleton is just on the outside. The Dire Maggot (LM?) doesn't have a skeleton just like the octopus doesn't have a skeleton. One is Vermin, the other is Animal, neither qualify for Skeleton. Both qualify for Zombie. It isn't that Vermin cannot be Skeletons, it is that Vermin without skeletons cannot be Skeletons.
As for Woodlings the template does not change their type. You'd think it would but it doesn't. And as they are not Plant creatures and they don't lose their skeletal system when the template is applied they still qualify for the template.
Though I too was given pause when I saw that they weren't plants. My best guess is that the template just dresses the creature up in plant camouflage without actually changing its internal anatomy. At least that's how I account for the RAW.
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2014-09-19, 06:55 AM (ISO 8601)
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Re: How do template stacked Animals compare to more common corpses for necromancy?
Maggots and octopuses do have skeletons, actually. It doesn't help, though. Applying skeleton through animate dead requires it to have bones, so no invertebrates or cartilaginous fish. Zombie also requires a skeleton, but just about any animal or vermin will have an endoskeleton (bony or cartilaginous), exoskeleton, or hydrostatic skeleton.
I think there are rules for buying slaves in LoM (probably the neogi section). You should be able to get some of the more exotic things. Dragons in particular are nice since you can apply the zombie dragon or skeletal dragon template via animate dead. One of the better things I can think of would be a half-dragon magebred dire lion.Author of The Auspician's Handbook and The Tempestarian's Handbook for Spheres of Power.Greenman by Bradakhan/Spring Greenman by Comissar/Autumn Greenman by Sgt. Pepper/Winter Greenman by gurgleflep
Ask me (or the other authors) anything.
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2014-09-19, 12:32 PM (ISO 8601)
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Re: How do template stacked Animals compare to more common corpses for necromancy?
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2014-09-19, 12:51 PM (ISO 8601)
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Re: How do template stacked Animals compare to more common corpses for necromancy?
The most cost effective means of getting the best body I have found is to use a scrap of dragonhide (1/10th a pound costs 50gp) and a scroll of polymorph any object (3000gp)
Changing the scrap of dragonhide into the biggest dragon corpse you can animate using animate dead is the same kingdom, class, is of the same or lower intelligence, and the two forms are related. The score finalizes as 11, so the effect is Permanent with out using multicasting questionable rules.
This is how you create a 40HD great wyrm zombie silver dragon at level 10 (I like silver. The secondary breath is something that undead ignore and is still really powerful).
Total cost
Scrap of Dragonskin (silver) - 50gp
Scroll of PAO - 3000gp
Scroll of Desecrate - 200gp
Onyx - 1000gp
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2014-09-19, 01:36 PM (ISO 8601)
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Re: How do template stacked Animals compare to more common corpses for necromancy?
Any extraordinary attacks can be restored via Awaken Undead:
Undead also regain any extraordinary racial abilities they had in life, such as poison or scent.
Beast of Xvim
Chameleon
Dark
Half-Golem (non-construct variant from appendix)
Half-Machine (Dungeon #91)
Mineral Warrior
Paragon (OP !!!)
Poisonous (Dragon #350)
Stonebone (Dragon #350)
Fast animals:
Legendary Horse - 80
Forest sloth - climb 60, brachiation 40
Quetzalcoatlus - fly 100 (poor)
Legendary Eagle - fly 100 (average)
Dire Badger - burrow 10
Wolverine - burrow 10
Cryptoclidus - swim 60
Strong animals:
Dire Bear - Str 31, 12 HD, Large; Improved grab
Dire Elephant - Str 40, 20 HD, Gargantuan; Trample 4d6+22
Legendary Ape - Str 30, 13 HD, Medium; Rend 2d8+15
Roc - Str 34, 18 HD, Gargantuan; fly speed 80 (average)
Spinosaurus - Str 36, 20 HD, Gargantuan; Frightful presence, improved grab, swallow whole, trample 2d8+19
Triceratops - Str 30, 16 HD, Huge; Powerful charge, trample 2d12+15
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2014-09-19, 02:58 PM (ISO 8601)
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Re: How do template stacked Animals compare to more common corpses for necromancy?
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2014-09-20, 06:12 AM (ISO 8601)
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Re: How do template stacked Animals compare to more common corpses for necromancy?
DMG2 have "Unique NPC Abilities", which are kinda templates, because they have LA.
"Aberrant Limbs" and "Prodigy" (Str or Dex) may be kinda useful
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2014-09-20, 12:09 PM (ISO 8601)
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Re: How do template stacked Animals compare to more common corpses for necromancy?
Last edited by unseenmage; 2014-09-20 at 12:11 PM.
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Re: How do template stacked Animals compare to more common corpses for necromancy?
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2014-09-21, 03:42 AM (ISO 8601)
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Re: How do template stacked Animals compare to more common corpses for necromancy?
Yes, I know
But Str 11, 11 hp, lack of land speed and special attacks make it kinda useless (unless you slap on Paragon).
For the comparison, most of my list of "fast animals" are just monsters, and Legendary Horse is very decent mount. (Dire Badger & Wolverine may be not much, but it's the best burrowing animals I'm aware of)Last edited by ShurikVch; 2014-09-21 at 04:10 AM.
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2014-09-25, 09:04 PM (ISO 8601)
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Re: How do template stacked Animals compare to more common corpses for necromancy?
Just occured to me that this needs a chart where we can roll a percentile and get a random template.
Maybe even add "and roll again" to those templates that are largely cosmetic changes and "apply this template and apply this template" for Paragon. And "100" would be a straight 'roll twice and roll again'.
I used to remember how to make charts like this... can't for the life of me remember now though.
Edit: I remembered how...
And they're in the OP.Last edited by unseenmage; 2014-10-10 at 09:12 AM.
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2014-09-26, 04:49 AM (ISO 8601)
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Re: How do template stacked Animals compare to more common corpses for necromancy?
Note: most of those abilities (except Aberrant limbs and Prodigy) are (Su) by nature.
So, if you going to make undead with simple Animate Dead (or Fell Animate), Su abilities will be lost:Special Attacks
... retains none of the base creature’s special attacks.
Special Qualities
... loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks.Undead also regain any extraordinary racial abilities they had in life, such as poison or scent.
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2014-09-26, 05:21 AM (ISO 8601)
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Re: How do template stacked Animals compare to more common corpses for necromancy?
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2018-04-16, 03:22 PM (ISO 8601)
- Join Date
- Apr 2013
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- Middle of nowhere USA.
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Re: How do template stacked Animals compare to more common corpses for necromancy?
Was linked to an old thread and found this gem that could benefit from some random animal template goodness.
Originally Posted by Darrin