Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 3 of 3
  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Jan 2012
    Location
    Half past Crazy
    Gender
    Male

    Default Some class skill feats

    Social Adept:
    Prereq: Cha 13
    Benefit: Add Bluff, Diplomacy, Intimidate and Sense Motive to the class skill list for all of your classes. This applies retroactively.

    Well Studied:
    Prereq: Int 13
    Benefit: Add Knowledge (any) to the class skill list for all of your classes. This applies retroactively.

    Infiltrator:
    Prereq: Dex 13
    Benefit: Add Climb, Hide, Move Silently and Tumble to the class skill list for all of your classes. This applies retroactively.
    Last edited by qwertyu63; 2014-09-21 at 06:03 PM.

    My Homebrew-Estote clementes, et numquam desinete discere.-FanAdv

  2. - Top - End - #2
    Ettin in the Playground
    Join Date
    Aug 2014

    Default Re: Some class skill feats

    By "this applies retroactively", do you mean that any half-ranks in those skills immediately become 1-to-1 ranks? If so, these feats are good. May want to specify that in the rules text, though.

    However, with three skills each I don't know if I'd be too inclined to use Social Adept of Infiltrator. Maybe four skills?

    Social Adept: Bluff, Diplomacy, Intimidate, Sense Motive
    Well Studied: this is essentially a non-setting-specific version of the Educated feat from the ECS; I like I like
    Infiltrator: Climb, Hide, Move Silently, Tumble

    Suggestions for more:
    Outdoorsman (requires Wis 13): Heal, Knowledge (Nature), Knowledge (Geography), Survival
    Magically Inclined (requires Int 13): Knowledge (Arcana), Knowledge (The Planes), Spellcraft (only three skills here because Spellcraft is powerful and giving it in the same feat as UMD is too much; if they want UMD they're taking Skill Knowledge)
    Last edited by Extra Anchovies; 2014-09-21 at 04:39 PM.
    Please use they/them/theirs when referring to me in the third person.
    My Homebrew (PF, 3.5)
    Awesome Bone Knight avatar by Chd.
    Spoiler: Current Characters
    Show
    Cassidy Halloran, Human Scout
    William Gamache, Human Relic Channeler Medium
    Spoiler: Quotes
    Show
    Quote Originally Posted by AGrinningCat View Post
    Lay on hands? More like Lay your Eyes on this sick elbow drop!

  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Jan 2012
    Location
    Half past Crazy
    Gender
    Male

    Default Re: Some class skill feats

    Quote Originally Posted by Extra Anchovies View Post
    By "this applies retroactively", do you mean that any half-ranks in those skills immediately become 1-to-1 ranks? If so, these feats are good. May want to specify that in the rules text, though.
    That is exactly what I mean.

    However, with three skills each I don't know if I'd be too inclined to use Social Adept of Infiltrator. Maybe four skills?

    Social Adept: Bluff, Diplomacy, Intimidate, Sense Motive
    Well Studied: this is essentially a non-setting-specific version of the Educated feat from the ECS; I like I like
    Infiltrator: Climb, Hide, Move Silently, Tumble
    Perhaps... I like this idea.

    Suggestions for more:
    Outdoorsman (requires Wis 13): Heal, Knowledge (Nature), Knowledge (Geography), Survival
    Magically Inclined (requires Int 13): Knowledge (Arcana), Knowledge (The Planes), Spellcraft (only three skills here because Spellcraft is powerful and giving it in the same feat as UMD is too much; if they want UMD they're taking Skill Knowledge)
    I also like these. I'll come back later.

    My Homebrew-Estote clementes, et numquam desinete discere.-FanAdv

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •