Results 1 to 7 of 7
Thread: variant assasins: brainstorming
-
2007-03-13, 11:22 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- under your floorboards
- Gender
variant assasins: brainstorming
after the failing to find a variant assasin in the "Gaming (d20 and General RPG)" section ( http://www.giantitp.com/forums/showthread.php?t=37216 ) ; i have decided to take it to homebrew section.
any ideas appreciatedI'm back... possibly... any minute now... brb.
Horny Halfing Avatar by Anna Molly
-
2007-03-13, 11:36 AM (ISO 8601)
- Join Date
- Sep 2006
- Location
- DC area
- Gender
Re: variant assasins: brainstorming
Well, the spell less Ranger/Paladin basically get spell-like abilities, so give him a few of those. Maybe based off some of his spells, like invisibility once per day.
Personally, I believe that the spellless variants are pretty terrible. They give fewer bonus less often than the spell capable version. I would give them thematic ablities, maybe copied somewhat off of this Ranger variant. http://boards1.wizards.com/showthread.php?t=370132
-
2007-03-13, 02:07 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Atalya
- Gender
Re: variant assasins: brainstorming
Hmm...
Okay, ditch spellcasting, and...
Maybe a full sneak attack progression for every level.
It might be a bit powerful, but a way to overcome non-sneak-attackable enemies might be good.
Evasion and Improved Evasion are powerful, and if you're going swift moving type, they'll work thematically too.
Edit: I've been planning on making a non-evil assassin variant for awhile, I may as well combine that with this. I'll post and link it when I finish.
Edit Squared: Quick and dirty, but done. Cheers.Last edited by ExHunterEmerald; 2007-03-13 at 02:28 PM.
Terrence Randall and the Kinslayer by NEO|Phyte
Dencamp Bertrande takes a bow.
Spoiler
Terrence Randall by The Stoney One
Rennac Belnades by Lord Iames.
-
2007-03-13, 02:36 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- under your floorboards
- Gender
Re: variant assasins: brainstorming
nice.
i was thinking more in the range of spring attack -esque feats, but nice.
i've never liked classes which go up to spell lvl 5 and stop, special abilities are much better, especially for rangers.Last edited by Wraithy; 2007-03-13 at 02:39 PM. Reason: do people even read these reasons?, ok i forgot something.
I'm back... possibly... any minute now... brb.
Horny Halfing Avatar by Anna Molly
-
2007-03-15, 05:22 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- I wish I knew...
- Gender
Re: variant assasins: brainstorming
A spell-less Assassin, but probably having spell-like abilities and just plain nasty abilities. Sounds like a good idea to me...
{table="head"]Level | BAB | Ref | Fort | Will | Special Abilities
1 | +1 | +a | +b | +c | Death Attack, Poison Use
2 | +2 | +a | +b | +c | +1d6 Sneak Attack, Uncanny Dodge
3 | +3 | +a | +b | +c | Master of Disguise, Sleep 1/day
4 | +4 | +a | +b | +c | +1d6 Sneak Attack, Ghost Sound
5 | +5 | +a | +b | +c | Concealing Shadows
6 | +6 | +a | +b | +c | +1d6 Sneak Attack, Trackless Step
7 | +7 | +a | +b | +c | Spider Climb
8 | +8 | +a | +b | +c | +1d6 Sneak Attack
9 | +9 | +a | +b | +c | Mind Blank
10 | +10 | +a | +b | +c | +1d6 Sneak Attack, Sniper's Eye [/table]
Master of Disguise (Ex): An Assassin needs to be good at disguises to get to his mark. He gains an unnamed bonus to his Disguise skill equal to his Assassin level.
Sleep (Sp): As the spell, 1/day
Ghost Sound (Sp): As the spell, at will
Concealing Shadows (Ex): An Assassin knows how to conceal himself effectively. Any time he is within 10 feet of a shadow large enough to hide him, he is considered to have Concealment. His own shadow does not count.
Trackless Step (Ex): An Assassin is almost impossible to track. Subtract his Assassin level from any Survival check made to track him down in addition to any modifiers.
Spider Climb (Sp): As the spell, at will
Mind Blank (Su): As the spell, always on
Sniper's Eye (Ex): If a Sniper takes at least three rounds to study a target, his sneak attack range increases by 30 feet and his target looses all bonuses gained from anything less than full concealment or full cover.
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
-
2007-03-16, 01:31 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- under your floorboards
- Gender
Re: variant assasins: brainstorming
ooo, this is just the stuff i was looking for
I'm back... possibly... any minute now... brb.
Horny Halfing Avatar by Anna Molly
-
2007-03-16, 01:41 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Canada, Eh
- Gender
Re: variant assasins: brainstorming
I generally give PCs who want a spell-less variant of the Assassin d8 HD and Full BAB progression. Works pretty well, I think.
Gallery 1 ● Gallery 2 ● Gallery 3 ● Make Avatars With MS Paint
SpoilerThanks to Simius for the Xill Bard, Abardam for the Gray Rendar, Sampi for the Memphit, Rex for the Aristocrat and Onasuma for the Bearded Devil!