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    Ogre in the Playground
     
    Xuldarinar's Avatar

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    Default [Multiclass Archetype] Spirituel (Psion/Cleric) [PEACH]

    --SPIRITUEL
    A spirituel approaches psionics as clerics approach the divine, using the rituals and practices of clerics to prepare their mind to channel psionic powers and tap into many of the tools more orthodox followers of deities have available as well. Though typically devotees to godminds, it is not uncommon for spirituels follow standard deities or other entities worshiped in some form or another.

    --Primary Class: Psion.
    --Secondary Class: Cleric.
    --Alignment: The spiritual's alignment must be within one step of her deity's, along either the law/chaos axis or the good/evil axis.
    --Hit Dice: d6.
    --Bonus Skills and Ranks: The spiritual may select three cleric skills to add to his class skills in addition to the normal psion class skills. The spiritual gains a number of ranks at each level equal to 2 + Int modifier.
    --Weapons and Armor Proficiency: The spiritual is proficient with simple weapons and his deity's favored weapon, as well as light armor.
    --Aura (Ex): A spirituel of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment.
    --Clerical Manifesting: While a spirituel manifests their powers as a psion, though the spirituel chooses whether they use Wisdom or Intelligence for manifesting, they must meditate or pray for their powers. Each spiritual must choose a time when she must spend 1 hour each day in quiet contemplation or supplication to regain their allotment of power points. A spiritual may prepare and manifest any psionic power they know, provided they can manifest powers of that level, but she must choose which powers to prepare during her daily meditation. The number of powers they may prepare is equal to the number of spells a cleric of their level can cast, not including domain slots. A spirituel may gain bonus slots in which they may prepare their psionic powers based on high ability score.
    --A spirituel cannot manifest a psionic power with an alignment descriptor opposed to her own alignment or her deity's.
    --Channel Energy (Su): The spiritual gains the supernatural ability to channel energy like a cleric, using their spiritual as their effective cleric level when channeling energy. This is either an Charisma or Intelligence-based ability. This choice is made at 1st level and afterwards cannot be changed.
    --Domains: A spirituel chooses two domains from among those belonging to her deity. A spiritual can select the psionic domain, even if their deity does not offer that domain. A spiritual can select an alignment domain only if her alignment matches that domain. If a spirituel is not devoted to a particular deity, she still selects two domains to represent her spiritual inclinations and abilities. The restriction on alignment still applies.
    --Each domain provides a number of domain powers, as well as a number of bonus spells. These bonus spells do not count against a spirituel's number of powers known. A spirituel gains a slot for each level of psion powers she can manifest. Each day, a spiritual can prepare one of the spells from her two domains in that slot. A spirituel may cast a prepared domain spell using their full manifester level as their caster level and expending it's spell slot, or they may expend power points to manifest a prepared domain spell. When manifesting a domain spell it is then treated for all intents and purposes as a psionic power (minimum power points to manifest, manifester level, ect.)
    Spirituels do not gain a discipline.
    --Talented Orisons: A spiritual may choose at first level any combination of three level 0 psion powers (talents) and level 0 cleric spells (orisons). They also automatically know detect psionics.

    Table: The Spirituel
    Saves Powers Prepared/Maximum Power Level Known
    Level Base Attack Bonus Fort Save Ref Save Will Save Special Power Points/Day Powers Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
    1st +0 +2 +0 +2 Aura, Bonus Feat, Channel Energy 1d6, Clerical Manifesting, Domains, Talented Orisons 2 4 1 - - - - - - - -
    2nd +1 +3 +0 +3 6 7 2 - - - - - - - -
    3rd +1 +3 +1 +3 Channel Energy 2d6 11 10 2 1 - - - - - - -
    4th +2 +4 +1 +4 17 13 3 2 - - - - - - -
    5th +2 +4 +1 +4 Bonus Feat, Channel Energy 3d6 25 16 3 2 1 - - - - - -
    6th +3 +5 +2 +5 35 19 3 3 2 - - - - - -
    7th +3 +5 +2 +5 Channel Energy 4d6 46 22 4 3 2 1 - - - - -
    8th +4 +6 +2 +6 58 25 4 3 3 2 - - - - -
    9th +4 +6 +3 +6 Channel Energy 5d6 72 28 4 4 3 2 1 - - - -
    10th +5 +7 +3 +7 Bonus Feat 88 31 4 4 3 3 2 - - - -
    11th +5 +7 +3 +7 Channel Energy 6d6 106 34 4 4 4 3 2 1 - - -
    12th +6/+1 +8 +4 +8 126 37 4 4 4 3 3 2 - - -
    13th +6/+1 +8 +4 +8 Channel Energy 7d6 147 40 4 4 4 4 3 2 1 - -
    14th +7/+2 +9 +4 +9 170 43 4 4 4 4 3 2 - - -
    15th +7/+2 +9 +5 +9 Bonus Feat, Channel Energy 8d6 195 46 4 4 4 4 4 3 2 1 -
    16th +8/+3 +10 +5 +10 221 49 4 4 4 4 4 3 3 2 -
    17th +8/+3 +10 +5 +10 Channel Energy 9d6 250 52 4 4 4 4 4 4 3 2 1
    18th +9/+4 +11 +6 +11 280 55 4 4 4 4 4 4 3 3 2
    19th +9/+4 +11 +6 +11 Channel Energy 10d6 311 58 4 4 4 4 4 4 4 3 3
    20th +10/+5 +12 +6 +12 Bonus Feat 343 61 4 4 4 4 4 4 4 4 4

    Spoiler: Analysis and Personal Commentary
    Show

    Clerical Manifesting: In essence, this class feature does two of things.
    • Allows the spirituel to choose whether they manifest based on Intelligence or Wisdom.
    • Makes it so that the spirituel prepare their powers in a manner simular to the cleric, though manifesting a power doesn't 'unprepare' it.

    Now, why the restriction based on preparation? Both to capture an element of flavor of the cleric, and in exchange for a greater selection of psionic powers known. I could have made it do they know all psion powers at 1st level, but I felt that would have been a bit too powerful. Instead, at a minimum and provided they only acquire knowledge of the highest level power they can at each level, a 20th-level Spirituel will know:
    1st: 7
    2nd; 6
    3rd: 6
    4th: 6
    5th: 6
    6th: 6
    7th: 6
    8th: 6
    9th: 12

    This of course doesn't include the two domain spells at each level, one of which will be prepared and available for them to manifest along with any powers they picked that day. Their advancement of powers prepared actually limits them to approximately the number of powers a psion typically knows before feats and discipline spells, and their domain spells sets them even that case.

    Channel Energy: This of course is just like the cleric class feature, except it can be Cha or Int based. Why? Well, its a hold over from the source of inspiration and it makes for an interesting option for the spirituel. The spirituel has 4 options in total: Int-based manifesting and Int-based channeling, Int-based manifesting and Cha-based channeling, Wis-based manifesting and Int-based channeling, or Wis-based manifesting and Cha-based channeling. In the 1st, they focus on Intelligence but will want Wisdom for their domain abilities. In the 2nd case, they need all mental ability scores for different things, which is simply MAD but it is an option. In the 3rd case, they focus on Wisdom but will want Intelligence for channeling. In the 4th and final case, they focus on Wisdom but will want Charisma for channeling. In any case, at least one of their class abilities will have a different dependency, something I wanted to maintain.

    Archetypes: The following archetypes are compatible with the spirituel: Arcane Mind (Psion), Demonic Apostle (Cleric, Drow), Disciple of Orcus (Cleric, 3p), Divine Animal Companion (Cleric, 3p), Fiendish Vessel (Cleric, Tiefling), Forgemaster (Cleric, Dwarf), Theologian (Cleric), Undead Lord (Cleric), Unholy Barrister (Cleric, 3p). They may also utilize archetype packages as if they were a cleric, given that they have two domains.

    Inspiration: Simply put, I missed the Spirituel PrC, which was produced by Malhavoc Press and published in Hyperconsciousness, and decided Multiclass Archetypes were the way to go to bring it in. Im sure I captured much of the original class, though whether this is a good MCA or not I leave to the judgement of others.
    Last edited by Xuldarinar; 2014-10-11 at 04:37 AM.
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  2. - Top - End - #2
    Ogre in the Playground
     
    Xuldarinar's Avatar

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    Default Re: [Multiclass Archetype] Spirituel (Psion/Cleric) [PEACH]

    Digging this up just once, hoping for some feedback.

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