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Thread: Psionics: Telekinetic Thrust
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2007-03-16, 04:50 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Iron Tower of Avernus
Psionics: Telekinetic Thrust
In the power description it lists:
Each object or creature or creature can be hurled a maximum distance of 10ft/level... If you use this power to hurl a creature against a solid surface it takes damage as if it had fallen 10ft (1d6).
Does the 10ft accumulate for the distance thrown or is it just a base damage of (1d6) damge no matter how far the target is thrown?Your pain is the breaking of the shell that encloses your understanding.
-- Kahlil Gibran --
Proud member of the Bard Defense League
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2007-03-16, 04:55 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- The city of fury
- Gender
Re: Psionics: Telekinetic Thrust
No, it doesn't accumulate but you can throw them up and they'll take the damage anyway.
Edit: It's a great power anyway, use it to disarm your foes! You can take pretty much everything from them, weapons, shields, hats, rings, it works wonders against low will types.Last edited by Marius; 2007-03-16 at 04:58 PM.
Those people who think they know everything are a great annoyance to those of us who do.
Isaac Asimov
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2007-03-16, 05:01 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: Psionics: Telekinetic Thrust
Cerebremancers who use Telekinetic Thrust to throw someone upwards and then zing them with a quickened Defenestrating Sphere do lots of falling damage.
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