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  1. - Top - End - #1
    Bugbear in the Playground
     
    PirateGuy

    Join Date
    Apr 2014

    Default Hybrid archetypes. Archetypes that mimic the effect of multiclassing

    So I decided to make some archetypes to make multiclasses less necessary, and to make multiclasses that don't work work. These are archetypes meant to imitate the flavor(if not the crunch) of a multiclass, without multiclassing. I am trying to not use any of the crunch of the mimic class, sometimes it is unavoidable(as with brawler) but i am trying.


    First off, a path to give the power of a monk to a fighter
    Spoiler: Brawler
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    Brawler

    Spoiler: picture
    Show

    While most people think of monks when they think of unarmed fighters, some unarmed combatenets just beat people with there fists, lakeing the mysticism of the monk. These are the brawlers.

    Fist of death
    When you choose this archetype at 3rd level, you gain proficiency in your own body as a weapon. This body does 1d4 damage.
    Your ac when not wearing armor is 10+your strength modifier+your con modifier



    Improved fists
    Starting at 7th level. Your unarmed attack is a 1d6 instead of a 1d4. They also count as magical for the purpose of overcomeing resistance. You can grapple creatures 2 sizes larger than you, but you grapple creatures 2 sizes larger than you at disadvantage.


    Stronger than an ox
    at 10th level, your unarmed attack changes to a 1d8. You no longer have disadvantage when you grapple creatures 2 sizes larger than you.

    Destroyer
    Starting at 15th level, You have advantage on all rolls to lift heavy things, or move heavy things.You have advantage on rolls to destroy things with your body.

    God grappler.
    Starting at 18th level, you are a paragon of bodily streangth. Your unarmed attacks change to a 1d10. You can grapple anything, and have advantage on grappling checks.



    A path which gives the barbarian the musical talents of the bard

    Spoiler: Skald
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    The skald.
    For some barbarians the thrill of rageing is not enough, they want to lead they're allies to victory. They want to inspire them with they're music, and have managed to tie they're rage to they're music. You are one of these barbarians, a leader of mortals who inspires rage in a way beyond any other.

    Spoiler: Picture
    Show


    Musical rage.
    When you choose this path at 3rd level, you gain proficiency in performance as well at 3 instruments of your choice. While rageing you have advantage on all performance checks. You also gain the ability to drive your allies into rage with your music. To do this you must make some kind of noise, and spend one of your rages. You are then doing a song of rage, you must maintain concentration on the rage as if it were a spell, and the ally has to be able to hear you for the entirty of their rage.

    Lead the Battle
    Beggining at 6th level, while rageing you can inspire your allies to attack. Durreing your turn while you are rageing you can spend a bonus action to have one of your allies perform a weapon attack. THey must be able to hear you and you must make some sort of noise. The weapon attack is normal exept instead of the normal to hit, they instead use your performance skill.


    The rage of an army
    Starting at level 10, you can make multiple allies rage. When you use your musical rage, you may spend multiple rages and have multiple people rage, one rage equals one ally rageing. All of your rages share the same concentration.
    You may spend an attack to do an awesome solo. When you do, all of your allies that you have raging gain advantage on there next roll.

    Undying rage
    Starting at level 14, when someone does a death saving throw while under the effect of your rage, they have advantage. And when they succeed, they restore one of your hit die in health.


    A domain that gives the cleric some musical flavor
    Spoiler: Music domain
    Show
    Music domain

    bonus spells
    Yep, I dont know how these work

    Holy music
    At 1st level, you learn one bard cantrip of your choice. You gain proficiency in the performance skill and 3 instruments of your choice. You can use an instrument as a spell casting focus

    Other level 1 thing
    Something i cant think of

    Channel divinity; charm or frighten person
    Starting at 2nd level, you can use your channel divity to charm or frighten people.
    As an action you make some kind of noise that is either charming or terrifying. One person of your choice that can hear you within 30 feet of you must make a wisdom saveing throw. If the creature fails its saving throw, it is charmed or frightened of you for 1 minute or until it takes damage. While it is charmed it is friendly to you and other creatures you designate.


    Inspiring song
    At 6th level, you may inspire one of your allies. You can spend an action to grant an ally an extra 1d4 on there next roll, you can do this a number of times equal to your wisdom modifier. This refreshes on short rest.

    Sonic strike.
    at 8th level, you gain the ability to infuse your weapon strikes with sonic energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 sonic damage to the target. When you reatch 14th level the extra damage increases to 2d8.
    (is sonic damage still a thing?)

    Level 17 thing


    A school for wizards who want to mimic paladins

    Spoiler: School of perfection
    Show
    School of perfection

    You are no normal wizard. While most wizards shun the physical world to focus on the arcane one, you know that that path leads to weakness. Instead you see no diference between your body and your spells, and have made it your mission to become perfect with bolth. You have sworn an oath to make sure that you do nothing that could harm yourself, instead dedicating yourself wholy to perfection.


    The extension of the body
    Beginning when you select this school at 2nd level. You have full weapon and armor proficiency. However, should you have done anything to harm your body within the last 24 hours on purpose, than you have disadvantage on all roles while weilding any weapon or wearing any armor.

    Arcane strike
    Starting at 2nd level when you choose this school, you have begun to strip the border between the arcane and the flesh, as such you have mastered the ability to channel your arcane power into a martial attack. When you hit a creature you can expend a spell slot to do extra damage to the creature. You do an extra 1d6 damage of a type of your choosing for each level of the spell slot which you spent.

    Extra atack
    Begging at 6th level, you can attack twice, instead of once, whenever you take the attack action on your turn.

    Perfect imunity
    Starting at 10th level, your dedication the perfection of your body makes you immune to disease, You can spend an action to cure the disease of someone else, you can do this a number of times equal to your int modifier.

    Complete fusion.
    Startubg at 14th level, you have mastered the fusion of the physical body and the mental world. When you cast a spell you may spend a bonus action to do a melee attack, and when you do a melee atack you may spend a bonus action to cast a spell. You can only do this once per turn. In addition you no longer age as your dedication to perfection has stoped your ageing process.



    A rogueish archetype that mimics the warlock
    Spoiler: Mountebank
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    Beginner spell caster.
    Starting at 3rd level, you gain the use of a warlock cantrip. You use charisma for the purpsoe of this cantrip

    Beggining lier.
    Gain profiency in one of the following skills; deception, or persuasion. In addition you can cast disguise self at will
    Last edited by Rfkannen; 2015-01-31 at 04:35 PM.
    If you want to see some art here is my instagram https://www.instagram.com/rfkannen/

  2. - Top - End - #2
    Bugbear in the Playground
     
    PirateGuy

    Join Date
    Apr 2014

    Default Re: Hybrid archetypes. Archetypes that mimic the effect of multiclassing

    Just saveing space
    If you want to see some art here is my instagram https://www.instagram.com/rfkannen/

  3. - Top - End - #3
    Barbarian in the Playground
     
    Ralcos's Avatar

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    Jun 2011
    Location
    Astral Sea
    Gender
    Male

    Default Re: Hybrid archetypes. Archetypes that mimic the effect of multiclassing

    Again, I want to do something for this!
    I'll come up with something, and hopefully it'll replace this text when I'm finished.
    Sweet Kobold from Vault 13 by ThePrez1776 !

    "If the powers that be are angry, give them a weapon."

    Homebrew:



  4. - Top - End - #4
    Orc in the Playground
    Join Date
    Nov 2012

    Default Re: Hybrid archetypes. Archetypes that mimic the effect of multiclassing

    Just a single nitpick, on default, unarmed attacks do one damage unless you are a monk or have the tavern feat.
    I would really like some input on this 5e Homebrew
    http://www.giantitp.com/forums/showt...mebrew-on-GitP

    Help Rebuild my Friend's Shop Goblin Games!
    https://www.gofundme.com/rebuild-goblin-games

  5. - Top - End - #5
    Bugbear in the Playground
     
    PirateGuy

    Join Date
    Apr 2014

    Default Re: Hybrid archetypes. Archetypes that mimic the effect of multiclassing

    Quote Originally Posted by BRKNdevil View Post
    Just a single nitpick, on default, unarmed attacks do one damage unless you are a monk or have the tavern feat.
    ah yes good point, I will change it so brawlers get 1d4 unarmed attacks at level 1.
    If you want to see some art here is my instagram https://www.instagram.com/rfkannen/

  6. - Top - End - #6
    Bugbear in the Playground
     
    PirateGuy

    Join Date
    Apr 2014

    Default Re: Hybrid archetypes. Archetypes that mimic the effect of multiclassing

    edit, fixed some spelling mistakes and added the music domain and the school of perfection. I am out of ideas on the music domain(will sleep on it but would like ideas) and I think that the school of perfection is overpowered as all hell but I am not sure how to turn it down.
    If you want to see some art here is my instagram https://www.instagram.com/rfkannen/

  7. - Top - End - #7
    Barbarian in the Playground
     
    RogueGuy

    Join Date
    Apr 2014

    Default Re: Hybrid archetypes. Archetypes that mimic the effect of multiclassing

    I've got a few comments.

    The Bardbarian's Lead the Battle feature allows for character with Expertise to give massive
    bonuses to their allies attacks.

    The damage you want for music domain's Sonic Strike is Thunder damage.

    You also should tone down the School of Perfection's Complete Fusion feature, because it's better than the Eldritch Knights 18th level feature. Make it similar to The Eldritch Knight's War Magic feature, maybe?

    Edit: I took another look at School of Perfection. You provably want to specify that Arcane Strike is supposed to be when you hit when using the Attack action, instead of just on a hit, unless your intent was for it to be able to be used with spells. If that was the case, then disregard this.
    Last edited by Twelvetrees; 2015-02-01 at 10:57 PM.

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