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  1. - Top - End - #1
    Barbarian in the Playground
     
    OrcBarbarianGuy

    Join Date
    Feb 2014

    Default Iron Mage IV: Common Ground

    Welcome back, playgrounders, to the Iron Mage competition. Inspired by the popular game show from the OotS universe (See "On the origin of PCs", page 47), the object of this game is to use a material component (selected by your truly) to create a unique new spell for casters everywhere to use. This spell may be of any level or school, and can have any effect you desire (provided it fits with the component). You may create up to five spells for submission, and can also have up to three magic items based around the spells (wondrous items, magic armor or weapons, etc.)

    Spells will be judged on the following criteria:
    -Originalityl: We want to see something unique and inventive! Use your imagination on this competition! Plagarism is strictly prohibited.
    -Flavor: A spell has to fit with the component. You won't be conjuring up lighting using a rock.
    -Functionality: Your spell should be fun to use. Make players want to add it to their spellbook.

    The spells will be judged by other playgrounders, and voted for on the voting thread. One must vote in order for their spell to be eligible to win, and one obviously is not allowed to vote for themself.

    Without further ado, I give you the component:
    Spoiler
    Show

    A Sausage Link


    Submissions are due Wednesday, October 23th at midnight PST. Good Luck and Happy Brewing!

    Contest Name First Place Winner
    I An Apple Core As the Nectar, so the Poison Cyanide
    II A Straight Razor Phase Razor Syne
    III A Newspaper Indeterminate (not enough votes) Indeterminate (not enough votes)

    You have until Wednesday, October 22nd to submit your spells. After that, voting will begin on the dedicated voting thread. YOU MUST VOTE IN ORDER FOR YOUR SPELL TO BE ELIGIBLE TO WIN.

    Good luck and happy brewing.
    Last edited by Thealtruistorc; 2014-10-22 at 04:44 PM.
    Dark Green, the color of Chaotic Evil

    Quote Originally Posted by Psyren View Post
    Altruistorc is leaving me deeply disturbed and intrigued at the same time...

  2. - Top - End - #2
    Halfling in the Playground
    Join Date
    Jul 2008

    Default Re: Iron Mage IV: Common Ground

    Hunter's Sentence

    Level
    : Druid 3, Sorc/Wiz 4, Cleric 4, Beguiler 4, Ranger 4
    Enchantment (Compulsion)
    Components: V, S, M
    Casting Time: 1 Full Round action
    Range: 60ft
    Target: One Creature
    Duration: 1 minute/level
    Saving Throw: Will Negates
    Material Component: A link of sausages

    The target of the spell becomes irresistibly delicious looking and smelling to nearby carnivorous animals. Carnivorous animals that can see or smell the the target instantly become hostile towards them, regardless of their previous attitude, and will attempt to attack the target as if commanded to with the Dominate Animal spell. Additionally, anyone with the Scent special quality attempting to track the target within a day of the target being under the spell's effect gains a +10 circumstance bonus to their survival check.
    Last edited by Hailfire; 2014-10-14 at 08:22 PM.

  3. - Top - End - #3
    Orc in the Playground
     
    MindFlayer

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    Default Re: Iron Mage IV: Common Ground

    Encase
    Conjuration (Creation)
    Level: Sor/Wiz 3
    Components: V, S, M
    Casting Time: 1 standard action
    Range: Medium (100ft + 10ft/level)
    Target: One creature of Medium size or smaller
    Duration: Instantaneous
    Saving Throw: Ref negates
    Spell Resistance: No

    The subject of this spell is encased in a durable, fleshy lining, and is effectively paralyzed. The only physical actions an encased creature can take are to attempt to escape, either with a DC 20 Strength check or a DC 25 Escape Artist check. The casing itself has an AC of 10 plus the target's size modifier to AC , if it has one, a hardness of 0, and takes full normal damage from acid. It has hit points equal to twice your caster level. Any attack which hits the casing or the encased creature also affects the other. The casing naturally dries up and sloughs off within a number of hours equal to your caster level.
    Material Component: A sausage link.
    Behold! The Monster Compendium

    My Homebrew.

    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
    Mine started with the intrepid heroes whisked away to a battle gauntlet in the sky by a mystery deity! It was meant to be strictly a playtest but quickly devolved.

  4. - Top - End - #4
    Barbarian in the Playground
     
    Planetar

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    With Odr*

    Default Re: Iron Mage IV: Common Ground

    Please Animal

    Enchantment
    Level: Druid 0, Ranger 1
    Components: S, M
    Casting Time: 1 Standard Action
    Range: You
    Target: 15 + 2 1/2ft/level area
    Duration: 1 minute
    Saving Throw: No
    Spell Resistance: No

    This spell produces an aroma that pleases all carnivores (or herbivores depending on the material component used) and omnivores within the area of the spell. You gain a +2 bonus on Wild Empathy Checks made on any herbivores/carnivores and omnivores for the duration of the spell.

    Material component: A piece of sausage or a flower if you intend to use the spell on an herbivore.

    Bangers and Mash

    Evocation
    Level: Bard 2, Sorcerer/Wizard 2
    Components: V, S, M
    Casting Time: 1 Standard Action
    Range: Ranged Touch
    Target: One sausage
    Duration: Instantaneous
    Saving Throw: No
    Spell Resistance: No

    You throw a sausage link at an object and upon impact, it explodes and deals 1d4 plus 1 per 5 caster levels to the subject and covers the target with a white, mashed potato-like substance that functions like a grease spell. If it misses the target, the sausage still explodes and covers the area it lands with the mashed potatoes.

    Material component: One sausage link

    Mass Produce

    Transmutation
    Levels: Sorcerer/Wizard 3, Cleric 3
    Components: V, S, M
    Casting Time: 1 Minute
    Range: One object touched
    Effect: Up to five, low-quality replicas of the object touched per caster level (Maximum 100)
    Duration: Instantaneous
    Saving Throw: Fort (see text)
    Spell Resistance: No

    This spell grants you the ability to create several, shoddy (sometimes dangerous) replicas of a single object. The copies are always made out of cheaper, more brittle, and even toxic materials (see below).
    This spell can never create an object of masterwork quality, if you try to copy a masterwork object, the replicas instead are of non-masterwork quality. The mass produced objects have a hardness equal to one-eighth of the originals hardness and half of the original's HP.

    If used to copy a legal document, rare material, or the creation of a particular manufacturer, you must make a forgery check of 15 to successfully plagiarize it. Failure by 2 or more means that the object bears most signature traits of the original and can still fool the unobservant, and failure by five or more means that it looks nothing like the original and cannot deceive anyone. If you fail by at least ten, then your efforts result in utter failure to even mass produce then object, wasting the spell and even the material components.

    Objects that deal damage have a -1 penalty to attack and damage rolls and only deal non-lethal damage.

    If you use this spell to mass produce food products, there's a 25% chance that the food is in some way tainted. People who eat the replicated food must succeed on a fortitude save or take 1d6 points of constitution damage and are sickened for the rest of the day.

    Material Components: One sausage link for every replica that you intend to make

    Magic Item - Log of sweet smells
    When burned, this single use item gives off a delicious scent that makes all animals within 30 feet make a will save of 13 or become completely docile, even ignoring commands to attack.
    Weak Enchantment, CL 6, Craft Wondrous Item, Please Animal, Price 300gp, Weight 1lb
    Last edited by LordotTrinkets; 2014-10-22 at 08:01 PM.
    P.S. If you did not receive this post, let me know and I'll re-send it.

    Quote Originally Posted by BilltheCynic View Post
    *And now I have an image of an animated suit of adamantine armor, complete with armor spikes and a wicked scythe, wearing a top hat. And it is awesome.
    *"Nowhere that I am, everywhere that I am not."

  5. - Top - End - #5
    Dwarf in the Playground
     
    AssassinGuy

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    Default Re: Iron Mage IV: Common Ground

    Rupture
    Transmutation
    Level: Druid 8, Sor/Wiz 9
    Components: V, S, M
    Casting Time: Standard action
    Range: Close (25 ft. + 5 ft./2 levels)
    Target: One living, corporeal creature
    Duration: Concentration (max 3 rounds)
    Saving Throw: Fortitude partial (see text)
    Spell Resistance: Yes

    This powerful transmutation forges a binding between a household sausage link and the body of a living, corporeal creature, chosen by you. As part of this spell, you clench the sausage in your fist and begin crushing it with inexorable slowness. The effects are mirrored in the target, culminating in a grotesque explosion of flesh and bone.

    The target becomes nauseated for the duration of the spell (there is no save against this effect). Every round, at the end of your turn, the target must make a Fortitude save. On failure, the target is slain instantly, and its body violently explodes, showering a 10-foot burst with gore and blood (this has no mechanical effect). On success, the target instead takes 5d6 points of damage.

    Creatures that lack flesh or a similar substance are immune to the effects of this spell. While concentrating on this spell, one of your hands is occupied (as it is holding the sausage).
    Material Component: A sausage link.

    Animal Lure
    Transmutation
    Level: Druid 1, Ranger 1
    Components: V, S, M
    Casting Time: 1 minute
    Range: Close (25 ft. + 5 ft./2 levels)
    Target: See text
    Duration: 24 hours
    Saving Throw: None
    Spell Resistance: No

    When you cast this spell, choose a specific creature of the animal or vermin type. The creature must not have any templates. You tweak the taste and smell of a household sausage link to create a lure that draws creatures of that sort from miles away, while making sure other creatures are completely indifferent to it. The lure may or may not smell like food, and creatures are in no way compelled to eat the lure. The lure cannot contain a poison or any other additional substance; it is a humble sausage, no more and no less.

    To tweak the sausage in this way, you must rely on your personal knowledge of the chosen creature. This requires that you have a number of ranks in Knowledge (nature) equal to creature's base CR. Otherwise, the spell fails.

    Once created, you can do whatever you want with the sausage, including eating it yourself. Chiefly however, it is used to draw creatures of the chosen sort towards it. The lure is not a mind-affecting effect and it is not a compulsion. Creatures of the chosen type may simply come to investigate the lure out of natural inquisitiveness or hunger, and the lure has no power over them.

    To be used in this way, the lure must be placed in an undisturbed location (that is, without any obvious observers) that creatures of the desired kind are known to frequent. The lure will generally draw creatures 3 miles away from where it is placed. The time it takes the chosen creature to appear varies depending on the rarity of the creature, but as a general guideline there is a 10% chance for the creature to appear every hour. Other creatures are completely oblivious to the lure. In any case, creatures that show up are normally an average example of their kind. Intelligent creatures can question the nature of the lure, and so can attempt to ambush the observers. Non-intelligent creatures will never do this, but will still attempt to avoid things such as obvious traps.
    Last edited by Syne; 2014-10-16 at 06:20 PM.
    Books and the people who read them.
    Sometimes, a little madness is a good thing.

  6. - Top - End - #6
    Dwarf in the Playground
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    Default Re: Iron Mage IV: Common Ground

    Check My Meatstick!
    Level: Sorc/Wiz 2
    Enchantment (Compulsion)
    Components: V, S, M
    Casting Time: 1 swift action
    Range: 30 feet
    Target: Any creatures with a defined gender within range
    Duration: 1 minute/level
    Saving Throw: Will Negates

    Your amazing manliness impresses all the girls, and intimidates all the guys. Except for some guys, who it impresses, and some girls, who it intimidates. Regardless, you get the following bonuses according to the genders of the targets (effects may vary at DM's discretion).
    - You gain a +5 bonus to Bluff, Diplomacy, and Gather Information against females (in range) your size category or smaller.
    - you gain a +5 bonus to Intimidate against males (in range) your size category or smaller.

    Verbal: "Check my meatstick!"
    Material: A link of sausage
    Somatic: Placing the material component slightly below the waistline.
    Last edited by 1pwny; 2014-10-19 at 06:03 PM.
    I do stuff.

    I usually log on, look at some threads, post, watch for few minutes, then leave and come back the next day. If I don't respond to your replies immediately, don't take offence.

    My Homebrewer's Signature

  7. - Top - End - #7
    Halfling in the Playground
     
    Arkanist's Avatar

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    Default Re: Iron Mage IV: Common Ground

    Blood Feast
    Level: Druid 3, Sorc/Wiz 3, Dread Necromancer 3
    Necromancy [Evil]
    Components: V, S, M
    Casting Time: 1 Standard action
    Range: Self
    Duration: 2 rounds + 1 round/caster level
    Saving Throw: N/A
    Material Component: A link of sausages, consumed while casting the spell

    On completion of casting this spell, blood begins to dribble from the mouth of the caster steadily, and chunks of viscera fall out when he or she speaks. This may impose penalties or bonuses to social interaction checks ranging from automatic failure or automatic success for the duration of the spell, depending on the sensitivity or depravity of the creature being interacted with.

    While this spell lasts, the target may once per round, as a standard action, vomit forth a stream of sizzling gore at a target within 25 feet + 5/level. If you succeed on making a ranged touch attack, the target takes 2d6 acid damage and must make a Fortitude save at -2 or be Sickened. A creature with Scent, Blindsight or Blindsense based on smell, or who is already Sickened must instead make a save at no penalty or be Nauseated. Undead and Constructs are immune to the Sickening and Nauseating effect of this spell.

    If a creature tries to cast this spell again while it is already active or is of a good alignment, they are Nauseated for 1d4+1 rounds instead of the normal effects as they vomit blood uncontrollably.

    The Corpse Grinder of Metamorphosis

    This wonderous item, about the size a a pail that you might carry water in, is a mess of complex gears, wires, and machinery. It has two openings: an entry point about 1 foot in diameter, and another one only a few inches wide.

    If the entire corpse of a once-living creature is fed into the first opening, a loud grinding will be heard, and 1d4 rounds later a link of 1d6+1 sausages will emerge from the smaller opening.

    If the sausages are consumed, taking a standard action, you will become more like the creature whose corpse you destroyed for a period of time equal to 10 minutes times the number of sausages you ate. This includes gross physical qualities (You may only move up or down one size category), mundane movement forms, natural weapons or armor, and any mundane sensory capabilities. You retain enough of your own appearance to appear disturbing and uncanny to anyone viewing who knows you, and like a horrific mockery to anyone who knew the original.

    You may only have up to three links of sausages active at any given time. Making another one while an earlier one is still in existence turns the earliest set into inedible gristle. If you consume a sausage while a different sausage is active, you are effected instantly by the spell Warp Truename (ToM 261) with no Fortitude save allowed. Putting one's hand or other limb in the machine results in the destruction of the limb, causing 3d6 damage with no possible save and crippling you in a manner the Game Master finds appropriate. Destroying the delicate machinery by feeding a durable inorganic object into the opening or striking it causes the Corpse Grinder of Metamorphosis to explode in a gory shower, raining down blood in a steady downpour on all within 30 feet. Consuming a sausage made by this machine knowingly is an evil act.

    Moderate Transmutation; CL 5th; Craft Wondrous Item; Alter Self; Cost 7,000 gp, creator must be of a nongood alignment
    Last edited by Arkanist; 2014-10-19 at 02:32 PM.
    Avatar by myself.

    Quote Originally Posted by LongVin View Post
    Fool! What torments have you unleashed upon the playground! The black gates of the abyss have been thrown asunder and soon all forms of monstroties shall rush forth! Repent! Repent I say! Before the end times! Before it is too late! I can feel the evil in my teeth!

  8. - Top - End - #8
    Halfling in the Playground
     
    GreenSorcererElf

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    Default Re: Iron Mage IV: Common Ground

    Overbloat
    Transmutation[Evil]
    Level: Druid 7, Sor/Wiz 7, Cleric 7
    Casting Time: 1 Standard action
    Components: V, S, M
    Range: Touch
    Target: One living creature of medium size or lower.
    Duration: Instantaneous
    Saving Throw: Fortitude partial, See text
    Spell Resistance: Yes
    Material Component: A sausage link, uncooked. See text.

    On successfully making a melee touch attack on an unfortunate victim, the spell causes the victim's stomach to begin to fill with sausages, causing it to become sickened immediately, nauseated the round after, before proceeding to blow up the round after being nauseated as the sausages exceed the capacity of the body to hold them. A successful fortitude save instead results in the exhausted condition, as the victim successfully purges all the sausages from his body via vomiting.

    If a specially modified sausage is used, made from an animal that have been slowly dosed with a poison throughout it's life, the victim will also suffer from the effects of that poison, making saves against it as if he/she had ingested the poison normally. Such sausages tend to be difficult to procure however, due to the cost of carefully feeding such an animal up till slaughter, tending to cost an additional 10gp for every 1 gp of a vial of that poison. Exceptionally dangerous poisons cannot be used in such a way at all, killing the animal before it can adapt to the poison and thus be unusable for the spell. (If one uses tries to use a sausage made from the animal killed by the poison anyway, the victim does not suffer from said poison.)

    A spell favored by those who have deformed themselves in the service of an evil god.

    Implacable Fullness
    Enchantment (Compulsion)[Mind-Affecting]
    Level: Sor/Wiz 4, Druid 3, Cleric 3
    Components: S, V, M
    Casting Time: 1 Full-Round Action
    Range: Medium(100ft + 10ft/Level)
    Target: One living creature
    Duration: 1 Day/Level
    Saving Throw: Will negates
    Spell Resistance: Yes
    Material Component: A Sausage Link, Cooked

    Upon completion of the spell, the target creature looses it's appetite, feeling constantly full. The creature also looses it's sense of thirst, feeling constantly hydrated. It does not, however prevent the negative effects of not obtaining sufficient food and water. The character, upon suffering the non-lethal damage from thirst for the first time, may attempt another Will save. A success ends that portion of the spell. He may make another save when he/she suffers damage from starvation, a success ending the food portion of the spell. From the character's perspective(Up till the spell ends, if it does), it is as if he was affected by a subsistence spell.

    Magic Item - Amulet of False Fullness: This cursed item appears as a ring of subsistence to those who attempt magical analysis. It actuality, a person wearing this ring suffers the effects of implacable fullness, and will eventually starve to death.
    Aura: Weak Transmutation
    Requirements: Forge Ring, Implacable Fullness,Magic Aura, 1000 GP

    Created by a Wizard in a desire to exact karmic vengeance on an official who starved a village to death, the spell elegantly prevents a person from conducting basic survival measures, eventually starving to death in what appears to those unskilled in the arcane arts as a suicide.

    Process
    Transmutation
    Level: Sor/Wiz 8, Druid 8, Cleric 8
    Components: S, V, M
    Casting Time: 1 Standard Action
    Range: Medium(100ft + 10ft/Level)
    Target: One living creature
    Duration: Instantaneous
    Saving Throw: Fortitude Partial
    Spell Resistance: Yes
    Material Component: A Sausage Link which you have cast Animate Dead on (Counts as 1HD).

    Upon completion of this spell, the target's body suffers from many cuts, shrinks and reshapes itself into a sausage while the sausage you used as a material component expands, turning into Flesh Golem, powered by the victim's life force. A successful fortitude save means that the victim manages to prevent himself from being turned into a sausage, instead suffering 2d6 points of slashing damage 4 times, each resolved separately and applying damage reduction normally. A character who dies from the slashing damage is treated as failing it's fortitude save. If the victim survives, the sausage used still turns into a Flesh Golem, but it is incomplete and will shut down when it's turn comes, taking no actions. Usage of electrical spells and stimuli does not prevent this.

    A spell that forces a person to undergo the torture an animal (or rarely, a sentient) suffers when it is turned into a sausage, except that this time, it does not have the luxury of being dead and thus be incapable of suffering the pain the spell forces.

    Mushed Muscles
    Transmutation
    Level: Sor/Wiz 5, Druid 5
    Components: S, V, M
    Casting Time: 1 Standard Action
    Range: Close (25ft + 5ft/2 Levels)
    Target: One living creature
    Duration: 1 Hour/Level
    Saving Throw: Fortitude Negates
    Spell Resistance: Yes
    Material Component: A sausage link

    Upon completing the spell, the victim's muscles turn into something akin to sausages, reducing his DEX and STR scores to 1 and gains the staggered condition, as his/her body finds itself suddenly incapable of using it's muscles appropriately.

    Often found in martial tournaments, along with other other classic spells such as Bull's Strength and Bear's Endurance, it has resulted in many purchasing the services of Mages to dispel the enchantment, and many have simply placed permanent anti-magic fields on the arena, in addition to enforcing extreme control of items, with the organizer ensuring that the best they will ever obtain is a masterwork item and no more.

    A Living Bloodbath
    Conjuration[Evil]
    Level: Sor/Wiz 3, Cleric 3
    Components: S, V, M
    Casting Time: 10 Minutes
    Range: 250ft, See text
    Target: Self
    Duration: 10 Minutes/Level
    Saving Throw: None
    Spell Resistance: No
    Material Component: A sausage link, made from flesh and blood from your own body, provided specially for this. This generally inflicts 3d6 damage to yourself in the process of creation.

    With the completion of this spell, you destroy a sausage made from your own flesh, killing yourself. This cannot be prevented in any way whatsoever, and attempting to do so ends the spell prematurely. Having offered this sacrifice to an evil outsider, a torrent of blood begins to fall directly on where you cast the spell. For the duration of this spell, you are considered alive, have blindsense for 30ft from any blood produced by the spell, but you lose your normal vision.

    You control the blood. The spell produces 25 cubic foot of blood immediately, then another 10 cubic foot of blood/level over the next 10 minutes - The spell has been known to drown people with the sheer amount of it. You control this blood as if it was your own body. It has a move/fly speed of 50ft, and you may use it to a variety of effects, including attack(via gushing, suffocation or even shaping the blood into weapons), defense(Via a layer of blood, providing up to 20 AC and full concealment, depending on the amount of blood used) and movement (you are stationary and dead, but you can use the blood to lift your dead body and move). The range determines the limit at which you may control the blood(Use the range from the dead body). Half an hour after you finish casting this spell, you body dissolves into blood removing the range restriction on the blood and making it impossible to resurrect you, although a limited wish can restore your body, provided it is cast while the spell is ongoing.

    As the spell ends, your control over the blood slowly weakens - over a period of 10 minutes after the spell ends, your blind-sense from the blood slowly decreases to zero, and you lose the ability to control the blood at all after the 10 minutes, as the blood begins to act instinctively on the ordes of it's true master. After that, the blood disappears at a rate of 5 cubic foot/minute, eventually leaving nothing behind to mark the spell, apart from the devastation wrought by it. At this point, nothing short of a Wish or Miracle can bring you back to life.

    Note: It requires at least 3 Wishes/Miracles to do so - 1 to free the soul of the cultist from the control of the god for a brief moment (5 rounds), Another to reform the body, and 1 more to bring him to life. It's advisable to then bring this cultist to a demiplane and begin casting every single enchantment available in your spell-book, for you will have brought the wrath of a god upon yourself, and although he may not intervene directly, his followers most certainly can.

    Created and cast by an insane cultist, this spell was used to destroy a city in the name of his god in an unstoppable bloodbath. Over the course of an hour, the blood demolished the city, slayed it's inhabitants, before slowly fading out of existence, leaving a few survivors to spread the horror of the event- known to many as "The day where white turned red"
    Last edited by Atomburster; 2014-10-20 at 09:50 AM.

  9. - Top - End - #9
    Orc in the Playground
     
    spikeof2010's Avatar

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    Default Re: Iron Mage IV: Common Ground

    Meatdoll
    Transmutation
    Level: Druid 4, Sorc/Wiz 5, Ranger 4
    Components: S, M
    Casting Time: 1 Full Round Action
    Range: 30 ft
    Target: A 5ft square
    Duration: 1 min/level
    Saving Throw: Will Negates

    With around a few seconds of your time, you create a mound of meat that attracts all the beasts towards it.

    You create a crude figure of meat that emanates a foul smell that any creature of the Animal or Magical Beast type are attracted to. Any creatures of the aforementioned types that are within 30 feet of this statue must make a Will save or must spend its move action moving towards the meatdoll. If it ends it's turn adjacent to the meatdoll, it must spend a full round action to devour it, ending the effect.

    Material Component: A sausage link.

  10. - Top - End - #10
    Colossus in the Playground
     
    Eldan's Avatar

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    Default Re: Iron Mage IV: Common Ground

    Homogenize
    Transmutation
    Level: Sor/Wiz 3, Druid 3
    Components: S, M
    Casting Time: 1 Full Round Action
    Range: Touch
    Area: 5 ft. cube
    Duration: Instantaneous
    Saving Throw: None
    Focus: a sausage link

    The spell destroys all nonmagical targets in a 5 ft. cube that have a hardness of less than 10, creating a small amount of fine, mixed powder or, if any of the components are wet or moist, a kind of wet slurry.
    "Après la vie - le mort, après le mort, la vie de noveau.
    Après le monde - le gris; après le gris - le monde de nouveau.
    "

  11. - Top - End - #11
    Barbarian in the Playground
     
    OrcBarbarianGuy

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    Default Re: Iron Mage IV: Common Ground

    Alright, the time for submissions is now over. You may now place your votes on this thread

    Remember, you must vote in order to be eligible for the competition.
    Dark Green, the color of Chaotic Evil

    Quote Originally Posted by Psyren View Post
    Altruistorc is leaving me deeply disturbed and intrigued at the same time...

  12. - Top - End - #12
    Barbarian in the Playground
     
    OrcBarbarianGuy

    Join Date
    Feb 2014

    Default Re: Iron Mage IV: Common Ground

    The votes are in, and it is time to announce the winners!

    In 1st place, we have Process by Atomburster. A very creative and potent spell that utilizes the component inventively.

    In 2nd place, we have Mass Produce by LordotTrinkets. Very versatile, fun, and unique in its uses and form.

    In 3rd place, we have Implacable Fullness, also by Atomburster. Campaign-wise, there is tons of potential for this spell.

    And for the Magic Item contest, the winner is Arkanist's Corpse Grinder of Metamorphosis, eliciting cool ideas and offering tons of potential!

    Thank you all for participating and I hope to see you for the next round!
    Last edited by Thealtruistorc; 2014-10-28 at 04:47 PM.
    Dark Green, the color of Chaotic Evil

    Quote Originally Posted by Psyren View Post
    Altruistorc is leaving me deeply disturbed and intrigued at the same time...

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