A Monster for Every Season: Summer 2
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  1. - Top - End - #1
    Halfling in the Playground
     
    OrcBarbarianGuy

    Join Date
    Jun 2014

    Default [WIP][PEACH] Pact Bound

    Pact Bound
    Referred to often as Fey-Bound, Archon-Bound ETC. Depending on the type of Pact they have made
    Level BAB Fort Ref Will Special
    Spell Like Abilities
    1st +0 +0 +0 +2 Cooldown, Pact
    Spell Like Ability(1st level)
    2nd +1 +0 +0 +3
    Spell Like Ability(1st level)
    3rd +2 +1 +1 +3 Cooldown reduction (1)
    Spell Like Ability(1st level)
    4th +3 +1 +1 +4
    Spell Like Ability(2nd level)
    5th +3 +1 +1 +4 1st Change
    Spell Like Ability(2nd level)
    6th +4 +2 +2 +5
    Spell Like Ability(2nd level)
    7th +5 +2 +2 +5 Cooldown reduction (2)
    Spell Like Ability(3rd level)
    8th +6/+1 +2 +2 +6
    Spell Like Ability(3rd level)
    9th +6/+1 +3 +3 +6 2nd Change
    Spell Like Ability(3rd level)
    10th +7/+2 +3 +3 +7
    Spell Like Ability(4th level)
    11th +8/+3 +3 +3 +7 Cooldown reduction (3)
    Spell Like Ability(4th level)
    12th +9/+4 +4 +4 +8
    Spell Like Ability(4th level)
    13th +9/+4 +4 +4 +8 3rd Change
    Spell Like Ability(5th level)
    14th +10/+5 +4 +4 +9
    Spell Like Ability(5th level)
    15th +11/+6/+1 +5 +5 +9 Cooldown reduction (4)
    Spell Like Ability(5th level)
    16th +12/+7/+2 +5 +5 +10
    Spell Like Ability(6th level)
    17th +12/+7/+2 +5 +5 +10 4th Change
    Spell Like Ability(6th level)
    18th +13/+8/+3 +6 +6 +11
    Spell Like Ability(6th level)
    19th +14/+9/+4 +6 +6 +11 Cooldown reduction (5)
    Spell Like Ability(7th level)
    20th +15/+10/+5 +6 +6 +12 Transcension
    Spell Like Ability(7th level)

    Alignment: Any
    Hit Die: 1d6

    Class Skills:
    Bluff, Craft. Concentration, Diplomacy, Disguise, Intimidate, Jump, Knowledge(arcana), Knowledge(religion), Knowledge(the Planes), Knowledge(Nature), Proffesion, Sense Motive, Spellcraft, Spot, Use Magic Device
    Skill Points at 1st Level: (4 + Int modifier) 4
    Skill Points at Each Additional Level: 4 + Int modifier

    Pact Making:
    A Pact Bound forms a bond with a creature of a specific type, corresponding to her alignment. See table below. When making this bond, she also makes a pact, the specific rules of the pact differs from time to time, this pact and bond becomes her source of power.
    Examples of pacts, could be to sacrifice an ability point every 5 levels, to sacrifice 100 exp every level, or something similar, this is to be determined by the DM an PC.

    Lawful Neutral Chaotic
    Good Archon Guardinals Eladrin
    Neutral Inevitables Elementals Fey
    Evil Devil Yugoloth Demon

    Spell Like Ability:
    At every level the Pact Bound gets acces to a new Spell Like Ability that emulates a Spell, the spells available to a Pact Bound is determined by the type of the pact she created. See Table Below. You can select spells only from the wizard and cleric lists. If the Spell has an descriptor in the preffered list it is easily granted by the pact, if it is in the forbidden, it cant be granted and if it isnt in either it can be granted but most likely it has an cost.

    Preffered Restricted Forbidden Caster Ability
    Archons [Good][Lawful][Conjuration] [Evil][Chaotic][Necromancy] Wisdom
    Guardinals [Good][Abjuration] [Evil][Evocation] Intelligence
    Eladrin [Good][Chaotic][Divination] [Evil][Lawful][Ilusion] Wisdom
    Inevitables [Lawful][Transmutation] [Chaotic][Enchantment] Intelligence
    Elementals Energy Opposing Energy Charisma
    Fey [Chaotic][Enchantment] [Lawful][Transmutation] Charisma
    Devil [Evil][Lawful][Ilusion] [Good][Chaotic][Divination] Intelligence
    Yugoloth [Evil][Necromancy] [Good][Conjuration] Wisdom
    Demon [Evil][Chaotic][Evocation] [Good][Lawful][Abjuration] Charisma

    Cooldown:
    After using any of her Spell Like Abilities the Pact Bound enters a cooldown period this period lasts for a number of rounds equal to 1d4+Spell Level-Caster Ability Modifier.
    Cooldown cant be lower than 1 and a cooldown of 1 meens you can use an ability in you next round.
    If the Spell Like Ability emulates a non Preffered spell use an d8 instead of the d4 when calculating the cooldown.
    Example: A 2nd level Fey-Bound uses her highest level Ability (1st) and has an Charisma score of 17 have the following cooldown 1d4+1-3.

    Cooldown Reduction:
    At 3rd level the Pact Bound gains a cooldown reduction this lowers the cooldown by 1 this increase by one every additional 4 levels(7th,11th,15th,19th) to a max reduction of 5 rounds.

    Change:
    Beggining at 5th level, the Pact Bound gets some changes to her body and mind depending on the nature of the pact. These changes gives to effects, one is the physical and cosmetic effect while the other is an magical and defensive effect.

    Type Defensive
    Archons 1: Electricity Resistance 5; 2: +2 on fortitude against poison; 3: Electricity Resistance 10; 4: +4 on fortitude against poison
    Guardinal 1: Electricity Resistance 5; 2: Sonic Resistance 5; 3 Electricity Resistance 10; 4: Cold Resistance 5
    Eladrins 1: Electricity Resistance 5; 2: Fire Resistance 5; 3 Electricity Resistance 10; 4: Cold Resistance 5
    Inevitables 1: Fasthealing 1; 2: Damage Reduction 1/Magic; 3: Fasthealing 2; 4 Damage Reduction 3/Magic
    Elementals 1: Energy Resistance 5; 2: Energy Resistance 10; 3: Energy Resistance 15; 4: Energy Resistance 20;
    Feys 1: Damage Reduction 2/Cold Iron; 2: +2 on saves against Enchantment spells; 3: Damage Reduction 4/Cold Iron; 4:+4 on saves against Enchantment spells
    Devils 1: Fire Resistance 5; 2: +2 on fortitude against poison; 3: Fire Resistance 10; 4: +4 on fortitude against poison
    Yugoloths 1: Acid Resistance 5; 2: +2 on fortitude against poison; 3: Acid Resistance 10; 4: +4 on fortitude against poison
    Demons 1: Electricity Resistance 5; 2: Fire Resistance 5; 3 Electricity Resistance 10; 4: Acid Resistance 5

    Transcension:
    Upon reaching the final level of Pact Bound the pact takes a final an complete hold of her, and tranforms her into the same creature type as the one she made the pact with. The changes are:

    Type Changes
    Archon Type becomes: Outsider(Archon)
    Darkvision (60)
    Lowlight vision
    Aura of Menace(Su)(MM17)
    Immunity to Electricity and Petrification
    +4 racial bonus on saves against Poison
    Magic Circle against Evil(Su): Archons can use the Magic Circle Against evil, as en spell Like ability
    Teleport(Su): Archons can use the Teleport spell, as an spell Like Ability
    Tounges(Su): Archons is always under the effect of an Tongues spell.
    Guardinal Type becomes: Outsider(Guardinal)
    Darkvision(60)
    Lowlight Vision
    Immunity to Electricity and Petrification
    Resistance to Cold 10 and Sonic 10
    Lay on Hands(Su): Heal others an amount equal to own max HP
    +4 racial bonus on saves against poison
    Speak with Animals(Su): Speak with animals spell at will as a free action. (No Cooldown)
    Eladrin Type Becomes Outsider(Eladrin)
    Darkvision(60)
    Low-light vision
    Immunity to Electricity and Petrification
    Resistance to Cold 10 and Fire 10
    Tongues(Su): Eladrin is always under the effect of an Tongues spell.
    Inevitable
    Elemental
    Fey
    Devil
    Yugoloth
    Demon

    Any Spell Like Abilities granted by this change is still subject to cooldown.
    Last edited by sajro; 2014-10-20 at 05:15 AM.

  2. - Top - End - #2
    Bugbear in the Playground
    Join Date
    Nov 2010
    Location
    Vancouver BC Canada
    Gender
    Male

    Default Re: [WIP][PEACH] 3.5e Class [WIP]

    I was looking forward to a class about classes being work in progress.

  3. - Top - End - #3
    Halfling in the Playground
     
    OrcBarbarianGuy

    Join Date
    Jun 2014

    Default Re: [WIP][PEACH] 3.5e Class [WIP]

    Ohhh sorry for disapointing you then, I just never managed to find a name for it which is the reason why it is called Class. xD

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