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2017-09-23, 01:01 PM (ISO 8601)
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- Nov 2014
Re: All the Path of War Guides in One Place!
One use is kinda short,yes.
"Well,you kinda need to have psionics allowed and psionic items freely available,but yes.
But these things all do something.Usually even something good!
However,even at it's core it's one of two full initiators(21 maneuvers known ones)who has ability to hit way better than it should.
Add to this the ability to use firearms as a delivery system without all stuff that makes firearms horrible(like RELOADING TIMES!)and you can basically forget about all these glyphs and whatnot,because you'll contribute something anyway.
And,of course,Mystic has easy access to Animus Adept,which not exactly has class features more powerful than the entire classes,but it's up there.It's also short,sweet and progresses both glyphs and ability to augment maneuvers.Last edited by Draacul; 2017-09-23 at 01:07 PM.
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2017-09-23, 01:05 PM (ISO 8601)
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- Apr 2012
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- Various Places
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Re: All the Path of War Guides in One Place!
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2017-09-23, 01:12 PM (ISO 8601)
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- Nov 2014
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2017-09-23, 01:51 PM (ISO 8601)
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- Apr 2012
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- Various Places
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Re: All the Path of War Guides in One Place!
The default should never be your only choice though. You should learn how and when to use the other glyphs, there are plenty of situations where fire won't cut it.
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2017-09-23, 05:05 PM (ISO 8601)
- Join Date
- Nov 2014
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2017-09-23, 05:16 PM (ISO 8601)
- Join Date
- Aug 2011
- Location
- San Antonio.
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Re: All the Path of War Guides in One Place!
Guides are usually designed to make the most of a character. When versatility is on the table, generally you'll be better off using it to its fullest. It's why people generally consider wizards better than sorcerers.
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2017-09-24, 01:24 AM (ISO 8601)
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- Jan 2016
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- SCP-1912-J
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Re: All the Path of War Guides in One Place!
Avatar by Coronalwave
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2017-09-24, 09:05 AM (ISO 8601)
- Join Date
- Nov 2014
Re: All the Path of War Guides in One Place!
Oh,i have very biased perspective.You see,incorporating Path of War into Golarion(or anywhere,really) is so easy it requires no work at all.
Incorporating Akashic Mysteries is harder.You can write it off as"barbaric shamanism that always been here,just nobody cared",but it's somewhat a stretch.
Psionics is harder still.
This problem,of course,is non-existent in most other settings.Psionics has been a part of Faerun or Eberron right from the start.
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2017-09-24, 09:07 AM (ISO 8601)
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- Apr 2012
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- Various Places
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Re: All the Path of War Guides in One Place!
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2017-09-24, 11:53 AM (ISO 8601)
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- Jun 2011
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Re: All the Path of War Guides in One Place!
It's just another kind of magic. Don't try explaining every little supernatural thing as arcane/divine in the everyday magics in your societies and you'll have space to add every magic that isn't blatantly dissonant.
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2017-09-24, 11:53 AM (ISO 8601)
- Join Date
- Dec 2014
Re: All the Path of War Guides in One Place!
Elan conspiracy did it.
or
Natural psionicists thinks they are sorcerers with still and silent spell, none are exactly willing to submit to wizard universities to compare number of goblins they killed in their life (aka amount of exp) to level of 'spells' they are casting, and/or wizards are not keen on touching dirty sorcerers either.
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2017-09-24, 11:55 AM (ISO 8601)
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- Mar 2010
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Re: All the Path of War Guides in One Place!
Most settings don't fully account for the societal effects of the available magics (and other mechanics) in them anyway. And most splatbook magic systems do roughly the same sort of things as corebook magic. Between those two facts it shouldn't be remotely difficult to fit new systems in.
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2017-09-24, 02:35 PM (ISO 8601)
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- Nov 2014
Re: All the Path of War Guides in One Place!
Eberron and Faerun do.Greyhawk incorporated not only psionics,but blasters and power armor,too.
It's not that i don't allow psionics in Golarion.That would be stupid.But there is a difference between"yes,you can play as Zealot"and "psionic items are widely available in large cities".
Fortunately,there is Rajah.Which can summon a magic djinni which can and will sell you ANY items,from anywhere in the multiverse!Even if you don't want or need them!
Is there anything Rajah can't do?
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2017-09-24, 02:36 PM (ISO 8601)
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- Sep 2014
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Re: All the Path of War Guides in One Place!
I just realized there isn't a music themed discipline.
I'd dig that, though mainly because I want a spell-less Skald.DMs only roll dice for the sound they make
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2017-09-24, 02:45 PM (ISO 8601)
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- Apr 2012
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- Various Places
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Re: All the Path of War Guides in One Place!
Again, I find myself disagreeing with you. Eberron does a good shake at trying to explore the effects of magical effects and items on a society, but Faerun certainly does not. It remains in medieval stasis like so many other places despite having arguably the highest concentration of high level NPCs of any setting.
Additionally, I don't see any reason why you can't have psionic items available in large cities if you can have zealots in the campaign. If there's one psionic guy, why wouldn't there be more? Nothing in the fluff implies that psionics are any rarer than other forms of magic.
I guess you have a project for this week then.
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2017-09-24, 03:07 PM (ISO 8601)
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- Sep 2014
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Re: All the Path of War Guides in One Place!
Darn you PoW for being so interesting to inspire Homebrew which I'll likely never get to use.
DMs only roll dice for the sound they make
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2017-09-24, 03:13 PM (ISO 8601)
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- Apr 2012
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Re: All the Path of War Guides in One Place!
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2017-09-24, 03:18 PM (ISO 8601)
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- Sep 2014
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Re: All the Path of War Guides in One Place!
DMs only roll dice for the sound they make
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2017-09-24, 03:31 PM (ISO 8601)
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- Apr 2012
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- Various Places
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Re: All the Path of War Guides in One Place!
I keep saying this stuff is pretty simple. Even the things you don't care about. As long as you hit the major points it's nice to at least have something for people to work off of.
If there isn't something in PoW it's probably because nobody thought of it or nobody wanted to do it. Kinda how it goes when you're working with a bunch of artists.
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2017-09-24, 04:11 PM (ISO 8601)
- Join Date
- Nov 2014
Re: All the Path of War Guides in One Place!
No,you've just misunderstood my point.It's not about exploring effects and whatnot,but...
Eberron has the whole continent of them psionic creatures,so psionics is widely available.
Faerun has like two fallen psionic empires,so psionic items are widely available from logic standpoint.
Golarion has pretty much nothing for some dumb reason,unless i missed some sourcebook.We can have lasers,railguns,thermonuclear reactors and frikkin Godzilla,but not psionics.
They are on another planet,and i wish i was joking.
Because having what essentially a psionic fighter or two doesn't mean that there are cabals of psionic wizards mass-producing psionic items.
Ring of Swimming,Improved sells good enough if my random rolls are to be believed.
Fortunately,in Union apparently the situation is quite different.
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2017-09-24, 04:19 PM (ISO 8601)
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- Apr 2012
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Re: All the Path of War Guides in One Place!
Yes, I'm familiar with Golarion's lore. And I don't think I've misunderstood your point at all. My point is that you're the DM and doing a "Find+Replace" on one country's magic to change it to psionics is easy as pie to do.
Except that those "psionic fighters" are perfectly capable of crafting psionic items. And as such, if they exist then it's entirely logical to assume that the psionic items they are capable of crafting exist as well.
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2017-09-24, 04:44 PM (ISO 8601)
- Join Date
- Nov 2014
Re: All the Path of War Guides in One Place!
Not as easy as getting the job done for you,as in case of Eberron.
Moreover,if the campaign is half a planet away from that country,then psionics might as well be on the other planet where it really is.
Whereas Akasha was always here(wherever"here"might be),just nobody paid attention to it,and Warlord is just a fighter with a good teacher.
Wait,since when Zealots even have manifester level?
This might work though.Everybody knows that bards are pure evil.Especially Daring Hero ones.Last edited by Draacul; 2017-09-24 at 04:47 PM.
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2017-09-24, 04:45 PM (ISO 8601)
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- Sep 2014
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Re: All the Path of War Guides in One Place!
Wait, so what is DSP's policy regarding homebrew submissions and whatnot?
DMs only roll dice for the sound they make
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2017-09-24, 04:52 PM (ISO 8601)
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- Apr 2012
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Re: All the Path of War Guides in One Place!
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2017-09-24, 05:11 PM (ISO 8601)
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- Sep 2014
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Re: All the Path of War Guides in One Place!
Cool, so I might make a new discipline and matching archetypes for the Skald and Warlord (Warlord archetype would combine Skald and Bard performances but with a few unique elements and no spells). And then maybe some other archetypes for the improvised weapon discipline I already made.
DMs only roll dice for the sound they make
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2017-09-24, 06:40 PM (ISO 8601)
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- Sep 2014
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Re: All the Path of War Guides in One Place!
How does a sequence mechanic sound for a music-themed discipline?
Like, each maneuver has one of three properties: Sharp, Flat, Natural. And, whenever maneuvers with these properties are played in a sequence, they give a small passive bonus. Say, a sharp then a flat gives a +2 bonus to Reflex Saves, a sharp then another sharp gives a +2 bonus to damage rolls, and a sharp then a natural gives a +1 bonus to attack rolls.
These bonuses stack, but only 3 bonuses can be present at a time, but one can also prematurely eliminate every active bonus by using a Finale Maneuver, which consumes the bonuses for greater power.
Alternatively (and maybe for a bit of simplicity), there's only two properties two maneuvers (Major or Minor Key) and instead of stacking bonuses, three in a sequence gives a unique bonus (and it's easier to name since I can use typical terms like Fugue for Triple Minor or Aria for Triple Major) and Finale's aren't a thing (or are just repurposed into something else).
Any thoughts?
Also, I need a name for it. I'm leaning Brutal Ballad, but we already have a BB discipline. (If others are curious about the other discipline I already made, it's named Peasant Fork)DMs only roll dice for the sound they make
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2017-09-24, 06:42 PM (ISO 8601)
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- Apr 2012
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Re: All the Path of War Guides in One Place!
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2017-09-24, 06:59 PM (ISO 8601)
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- Sep 2014
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Re: All the Path of War Guides in One Place!
Okay.
Can I put a link to a different thread in the Homebrew Forum then?DMs only roll dice for the sound they make
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2017-09-24, 07:03 PM (ISO 8601)
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- Apr 2012
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Re: All the Path of War Guides in One Place!
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2017-09-25, 07:52 AM (ISO 8601)
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- Sep 2014
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Re: All the Path of War Guides in One Place!
Tada: http://www.giantitp.com/forums/showt...f-War-Homebrew
I also saw Elric's homebrew discipline. I'll comment on that once I've had enough time to absorb it.DMs only roll dice for the sound they make