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  1. - Top - End - #121
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    OrcBarbarianGuy

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    Default Re: All the Path of War Guides in One Place!

    It does still need updated though. I need to make time to properly update everything, but between work and DSP stuff, I don't have the free time to tackle all the little edits I need to make.

  2. - Top - End - #122
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    Default Re: All the Path of War Guides in One Place!

    Quote Originally Posted by Elricaltovilla View Post
    It does still need updated though. I need to make time to properly update everything, but between work and DSP stuff, I don't have the free time to tackle all the little edits I need to make.
    I think I started writing down some of them I noticed. I will try to find that.
    Do you need our help at all? If yes, post them here or in private message?

    EDIT: Found it

    Spoiler: Noticed mistakes
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    Spoiler: Black Seraph
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    7th level - Charge of the Ravager: I think the restriction of targeting different foes with every attack does not apply to primary target of your charge, you get to make full attack AND punch some other unlucky dudes, once per enemy in case you case change the direction of your charge

    8th level - Vampiric Aura: As I read it, it stacks with itself, granting you HP for every target in range but refreshing that HP every round

    8th level - Void Seraph Strike: How does it protect your target? The miss chance applies to your target's attacks, not to attacks made versus him


    Spoiler: Broken Blade
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    Subject to rework, so it I am not going to look at it it now


    Spoiler: Cursed Razor
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    3th level - Dogpile Strike: As I understand, the target does not need to be flanked, only cursed to have the chance to be knocked prone

    4th level - Warlock's Stride: That's not the question about your guide but I'd like to clarify whether the cursed aura is visible for others

    5th level - Festering Curse: The text does not mention that the damage stops when your target succeeds on save, only that the damage for that round is negated

    7th level - Traitor's Roar: You may want to mention that the target has to make "whatever it percieves as the most harmful ability possible". Although it is very DM-dependent even in that case

    8th level - Warlock's Mirror: You redirect the attack not to one but to three targets of your choice. Don't know if you missed that or simply decided not to write about it


    I am not going to argue about your ratings, that's more or less subjective thing. But I will write here some maneuvers in which I noticed some kind of mistake or need for clarification.

    EDIT 2: Damn, did not see your reply . Anyways, it is done now
    Last edited by Dgrin; 2015-04-23 at 02:39 PM.

  3. - Top - End - #123
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    OrcBarbarianGuy

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    Default Re: All the Path of War Guides in One Place!

    Quote Originally Posted by Dgrin View Post
    I think I started writing down some of them I noticed. I will try to find that.
    Do you need our help at all? If yes, post them here or in private message?
    Hang on to them for now. What I might do when I have some free time is open the docs up for comments/suggestions so people can go in and suggest corrections directly in the document. That way I can just go through and accept/reject people's suggested changes. Makes things quicker and easier than running through a bunch of PMs or forum posts. Obviously, I'll include big thank yous for anyone who helps out!

  4. - Top - End - #124
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    Default Re: All the Path of War Guides in One Place!

    How do Stances work out of combat?

    (Apologies if this is answered elsewhere--I've Googled a bit but haven't found an answer.)

    Lines like this (from System & Use) imply one might be in a stance all day long:

    A stance remains in effect indefinitely and is never expended. The benefit of your chosen stance continues until you change to another stance you know as a swift action.
    Though this implies there could be some limit, or at least that they're intended for combat more than out of combat:

    A stance is a type of fighting method that you maintain from round to round. So long as you stay in a stance, you gain some benefit from it. A martial disciple who performs a kata and assumes a specific posture as he prepares to fight is using a stance.
    Lets take as an example this stance from the Shattered Mirror discipline (which was just released in the Harbinger PDF but isn't yet on the PFSRD).

    Silvered Mirror Stance (Su): When you assume this stance, choose a single non-personal range power, psi-like ability, spell, or spell-like ability affecting you. While you maintain this stance, allies within 30 feet of you also gain the benefits of the chosen effect for as long as it is affecting you
    This would be an amazing way to share buffs out of combat, e.g. casting Overland Flight or Stoneskin on the Harbinger and getting it for free on any ally within 30'. What are the limits to this?

  5. - Top - End - #125
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    Default Re: All the Path of War Guides in One Place!

    As an aside, just realized that Tenebrous Reach + an ability to strike everyone in your reach (e.g. Broken Blade's Spinning Flurry Rush) could get incredibly nutty: Punching everyone within 50' (twice!!)

  6. - Top - End - #126
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    Default Re: All the Path of War Guides in One Place!

    Quote Originally Posted by jff362 View Post
    How do Stances work out of combat?

    (Apologies if this is answered elsewhere--I've Googled a bit but haven't found an answer.)

    Lines like this (from System & Use) imply one might be in a stance all day long:



    Though this implies there could be some limit, or at least that they're intended for combat more than out of combat:


    Lets take as an example this stance from the Shattered Mirror discipline (which was just released in the Harbinger PDF but isn't yet on the PFSRD).


    This would be an amazing way to share buffs out of combat, e.g. casting Overland Flight or Stoneskin on the Harbinger and getting it for free on any ally within 30'. What are the limits to this?
    OK, got my answer: one can indeed stay in a stance from the moment you wake up to the time you go to sleep (or go unconscious or are otherwise made helpless).

  7. - Top - End - #127
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    Default Re: All the Path of War Guides in One Place!

    I've been kicking around ideas for a Path of War character for a while now, and I recently fell in love with the Eternal Guardian discipline from the playtest. The only real issue with it is that I'm not big on the Zealot, but I know I can sub a discipline out in another class for it.

    I've been eyeing Zweihander Warder for a while as well, as the idea of the 'Zone of Nope' appeals to me (I played a similar character as a Jedi in SAGA edition Star Wars), and was wondering if anyone had any reccomendations for this combination.

    I'm also afraid Eternal Guardian on Warder might be a little redundant as they cover some of the same ground, and I'm not sure what kinds of things I should look to use out of other disciplines (I know I can resonably expect to use stuff from 1 other, and Counters from Iron Tortoise seem a likely candidate).

    Thoughts anyone?
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  8. - Top - End - #128
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    Default Re: All the Path of War Guides in One Place!

    Old thread, but relevant question: do you intent to update these guides with the recent revision of Zealot, Sleeping Goddess and Eternal Guardian? Or are the revisions so minor that this is not required?

  9. - Top - End - #129
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    OrcBarbarianGuy

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    Default Re: All the Path of War Guides in One Place!

    Quote Originally Posted by mostholycerebus View Post
    Old thread, but relevant question: do you intent to update these guides with the recent revision of Zealot, Sleeping Goddess and Eternal Guardian? Or are the revisions so minor that this is not required?
    Every guide will be updated after PoW:E is finished to include the new material from that book. Right now there isn't much point in updating the guides yet. Depending on forum rules I might have to post them all in a new thread though. We'll see.

  10. - Top - End - #130
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    Default Re: All the Path of War Guides in One Place!

    And if you can add things like analysis of the Crane discipline (Maybe you did and I missed it)
    And I think some maneuvers were changed after you did the guides too.
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  11. - Top - End - #131
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    OrcBarbarianGuy

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    Default Re: All the Path of War Guides in One Place!

    Quote Originally Posted by Renen View Post
    And if you can add things like analysis of the Crane discipline (Maybe you did and I missed it)
    And I think some maneuvers were changed after you did the guides too.
    A lot has changed. There's going to be major overhauling done once I get around to updating these guides. Obviously, help is appreciated.

    Silver Crane should be in the Initiating Introduction Guide, which has ratings for all the disciplines.

  12. - Top - End - #132
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    Default Re: All the Path of War Guides in One Place!

    Awesome, thanks for the response and eventual update. Really looking forward to release of this book.

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    Default Re: All the Path of War Guides in One Place!

    Hey there. I'm building a 2nd level Warder with a 15pt buy. I see the recc to put CON and INT first, followed by STR. I am willing to dump CHA below 10 but really reluctant to do so with WIS or DEX. We'll do max HP at 1st, 1/2+1 after that, so at 2nd he'd have 12+7+CON+fcb. With a +2 from CON he'd have 31 HP (or 33, with fcb).

    I'm leaning toward either
    STR: 14(16) DEX: 9 CON: 14 INT: 16 WIS: 10 CHA: 7 (putting +2 into STR)

    OR
    STR: 15 DEX: 12 CON: 14 INT: 14(16) WIS: 10 CHA: 7 (putting +2 into INT)

    I see your recommend to max CON in order to max tankiness...and I haven't played the class or seen it played so I'm sure there's a bunch I'm missing...but would you really bump CON higher for this build? More broadly, what overall 15pt buy might you consider? It's so hard for me to imagine a martial character with a 14 STR, which is I think the max I can get if I bump up CON...but maybe I'm thinking too much about Fighters and not understanding how different a Warder (or PoW in general) plays?

    Thanks in advance for your thoughts!
    Last edited by jff362; 2015-09-11 at 03:04 AM.

  14. - Top - End - #134
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    Default Re: All the Path of War Guides in One Place!

    Sorry to bug you, but is the Black Seraph information in the guide outdated? Black Seraph Onslaught is one of my favorite maneuvers, and I've had it confirmed as "Pounce, and you can attack every enemy you threaten while moving", rather than "Pounce, but split between multiple enemies".

    EDIT: And Broken Blade still has the discipline weapon restriction. Are you going to be update at any point, or are you leaving it as is?

    RE-EDIT: Okay, right. Rereading the maneuver I can see how you got confused because I actually made the same mistake. I asked a while ago, and the intention is that you may only make one attack on each ADDITIONAL target, thus why the first line still says 'full attack'.
    Last edited by Taveena; 2015-09-11 at 04:18 AM.
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    ElfRangerGuy

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    Default Re: All the Path of War Guides in One Place!

    Quote Originally Posted by jff362 View Post
    15pt buy
    Play a wizard or summoner.

    Ahem. I'd probably put 5 points into str, con and int (making them 14), dump cha to 8 or 7 and increase wis and maybe dex to 12 with these points. Racial +2 goes to str.

    Or use your second array, but put +2 into str.

    There's a new thread specifically for builds.

  16. - Top - End - #136
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    Default Re: All the Path of War Guides in One Place!

    Quote Originally Posted by Taveena View Post
    Sorry to bug you, but is the Black Seraph information in the guide outdated? Black Seraph Onslaught is one of my favorite maneuvers, and I've had it confirmed as "Pounce, and you can attack every enemy you threaten while moving", rather than "Pounce, but split between multiple enemies".
    I take it you're actually talking about the 7th level Charge of the Ravager, not the 9th level Black Seraph Onslaught (which doesn't include any charging as far as I can tell)? Or has this been changed in some way by recent errata I somehow missed and that doesn't yet up show on d20pfsrd?

    Quote Originally Posted by Taveena View Post
    EDIT: And Broken Blade still has the discipline weapon restriction. Are you going to be update at any point, or are you leaving it as is?

    RE-EDIT: Okay, right. Rereading the maneuver I can see how you got confused because I actually made the same mistake. I asked a while ago, and the intention is that you may only make one attack on each ADDITIONAL target, thus why the first line still says 'full attack'.
    Updates will happen once PoW:E has been released according to Elric's posts above.

  17. - Top - End - #137
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    Default Re: All the Path of War Guides in One Place!

    Quote Originally Posted by Taveena View Post
    EDIT: And Broken Blade still has the discipline weapon restriction. Are you going to be update at any point, or are you leaving it as is?
    I recall them saying that the restriction was removed, but it didn't make it into the PDF version. Same thing with Scarlet Throne only working with Einhander/Two Handing (though Scarlet Einhander still has the restriction, of course)
    I follow a general rule: better to ask and be told no than not to ask at all.

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    Default Re: All the Path of War Guides in One Place!

    Quote Originally Posted by upho View Post
    I take it you're actually talking about the 7th level Charge of the Ravager, not the 9th level Black Seraph Onslaught (which doesn't include any charging as far as I can tell)? Or has this been changed in some way by recent errata I somehow missed and that doesn't yet up show on d20pfsrd?
    No, you're right, I just... brainderped. Both being full attack high-levelled Black Seraph maneuvers. ><
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    Default Re: All the Path of War Guides in One Place!

    Ah, OK thanks. I was worried I was the one doing the brainderping, since that really seems to be the statistically far most prevalent case when somebody's saying something I don't follow...

  20. - Top - End - #140
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    Default Re: All the Path of War Guides in One Place!

    Harbinger guide needs a severe update. The whole guide hinges on the character only ever investing in intelligence, but now that feature only applies to half attacks and damage, instead of a ton of things.
    That changes the stats' weight and feat priorities a little, which also takes a little of the save based maneuvers' oomph.

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    Default Re: All the Path of War Guides in One Place!

    Elric mentioned he won't be updating these until the full release of PoW:E.
    I follow a general rule: better to ask and be told no than not to ask at all.

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    Default Re: All the Path of War Guides in One Place!

    Makes sense. Just had to bring it up.

  23. - Top - End - #143
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    Default Re: All the Path of War Guides in One Place!

    In lieu of the guides being updated, or perhaps to support that endeavor via comparing notes, what would be the most appropriate thread to discuss options for the released Harbinger? I've posted some general questions in a couple threads but there doesn't seem to be much talk going on about it.

  24. - Top - End - #144
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    Default Re: All the Path of War Guides in One Place!

    Quote Originally Posted by Captain Morgan View Post
    In lieu of the guides being updated, or perhaps to support that endeavor via comparing notes, what would be the most appropriate thread to discuss options for the released Harbinger?
    Probably this one.

  25. - Top - End - #145
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    Default Re: All the Path of War Guides in One Place!

    Quoting in from my post on the old Stalker thread:

    Quote Originally Posted by Qwertystop View Post
    A useful old feat you seem to have missed: Barroom Brawler gives any Combat feat you qualify for for a minute as a Move action once per day. This includes Extra Stalker Art, Advanced Study, Martial Training I, and possibly a higher Martial Training if you have the BAB and have gone farther down the line. Also the list of Rogue Talents via the relevant Stalker Art. In all that, there's got to be some useful-but-situational stuff that's good even if it only lasts a minute. Off the Rogue list, just from a quick glance down the first-party part of the list, I see Guileful Polyglot, Grig Jig, Esoteric Scholar, maybe Developed Poison Immunity to trick someone (in a "where's the poison" gambit like in Princess Bride)... The list of actual Stalker Arts useful for this is smaller, but maybe Obfuscation or Mind Bending. "All Combat feats" is a big enough list I'm not looking. Maneuvers might be useful in a situation where you want to get some ranged damage and aren't a specialist, or maybe something from out-of-class schools. Also Ninja Tricks - I can't see why you can't chain to that through Rogue Talents.

    It's already a pretty versatile feat, but getting full access to four other sets and limited access to a fourth (out-of-class maneuvers) is a really big boost to it.
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  26. - Top - End - #146
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    Default Re: All the Path of War Guides in One Place!

    in your maneuver guide, you list Shards of Iron Strike as causing a stun effect, rather than a staggering effect. it would also lower it to probably blue, rather than purple.

  27. - Top - End - #147
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    Default Re: All the Path of War Guides in One Place!

    Are there any guides that hit on the piercing thunder, black seraph, silver crane, or tempest gale disciplines?

    The rest seem to be covered here and there.

    Thanks ;)
    Last edited by Ecliptic; 2016-09-26 at 03:48 PM.
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  28. - Top - End - #148
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    OrcBarbarianGuy

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    Default Re: All the Path of War Guides in One Place!

    Quote Originally Posted by Ecliptic View Post
    Are there any guides that hit on the piercing thunder, black seraph, silver crane, or tempest gale disciplines?

    The rest seem to be covered here and there.

    Thanks ;)
    In the very first post in this thread.

  29. - Top - End - #149
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    Default Re: All the Path of War Guides in One Place!

    Quote Originally Posted by Elricaltovilla View Post
    In the very first post in this thread.
    Ah thanks. I see it now... I hadn't noticed the first link because I was specifically looking at the various class guides:)
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  30. - Top - End - #150
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    Default Re: All the Path of War Guides in One Place!

    Actually, even with that link, I still don't see guides for piercing thunder or tempest gale?

    Could very well be missing something though. If so, apologies and thanks for the guides, in any case.
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