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    Dwarf in the Playground
     
    Single Shot Zombie's Avatar

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    Default A few spells........

    I had some inspiration to come up with a bunch of spells. Please tell me if these are unbalanced, or need to be changed in any way. Thanks!

    (EDIT 23/03/2007: Changes made in orange.)

    Barrier
    Abjuration
    Level: Clr 5, Sor/Wiz 5
    Components: V, S, M
    Casting Time: 1 standard action
    Range: Personal
    Target: You
    Duration: 10 min./level or until discharged
    Saving Throw: Fortitude negates (harmless)
    Spell Resistance: Yes (harmless)

    You form a translucent barrier around your own person. This barrier provides DR 20/- against physical damage, and grants temporary immunity to all energy damage. The barrier can absorb up to a total of 12 damage of either type per caster level (maximum 180 points at 15th level) before being discharged. The barrier also screens out small particles, rendering the caster immune to inhaled poisons, and the effects of spells such as glitterdust. In no way does this spell allow the caster to breath underwater. The caster can still be tripped, grappled, or bull-rushed, and adverse terrain (or spells such as solid fog) stil slows movement as normal. Spells that deal ability damage, ability drain or energy drain have their normal effect.
    Material Component: A mix of ruby, sapphire, emerald and diamond dust worth 250 gp.

    Explosive Retort
    Evocation
    Level: Sor/Wiz 3, Warmage 3
    Components: V
    Casting Time: 1 swift action
    Range: 5 ft.
    Area: 5-ft.-radius burst, centered on you
    Duration: Instantaneous
    Saving Throw: Reflex half
    Spell Resistance: Yes

    Calling up a reserve of energy, the caster releases this in a sudden explosion, blasting away any creatures next to him or her.

    All creatures in the area take 1d4 force damage per two caster levels (maximum 5d4); a Reflex save halves this damage. In addition, creatures that fail a Strength check (DC equal to the spell's save DC; creatures add their size modifier and stability bonus to this check) are blasted backwards 5 feet for every 5 points of damage taken (minimum 5 ft.). If a wall or other solid object prevents a creature from being pushed back, the creature instead slams into the object, the impact dealing the spell's damage again in bludgeoning damage (no save). The movement caused by explosive retort does not provoke attacks of opportunity.

    Fell Recovery
    Necromancy
    Level: Clr 4, Drd 5
    Components: V, S
    Casting Time: 1 standard action
    Range: Touch
    Target: Creature touched
    Duration: Instantaneous
    Saving Throw: Fortitude negates
    Spell Resistance: Yes

    The caster taps into the target creature's own life-force in order to restore its body, healing the target of great amounts of damage. However, this method of restoration has an adverse effect on the target's own well-being.

    When cast, fell recovery restores 12 hit points of damage per caster level to the target, to a maximum of 180 points at 15th level. However, this also inflicts 1d2 negative levels on the target. The target may attempt a save to resist the energy drain, but in doing so it also forgoes the healing, wasting the caster's spell. The negative levels persist for 1 hour per caster level, and typically do not last long enough for the target to suffer permanent level drain.
    Last edited by Single Shot Zombie; 2007-03-23 at 02:51 AM. Reason: In response to suggestions.
    I didn't know zombies could be polymorphed........

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  2. - Top - End - #2
    Dwarf in the Playground
     
    Goblin

    Join Date
    Jan 2007

    Default Re: A few spells........

    I like a couple of these, I hope you dont mind if I modify them to suit my mana-based spellcasting for my world. Barrier and Fel Recovery might fit well. I think Barrier would be elemental Air for wizards, and Fel Recovery would fit with my Spirit-Death type of priests.

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    Ettin in the Playground
     
    GreenSorcererElf

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    Default Re: A few spells........

    Barrier should probably have a cap to the damage it can absorb per attack or per round. This is because stoneskin can block only 10 per attack, and it's a similar spell. I'd say max 30 damage absorbed per attack. It puts a cap on it, but the spell still makes you practically invicible for the duration. I personally like it as written though.

    Explosive retort: one of those awesome but also abusable in the right situation spells. If not abused, it looks pretty good.

    Fell recovery.
    1: Any reason this can't be arcane?,
    2: What would you say if it dealt negative levels that disappear 24 hours later? I ask cause it's what I though of first when reading the flavor text, and seems like it would be more of a penalty to deal with than just the con damage (as bad as con damage is, like hp, it doesn't affect your ability to kill things).
    Fizban's Tweaks and Brew: Google Drive (PDF), Thread
    A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
    Quote Originally Posted by Violet Octopus View Post
    Quote Originally Posted by Fizban View Post
    sheer awesomeness

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    Pixie in the Playground
     
    Vorpal Pete's Avatar

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    Default Re: A few spells........

    I like these spells a lot! Particularly explosive retort, since it's quite different than existing spells (that I know of, anyway).

    I would suggest that explosive retort should probably make a bullrush attack on everyone within 5', rather than a simple strength check. In order to make it quicker, dice-wise, just make the bullrush result for the caster a set number, like the save DC (probably around 17 for most PCs). By calling it a bull rush instead of a strength check it allows size modifiers and stuff like stability to come into play without having to specifically enumerate it in the spell description.

    I think I like fell recovery as a divine spell, since it heals quite a lot of damage, but I also like Fizban's suggestion to make it deal negative levels. Two negative levels per casting, maybe?

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    Dwarf in the Playground
     
    Single Shot Zombie's Avatar

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    Default Re: A few spells........

    Ok, responding one at a time:

    Moofaa - Glad you like them!

    Fizban - Regarding Barrier, I basically ripped off the details of Protection from Energy, cuz it sounded like what I wanted. Hmmm........maybe I'll set the limit for physical damage, but not for energy damage. Otherwise, it'll become too much like Aura.
    Well, if you can get close enough, Explosive Retort would have its maximum effect. But you have to be really close, and the damage tapers off after a while. It's more of a "save my butt from pack of charging melee troops" kind of skill.

    Vorpal Pete - Took the original mechanic from the Energy Push psionic power; I still like how damage dealt is tied to distance moved. Well, I guess I'll let the victims add their size modifier and stability bonus to the check (as per a bull rush), but keep the original distance mechanic. Maybe I'll reduce it to just (Damage Dealt) feet, instead of (Damage Dealt + 5) feet.

    Like the idea of negative levels. Make him lose 1d2 of em each time this is cast. Not sure if it should threaten level drain or not, though.

    Feel like adding another spell or two to that list; I'll post them when I get some more ideas.

    And just to let you guys know, while I largely pulled Explosive Retort out of my hat, the idea for Barrier and Fell Recovery came from outside sources. Anyone want to make a guess where?
    Last edited by Single Shot Zombie; 2007-03-23 at 02:47 AM.
    I didn't know zombies could be polymorphed........

    Spoiler
    Show
    This is your resident undead coffee addict, Single Shot Zombie, speaking. And I am now resigned to being an undead mongrel for the rest of my (un)natural life........


    (Zombie Dog done by urodivoi; Zombie Student done by Chris the Pontifex.)

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