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Thread: Hardness?

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    Barbarian in the Playground
     
    AmoDman's Avatar

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    Default Hardness?

    Okay, I have a dumb question I know I should know the answer to. First off, the Sunder rules ala the SRD -

    SUNDER

    You can use a melee attack with a slashing or bludgeoning weapon to strike a weapon or shield that your opponent is holding. If you’re attempting to sunder a weapon or shield, follow the steps outlined here. (Attacking held objects other than weapons or shields is covered below.)
    Table: Common Armor, Weapon, and Shield Hardness and Hit Points
    Weapon or Shield Hardness HP1Light blade102One-handed blade105Two-handed blade1010Light metal-hafted weapon1010One-handed metal-hafted weapon1020Light hafted weapon52One-handed hafted weapon55Two-handed hafted weapon510Projectile weapon55Armorspecial2armor bonus x 5Buckler105Light wooden shield57Heavy wooden shield515Light steel shield1010Heavy steel shield1020Tower shield5201 The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.2 Varies by material.Step 1: Attack of Opportunity. You provoke an attack of opportunity from the target whose weapon or shield you are trying to sunder. (If you have the Improved Sunder feat, you don’t incur an attack of opportunity for making the attempt.)
    Step 2: Opposed Rolls. You and the defender make opposed attack rolls with your respective weapons. The wielder of a two-handed weapon on a sunder attempt gets a +4 bonus on this roll, and the wielder of a light weapon takes a –4 penalty. If the combatants are of different sizes, the larger combatant gets a bonus on the attack roll of +4 per difference in size category.
    Step 3: Consequences. If you beat the defender, roll damage and deal it to the weapon or shield. See Table: Common Armor, Weapon, and Shield Hardness and Hit Points to determine how much damage you must deal to destroy the weapon or shield.
    If you fail the sunder attempt, you don’t deal any damage.
    Sundering a Carried or Worn Object: You don’t use an opposed attack roll to damage a carried or worn object. Instead, just make an attack roll against the object’s AC. A carried or worn object’s AC is equal to 10 + its size modifier + the Dexterity modifier of the carrying or wearing character. Attacking a carried or worn object provokes an attack of opportunity just as attacking a held object does. To attempt to snatch away an item worn by a defender rather than damage it, see Disarm. You can’t sunder armor worn by another character.


    I underlined the only reference to hardness other than in the table for common items. My question is, what purpose does it serve? Is it like damage reduction to beat before removing an item's hp? And heck, where are the rules for this stuff?!
    Shalom

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    Barbarian in the Playground
     
    SpiderBrigade's Avatar

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    Default Re: Hardness?

    Smashing an object has the rules. Basically you've got it, hardness is like damage reduction for objects.
    "'To know, to do, and to keep silent.' Crowley had the first two down pat."

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    Barbarian in the Playground
     
    AmoDman's Avatar

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    Default Re: Hardness?

    Quote Originally Posted by SpiderBrigade View Post
    Smashing an object has the rules. Basically you've got it, hardness is like damage reduction for objects.
    Thanks. I hate it when a table references something without regard to where its explanation is located, heh...
    Shalom

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