New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 17 of 17
  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Jul 2004
    Location
    Hawaii
    Gender
    Male

    Default Whoa... wilders?

    Is there something I am missing about Wilders, or do they simply suck?

    Perhaps a prestige class? Maybe their improvement of hit dice and BAB makes them more useful than psions?

    Anything? O-o Feats? Eleven powers known at level 20?
    Beginnings usually happen over trifles... even if it's a coincidence...

    ~ Final Fantasy Tactics

  2. - Top - End - #2
    Titan in the Playground
     
    Yuki Akuma's Avatar

    Join Date
    Dec 2004
    Location
    The Land of Angles

    Default Re: Whoa... wilders?

    The boost to attack rolls, the fact that they can augment without spending as many power points as the psion, and the fact that they can increase their manifester level...

    That's really the only good thing about them. They can be better blasters than psions, but then they can't really do anything else. Unless they have a friendly neibourhood psion with Psychic Chirugery...
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  3. - Top - End - #3
    Bugbear in the Playground
    Join Date
    Jul 2006
    Location
    Northen Virginia
    Gender
    Male

    Default Re: Whoa... wilders?

    And are willing to spring for said thought bottles. Also, don't forget that using their wild surge screws 'em over for a couple rounds afterwards.

    \/ I was referring to enervation, but my memory wasn't quite right about the other effect.
    Last edited by martyboy74; 2007-03-24 at 07:05 AM.

  4. - Top - End - #4
    Titan in the Playground
     
    Yuki Akuma's Avatar

    Join Date
    Dec 2004
    Location
    The Land of Angles

    Default Re: Whoa... wilders?

    Quote Originally Posted by martyboy74 View Post
    And are willing to spring for said thought bottles. Also, don't forget that using their wild surge screws 'em over for a couple rounds after wards.
    No, it doesn't. It helps them for a couple rounds afterwards. UNless they get unlucky and suffer from psychic enervation...
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  5. - Top - End - #5
    Dwarf in the Playground
     
    Who's Avatar

    Join Date
    Nov 2006
    Location
    Oop North
    Gender
    Male

    Default Re: Whoa... wilders?

    Wilders suck, they just plain suck. I have found no reason to play a wilder over say a psion.
    Spectacular Dr Insano avatar by RPGsr4me

    No one plays Heroclix

    Place holder ego padding:
    Quote Originally Posted by Recaiden View Post
    Oh my goodness it's Who!

  6. - Top - End - #6
    Ogre in the Playground
    Join Date
    Apr 2006
    Location
    Oxford, UK
    Gender
    Female

    Default Re: Whoa... wilders?

    The problem with Wilders is that you have NO powers to choose from. It's stupid. I'd love to play a Wilder for the flavour but I'd rather play a chaotic psion.

    Some things are better left in the darkest places...
    Facebook | Twitter | YouTube | Steam

  7. - Top - End - #7
    Barbarian in the Playground
     
    storybookknight's Avatar

    Join Date
    Nov 2005
    Location
    Mare Imbrium, The Moon

    Default Re: Whoa... wilders?

    Wilders are useful DM tools if you feel like statting up a dangerous psionic NPC but don't feel like picking 40 different powers when really, all they're going to be doing is setting the players on fire.
    Avatar by Mephibosheth!

    Currently DMing:
    In the Emperors' Hand

  8. - Top - End - #8
    Titan in the Playground
     
    Jasdoif's Avatar

    Join Date
    Mar 2007
    Location
    Oregon, USA

    Default Re: Whoa... wilders?

    Since everyone else has covered Wild Surge and the related class abilities....


    Elude Touch can be nice, if you wear armor and have a good Cha bonus (like every Cha-manifester should). Pushing your touch AC up to as high as your standard AC could be quite handy against those no-save ranged-touch attacks.

    Volatile Mind sucks, sadly. In concept it's great, make people pay for using mind-affecting effects on you, but the fact that it only works against powers and that it only makes them pay a few extra power points...it's pretty much worthless. If it had a consistent chance of causing failure, it'd be a lot better. (Personally, I ask the DM if I can get another power known instead of Volatile Mind at the appropriate levels.)


    If you can get around the limit of powers known (someone mentioned psychic chirurgery already) and cope with getting your next level of powers a level later (which ceases being at issue at 18th level), those bonus feats are all a psion has ahead of you in terms of manifesting capabilities. The two classes have the same power points per day.

  9. - Top - End - #9
    Ettin in the Playground
    Join Date
    Jan 2007
    Location
    Singapore

    Default Re: Whoa... wilders?

    Quote Originally Posted by Jasdoif View Post
    Volatile Mind sucks, sadly. In concept it's great, make people pay for using mind-affecting effects on you, but the fact that it only works against powers and that it only makes them pay a few extra power points...it's pretty much worthless. If it had a consistent chance of causing failure, it'd be a lot better. (Personally, I ask the DM if I can get another power known instead of Volatile Mind at the appropriate levels.)
    The other big problem is that it doesn't work with magic / psionic transparency--the rules don't give any way to extend it to protect you against mind-affecting spells at all, and it really should. Unless you're running some kind of extremely psi-itensive campaign, it's just not that likely to come up too often. Combine that with the fact that some psionic prestige classes get abilities that make them totally immune to all mind-related effects whenever you want to be, and Wilders start to look more than a little subpar.

    Really, it just reenforces the idea that Wilders are really intended to be an NPC class used against psionic PCs...
    Last edited by Aquillion; 2007-03-24 at 07:23 PM.

  10. - Top - End - #10
    Firbolg in the Playground
     
    Mewtarthio's Avatar

    Join Date
    Oct 2006
    Gender
    Male

    Default Re: Whoa... wilders?

    Quote Originally Posted by Aquillion View Post
    The other big problem is that it doesn't work with magic / psionic transparency--the rules don't give any way to extend it to protect you against mind-affecting spells at all, and it really should. Unless you're running some kind of extremely psi-itensive campaign, it's just not that likely to come up too often. Combine that with the fact that some psionic prestige classes get abilities that make them totally immune to all mind-related effects whenever you want to be, and Wilders start to look more than a little subpar.

    Really, it just reenforces the idea that Wilders are really intended to be an NPC class used against psionic PCs...
    Note that the power actually fails if it's been augmented high enough (or actually costs enough) that the power points expended go above the normal maximum--so a twentieth-level psion who manifests Mind Thrust fully augmented against a target that he doesn't know is a Wilder simply wastes those points. It also wouldn't be unfair to reduce the caster level of Enchantment spells by an amount equal to the Wilder's Volatile Mind level. Still not exactly spectacular, but better than nothing.
    Quote Originally Posted by Winterwind View Post
    Mewtarthio, you have scared my brain into hiding, a trembling, broken shadow of a thing, cowering somewhere in the soothing darkness and singing nursery rhymes in the hope of obscuring the Lovecraftian facts you so boldly brought into daylight.

  11. - Top - End - #11
    Ettin in the Playground
    Join Date
    Jan 2007
    Location
    Singapore

    Default Re: Whoa... wilders?

    What would really be more interesting would be to change it to an ability that makes anyone who uses a mind-affecting ability on a Wilder subject to some sort of automatic defensive mental attack, one that deals damage and ruins whatever effect was being used on the wilder unless some sort of save is made. The wilder's mind 'lashes out' at anyone else's who comes into contact with it... That'd be more thematic, at least.

  12. - Top - End - #12
    Bugbear in the Playground
    Join Date
    Jul 2006
    Location
    Northen Virginia
    Gender
    Male

    Default Re: Whoa... wilders?

    Quote Originally Posted by Aquillion View Post
    What would really be more interesting would be to change it to an ability that makes anyone who uses a mind-affecting ability on a Wilder subject to some sort of automatic defensive mental attack, one that deals damage and ruins whatever effect was being used on the wilder unless some sort of save is made. The wilder's mind 'lashes out' at anyone else's who comes into contact with it... That'd be more thematic, at least.
    What? "You don't understand me! No one understands me! Angsty angsty ansgty ansgt!"

  13. - Top - End - #13
    Bugbear in the Playground
     
    ExHunterEmerald's Avatar

    Join Date
    Feb 2006
    Location
    Atalya
    Gender
    Male

    Default Re: Whoa... wilders?

    Quote Originally Posted by martyboy74 View Post
    What? "You don't understand me! No one understands me! Angsty angsty ansgty ansgt!"
    More like confusion, fear, and a "GET OUT OF MY HEAD!" sort of deal.
    Terrence Randall and the Kinslayer by NEO|Phyte
    Dencamp Bertrande takes a bow.
    Spoiler
    Show


    Terrence Randall by The Stoney One

    Rennac Belnades by Lord Iames.

  14. - Top - End - #14
    Ettin in the Playground
     
    GreenSorcererElf

    Join Date
    Jun 2006
    Location
    Oregon
    Gender
    Male

    Default Re: Whoa... wilders?

    Scroll down the the Educated Wilder ability in this link. It replaces the volatile mind ability with the expanded knowledge feat at each level you would gain it.
    Fizban's Tweaks and Brew: Google Drive (PDF), Thread
    A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
    Quote Originally Posted by Violet Octopus View Post
    Quote Originally Posted by Fizban View Post
    sheer awesomeness

  15. - Top - End - #15
    Ogre in the Playground
     
    ElfRangerGuy

    Join Date
    May 2005
    Location
    BROOKLYN!!
    Gender
    Male

    Default Re: Whoa... wilders?

    Wilders are great for NPCs, players new to psionics and when you want to make a blaster or cleric-like buffwarrior. But other than that, they stink.

    Replacing Volite Mind for a Expanded Knowledge, psionic feats, or something is a must.
    Last edited by Orzel; 2007-03-24 at 08:30 PM.
    Gitp's No. 1 Cake hater
    On Vacation until Aug 7th.
    Spell currently researching: Explosive Pie.
    Weapon currently crafting: +1 cakebane kris

  16. - Top - End - #16
    Ogre in the Playground
    Join Date
    Mar 2007
    Gender
    Male

    Default Re: Whoa... wilders?

    Volatile mind is more of a flavor ability like Thousand Faces, Trackless Step, or Tongue of the Sun and Moon, isn't it?
    But, Wilders can be useful in Gestalt games, covering blasting and thus allowing your second class to be something else, like battlefield control, skill monkey, or whatever.

  17. - Top - End - #17
    Titan in the Playground
     
    Jasdoif's Avatar

    Join Date
    Mar 2007
    Location
    Oregon, USA

    Default Re: Whoa... wilders?

    Quote Originally Posted by Mewtarthio View Post
    Note that the power actually fails if it's been augmented high enough (or actually costs enough) that the power points expended go above the normal maximum--so a twentieth-level psion who manifests Mind Thrust fully augmented against a target that he doesn't know is a Wilder simply wastes those points.
    While that would be nice, Volatile Mind explicitly states the extra cost can go above the usual limit on power points spent on a power.

    Quote Originally Posted by Aquillion View Post
    What would really be more interesting would be to change it to an ability that makes anyone who uses a mind-affecting ability on a Wilder subject to some sort of automatic defensive mental attack, one that deals damage and ruins whatever effect was being used on the wilder unless some sort of save is made. The wilder's mind 'lashes out' at anyone else's who comes into contact with it... That'd be more thematic, at least.
    That's the kind of thing I was thinking of...would work with telepathy powers or enchantment spells (or either of their equivalents), and instead of causing an extra power point to be consumed, it causes 2d4 unavoidable damage to the source of the effect, who then would have to make a Concentration check (DC 10+damage+effect level) for the effect to actually work. This would even work if the wilder is otherwise unaffected by mind-affecting abilities

    OK, so that'd be like a super hostile mind. Isn't that what Volatile Mind should be, anyway?
    Last edited by Jasdoif; 2007-03-24 at 09:38 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •