A Monster for Every Season: Summer 2
You can get A Monster for Every Season: Summer 2 now at Gumroad
Page 1 of 2 12 LastLast
Results 1 to 30 of 58
  1. - Top - End - #1
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Nov 2010
    Location
    that place no one goes to
    Gender
    Male

    Default Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    Hello everyone,

    i have decided to make a new thread on this as to keep both versions separate. I have finished a version 2.0, which i have the link to my official website below, and the pdf can be downloaded directly from there.

    i would like as much help and support for this as possible. i would like to say a BIG thank you for all the help so far, i really appreciate it. let me know what you think of the new system, good and bad, as it helps me improve the game.

    sincerely,

    Marc

    Final Fantasy VII d20 - VERSION 2.5

    VERSION 2.1 UPDATE

    • Altered the Black Mage and White Mage specialisations
    • Added an extra ability for the Scholar in that they are now able to multiclass up to four times
    • Added two new magic materia: Control and Dark
    • Added a new NPC stat block: the Warmage
    • Corrected the Ramuh materia so that it doesn't read 'Ifrit'
    • Scholars can now pick any one weapon group of their choice at 1st level
    • Added rules on Magic Points in the Combat chapter
    • Changed some techniques so that they have sustain effects
    • Corrected the medical career so that it now reads Treat Injury instead of Heal (i considered having the Heal skill at one point)
    Last edited by Marc_In_Da_Room; 2015-07-18 at 02:23 AM. Reason: Updates

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Mar 2007
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    I really want to test play this.

  3. - Top - End - #3
    Ettin in the Playground
     
    Philemonite's Avatar

    Join Date
    Mar 2013
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    Downloading, will comment once I get some time to read. It might take some time.

    And if you want to playtest it here, I am probably in.
    Spoiler: Quotes
    Show
    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
    Philemon avatar by the awesome Morbis Meh.
    Suikoden Tabletop-Work in progress

  4. - Top - End - #4
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Nov 2010
    Location
    that place no one goes to
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    Thank you guys, I appreciate it. If you do set up a playtest game on this site, send me a link so that i can see how you guys are doing.

    There will be two accessory books for version 2, World of Monsters, which is basically the monster manual, and Shinra's Locker, which delves into vehicles, mechanoids, and cybernetics.

  5. - Top - End - #5
    Ettin in the Playground
     
    Philemonite's Avatar

    Join Date
    Mar 2013
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    After taking a look at the classes there is one thing that seams strange. Scholars don't have Melee Strike, Ranged Strike or Spellcasting. They have no way of dealing any meaningful damage. That really sucks.
    Spoiler: Quotes
    Show
    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
    Philemon avatar by the awesome Morbis Meh.
    Suikoden Tabletop-Work in progress

  6. - Top - End - #6
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Nov 2010
    Location
    that place no one goes to
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    They are considered cross-class skills, so they can still spend skill points in them to gain proficiency.

  7. - Top - End - #7
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Nov 2010
    Location
    that place no one goes to
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    Skill training has been abolished, and replaced with s fusion of the skill ranks system of 3.5 and the skill proficiency system of 5e.

  8. - Top - End - #8
    Ettin in the Playground
     
    Philemonite's Avatar

    Join Date
    Mar 2013
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    Quote Originally Posted by Marc_In_Da_Room View Post
    They are considered cross-class skills, so they can still spend skill points in them to gain proficiency.
    But they have to pay double for every rank and they can't spend as many points as other classes. That's reduced potential and waste of skill points, for something you have to use.
    Spoiler: Quotes
    Show
    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
    Philemon avatar by the awesome Morbis Meh.
    Suikoden Tabletop-Work in progress

  9. - Top - End - #9
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Nov 2010
    Location
    that place no one goes to
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    Fair point, if anything they would have Ranged Strike as a class skill. I designed the scholar to be more of a party buffer than an actual combatant. If looked at another way, a party of four players: A white mage, a black mage, a dragoon, and a scholar. You have WM healing the party, BM dedicated to ranged spellcasting, D in melee and ranged fighting as polearms allow you to do both, and S for buffing the group.

  10. - Top - End - #10
    Ettin in the Playground
     
    Philemonite's Avatar

    Join Date
    Mar 2013
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    Quote Originally Posted by Marc_In_Da_Room View Post
    Fair point, if anything they would have Ranged Strike as a class skill. I designed the scholar to be more of a party buffer than an actual combatant. If looked at another way, a party of four players: A white mage, a black mage, a dragoon, and a scholar. You have WM healing the party, BM dedicated to ranged spellcasting, D in melee and ranged fighting as polearms allow you to do both, and S for buffing the group.
    I can see one way you can do that without making Scholar that one class nobody is ever going to pick, give them unlimited multiclass, like Bards in 4E. This will make them the ultimate jack and the most flexible class, without being too powerful.

    Reflex is used for both Melee Strike and Ranged Strike?
    What's the point of Fortitude?

    If I understand it correctly Black Mage is seriously shafted. They can either cast only one elemental reasonably well, with penalty to all other elemental spells, or they can only use ailments reasonably well, with penalty to all other spells.
    Spoiler: Quotes
    Show
    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
    Philemon avatar by the awesome Morbis Meh.
    Suikoden Tabletop-Work in progress

  11. - Top - End - #11
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Nov 2010
    Location
    that place no one goes to
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    This is why I need help lol. I can easily change Reflex back to Fortitude in terms of ranged abilities, but how could I improve on the others?

  12. - Top - End - #12
    Ettin in the Playground
     
    Philemonite's Avatar

    Join Date
    Mar 2013
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    Quote Originally Posted by Marc_In_Da_Room View Post
    This is why I need help lol. I can easily change Reflex back to Fortitude in terms of ranged abilities, but how could I improve on the others?
    What others?
    Spoiler: Quotes
    Show
    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
    Philemon avatar by the awesome Morbis Meh.
    Suikoden Tabletop-Work in progress

  13. - Top - End - #13
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Nov 2010
    Location
    that place no one goes to
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    The black mage and the scholar. What is the best way to make the scholar a jack of all trades-like class, and how could I make the black mage less shafted?

  14. - Top - End - #14
    Ettin in the Playground
     
    Philemonite's Avatar

    Join Date
    Mar 2013
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    Quote Originally Posted by Marc_In_Da_Room View Post
    The black mage and the scholar. What is the best way to make the scholar a jack of all trades-like class, and how could I make the black mage less shafted?
    Black Mage
    Conditioning Specialty-Apply the penalty only to healing and support spells. Elemental spells are cast normally.
    Elemental Specialty-This one is tricky. I would say change the penalty to affect a number of other elements, but not all. With 11 damage types I would go with 5. You get a BM that owns one element, can dabble in 5 and can't really use other 5. Maybe go with 7/3 split of you want to limit it more.

    Scholar
    Removing MC limitations should be enough to make them a good jack. And maybe you can let them pick their own weapon proficiency.
    Spoiler: Quotes
    Show
    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
    Philemon avatar by the awesome Morbis Meh.
    Suikoden Tabletop-Work in progress

  15. - Top - End - #15
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Nov 2010
    Location
    that place no one goes to
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    Sounds brilliant, ill change them as soon as possible. Anything else you've seen that needs attention?

  16. - Top - End - #16
    Ettin in the Playground
     
    Philemonite's Avatar

    Join Date
    Mar 2013
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    Quote Originally Posted by Marc_In_Da_Room View Post
    Sounds brilliant, ill change them as soon as possible. Anything else you've seen that needs attention?
    WM summoning specialty comes with a very big penalty that makes them almost useless for the rest of the encounter. If I understand it correctly the get +5 to their first summoning spell and after that they get -5 to any summoning spell and -10 to any other spell. The only way to actually benefit from this specialty is to use the summoning to end the encounter, and that makes the extra summoning per encounter completely useless. Maybe make the penalty apply to all spells except summoning? That way you either use other spells or switch to summoning mode and make the other spells useless until the next encounter.

    I didn't really look through other classes, I am mostly interested in casters.
    Spoiler: Quotes
    Show
    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
    Philemon avatar by the awesome Morbis Meh.
    Suikoden Tabletop-Work in progress

  17. - Top - End - #17
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Nov 2010
    Location
    that place no one goes to
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    Thank you, I now know who to go to for help on the casters ;). I'll make those changes as well.

  18. - Top - End - #18
    Ettin in the Playground
     
    Philemonite's Avatar

    Join Date
    Mar 2013
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    Quote Originally Posted by Marc_In_Da_Room View Post
    Thank you, I now know who to go to for help on the casters ;). I'll make those changes as well.
    There are some minor issues I have. In the weapon list it says that BM gets Rods and WM gets Staves, but in the class info it is reversed. I personally thing BM should get Rods and WM should get Staves. This is how FFTA does weapons, and FFIX reverses this for some reason.
    Spoiler: Quotes
    Show
    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
    Philemon avatar by the awesome Morbis Meh.
    Suikoden Tabletop-Work in progress

  19. - Top - End - #19
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Nov 2010
    Location
    that place no one goes to
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    That's easy to correct. Aerith uses both rods and staves, and there is a feat where you can gain proficiency with a second weapon group. Just thought I say that now before someone asks about it lol.

  20. - Top - End - #20
    Ettin in the Playground
     
    Philemonite's Avatar

    Join Date
    Mar 2013
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    Quote Originally Posted by Marc_In_Da_Room View Post
    That's easy to correct. Aerith uses both rods and staves, and there is a feat where you can gain proficiency with a second weapon group. Just thought I say that now before someone asks about it lol.
    Yes, but class info say one thing and the weapon list says another.

    Does Pray hit automatically?
    Spoiler: Quotes
    Show
    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
    Philemon avatar by the awesome Morbis Meh.
    Suikoden Tabletop-Work in progress

  21. - Top - End - #21
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Nov 2010
    Location
    that place no one goes to
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    Swapping over the weapon proficiencies is simple enough. Pray does hit automatically, hence why it can only be used a number of times per encounter.

  22. - Top - End - #22
    Ettin in the Playground
     
    Philemonite's Avatar

    Join Date
    Mar 2013
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    Quote Originally Posted by Marc_In_Da_Room View Post
    Swapping over the weapon proficiencies is simple enough. Pray does hit automatically, hence why it can only be used a number of times per encounter.
    You missed my point, I don't know which one is correct. It's a minor thing, but you should add it to the list of minor corrections that need to be made.
    If this ever gets playtested here I will be torn between Scholar and White Mage.
    Spoiler: Quotes
    Show
    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
    Philemon avatar by the awesome Morbis Meh.
    Suikoden Tabletop-Work in progress

  23. - Top - End - #23
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Nov 2010
    Location
    that place no one goes to
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    Sorry, that was my fault. Rods are BM and Staves are WM. The changes have now been addressed, but I'll wait for more input before I post V 2.1.

  24. - Top - End - #24
    Ettin in the Playground
     
    Philemonite's Avatar

    Join Date
    Mar 2013
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    Quote Originally Posted by Marc_In_Da_Room View Post
    Sorry, that was my fault. Rods are BM and Staves are WM. The changes have now been addressed, but I'll wait for more input before I post V 2.1.
    It happens. I once had wrong damage listed in my skill list, and that spread to all personas (it was a persona game) that had that skill. I didn't even notice it for weeks (maybe even months).
    You could make a list of changes you are about to make in the first post. That way people won't have to read the entire thread to know what is going to change, and they can avoid addressing something that has already been fixed.
    Spoiler: Quotes
    Show
    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
    Philemon avatar by the awesome Morbis Meh.
    Suikoden Tabletop-Work in progress

  25. - Top - End - #25
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Nov 2010
    Location
    that place no one goes to
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    Just done it. As more problems come up, ill add them to the list.

  26. - Top - End - #26
    Ettin in the Playground
     
    Philemonite's Avatar

    Join Date
    Mar 2013
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    Quote Originally Posted by Marc_In_Da_Room View Post
    All ranged techniques using Ranged Strike skill will change the defence score you roll against from Reflex to Fortitude.
    Maybe it's just me, but I think it makes a lot more sense to have Melee Strike be based on Fortitude and Ranged Strike on Reflex?
    I use:
    Strength Vs Vitality-Melee
    Dexterity Vs Agility-Ranged
    Intelligence Vs Wisdom-Magic
    for a Vandal Hearts tabletop I am working on.
    Spoiler: Quotes
    Show
    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
    Philemon avatar by the awesome Morbis Meh.
    Suikoden Tabletop-Work in progress

  27. - Top - End - #27
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Nov 2010
    Location
    that place no one goes to
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    Quote Originally Posted by Philemonite View Post
    Maybe it's just me, but I think it makes a lot more sense to have Melee Strike be based on Fortitude and Ranged Strike on Reflex?
    I use:
    Strength Vs Vitality-Melee
    Dexterity Vs Agility-Ranged
    Intelligence Vs Wisdom-Magic
    for a Vandal Hearts tabletop I am working on.
    Made the alteration in the main post. Is there anything else relating to the casters that need improving on?

  28. - Top - End - #28
    Ettin in the Playground
     
    Philemonite's Avatar

    Join Date
    Mar 2013
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    Quote Originally Posted by Marc_In_Da_Room View Post
    Made the alteration in the main post. Is there anything else relating to the casters that need improving on?
    Nothing comes to mind at the moment. I only glanced at the Materia section, I might have something more once I give it a thorough read.
    Spoiler: Quotes
    Show
    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
    Philemon avatar by the awesome Morbis Meh.
    Suikoden Tabletop-Work in progress

  29. - Top - End - #29
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Nov 2010
    Location
    that place no one goes to
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    One thing I need to do about the materia, now you reminded me, is to increase the mp cost as, especially at later levels, characters will have plenty of mp to play with, and challenging encounters would need to force players to use up a lot of resources.

  30. - Top - End - #30
    Ettin in the Playground
     
    Philemonite's Avatar

    Join Date
    Mar 2013
    Gender
    Male

    Default Re: Final Fantasy VII d20 Roleplaying Game - VERSION 2.0

    Quote Originally Posted by Marc_In_Da_Room View Post
    One thing I need to do about the materia, now you reminded me, is to increase the mp cost as, especially at later levels, characters will have plenty of mp to play with, and challenging encounters would need to force players to use up a lot of resources.
    I didn't really notice it anywhere, does MP recover after every encounter or is it daily?
    MP cost on high level spells is very low. Especially for summons, they are extremely cheap, compared to the effect. However, if you are planing to boost the cost of all spells you will need to add a few points to the starting MP. Being a caster at first level would suck if you can't cast even a single spell.
    Spoiler: Quotes
    Show
    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
    Philemon avatar by the awesome Morbis Meh.
    Suikoden Tabletop-Work in progress

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •