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Thread: Banjo The Clown

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    Pixie in the Playground
     
    ElfMonkGuy

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    Question Banjo The Clown

    In the campaign I'm going to start playing in, I am going to be a Favored Soul of Banjo, the god of puppets. For a class feature I need to know what a good Favored Weapon of Banjo would be, but can't come up with one. Anyone else have ideas for one?

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    Barbarian in the Playground
     
    NinjaGuy

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    Default Re: Banjo The Clown

    Improvised Weapon.

    Could beat people over the head with a banjo, using stats for a club.
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    Titan in the Playground
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    Default Re: Banjo The Clown

    Guitar Picks/Shuriken.

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    Dwarf in the Playground
     
    NemoUtopia's Avatar

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    Default Re: Banjo The Clown

    Banjo. Use stats for club

    [edit]bah, ninjaed[/edit]
    Last edited by NemoUtopia; 2007-03-24 at 04:41 PM.
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    Pixie in the Playground
     
    ElfMonkGuy

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    Default Re: Banjo The Clown

    Thanks, i think ill use stats for the club, and also use shurikens as guitar picks.

  6. - Top - End - #6
    Barbarian in the Playground
     
    NinjaGuy

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    Default Re: Banjo The Clown

    Don't forget to take ranks in Perform (Banjo) !
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    Ettin in the Playground
     
    Spiryt's Avatar

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    Default Re: Banjo The Clown

    Quote Originally Posted by Assassinfox View Post
    Improvised Weapon.
    This is good idea. He will fight with improvised weapons with +1 bonus, instead of -4. ( improvised weapon is "normal for him")
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    Pixie in the Playground
     
    ElfMonkGuy

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    Default Re: Banjo The Clown

    I have decided that the artifact i must choose as part of the campaign will be a +5 spiked banjo (a greatclub) that grants a +5 bonus on perform(banjo) and a +5 bonus on checks to annoy fighters named Roy...

  9. - Top - End - #9
    Ettin in the Playground
     
    MonkGuy

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    Default Re: Banjo The Clown

    Why hasn't anyone suggested the Bayonet yet?
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